/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
-
-#include <stdlib.h>
-
-#include <dali/public-api/dali-core.h>
+#include <dali-test-suite-utils.h>
#include <dali/devel-api/common/stage-devel.h>
#include <dali/integration-api/context-notifier.h>
#include <dali/integration-api/events/key-event-integ.h>
-#include <dali/public-api/events/key-event.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/wheel-event-integ.h>
+#include <dali/public-api/dali-core.h>
+#include <dali/public-api/events/key-event.h>
+#include <stdlib.h>
-#include <dali-test-suite-utils.h>
+#include <iostream>
using namespace Dali;
namespace
{
-
const std::string DEFAULT_DEVICE_NAME("hwKeyboard");
// Functor for EventProcessingFinished signal
/**
* @param[in] eventProcessingFinished reference to a boolean variable used to check if signal has been called.
*/
- EventProcessingFinishedFunctor( bool& eventProcessingFinished )
- : mEventProcessingFinished( eventProcessingFinished )
- {}
+ EventProcessingFinishedFunctor(bool& eventProcessingFinished)
+ : mEventProcessingFinished(eventProcessingFinished)
+ {
+ }
void operator()()
{
{
KeyEventGeneratedSignalData()
: functorCalled(false)
- {}
+ {
+ }
void Reset()
{
functorCalled = false;
- receivedKeyEvent.keyModifier = 0;
- receivedKeyEvent.keyPressedName.clear();
- receivedKeyEvent.keyPressed.clear();
+ receivedKeyEvent.Reset();
}
- bool functorCalled;
+ bool functorCalled;
KeyEvent receivedKeyEvent;
};
// Functor that sets the data when called
struct KeyEventGeneratedReceivedFunctor
{
- KeyEventGeneratedReceivedFunctor( KeyEventGeneratedSignalData& data )
- : signalData( data )
- {}
+ KeyEventGeneratedReceivedFunctor(KeyEventGeneratedSignalData& data)
+ : signalData(data)
+ {
+ }
- bool operator()( const KeyEvent& keyEvent )
+ bool operator()(const KeyEvent& keyEvent)
{
- signalData.functorCalled = true;
+ signalData.functorCalled = true;
signalData.receivedKeyEvent = keyEvent;
return true;
{
KeyEventSignalData()
: functorCalled(false)
- {}
+ {
+ }
void Reset()
{
functorCalled = false;
- receivedKeyEvent.keyModifier = 0;
- receivedKeyEvent.keyPressedName.clear();
- receivedKeyEvent.keyPressed.clear();
+ receivedKeyEvent.Reset();
}
- bool functorCalled;
+ bool functorCalled;
KeyEvent receivedKeyEvent;
};
// Functor that sets the data when called
struct KeyEventReceivedFunctor
{
- KeyEventReceivedFunctor( KeyEventSignalData& data ) : signalData( data ) { }
+ KeyEventReceivedFunctor(KeyEventSignalData& data)
+ : signalData(data)
+ {
+ }
- bool operator()( const KeyEvent& keyEvent )
+ bool operator()(const KeyEvent& keyEvent)
{
- signalData.functorCalled = true;
+ signalData.functorCalled = true;
signalData.receivedKeyEvent = keyEvent;
return true;
{
TouchedSignalData()
: functorCalled(false)
- {}
+ {
+ }
void Reset()
{
functorCalled = false;
- receivedTouchEvent.points.clear();
- receivedTouchEvent.time = 0;
-
- receivedTouchData.Reset();
+ receivedTouchEvent.Reset();
}
- bool functorCalled;
+ bool functorCalled;
TouchEvent receivedTouchEvent;
- TouchData receivedTouchData;
};
// Functor that sets the data when touched signal is received
-struct TouchedFunctor
+struct TouchFunctor
{
- TouchedFunctor( TouchedSignalData& data ) : signalData( data ) { }
-
- void operator()( const TouchEvent& touch )
+ TouchFunctor(TouchedSignalData& data)
+ : signalData(data)
{
- signalData.functorCalled = true;
- signalData.receivedTouchEvent = touch;
}
- TouchedSignalData& signalData;
-};
-
-
-// Functor that sets the data when touched signal is received
-struct TouchFunctor
-{
- TouchFunctor( TouchedSignalData& data ) : signalData( data ) { }
-
- void operator()( const TouchData& touch )
+ void operator()(const TouchEvent& touch)
{
signalData.functorCalled = true;
- signalData.receivedTouchData = touch;
+ TouchEvent handle(touch);
+ signalData.receivedTouchEvent = handle;
}
+ // Allows functor to be used for signal connection by string.
+ // No data stored, though, so quite useless.
