/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <stdlib.h>
#include <dali/public-api/dali-core.h>
#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/tap-gesture-event.h>
-#include <dali/integration-api/system-overlay.h>
+#include <dali/integration-api/render-task-list-integ.h>
#include <dali-test-suite-utils.h>
-#include <test-touch-utils.h>
+#include <test-touch-event-utils.h>
using namespace Dali;
functorCalled = false;
voidFunctorCalled = false;
- receivedGesture.numberOfTaps = 0u;
- receivedGesture.numberOfTouches = 0u;
- receivedGesture.screenPoint = Vector2(0.0f, 0.0f);
- receivedGesture.localPoint = Vector2(0.0f, 0.0f);
+ receivedGesture.Reset();
tappedActor.Reset();
}
// Functor that removes the gestured actor from stage
struct UnstageActorFunctor : public GestureReceivedFunctor
{
- UnstageActorFunctor( SignalData& data ) : GestureReceivedFunctor( data ) { }
+ UnstageActorFunctor( SignalData& data, Integration::Scene scene )
+ : GestureReceivedFunctor( data ),
+ scene( scene )
+ {
+ }
void operator()(Actor actor, const TapGesture& tap)
{
GestureReceivedFunctor::operator()( actor, tap );
- Stage::GetCurrent().Remove( actor );
+ scene.Remove( actor );
}
+
+ Integration::Scene scene;
};
// Functor for receiving a touch event
unsigned int points = touch.GetPointCount();
if( points > 0)
{
- const TouchPoint& touchPoint = touch.GetPoint(0);
- tet_printf("Touch Point state = %d\n", touchPoint.state);
+ tet_printf("Touch Point state = %d\n", touch.GetState(0));
}
return false;
}
};
-// Generate a TapGestureEvent to send to Core
-Integration::TapGestureEvent GenerateTap(
- Gesture::State state,
- unsigned int numberOfTaps,
- unsigned int numberOfTouches,
- Vector2 point)
-{
- Integration::TapGestureEvent tap( state );
-
- tap.numberOfTaps = numberOfTaps;
- tap.numberOfTouches = numberOfTouches;
- tap.point = point;
-
- return tap;
-}
-
} // anon namespace
///////////////////////////////////////////////////////////////////////////////
END_TEST;
}
+int UtcDaliTapGestureDetectorCopyConstructorP(void)
+{
+ TestApplication application;
+
+ TapGestureDetector detector = TapGestureDetector::New();
+
+ TapGestureDetector copy( detector );
+ DALI_TEST_CHECK( detector );
+ END_TEST;
+}
+
+int UtcDaliTapGestureDetectorAssignmentOperatorP(void)
+{
+ TestApplication application;
+
+ TapGestureDetector detector = TapGestureDetector::New();;
+
+ TapGestureDetector assign;
+ assign = detector;
+ DALI_TEST_CHECK( detector );
+
+ DALI_TEST_CHECK( detector == assign );
+ END_TEST;
+}
int UtcDaliTapGestureDetectorNew(void)
{
// Attach an actor and emit a touch event on the actor to ensure complete line coverage
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
actor.TouchedSignal().Connect( &application, touchFunctor );
Integration::TouchEvent touchEvent(1);
- TouchPoint point(1, TouchPoint::Down, 20.0f, 20.0f);
+ Integration::Point point;
+ point.SetDeviceId( 1 );
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
touchEvent.AddPoint(point);
application.ProcessEvent(touchEvent);
application.SendNotification();
application.Render();
- // For line coverage, Initialise default constructor
- TouchEvent touchEvent2;
END_TEST;
}
END_TEST;
}
-int UtcDaliTapGestureSetTapsRequired(void)
-{
- TestApplication application;
-
- TapGestureDetector detector = TapGestureDetector::New();
-
- const unsigned int minTaps = 3;
- const unsigned int maxTaps = 7;
-
- DALI_TEST_CHECK( minTaps != detector.GetMinimumTapsRequired() );
- DALI_TEST_CHECK( maxTaps != detector.GetMaximumTapsRequired() );
-
- detector.SetMinimumTapsRequired( minTaps );
- detector.SetMaximumTapsRequired( maxTaps );
-
- DALI_TEST_EQUALS( minTaps, detector.GetMinimumTapsRequired(), TEST_LOCATION );
- DALI_TEST_EQUALS( maxTaps, detector.GetMaximumTapsRequired(), TEST_LOCATION );
-
- // Attach an actor and change the required touches
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
-
- // Ensure signal is emitted if minimum taps received
- application.ProcessEvent(GenerateTap(Gesture::Possible, minTaps, 1u, Vector2(50.0f, 50.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, minTaps, 1u, Vector2(50.0f, 50.0f)));
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( minTaps, data.receivedGesture.numberOfTaps, TEST_LOCATION );
- data.Reset();
-
- // Ensure signal is emitted if maximum taps received
- application.ProcessEvent(GenerateTap(Gesture::Possible, maxTaps, 1u, Vector2(50.0f, 50.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, maxTaps, 1u, Vector2(50.0f, 50.0f)));
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( maxTaps, data.receivedGesture.numberOfTaps, TEST_LOCATION );
- data.Reset();
-
- // Ensure signal is NOT emitted if outside the range
- application.ProcessEvent(GenerateTap(Gesture::Possible, minTaps - 1, 1u, Vector2(50.0f, 50.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, minTaps - 1, 1u, Vector2(50.0f, 50.0f)));
