Remove Unused Retention policy
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Stage.cpp
old mode 100644 (file)
new mode 100755 (executable)
index 7611ad2..a3fb8f2
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <stdlib.h>
 
 #include <dali/public-api/dali-core.h>
+#include <dali/devel-api/common/stage-devel.h>
 #include <dali/integration-api/context-notifier.h>
 #include <dali/integration-api/events/key-event-integ.h>
+#include <dali/public-api/events/key-event.h>
 #include <dali/integration-api/events/touch-event-integ.h>
 #include <dali/integration-api/events/wheel-event-integ.h>
 
@@ -42,6 +44,8 @@ void stage_test_cleanup(void)
 namespace
 {
 
+const std::string DEFAULT_DEVICE_NAME("hwKeyboard");
+
 // Functor for EventProcessingFinished signal
 struct EventProcessingFinishedFunctor
 {
@@ -60,6 +64,50 @@ struct EventProcessingFinishedFunctor
   bool& mEventProcessingFinished;
 };
 
+// Stores data that is populated in the KeyEventGeneratedSignal callback and will be read by the TET cases
+struct KeyEventGeneratedSignalData
+{
+  KeyEventGeneratedSignalData()
+  : functorCalled(false)
+  {}
+
+  void Reset()
+  {
+    functorCalled = false;
+
+    receivedKeyEvent.keyModifier = 0;
+    receivedKeyEvent.keyPressedName.clear();
+    receivedKeyEvent.keyPressed.clear();
+  }
+
+  bool functorCalled;
+  KeyEvent receivedKeyEvent;
+};
+
+// Functor that sets the data when called
+struct KeyEventGeneratedReceivedFunctor
+{
+  KeyEventGeneratedReceivedFunctor( KeyEventGeneratedSignalData& data )
+  : signalData( data )
+  {}
+
+  bool operator()( const KeyEvent& keyEvent )
+  {
+    signalData.functorCalled = true;
+    signalData.receivedKeyEvent = keyEvent;
+
+    return true;
+  }
+
+  bool operator()()
+  {
+    signalData.functorCalled = true;
+    return true;
+  }
+
+  KeyEventGeneratedSignalData& signalData;
+};
+
 // Stores data that is populated in the key-event callback and will be read by the TET cases
 struct KeyEventSignalData
 {
@@ -109,10 +157,13 @@ struct TouchedSignalData
 
     receivedTouchEvent.points.clear();
     receivedTouchEvent.time = 0;
+
+    receivedTouchData.Reset();
   }
 
   bool functorCalled;
   TouchEvent receivedTouchEvent;
+  TouchData receivedTouchData;
 };
 
 // Functor that sets the data when touched signal is received
@@ -129,6 +180,26 @@ struct TouchedFunctor
   TouchedSignalData& signalData;
 };
 
+
+// Functor that sets the data when touched signal is received
+struct TouchFunctor
+{
+  TouchFunctor( TouchedSignalData& data ) : signalData( data ) { }
+
+  void operator()( const TouchData& touch )
+  {
+    signalData.functorCalled = true;
+    signalData.receivedTouchData = touch;
+  }
+
+  void operator()()
+  {
+    signalData.functorCalled = true;
+  }
+
+  TouchedSignalData& signalData;
+};
+
 // Stores data that is populated in the wheel-event callback and will be read by the TET cases
 struct WheelEventSignalData
 {
@@ -520,7 +591,8 @@ int UtcDaliStageGetDpiP2(void)
   TestApplication application; // Initializes core DPI to default values
 
   // Test that setting core DPI explicitly also sets up the Stage's DPI.
-  application.GetCore().SetDpi( 200, 180 );
+  Dali::Integration::Scene scene = application.GetScene();
+  scene.SetDpi( Vector2(200.0f, 180.0f) );
 
   Stage stage = Stage::GetCurrent();
   Vector2 dpi = stage.GetDpi();
@@ -531,7 +603,7 @@ int UtcDaliStageGetDpiP2(void)
 
 int UtcDaliStageGetDpiP3(void)
 {
-  TestApplication application( 480, 800, 72.0f, 120.0f ); // Initializes core DPI with specific values
+  TestApplication application( 480, 800, 72, 120 ); // Initializes core DPI with specific values
 