void operator()()
{
signalData.functorCalled = true;
{
WheelEventSignalData()
: functorCalled(false)
- {}
+ {
+ }
void Reset()
{
functorCalled = false;
}
- bool functorCalled;
+ bool functorCalled;
WheelEvent receivedWheelEvent;
};
// Functor that sets the data when wheel-event signal is received
struct WheelEventReceivedFunctor
{
- WheelEventReceivedFunctor( WheelEventSignalData& data ) : signalData( data ) { }
+ WheelEventReceivedFunctor(WheelEventSignalData& data)
+ : signalData(data)
+ {
+ }
- bool operator()( const WheelEvent& wheelEvent )
+ bool operator()(const WheelEvent& wheelEvent)
{
- signalData.functorCalled = true;
+ signalData.functorCalled = true;
signalData.receivedWheelEvent = wheelEvent;
return true;
WheelEventSignalData& signalData;
};
-bool DummyTouchCallback( Actor actor, const TouchEvent& touch )
+// Functor that sets the data when wheel-event signal is received
+struct WheelEventReceivedVoidFunctor
+{
+ WheelEventReceivedVoidFunctor(WheelEventSignalData& data)
+ : signalData(data)
+ {
+ }
+
+ // Signals connected through BaseObject::DoConnectSignal can only take void() methods
+ bool operator()(void)
+ {
+ signalData.functorCalled = true;
+ return true;
+ }
+
+ WheelEventSignalData& signalData;
+};
+
+
+bool DummyTouchCallback(Actor actor, const TouchEvent& touch)
{
return true;
}
struct ContextStatusFunctor
{
- ContextStatusFunctor(bool& calledFlag) : mCalledFlag( calledFlag )
+ ContextStatusFunctor(bool& calledFlag)
+ : mCalledFlag(calledFlag)
{
mCalledFlag = false;
}
struct SceneCreatedStatusFunctor
{
- SceneCreatedStatusFunctor(bool& calledFlag) : mCalledFlag( calledFlag )
+ SceneCreatedStatusFunctor(bool& calledFlag)
+ : mCalledFlag(calledFlag)
{
mCalledFlag = false;
}
struct ActorCreatedFunctor
{
- ActorCreatedFunctor( bool& signalReceived )
- : mSignalVerified( signalReceived )
+ ActorCreatedFunctor(bool& signalReceived)
+ : mSignalVerified(signalReceived)
{
}
- void operator()( BaseHandle object )
+ void operator()(BaseHandle object)
{
- tet_infoline( "Verifying TestActorCallback()" );
- Actor actor = Actor::DownCast( object );
- if( actor )
+ tet_infoline("Verifying TestActorCallback()");
+ Actor actor = Actor::DownCast(object);
+ if(actor)
{
mSignalVerified = true;
}
bool& mSignalVerified;
};
-void GenerateTouch( TestApplication& application, PointState::Type state, const Vector2& screenPosition )
+void GenerateTouch(TestApplication& application, PointState::Type state, const Vector2& screenPosition)
{
Integration::TouchEvent touchEvent;
- Integration::Point point;
- point.SetState( state );
- point.SetScreenPosition( screenPosition );
- touchEvent.points.push_back( point );
- application.ProcessEvent( touchEvent );
+ Integration::Point point;
+ point.SetState(state);
+ point.SetScreenPosition(screenPosition);
+ touchEvent.points.push_back(point);
+ application.ProcessEvent(touchEvent);
}
} // unnamed namespace
-
int UtcDaliStageDefaultConstructorP(void)
{
TestApplication application;
- Stage stage;
+ Stage stage;
- DALI_TEST_CHECK( !stage );
+ DALI_TEST_CHECK(!stage);
END_TEST;
}
int UtcDaliStageDestructorP(void)
{
TestApplication application;
- Stage* stage = new Stage();
+ Stage* stage = new Stage();
delete stage;
stage = NULL;
- DALI_TEST_CHECK( true );
+ DALI_TEST_CHECK(true);
END_TEST;
}
int UtcDaliStageGetCurrentP(void)
{
TestApplication application;
- Stage stage = Stage::GetCurrent();
+ Stage stage = Stage::GetCurrent();
- DALI_TEST_CHECK( stage );
+ DALI_TEST_CHECK(stage);
END_TEST;
}
{
Stage stage = Stage::GetCurrent();
}
- catch( Dali::DaliException& e )
+ catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT( e, "stage && \"Stage doesn't exist\"", TEST_LOCATION );
+ DALI_TEST_PRINT_ASSERT(e);
+ DALI_TEST_ASSERT(e, "stage && \"Stage doesn't exist\"", TEST_LOCATION);
asserted = true;
}
- DALI_TEST_CHECK( asserted );
+ DALI_TEST_CHECK(asserted);
END_TEST;
}
Stage::GetCurrent();
- DALI_TEST_CHECK( Stage::IsInstalled() );
+ DALI_TEST_CHECK(Stage::IsInstalled());
END_TEST;
}
int UtcDaliStageIsInstalledN(void)
{
- DALI_TEST_CHECK( !Stage::IsInstalled() );
+ DALI_TEST_CHECK(!Stage::IsInstalled());
END_TEST;
}
int UtcDaliStageCopyConstructorP(void)
{
TestApplication application;
- Stage stage = Stage::GetCurrent();
+ Stage stage = Stage::GetCurrent();
- Stage copyStage( stage );
+ Stage copyStage(stage);
- DALI_TEST_CHECK( copyStage );
- DALI_TEST_CHECK( copyStage.GetRootLayer() == stage.GetRootLayer() );
+ DALI_TEST_CHECK(copyStage);
+ DALI_TEST_CHECK(copyStage.GetRootLayer() == stage.GetRootLayer());
END_TEST;
}
int UtcDaliStageAssignmentOperatorP(void)
{
TestApplication application;
- const Stage stage = Stage::GetCurrent();
+ const Stage stage = Stage::GetCurrent();
Stage copyStage = stage;
- DALI_TEST_CHECK( copyStage );
- DALI_TEST_CHECK( copyStage.GetRootLayer() == stage.GetRootLayer() );
+ DALI_TEST_CHECK(copyStage);
+ DALI_TEST_CHECK(copyStage.GetRootLayer() == stage.GetRootLayer());
END_TEST;
}
Stage stage = Stage::GetCurrent();
Actor actor = Actor::New();
- DALI_TEST_CHECK( !actor.OnStage() );
+ DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
- stage.Add( actor );
- DALI_TEST_CHECK( actor.OnStage() );
+ stage.Add(actor);
+ DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
END_TEST;
}
bool asserted = false;
try
{
- stage.Add( actor );
+ stage.Add(actor);
}
- catch( Dali::DaliException& e )
+ catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT( e, "actor && \"Actor handle is empty\"", TEST_LOCATION );
+ DALI_TEST_PRINT_ASSERT(e);
+ DALI_TEST_ASSERT(e, "actor && \"Actor handle is empty\"", TEST_LOCATION);
asserted = true;
}
- DALI_TEST_CHECK( asserted );
+ DALI_TEST_CHECK(asserted);
END_TEST;
}
Stage stage = Stage::GetCurrent();
Actor actor = Actor::New();
- DALI_TEST_CHECK( !actor.OnStage() );
+ DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
- stage.Add( actor );
- DALI_TEST_CHECK( actor.OnStage() );
+ stage.Add(actor);
+ DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
stage.Remove(actor);
- DALI_TEST_CHECK( !actor.OnStage() );
+ DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
END_TEST;
}
try
{
// Actor is not valid, confirm a removal attempt does assert.