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, maxTaps + 1, 1u, Vector2(50.0f, 50.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, maxTaps + 1, 1u, Vector2(50.0f, 50.0f)));
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- data.Reset();
-
- TestGestureManager& gestureManager = application.GetGestureManager();
- gestureManager.Initialize();
-
- detector.SetMinimumTapsRequired(4);
-
- // Gesture detection should have been updated only
- DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
- // Reset values
- gestureManager.Initialize();
-
- detector.SetMaximumTapsRequired(maxTaps);
-
- // Gesture detection should NOT have been updated
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
- // Reset values
- gestureManager.Initialize();
-
- // Create a second gesture detector that requires even less maximum touches
- TapGestureDetector secondDetector = TapGestureDetector::New();
- secondDetector.Attach(actor);
-
- // Gesture detection should have been updated
- DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
- // Reset values
- gestureManager.Initialize();
-
- // Delete the second detector so that our detection is updated again
- secondDetector.Reset();
- DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
- // Set the minimum to be greater than the maximum, should Assert
- try
- {
- detector.SetMinimumTapsRequired( maxTaps );
- detector.SetMaximumTapsRequired( minTaps );
- DALI_TEST_CHECK( false ); // Should not get here
- }
- catch ( DaliException& e )
- {
- DALI_TEST_CHECK( true );
- }
-
- END_TEST;
-}
-
int UtcDaliTapGestureSetTapsRequiredMinMaxCheck(void)
{
TestApplication application;
// Attach an actor and change the required touches
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
detector.DetectedSignal().Connect( &application, functor );
// Do a tap outside actor's area
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(112.0f, 112.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(112.0f, 112.0f)));
+ TestGenerateTap( application, 112.0f, 112.0f, 100 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
detector.DetectedSignal().Connect( &application, functor );
// Do a tap inside actor's area
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 50.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 50.0f)));
+ TestGenerateTap( application, 50.0f, 50.0f, 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
- DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+ DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
detector.DetectedSignal().Connect(&application, functor);
// Start tap within the actor's area
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(20.0f, 20.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(20.0f, 20.0f)));
+ TestGenerateTap( application, 20.0f, 20.0f, 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
- DALI_TEST_EQUALS( Vector2(20.0f, 20.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+ DALI_TEST_EQUALS( Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION);
// repeat the tap within the actor's area - we should still receive the signal
data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 50.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 50.0f)));
+ TestGenerateTap( application, 50.0f, 50.0f, 700 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
- DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+ DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION);
// Detach actor
detector.DetachAll();
// Ensure we are no longer signalled
data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(20.0f, 20.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(20.0f, 20.0f)));
+ TestGenerateTap( application, 20.0f, 20.0f, 1300 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 50.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 50.0f)));
+ TestGenerateTap( application, 50.0f, 50.0f, 1900 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
// Actor lifetime is scoped
{
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
detector.Attach(actor);
// Start tap within the actor's area
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(20.0f, 20.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(20.0f, 20.0f)));
+ TestGenerateTap( application, 20.0f, 20.0f, 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
// Remove the actor from stage and reset the data
- Stage::GetCurrent().Remove(actor);
+ application.GetScene().Remove(actor);
// Render and notify
application.SendNotification();
// Actor should now have been destroyed
data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(20.0f, 20.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(20.0f, 20.0f)));
+ TestGenerateTap( application, 20.0f, 20.0f, 700 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS) );
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
detector.DetectedSignal().Connect(&application, functor);
// Do tap, only check finished value