   Stage stage = Stage::GetCurrent();
 
@@ -799,6 +871,63 @@ int UtcDaliStageEventProcessingFinishedN(void)
   END_TEST;
 }
 
+int UtcDaliStageKeyEventGeneratedSignalP(void)
+{
+  TestApplication application;
+  Stage stage = Stage::GetCurrent();
+
+  KeyEventGeneratedSignalData data;
+  KeyEventGeneratedReceivedFunctor functor( data );
+  DevelStage::KeyEventGeneratedSignal( stage ).Connect( &application, functor );
+
+  KeyEventGeneratedSignalData data2;
+  KeyEventGeneratedReceivedFunctor functor2( data2 );
+  GetImplementation( stage ).ConnectSignal( &application, "keyEventGenerated", functor2 );
+
+  Integration::KeyEvent event( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Up, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  application.ProcessEvent( event );
+
+  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  DALI_TEST_CHECK( event.keyModifier == data.receivedKeyEvent.keyModifier );
+  DALI_TEST_CHECK( event.keyName == data.receivedKeyEvent.keyPressedName );
+  DALI_TEST_CHECK( event.keyString == data.receivedKeyEvent.keyPressed );
+  DALI_TEST_CHECK( event.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+
+  data.Reset();
+
+  Integration::KeyEvent event2( "i", "", "i", 0, 0, 0, Integration::KeyEvent::Up, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  application.ProcessEvent( event2 );
+
+  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  DALI_TEST_CHECK( event2.keyModifier == data.receivedKeyEvent.keyModifier );
+  DALI_TEST_CHECK( event2.keyName == data.receivedKeyEvent.keyPressedName );
+  DALI_TEST_CHECK( event2.keyString == data.receivedKeyEvent.keyPressed );
+  DALI_TEST_CHECK( event2.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+
+  data.Reset();
+
+  Integration::KeyEvent event3( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  application.ProcessEvent( event3 );
+
+  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  DALI_TEST_CHECK( event3.keyModifier == data.receivedKeyEvent.keyModifier );
+  DALI_TEST_CHECK( event3.keyName == data.receivedKeyEvent.keyPressedName );
+  DALI_TEST_CHECK( event3.keyString == data.receivedKeyEvent.keyPressed );
+  DALI_TEST_CHECK( event3.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+
+  data.Reset();
+
+  Integration::KeyEvent event4( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Up, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  application.ProcessEvent( event4 );
+
+  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  DALI_TEST_CHECK( event4.keyModifier == data.receivedKeyEvent.keyModifier );
+  DALI_TEST_CHECK( event4.keyName == data.receivedKeyEvent.keyPressedName );
+  DALI_TEST_CHECK( event4.keyString == data.receivedKeyEvent.keyPressed );
+  DALI_TEST_CHECK( event4.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+  END_TEST;
+}
+
 int UtcDaliStageSignalKeyEventP(void)
 {
   TestApplication application;
@@ -808,7 +937,7 @@ int UtcDaliStageSignalKeyEventP(void)
   KeyEventReceivedFunctor functor( data );
   stage.KeyEventSignal().Connect( &application, functor );
 
-  Integration::KeyEvent event( "i", "i", 0, 0, 0, Integration::KeyEvent::Down );
+  Integration::KeyEvent event( "i", "", "i", 0, 0, 0, Integration::KeyEvent::Down, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent( event );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
@@ -819,7 +948,7 @@ int UtcDaliStageSignalKeyEventP(void)
 
   data.Reset();
 
-  Integration::KeyEvent event2( "i", "i", 0, 0, 0, Integration::KeyEvent::Up );
+  Integration::KeyEvent event2( "i", "", "i", 0, 0, 0, Integration::KeyEvent::Up, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent( event2 );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
@@ -830,7 +959,7 @@ int UtcDaliStageSignalKeyEventP(void)
 
   data.Reset();
 
-  Integration::KeyEvent event3( "a", "a", 0, 0, 0, Integration::KeyEvent::Down );
+  Integration::KeyEvent event3( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent( event3 );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
@@ -841,7 +970,7 @@ int UtcDaliStageSignalKeyEventP(void)
 
   data.Reset();
 