- stage.Remove( actor );
+ stage.Remove(actor);
}
- catch( Dali::DaliException& e )
+ catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT( e, "actor && \"Actor handle is empty\"", TEST_LOCATION );
+ DALI_TEST_PRINT_ASSERT(e);
+ DALI_TEST_ASSERT(e, "actor && \"Actor handle is empty\"", TEST_LOCATION);
asserted = true;
}
- DALI_TEST_CHECK( asserted );
+ DALI_TEST_CHECK(asserted);
END_TEST;
}
Stage stage = Stage::GetCurrent();
Actor actor = Actor::New();
- DALI_TEST_CHECK( !actor.OnStage() );
+ DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
bool asserted = false;
try
{
// Actor is not on stage, confirm a removal attempt does not assert / segfault.
- stage.Remove( actor );
+ stage.Remove(actor);
}
- catch( Dali::DaliException& e )
+ catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_PRINT_ASSERT(e);
asserted = true;
}
- DALI_TEST_CHECK( !asserted );
+ DALI_TEST_CHECK(!asserted);
END_TEST;
}
Stage stage = Stage::GetCurrent();
// Initially we have a default layer
- DALI_TEST_EQUALS( stage.GetLayerCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS(stage.GetLayerCount(), 1u, TEST_LOCATION);
// Check we cannot remove the root layer from the stage.
- Layer layer = stage.GetRootLayer();
- bool asserted = true;
+ Layer layer = stage.GetRootLayer();
+ bool asserted = true;
try
{
- stage.Remove( layer );
+ stage.Remove(layer);
}
- catch( Dali::DaliException& e )
+ catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT( e, "this != &child && \"Cannot remove actor from itself\"", TEST_LOCATION );
+ DALI_TEST_PRINT_ASSERT(e);
+ DALI_TEST_ASSERT(e, "this != &child && \"Cannot remove actor from itself\"", TEST_LOCATION);
asserted = true;
}
- DALI_TEST_CHECK( asserted );
- DALI_TEST_EQUALS( stage.GetLayerCount(), 1u, TEST_LOCATION );
+ DALI_TEST_CHECK(asserted);
+ DALI_TEST_EQUALS(stage.GetLayerCount(), 1u, TEST_LOCATION);
END_TEST;
}
Vector2 size = stage.GetSize();
- DALI_TEST_EQUALS( size.width, static_cast<float>( TestApplication::DEFAULT_SURFACE_WIDTH ), TEST_LOCATION );
- DALI_TEST_EQUALS( size.height, static_cast<float>( TestApplication::DEFAULT_SURFACE_HEIGHT ), TEST_LOCATION );
+ DALI_TEST_EQUALS(size.width, static_cast<float>(TestApplication::DEFAULT_SURFACE_WIDTH), TEST_LOCATION);
+ DALI_TEST_EQUALS(size.height, static_cast<float>(TestApplication::DEFAULT_SURFACE_HEIGHT), TEST_LOCATION);
END_TEST;
}
Stage stage;
- bool asserted = false;
+ bool asserted = false;
Vector2 size;
try
{
size = stage.GetSize();
}
- catch( Dali::DaliException& e )
+ catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT( e, "stage && \"Stage handle is empty\"", TEST_LOCATION );
+ DALI_TEST_PRINT_ASSERT(e);
+ DALI_TEST_ASSERT(e, "stage && \"Stage handle is empty\"", TEST_LOCATION);
asserted = true;
}
- DALI_TEST_CHECK( asserted );
+ DALI_TEST_CHECK(asserted);
END_TEST;
}
// Test the default DPI.
Vector2 dpi = stage.GetDpi();
- DALI_TEST_EQUALS( dpi.x, static_cast<float>( TestApplication::DEFAULT_HORIZONTAL_DPI ), TEST_LOCATION );
- DALI_TEST_EQUALS( dpi.y, static_cast<float>( TestApplication::DEFAULT_VERTICAL_DPI ), TEST_LOCATION );
+ DALI_TEST_EQUALS(dpi.x, static_cast<float>(TestApplication::DEFAULT_HORIZONTAL_DPI), TEST_LOCATION);
+ DALI_TEST_EQUALS(dpi.y, static_cast<float>(TestApplication::DEFAULT_VERTICAL_DPI), TEST_LOCATION);
END_TEST;
}
TestApplication application; // Initializes core DPI to default values
// Test that setting core DPI explicitly also sets up the Stage's DPI.