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(5.0f, 5.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(5.0f, 5.0f)));
+ TestGenerateTap( application, 5.0f, 5.0f, 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
- DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+ DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.GetScreenPoint(), 0.1, TEST_LOCATION);
// Rotate actor again and render
- actor.SetRotation(Dali::Degree(180.0f), Vector3::ZAXIS);
+ actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS) );
application.SendNotification();
application.Render();
// Do tap, should still receive event
data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(5.0f, 5.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(5.0f, 5.0f)));
+ TestGenerateTap( application, 5.0f, 5.0f, 700 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTaps, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
- DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTaps(), TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+ DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.GetScreenPoint(), 0.1, TEST_LOCATION);
// Rotate actor again and render
- actor.SetRotation(Dali::Degree(90.0f), Vector3::YAXIS);
+ actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::YAXIS) );
application.SendNotification();
application.Render();
// Do tap, inside the actor's area (area if it is not rotated), Should not receive the event
data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(70.0f, 70.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(70.0f, 70.0f)));
+ TestGenerateTap( application, 70.0f, 70.0f, 1300 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor parent = Actor::New();
- parent.SetSize(100.0f, 100.0f);
- parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(parent);
+ parent.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ parent.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(parent);
// Set child to completely cover parent.
// Change rotation of child to be different from parent so that we can check if our local coordinate
// conversion of the parent actor is correct.
Actor child = Actor::New();
- child.SetSize(100.0f, 100.0f);
- child.SetAnchorPoint(AnchorPoint::CENTER);
- child.SetParentOrigin(ParentOrigin::CENTER);
- child.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
+ child.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ child.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
+ child.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ child.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS) );
parent.Add(child);
TouchEventFunctor touchFunctor;
detector.DetectedSignal().Connect(&application, functor);
// Do tap - hits child area but parent should still receive it
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 50.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 50.0f)));
+ TestGenerateTap( application, 50.0f, 50.0f, 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, parent == data.tappedActor, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.GetScreenPoint(), 0.01f, TEST_LOCATION);
// Attach child and generate same touch points
// (Also proves that you can detach and then re-attach another actor)
// Do an entire tap, only check finished value
data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(51.0f, 51.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(51.0f, 51.0f)));
+ TestGenerateTap( application, 51.0f, 51.0f, 700 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, child == data.tappedActor, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(51.0f, 51.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(51.0f, 51.0f), data.receivedGesture.GetScreenPoint(), 0.01f, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor first = Actor::New();
- first.SetSize(100.0f, 100.0f);
- first.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(first);
+ first.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ first.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(first);
Actor second = Actor::New();
- second.SetSize(100.0f, 100.0f);
- second.SetX(100.0f);
- second.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(second);
+ second.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ second.SetProperty( Actor::Property::POSITION_X, 100.0f);
+ second.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(second);
// Render and notify
application.SendNotification();
detector.DetectedSignal().Connect(&application, functor);
// Tap within second actor's area
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(120.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(120.0f, 10.0f)));
+ TestGenerateTap( application, 120.0f, 10.0f, 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, second == data.tappedActor, TEST_LOCATION);
// Tap within first actor's area
data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(20.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(20.0f, 10.0f)));