-  Integration::KeyEvent event4( "a", "a", 0, 0, 0, Integration::KeyEvent::Up );
+  Integration::KeyEvent event4( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Up, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent( event4 );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
@@ -1081,6 +1210,217 @@ int UtcDaliStageTouchedSignalN(void)
   END_TEST;
 }
 
+
+int UtcDaliStageTouchSignalP(void)
+{
+  TestApplication application;
+  Stage stage = Stage::GetCurrent();
+
+  TouchedSignalData data;
+  TouchFunctor functor( data );
+  stage.TouchSignal().Connect( &application, functor );
+
+  // Render and notify.
+  application.SendNotification();
+  application.Render();
+
+  // Basic test: No actors, single touch (down then up).
+  {
+    GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
+
+    DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
+    data.Reset();
+
+    GenerateTouch( application, PointState::UP, Vector2( 10.0f, 10.0f ) );
+
+    DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
+    data.Reset();
+  }
+
+  // Add an actor to the scene.
+  Actor actor = Actor::New();
+  actor.SetSize( 100.0f, 100.0f );
+  actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+  actor.TouchedSignal().Connect( &DummyTouchCallback );
+  stage.Add( actor );
+
+  // Render and notify.
+  application.SendNotification();
+  application.Render();
+
+  // Actor on scene, single touch, down in actor, motion, then up outside actor.
+  {
+    GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
+
+    DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
+    DALI_TEST_CHECK( data.receivedTouchData.GetHitActor(0) == actor );
+    data.Reset();
+
+    GenerateTouch( application, PointState::MOTION, Vector2( 150.0f, 10.0f ) ); // Some motion
+
+    DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+    data.Reset();
+
+    GenerateTouch( application, PointState::UP, Vector2( 150.0f, 10.0f ) ); // Some motion
+
+    DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
+    data.Reset();
+  }
+
+  // Multiple touch. Should only receive a touch on first down and last up.
+  {
+    Integration::TouchEvent touchEvent;
+    Integration::Point point;
+
+    // 1st point
+    point.SetState( PointState::DOWN );
+    point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
+    touchEvent.points.push_back( point );
+    application.ProcessEvent( touchEvent );
+    DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+    DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
+    data.Reset();
+
+    // 2nd point
+    touchEvent.points[0].SetState( PointState::STATIONARY );
+    point.SetDeviceId( 1 );
+    point.SetScreenPosition( Vector2( 50.0f, 50.0f ) );
+    touchEvent.points.push_back( point );
+    application.ProcessEvent( touchEvent );
+    DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+    data.Reset();
+
+    // Primary point is up
+    touchEvent.points[0].SetState( PointState::UP );
+    touchEvent.points[1].SetState( PointState::STATIONARY );
+    application.ProcessEvent( touchEvent );
+    DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+    data.Reset();
+
+    // Remove 1st point now, 2nd point is now in motion
+    touchEvent.points.erase( touchEvent.points.begin() );
+    touchEvent.points[0].SetState( PointState::MOTION );
+    touchEvent.points[0].SetScreenPosition( Vector2( 150.0f, 50.0f ) );
+    application.ProcessEvent( touchEvent );
+    DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+    data.Reset();
+
+    // Final point Up
+    touchEvent.points[0].SetState( PointState::UP );
+    application.ProcessEvent( touchEvent );
+    DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+    DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
+    data.Reset();
+  }
+  END_TEST;
+}
+
+int UtcDaliStageTouchSignalN(void)
+{
+  TestApplication application;
+  Stage stage = Stage::GetCurrent();
+
+  TouchedSignalData data;
+  TouchFunctor functor( data );
+  stage.TouchSignal().Connect( &application, functor );
+
+  TouchedSignalData data2;
+  TouchFunctor functor2( data2 );
+  GetImplementation( stage ).ConnectSignal( &application, "touch", functor2 );
+
+  // Render and notify.
+  application.SendNotification();
+  application.Render();
+
+  // Confirm functor not called before there has been any touch event.
+  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  DALI_TEST_EQUALS( false, data2.functorCalled, TEST_LOCATION );
+
+  // No actors, single touch, down, motion then up.
+  {
+    GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
+
+    DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0));
+
+    DALI_TEST_EQUALS( true, data2.functorCalled, TEST_LOCATION );
+
+    data.Reset();
+    data2.Reset();
+
+    // Confirm there is no signal when the touchpoint is only moved.
+    GenerateTouch( application, PointState::MOTION, Vector2( 1200.0f, 10.0f ) ); // Some motion
+
+    DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+    data.Reset();
+
+    // Confirm a following up event generates a signal.
+    GenerateTouch( application, PointState::UP, Vector2( 1200.0f, 10.0f ) );
+
+    DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0));
+    data.Reset();
+  }
+
+  // Add an actor to the scene.
+  Actor actor = Actor::New();
+  actor.SetSize( 100.0f, 100.0f );
+  actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+  actor.TouchedSignal().Connect( &DummyTouchCallback );
+  stage.Add( actor );
+
+  // Render and notify.
+  application.SendNotification();
+  application.Render();
+
+  // Actor on scene. Interrupted before down and interrupted after down.
+  {
+    GenerateTouch( application, PointState::INTERRUPTED, Vector2( 10.0f, 10.0f ) );
+
+    DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
+    DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::INTERRUPTED );
+    data.Reset();
+
+    GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
+
+    DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
+    DALI_TEST_CHECK( data.receivedTouchData.GetHitActor(0) == actor );
+    DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::DOWN );
+    data.Reset();
+
+    GenerateTouch( application, PointState::INTERRUPTED, Vector2( 10.0f, 10.0f ) );
+
+    DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
+    DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::INTERRUPTED );
+
+    DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
+
+    // Check that getting info about a non-existent point returns an empty handle
+    Actor actor = data.receivedTouchData.GetHitActor( 1 );
+    DALI_TEST_CHECK( !actor );
+
+    data.Reset();
+  }
+
+  END_TEST;
+}
+
 int UtcDaliStageSignalWheelEventP(void)
 {
   TestApplication application;
@@ -1319,3 +1659,58 @@ int UtcDaliStageGetObjectRegistryN(void)
 