- application.GetCore().SetDpi( 200, 180 );
+ Dali::Integration::Scene scene = application.GetScene();
+ scene.SetDpi(Vector2(200.0f, 180.0f));
- Stage stage = Stage::GetCurrent();
- Vector2 dpi = stage.GetDpi();
- DALI_TEST_EQUALS( dpi.x, 200.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( dpi.y, 180.0f, TEST_LOCATION );
+ Stage stage = Stage::GetCurrent();
+ Vector2 dpi = stage.GetDpi();
+ DALI_TEST_EQUALS(dpi.x, 200.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(dpi.y, 180.0f, TEST_LOCATION);
END_TEST;
}
int UtcDaliStageGetDpiP3(void)
{
- TestApplication application( 480, 800, 72.0f, 120.0f ); // Initializes core DPI with specific values
+ TestApplication application(480, 800, 72, 120); // Initializes core DPI with specific values
Stage stage = Stage::GetCurrent();
// Test that setting core DPI explicitly also sets up the Stage's DPI.
Vector2 dpi = stage.GetDpi();
- DALI_TEST_EQUALS( dpi.x, 72.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( dpi.y, 120.0f, TEST_LOCATION) ;
+ DALI_TEST_EQUALS(dpi.x, 72.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(dpi.y, 120.0f, TEST_LOCATION);
END_TEST;
}
{
TestApplication application; // Initializes core DPI to default values
- Stage stage = Stage::GetCurrent();
- Vector2 dpi = stage.GetDpi();
+ Stage stage = Stage::GetCurrent();
+ Vector2 dpi = stage.GetDpi();
- DALI_TEST_EQUALS( dpi.x, 220.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( dpi.y, 217.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS(dpi.x, 220.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(dpi.y, 217.0f, TEST_LOCATION);
END_TEST;
}
Stage stage = Stage::GetCurrent();
// Initially we have a default layer
- DALI_TEST_EQUALS( stage.GetLayerCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS(stage.GetLayerCount(), 1u, TEST_LOCATION);
Layer layer = Layer::New();
- stage.Add( layer );
+ stage.Add(layer);
- DALI_TEST_EQUALS( stage.GetLayerCount(), 2u, TEST_LOCATION );
+ DALI_TEST_EQUALS(stage.GetLayerCount(), 2u, TEST_LOCATION);
END_TEST;
}
Stage stage = Stage::GetCurrent();
// Initially we have a default layer
- DALI_TEST_EQUALS( stage.GetLayerCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS(stage.GetLayerCount(), 1u, TEST_LOCATION);
Layer layer = Layer::New();
- stage.Remove( layer );
+ stage.Remove(layer);
// Still have 1 layer.
- DALI_TEST_EQUALS( stage.GetLayerCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS(stage.GetLayerCount(), 1u, TEST_LOCATION);
END_TEST;
}
Stage stage = Stage::GetCurrent();
- Layer rootLayer = stage.GetLayer( 0 );
- DALI_TEST_CHECK( rootLayer );
+ Layer rootLayer = stage.GetLayer(0);
+ DALI_TEST_CHECK(rootLayer);
Layer layer = Layer::New();
- stage.Add( layer );
+ stage.Add(layer);
- Layer sameLayer = stage.GetLayer( 1 );
- DALI_TEST_CHECK( layer == sameLayer );
+ Layer sameLayer = stage.GetLayer(1);
+ DALI_TEST_CHECK(layer == sameLayer);
END_TEST;
}
try
{
// Try to get a layer that doesn't exist (note: 0 is the root layer).
- Layer layer = stage.GetLayer( 1 );
+ Layer layer = stage.GetLayer(1);
}
- catch( Dali::DaliException& e )
+ catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT( e, "depth < mLayers.size()", TEST_LOCATION );
+ DALI_TEST_PRINT_ASSERT(e);
+ DALI_TEST_ASSERT(e, "depth < mLayers.size()", TEST_LOCATION);
asserted = true;
}
- DALI_TEST_CHECK( asserted );
+ DALI_TEST_CHECK(asserted);
END_TEST;
}
Stage stage = Stage::GetCurrent();
- Layer layer = stage.GetLayer( 0 );
- DALI_TEST_CHECK( layer );
+ Layer layer = stage.GetLayer(0);
+ DALI_TEST_CHECK(layer);
// Check that GetRootLayer() correctly retreived layer 0.
- DALI_TEST_CHECK( stage.GetRootLayer() == layer );
+ DALI_TEST_CHECK(stage.GetRootLayer() == layer);
END_TEST;
}
Stage stage = Stage::GetCurrent();
- Layer rootLayer = stage.GetLayer( 0 );
- DALI_TEST_CHECK( rootLayer );
- DALI_TEST_CHECK( stage.GetRootLayer() == rootLayer );
+ Layer rootLayer = stage.GetLayer(0);
+ DALI_TEST_CHECK(rootLayer);
+ DALI_TEST_CHECK(stage.GetRootLayer() == rootLayer);
// Create a new layer and attempt to lower it below the root layer.