+ TestGenerateTap( application, 20.0f, 10.0f, 700 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, first == data.tappedActor, TEST_LOCATION);
// second actor shouldn't receive event
data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(120.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(120.0f, 10.0f)));
+ TestGenerateTap( application, 120.0f, 10.0f, 1300 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// first actor should continue receiving event
data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(20.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(20.0f, 10.0f)));
+ TestGenerateTap( application, 20.0f, 10.0f, 1900 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
detector.DetectedSignal().Connect(&application, functor);
// Tap in actor's area
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateTap( application, 50.0f, 10.0f, 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
// Actor become invisible - actor should not receive the next pan
- actor.SetVisible(false);
+ actor.SetProperty( Actor::Property::VISIBLE,false);
// Render and notify
application.SendNotification();
// Tap in the same area, shouldn't receive event
data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateTap( application, 50.0f, 10.0f, 700 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
int UtcDaliTapGestureSignalReceptionMultipleGestureDetectors(void)
{
TestApplication application;
- Dali::TestGestureManager& gestureManager = application.GetGestureManager();
Actor first = Actor::New();
- first.SetSize(100.0f, 100.0f);
- first.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(first);
+ first.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ first.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(first);
Actor second = Actor::New();
- second.SetSize(100.0f, 100.0f);
- second.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- second.SetX(100.0f);
+ second.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ second.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ second.SetProperty( Actor::Property::POSITION_X, 100.0f);
first.Add(second);
// Render and notify
// secondDetector is scoped
{
- // Reset gestureManager statistics
- gestureManager.Initialize();
-
TapGestureDetector secondDetector = TapGestureDetector::New( 2 );
secondDetector.Attach(second);
secondDetector.DetectedSignal().Connect(&application, functor);
- DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
// Tap within second actor's area
- application.ProcessEvent(GenerateTap(Gesture::Possible, 2u, 1u, Vector2(150.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 2u, 1u, Vector2(150.0f, 10.0f)));
+ TestGenerateTap( application, 150.0f, 10.0f, 100 );
+ TestGenerateTap( application, 150.0f, 10.0f, 200 );
+
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, second == data.tappedActor, TEST_LOCATION);
// Tap continues as single touch gesture - we should not receive any gesture
data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(150.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(150.0f, 10.0f)));
+ TestGenerateTap( application, 150.0f, 10.0f, 800 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Single touch tap starts - first actor should be panned
data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateTap( application, 50.0f, 10.0f, 1400 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, first == data.tappedActor, TEST_LOCATION);
// Pan changes to double-touch - we shouldn't receive event
data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Possible, 2u, 2u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 2u, 2u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- // Reset gesture manager statistics
- gestureManager.Initialize();
+ TestGenerateTwoPointTap( application, 50.0f, 10.0f, 60.0f, 20.0f, 2000 );
+
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
}
- // secondDetector has now been deleted. Gesture detection should have been updated only
- DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
secondDetector.DetectedSignal().Connect(&application, secondFunctor);
// Tap in actor's area - both detector's functors should be called
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateTap( application, 50.0f, 10.0f, 100 );
DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
END_TEST;
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
detector.DetectedSignal().Connect( &application, functor );
// Gesture possible in actor's area.
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
+ TestStartLongPress( application, 50.0f, 10.0f, 100 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Move actor somewhere else
- actor.SetPosition( 100.0f, 100.0f );
+ actor.SetProperty( Actor::Property::POSITION, Vector2( 100.0f, 100.0f ));
// Render and notify
application.SendNotification();
application.Render();
// Emit Started event, we should not receive the tap.