   END_TEST;
 }
+
+int UtcDaliStageOperatorAssign(void)
+{
+  TestApplication app;
+  Stage stage;
+  DALI_TEST_CHECK( !stage );
+
+  stage = Stage::GetCurrent();
+  DALI_TEST_CHECK( stage );
+
+  END_TEST;
+}
+
+int UtcDaliStageRenderingBehavior(void)
+{
+  TestApplication application;
+  Stage stage = Stage::GetCurrent();
+
+  tet_infoline( "Check default rendering behavior is only if required" );
+  DALI_TEST_CHECK( DevelStage::GetRenderingBehavior( stage ) == DevelStage::Rendering::IF_REQUIRED );
+
+  tet_infoline( "No update required with an empty application" );
+  application.SendNotification();
+  DALI_TEST_CHECK( application.UpdateOnly() == false );
+  application.RenderOnly();
+
+  tet_infoline( "Change to continuous rendering, further updates should be required" );
+  DevelStage::SetRenderingBehavior( stage, DevelStage::Rendering::CONTINUOUSLY );
+
+  DALI_TEST_CHECK( DevelStage::GetRenderingBehavior( stage ) == DevelStage::Rendering::CONTINUOUSLY );
+
+  application.SendNotification();
+  DALI_TEST_CHECK( application.UpdateOnly() == true );
+  application.RenderOnly();
+
+  application.SendNotification();
+  DALI_TEST_CHECK( application.UpdateOnly() == true );
+  application.RenderOnly();
+
+  tet_infoline( "Change to rendering only if required, further updates should NOT be required" );
+  DevelStage::SetRenderingBehavior( stage, DevelStage::Rendering::IF_REQUIRED );
+
+  DALI_TEST_CHECK( DevelStage::GetRenderingBehavior( stage ) == DevelStage::Rendering::IF_REQUIRED );
+
+  application.SendNotification();
+  DALI_TEST_CHECK( application.UpdateOnly() == false );
+  application.RenderOnly();
+
+  tet_infoline( "The next update is not required so TestApplication should print a warning" );
+  application.SendNotification();
+  DALI_TEST_CHECK( application.UpdateOnly() == false );
+  application.RenderOnly();
+
+  END_TEST;
+}