Layer layer = Layer::New();
- stage.Add( layer );
+ stage.Add(layer);
layer.LowerToBottom();
// Check that GetRootLayer still retrieves the same original layer.
- DALI_TEST_CHECK( stage.GetRootLayer() == rootLayer );
+ DALI_TEST_CHECK(stage.GetRootLayer() == rootLayer);
// Check modifying the root layer is also blocked.
rootLayer.RaiseToTop();
- DALI_TEST_CHECK( stage.GetRootLayer() == rootLayer );
+ DALI_TEST_CHECK(stage.GetRootLayer() == rootLayer);
END_TEST;
}
Stage stage = Stage::GetCurrent();
- Vector4 testColor( 0.1f, 0.2f, 0.3f, 1.0f );
- stage.SetBackgroundColor( testColor );
+ Vector4 testColor(0.1f, 0.2f, 0.3f, 1.0f);
+ stage.SetBackgroundColor(testColor);
- DALI_TEST_EQUALS( testColor, stage.GetBackgroundColor(), TEST_LOCATION );
+ DALI_TEST_EQUALS(testColor, stage.GetBackgroundColor(), TEST_LOCATION);
END_TEST;
}
Stage stage = Stage::GetCurrent();
- DALI_TEST_EQUALS( Stage::DEFAULT_BACKGROUND_COLOR, stage.GetBackgroundColor(), TEST_LOCATION );
+ DALI_TEST_EQUALS(DEFAULT_BACKGROUND_COLOR, stage.GetBackgroundColor(), TEST_LOCATION);
END_TEST;
}
Stage stage = Stage::GetCurrent();
// Run core until it wants to sleep
- bool keepUpdating( true );
- while ( keepUpdating )
+ bool keepUpdating(true);
+ while(keepUpdating)
{
application.SendNotification();
- keepUpdating = application.Render( 1000.0f /*1 second*/ );
+ keepUpdating = application.Render(1000.0f /*1 second*/);
}
// Force rendering for the next 5 seconds
- stage.KeepRendering( 5.0f );
+ stage.KeepRendering(5.0f);
application.SendNotification();
// Test that core wants to sleep after 10 seconds
- keepUpdating = application.Render( 1000.0f /*1 second*/ );
- DALI_TEST_CHECK( keepUpdating );
- keepUpdating = application.Render( 1000.0f /*2 seconds*/ );
- DALI_TEST_CHECK( keepUpdating );
- keepUpdating = application.Render( 1000.0f /*3 seconds*/ );
- DALI_TEST_CHECK( keepUpdating );
- keepUpdating = application.Render( 1000.0f /*4 seconds*/ );
- DALI_TEST_CHECK( keepUpdating );
- keepUpdating = application.Render( 1000.0f /*5 seconds*/ );
- DALI_TEST_CHECK( !keepUpdating );
+ keepUpdating = application.Render(1000.0f /*1 second*/);
+ DALI_TEST_CHECK(keepUpdating);
+ keepUpdating = application.Render(1000.0f /*2 seconds*/);
+ DALI_TEST_CHECK(keepUpdating);
+ keepUpdating = application.Render(1000.0f /*3 seconds*/);
+ DALI_TEST_CHECK(keepUpdating);
+ keepUpdating = application.Render(1000.0f /*4 seconds*/);
+ DALI_TEST_CHECK(keepUpdating);
+ keepUpdating = application.Render(1000.0f /*5 seconds*/);
+ DALI_TEST_CHECK(!keepUpdating);
END_TEST;
}
Stage stage = Stage::GetCurrent();
// Run core until it wants to sleep
- bool keepUpdating( true );
- while ( keepUpdating )
+ bool keepUpdating(true);
+ while(keepUpdating)
{
application.SendNotification();
- keepUpdating = application.Render( 1000.0f /*1 second*/ );
+ keepUpdating = application.Render(1000.0f /*1 second*/);
}
// Force rendering for the next 5 seconds
- stage.KeepRendering( -1.0f );
+ stage.KeepRendering(-1.0f);
application.SendNotification();
// Test that core wants to sleep after 10 seconds
- keepUpdating = application.Render( 1000.0f /*1 second*/ );
- DALI_TEST_CHECK( !keepUpdating );
+ keepUpdating = application.Render(1000.0f /*1 second*/);
+ DALI_TEST_CHECK(!keepUpdating);
END_TEST;
}
int UtcDaliStageEventProcessingFinishedP(void)
{
TestApplication application;
- Stage stage = Stage::GetCurrent();
+ Stage stage = Stage::GetCurrent();
+
+ bool eventProcessingFinished = false;
+ EventProcessingFinishedFunctor functor(eventProcessingFinished);
+ stage.EventProcessingFinishedSignal().Connect(&application, functor);
+
+ Actor actor(Actor::New());
+ stage.Add(actor);
- bool eventProcessingFinished = false;
- EventProcessingFinishedFunctor functor( eventProcessingFinished );
- stage.EventProcessingFinishedSignal().Connect( &application, functor );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK(eventProcessingFinished);
+
+ END_TEST;
+}
+
+int UtcDaliStageEventProcessingFinishedP2(void)
+{
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+ tet_printf("UtcDaliStageEventProcessingFinishedSignalP2 - check event processing finished signal connection by name\n");
- Actor actor( Actor::New() );
- stage.Add( actor );
+ bool eventProcessingFinished = false;
+ EventProcessingFinishedFunctor functor(eventProcessingFinished);
+ GetImplementation(stage).ConnectSignal(&application, "eventProcessingFinished", functor);
+
+ Actor actor(Actor::New());
+ stage.Add(actor);
application.SendNotification();
application.Render();
- DALI_TEST_CHECK( eventProcessingFinished );
+ DALI_TEST_CHECK(eventProcessingFinished);
END_TEST;
}
int UtcDaliStageEventProcessingFinishedN(void)
{
TestApplication application;
- Stage stage = Stage::GetCurrent();
+ Stage stage = Stage::GetCurrent();
- bool eventProcessingFinished = false;
- EventProcessingFinishedFunctor functor( eventProcessingFinished );
- stage.EventProcessingFinishedSignal().Connect( &application, functor );
+ bool eventProcessingFinished = false;
+ EventProcessingFinishedFunctor functor(eventProcessingFinished);
+ stage.EventProcessingFinishedSignal().Connect(&application, functor);
- Actor actor( Actor::New() );
- stage.Add( actor );
+ Actor actor(Actor::New());
+ stage.Add(actor);
// Do not complete event processing and confirm the signal has not been emitted.