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+ TestEndPan( application, Vector2(50.0f, 10.0f), 120 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Tap possible in empty area.
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
+ TestStartLongPress( application, 50.0f, 10.0f, 700 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Move actor in to the tap position.
- actor.SetPosition( 0.0f, 0.0f );
+ actor.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
// Render and notify
application.SendNotification();
application.Render();
// Emit Started event, we should not receive the tap.
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+ TestEndPan( application, Vector2(50.0f, 10.0f), 720 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Normal tap in actor's area for completeness.
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateTap( application, 50.0f, 10.0f, 1300 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
END_TEST;
}
-int UtcDaliTapGestureEmitIncorrectStateClear(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Attach actor to detector
- SignalData data;
- GestureReceivedFunctor functor( data );
- TapGestureDetector detector = TapGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
-
- // Try a Clear state
- try
- {
- application.ProcessEvent(GenerateTap(Gesture::Clear, 1u, 1u, Vector2(50.0f, 10.0f)));
- tet_result(TET_FAIL);
- }
- catch ( Dali::DaliException& e )
- {
- DALI_TEST_ASSERT( e, "false", TEST_LOCATION );
- }
- END_TEST;
-}
-
-int UtcDaliTapGestureEmitIncorrectStateContinuing(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Attach actor to detector
- SignalData data;
- GestureReceivedFunctor functor( data );
- TapGestureDetector detector = TapGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
-
- // Try a Continuing state
- try
- {
- application.ProcessEvent(GenerateTap(Gesture::Continuing, 1u, 1u, Vector2(50.0f, 10.0f)));
- tet_result(TET_FAIL);
- }
- catch ( Dali::DaliException& e )
- {
- DALI_TEST_ASSERT( e, "false", TEST_LOCATION );
- }
- END_TEST;
-}
-
-int UtcDaliTapGestureEmitIncorrectStateFinished(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Attach actor to detector
- SignalData data;
- GestureReceivedFunctor functor( data );
- TapGestureDetector detector = TapGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
-
- // Try a Finished state
- try
- {
- application.ProcessEvent(GenerateTap(Gesture::Finished, 1u, 1u, Vector2(50.0f, 10.0f)));
- tet_result(TET_FAIL);
- }
- catch ( Dali::DaliException& e )
- {
- DALI_TEST_ASSERT( e, "false", TEST_LOCATION );
- }
- END_TEST;
-}
-
int UtcDaliTapGestureActorUnstaged(void)
{
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
// Attach actor to detector
SignalData data;
- UnstageActorFunctor functor( data );
+ UnstageActorFunctor functor( data, application.GetScene() );
TapGestureDetector detector = TapGestureDetector::New();
detector.Attach(actor);
detector.DetectedSignal().Connect( &application, functor );
- // Tap in Actor's area, actor removed in signal handler, should be handled gracefully.
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateTap( application, 50.0f, 10.0f, 100 );
DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
tet_result( TET_PASS ); // If we get here, then the actor removal on signal handler was handled gracefully.
END_TEST;
}
-int UtcDaliTapGestureRepeatedState(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Attach actor to detector
- SignalData data;
- GestureReceivedFunctor functor( data );
- TapGestureDetector detector = TapGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
-
- // Emit two possibles
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
- // Send a couple of Started states, only first one should be received.