- DALI_TEST_CHECK( !eventProcessingFinished );
+ DALI_TEST_CHECK(!eventProcessingFinished);
END_TEST;
}
int UtcDaliStageKeyEventGeneratedSignalP(void)
{
TestApplication application;
- Stage stage = Stage::GetCurrent();
+ Stage stage = Stage::GetCurrent();
- KeyEventGeneratedSignalData data;
- KeyEventGeneratedReceivedFunctor functor( data );
- DevelStage::KeyEventGeneratedSignal( stage ).Connect( &application, functor );
+ KeyEventGeneratedSignalData data;
+ KeyEventGeneratedReceivedFunctor functor(data);
+ DevelStage::KeyEventGeneratedSignal(stage).Connect(&application, functor);
- KeyEventGeneratedSignalData data2;
- KeyEventGeneratedReceivedFunctor functor2( data2 );
- GetImplementation( stage ).ConnectSignal( &application, "keyEventGenerated", functor2 );
+ KeyEventGeneratedSignalData data2;
+ KeyEventGeneratedReceivedFunctor functor2(data2);
+ GetImplementation(stage).ConnectSignal(&application, "keyEventGenerated", functor2);
- Integration::KeyEvent event( "a", "a", 0, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
- application.ProcessEvent( event );
+ Integration::KeyEvent event("a", "", "a", 0, 0, 0, Integration::KeyEvent::UP, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event);
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( event.keyModifier == data.receivedKeyEvent.keyModifier );
- DALI_TEST_CHECK( event.keyName == data.receivedKeyEvent.keyPressedName );
- DALI_TEST_CHECK( event.keyString == data.receivedKeyEvent.keyPressed );
- DALI_TEST_CHECK( event.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
data.Reset();
- Integration::KeyEvent event2( "i", "i", 0, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
- application.ProcessEvent( event2 );
+ Integration::KeyEvent event2("i", "", "i", 0, 0, 0, Integration::KeyEvent::UP, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event2);
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( event2.keyModifier == data.receivedKeyEvent.keyModifier );
- DALI_TEST_CHECK( event2.keyName == data.receivedKeyEvent.keyPressedName );
- DALI_TEST_CHECK( event2.keyString == data.receivedKeyEvent.keyPressed );
- DALI_TEST_CHECK( event2.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event2.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event2.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event2.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event2.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
data.Reset();
- Integration::KeyEvent event3( "a", "a", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
- application.ProcessEvent( event3 );
+ Integration::KeyEvent event3("a", "", "a", 0, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event3);
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( event3.keyModifier == data.receivedKeyEvent.keyModifier );
- DALI_TEST_CHECK( event3.keyName == data.receivedKeyEvent.keyPressedName );
- DALI_TEST_CHECK( event3.keyString == data.receivedKeyEvent.keyPressed );
- DALI_TEST_CHECK( event3.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event3.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event3.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event3.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event3.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
data.Reset();
- Integration::KeyEvent event4( "a", "a", 0, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
- application.ProcessEvent( event4 );
+ Integration::KeyEvent event4("a", "", "a", 0, 0, 0, Integration::KeyEvent::UP, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event4);
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( event4.keyModifier == data.receivedKeyEvent.keyModifier );
- DALI_TEST_CHECK( event4.keyName == data.receivedKeyEvent.keyPressedName );
- DALI_TEST_CHECK( event4.keyString == data.receivedKeyEvent.keyPressed );
- DALI_TEST_CHECK( event4.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event4.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event4.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event4.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event4.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
END_TEST;
}
int UtcDaliStageSignalKeyEventP(void)
{
TestApplication application;
- Stage stage = Stage::GetCurrent();
+ Stage stage = Stage::GetCurrent();
- KeyEventSignalData data;
- KeyEventReceivedFunctor functor( data );
- stage.KeyEventSignal().Connect( &application, functor );
+ KeyEventSignalData data;
+ KeyEventReceivedFunctor functor(data);
+ stage.KeyEventSignal().Connect(&application, functor);
- Integration::KeyEvent event( "i", "i", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
- application.ProcessEvent( event );
+ Integration::KeyEvent event("i", "", "i", 0, 0, 0, Integration::KeyEvent::DOWN, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event);
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( event.keyModifier == data.receivedKeyEvent.keyModifier );
- DALI_TEST_CHECK( event.keyName == data.receivedKeyEvent.keyPressedName );
- DALI_TEST_CHECK( event.keyString == data.receivedKeyEvent.keyPressed );
- DALI_TEST_CHECK( event.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
data.Reset();
- Integration::KeyEvent event2( "i", "i", 0, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
- application.ProcessEvent( event2 );
+ Integration::KeyEvent event2("i", "", "i", 0, 0, 0, Integration::KeyEvent::UP, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event2);
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( event2.keyModifier == data.receivedKeyEvent.keyModifier );
- DALI_TEST_CHECK( event2.keyName == data.receivedKeyEvent.keyPressedName );
- DALI_TEST_CHECK( event2.keyString == data.receivedKeyEvent.keyPressed );
- DALI_TEST_CHECK( event2.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event2.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event2.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event2.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event2.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
data.Reset();
- Integration::KeyEvent event3( "a", "a", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
- application.ProcessEvent( event3 );
+ Integration::KeyEvent event3("a", "", "a", 0, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event3);
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( event3.keyModifier == data.receivedKeyEvent.keyModifier );
- DALI_TEST_CHECK( event3.keyName == data.receivedKeyEvent.keyPressedName );
- DALI_TEST_CHECK( event3.keyString == data.receivedKeyEvent.keyPressed );
- DALI_TEST_CHECK( event3.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event3.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event3.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event3.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event3.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
data.Reset();
- Integration::KeyEvent event4( "a", "a", 0, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
- application.ProcessEvent( event4 );
+ Integration::KeyEvent event4("a", "", "a", 0, 0, 0, Integration::KeyEvent::UP, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event4);
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( event4.keyModifier == data.receivedKeyEvent.keyModifier );
- DALI_TEST_CHECK( event4.keyName == data.receivedKeyEvent.keyPressedName );
- DALI_TEST_CHECK( event4.keyString == data.receivedKeyEvent.keyPressed );
- DALI_TEST_CHECK( event4.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event4.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event4.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event4.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event4.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
END_TEST;
}
int UtcDaliStageSignalKeyEventN(void)
{
TestApplication application;
- Stage stage = Stage::GetCurrent();
+ Stage stage = Stage::GetCurrent();
- KeyEventSignalData data;
- KeyEventReceivedFunctor functor( data );
- stage.KeyEventSignal().Connect( &application, functor );
+ KeyEventSignalData data;
+ KeyEventReceivedFunctor functor(data);
+ stage.KeyEventSignal().Connect(&application, functor);
// Check that a non-pressed key events data is not modified.
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
int UtcDaliStageTouchedSignalP(void)
{
TestApplication application;
- Stage stage = Stage::GetCurrent();
+ Stage stage = Stage::GetCurrent();
TouchedSignalData data;
- TouchedFunctor functor( data );
- stage.TouchedSignal().Connect( &application, functor );
+ TouchFunctor functor(data);
+ stage.TouchedSignal().Connect(&application, functor);
// Render and notify.
application.SendNotification();
// Basic test: No actors, single touch (down then up).
{
- GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
+ GenerateTouch(application, PointState::DOWN, Vector2(10.0f, 10.0f));
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchEvent.points[0].hitActor );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetPointCount() != 0u);
+ DALI_TEST_CHECK(!data.receivedTouchEvent.GetHitActor(0));
data.Reset();
- GenerateTouch( application, PointState::UP, Vector2( 10.0f, 10.0f ) );
+ GenerateTouch(application, PointState::UP, Vector2(10.0f, 10.0f));
+
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetPointCount() != 0u);
+ DALI_TEST_CHECK(!data.receivedTouchEvent.GetHitActor(0));
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchEvent.points[0].hitActor );
data.Reset();
}
// Add an actor to the scene.
Actor actor = Actor::New();
- actor.SetSize( 100.0f, 100.0f );
- actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- actor.TouchedSignal().Connect( &DummyTouchCallback );
- stage.Add( actor );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ actor.TouchedSignal().Connect(&DummyTouchCallback);
+ stage.Add(actor);
// Render and notify.
application.SendNotification();
// Actor on scene, single touch, down in actor, motion, then up outside actor.
{
- GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
+ GenerateTouch(application, PointState::DOWN, Vector2(10.0f, 10.0f));
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
- DALI_TEST_CHECK( data.receivedTouchEvent.points[0].hitActor == actor );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetPointCount() != 0u);
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetHitActor(0));
data.Reset();
- GenerateTouch( application, PointState::MOTION, Vector2( 150.0f, 10.0f ) ); // Some motion
+ GenerateTouch(application, PointState::MOTION, Vector2(150.0f, 10.0f)); // Some motion
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
- GenerateTouch( application, PointState::UP, Vector2( 150.0f, 10.0f ) ); // Some motion
+ GenerateTouch(application, PointState::UP, Vector2(150.0f, 10.0f)); // Some motion
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchEvent.points[0].hitActor );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetPointCount() != 0u);
+ DALI_TEST_CHECK(!data.receivedTouchEvent.GetHitActor(0));
data.Reset();
}
// Multiple touch. Should only receive a touch on first down and last up.