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- data.Reset();
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
- // Send a couple of cancelled states, no reception
- application.ProcessEvent(GenerateTap(Gesture::Cancelled, 1u, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Cancelled, 1u, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- END_TEST;
-}
-
-int UtcDaliTapGesturePossibleCancelled(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Attach actor to detector
- SignalData data;
- GestureReceivedFunctor functor( data );
- TapGestureDetector detector = TapGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
-
- // Emit a possible and then a cancelled, no reception
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateTap(Gesture::Cancelled, 1u, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- END_TEST;
-}
-
int UtcDaliTapGestureDetectorRemovedWhilePossible(void)
{
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
detector.Attach(actor);
detector.DetectedSignal().Connect( &application, functor );
- // Emit a possible
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
+ // Emit a possible - Down press, as emitted by long press function
+ TestStartLongPress( application, 50.0f, 10.0f, 100 );
// Detach actor and send a Started state, no signal.
detector.DetachAll();
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+ TestEndPan( application, Vector2(50.0f, 10.0f), 120 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
detector.Attach(actor);
detector.DetectedSignal().Connect( &application, functor );
- // Emit a possible
- application.ProcessEvent(GenerateTap(Gesture::Possible, 1u, 1u, Vector2(50.0f, 10.0f)));
+ // Emit a possible - Down press, as emitted by long press function
+ TestStartLongPress( application, 50.0f, 10.0f, 100 );
// Remove, render and delete actor
- Stage::GetCurrent().Remove(actor);
+ application.GetScene().Remove(actor);
application.SendNotification();
application.Render();
actor.Reset();
- // Send a Started state, no signal.
- application.ProcessEvent(GenerateTap(Gesture::Started, 1u, 1u, Vector2(50.0f, 10.0f)));
+ // Send a Started state, no signal - Up motion as provided by end pan function
+ TestEndPan( application, Vector2(50.0f, 10.0f), 120 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
-int UtcDaliTapGestureSystemOverlay(void)
+int UtcDaliTapGestureLayerConsumesTouch(void)
{
TestApplication application;
- Dali::Integration::Core& core = application.GetCore();
- Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
- systemOverlay.GetOverlayRenderTasks().CreateTask();
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- systemOverlay.Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+ // Add a detector
SignalData data;
GestureReceivedFunctor functor(data);
-
TapGestureDetector detector = TapGestureDetector::New();
detector.Attach(actor);
- detector.DetectedSignal().Connect(&application, functor);
-
- Vector2 screenCoords( 50.0f, 50.0f );
-
- // Do a tap inside actor's area
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, screenCoords ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, screenCoords ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- END_TEST;
-}
+ detector.DetectedSignal().Connect( &application, functor );
-int UtcDaliTapGestureBehindTouchableSystemOverlay(void)
-{
- TestApplication application;
- Dali::Integration::Core& core = application.GetCore();
- Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
- systemOverlay.GetOverlayRenderTasks().CreateTask();
-
- // SystemOverlay actor
- Actor systemOverlayActor = Actor::New();
- systemOverlayActor.SetSize(100.0f, 100.0f);
- systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- systemOverlay.Add(systemOverlayActor);
-
- // Stage actor
- Actor stageActor = Actor::New();
- stageActor.SetSize(100.0f, 100.0f);
- stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(stageActor);
+ // Add a layer to overlap the actor
+ Layer layer = Layer::New();
+ layer.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ layer.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add( layer );
+ layer.RaiseToTop();
// Render and notify
application.SendNotification();
application.Render();
- // Set system-overlay actor to touchable
- TouchEventData touchData;
- TouchEventDataFunctor touchFunctor( touchData );
- systemOverlayActor.TouchedSignal().Connect(&application, touchFunctor);
-
- // Set stage actor to receive the gesture
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- TapGestureDetector detector = TapGestureDetector::New();
- detector.Attach(stageActor);
- detector.DetectedSignal().Connect(&application, functor);
+ // Emit signals, should receive
+ TestGenerateTap( application, 50.0f, 50.0f, 100 );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ data.Reset();
- Vector2 screenCoords( 50.0f, 50.0f );
+ // Set layer to consume all touch
+ layer.SetProperty( Layer::Property::CONSUMES_TOUCH, true );
- // Do a tap inside both actors' area
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, screenCoords ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, screenCoords ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+ // Emit the same signals again, should not receive
+ TestGenerateTap( application, 50.0f, 50.0f, 700 );
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
- touchData.Reset();
-
- // Do touch in the same area
- application.ProcessEvent( touchFunctor.GenerateSingleTouch( TouchPoint::Down, screenCoords ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
END_TEST;
}
-int UtcDaliTapGestureTouchBehindGesturedSystemOverlay(void)
+int UtcDaliTapGestureInterruptedWhenTouchConsumed(void)
{
TestApplication application;
- Dali::Integration::Core& core = application.GetCore();
- Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
- systemOverlay.GetOverlayRenderTasks().CreateTask();
-
- // SystemOverlay actor
- Actor systemOverlayActor = Actor::New();
- systemOverlayActor.SetSize(100.0f, 100.0f);
- systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- systemOverlay.Add(systemOverlayActor);
-
- // Stage actor
- Actor stageActor = Actor::New();
- stageActor.SetSize(100.0f, 100.0f);
- stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(stageActor);
+
+ Actor actor = Actor::New();
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+
+ bool consume = false;
+ TouchEventFunctorConsumeSetter touchFunctor(consume);
+ actor.TouchedSignal().Connect(&application,touchFunctor);
// Render and notify
application.SendNotification();
application.Render();
- // Set stage actor to touchable
- TouchEventData touchData;
- TouchEventDataFunctor touchFunctor( touchData );
- stageActor.TouchedSignal().Connect(&application, touchFunctor);
-
- // Set system-overlay actor to have the gesture
SignalData data;
GestureReceivedFunctor functor(data);
TapGestureDetector detector = TapGestureDetector::New();
- detector.Attach(systemOverlayActor);
+ detector.Attach(actor);
detector.DetectedSignal().Connect(&application, functor);
- Vector2 screenCoords( 50.0f, 50.0f );
-
- // Do a tap inside both actors' area
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, screenCoords ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, screenCoords ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
-
+ // Start gesture within the actor's area, we should receive the gesture as the touch is NOT being consumed
+ TestGenerateTap( application, 50.0f, 50.0f );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- touchData.Reset();
- // Do touch in the same area
- application.ProcessEvent( touchFunctor.GenerateSingleTouch( TouchPoint::Down, screenCoords ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
+ // Another gesture in the same location, this time we will not receive it as touch is being consumed
+ consume = true;
+ TestGenerateTap( application, 50.0f, 50.0f );
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ data.Reset();
END_TEST;
}
-int UtcDaliTapGestureLayerConsumesTouch(void)
+int UtcDaliTapGestureDisableDetectionDuringTapN(void)
{
+ // Crash sometimes occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
+
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Add a detector
- SignalData data;
- GestureReceivedFunctor functor(data);
TapGestureDetector detector = TapGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
-
- // Add a layer to overlap the actor
- Layer layer = Layer::New();
- layer.SetSize(100.0f, 100.0f);
- layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add( layer );
- layer.RaiseToTop();
+ bool functorCalled = false;
+ detector.Attach( actor );
+ detector.DetectedSignal().Connect(
+ &application,
+ [&detector, &functorCalled](Actor actor, const TapGesture& gesture)
+ {
+ detector.Detach(actor);
+ functorCalled = true;
+ });
// Render and notify
application.SendNotification();
application.Render();
- Vector2 screenCoords( 50.0f, 50.0f );
-
- // Emit signals, should receive
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, screenCoords ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, screenCoords ) );
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- data.Reset();
-
- // Set layer to consume all touch
- layer.SetTouchConsumed( true );
-
- // Render and notify
- application.SendNotification();
- application.Render();
+ // Try the gesture, should not crash
+ try
+ {
+ TestGenerateTap( application, 50.0f, 10.0f );
- // Emit the same signals again, should not receive
- application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, screenCoords ) );
- application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, screenCoords ) );
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- data.Reset();
+ DALI_TEST_CHECK( true ); // No crash, test has passed
+ DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false ); // If we crash, the test has failed
+ }
END_TEST;
}
+