{
Integration::TouchEvent touchEvent;
- Integration::Point point;
+ Integration::Point point;
// 1st point
- point.SetState( PointState::DOWN );
- point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
- touchEvent.points.push_back( point );
- application.ProcessEvent( touchEvent );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( data.receivedTouchEvent.GetPointCount(), 1u, TEST_LOCATION );
+ point.SetState(PointState::DOWN);
+ point.SetScreenPosition(Vector2(10.0f, 10.0f));
+ touchEvent.points.push_back(point);
+ application.ProcessEvent(touchEvent);
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(data.receivedTouchEvent.GetPointCount(), 1u, TEST_LOCATION);
data.Reset();
// 2nd point
- touchEvent.points[0].SetState( PointState::STATIONARY );
- point.SetDeviceId( 1 );
- point.SetScreenPosition( Vector2( 50.0f, 50.0f ) );
- touchEvent.points.push_back( point );
- application.ProcessEvent( touchEvent );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( data.receivedTouchEvent.GetPointCount(), 0u, TEST_LOCATION );
+ touchEvent.points[0].SetState(PointState::STATIONARY);
+ point.SetDeviceId(1);
+ point.SetScreenPosition(Vector2(50.0f, 50.0f));
+ touchEvent.points.push_back(point);
+ application.ProcessEvent(touchEvent);
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS((bool)data.receivedTouchEvent, false, TEST_LOCATION);
data.Reset();
// Primary point is up
- touchEvent.points[0].SetState( PointState::UP );
- touchEvent.points[1].SetState( PointState::STATIONARY );
- application.ProcessEvent( touchEvent );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( data.receivedTouchEvent.GetPointCount(), 0u, TEST_LOCATION );
+ touchEvent.points[0].SetState(PointState::UP);
+ touchEvent.points[1].SetState(PointState::STATIONARY);
+ application.ProcessEvent(touchEvent);
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS((bool)data.receivedTouchEvent, false, TEST_LOCATION);
data.Reset();
// Remove 1st point now, 2nd point is now in motion
- touchEvent.points.erase( touchEvent.points.begin() );
- touchEvent.points[0].SetState( PointState::MOTION );
- touchEvent.points[0].SetScreenPosition( Vector2( 150.0f, 50.0f ) );
- application.ProcessEvent( touchEvent );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( data.receivedTouchEvent.GetPointCount(), 0u, TEST_LOCATION );
+ touchEvent.points.erase(touchEvent.points.begin());
+ touchEvent.points[0].SetState(PointState::MOTION);
+ touchEvent.points[0].SetScreenPosition(Vector2(150.0f, 50.0f));
+ application.ProcessEvent(touchEvent);
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS((bool)data.receivedTouchEvent, false, TEST_LOCATION);
data.Reset();
// Final point Up
- touchEvent.points[0].SetState( PointState::UP );
- application.ProcessEvent( touchEvent );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( data.receivedTouchEvent.GetPointCount(), 1u, TEST_LOCATION );
+ touchEvent.points[0].SetState(PointState::UP);
+ application.ProcessEvent(touchEvent);
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(data.receivedTouchEvent.GetPointCount(), 1u, TEST_LOCATION);
data.Reset();
}
END_TEST;
}
-int UtcDaliStageTouchedSignalN(void)
+
+int UtcDaliStageTouchedSignalP2(void)
{
TestApplication application;
- Stage stage = Stage::GetCurrent();
+ Stage stage = Stage::GetCurrent();
+ tet_printf("UtcDaliStageTouchedSignalP2 - check touched signal connection by name\n");
TouchedSignalData data;
- TouchedFunctor functor( data );
- stage.TouchedSignal().Connect( &application, functor );
-
- // Render and notify.
- application.SendNotification();
- application.Render();
-
- // Confirm functor not called before there has been any touch event.
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-
- // No actors, single touch, down, motion then up.
- {
- GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
-
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchEvent.points[0].hitActor );
- data.Reset();
-
- // Confirm there is no signal when the touchpoint is only moved.
- GenerateTouch( application, PointState::MOTION, Vector2( 1200.0f, 10.0f ) ); // Some motion
-
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- data.Reset();
-
- // Confirm a following up event generates a signal.
- GenerateTouch( application, PointState::UP, Vector2( 1200.0f, 10.0f ) );
-
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchEvent.points[0].hitActor );
- data.Reset();
- }
-
- // Add an actor to the scene.
- Actor actor = Actor::New();
- actor.SetSize( 100.0f, 100.0f );
- actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- actor.TouchedSignal().Connect( &DummyTouchCallback );
- stage.Add( actor );
+ TouchFunctor functor(data);
+ GetImplementation(stage).ConnectSignal(&application, "touched", functor);
// Render and notify.
application.SendNotification();
application.Render();
- // Actor on scene. Interrupted before down and interrupted after down.
+ // Basic test: No actors, single touch (down then up).
{
- GenerateTouch( application, PointState::INTERRUPTED, Vector2( 10.0f, 10.0f ) );
+ GenerateTouch(application, PointState::DOWN, Vector2(10.0f, 10.0f));
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchEvent.points[0].hitActor );
- DALI_TEST_CHECK( data.receivedTouchEvent.points[0].state == TouchPoint::Interrupted );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
-
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
- DALI_TEST_CHECK( data.receivedTouchEvent.points[0].hitActor == actor );
- DALI_TEST_CHECK( data.receivedTouchEvent.points[0].state == TouchPoint::Down );
- data.Reset();
-
- GenerateTouch( application, PointState::INTERRUPTED, Vector2( 10.0f, 10.0f ) );
-
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchEvent.points[0].hitActor );
- DALI_TEST_CHECK( data.receivedTouchEvent.points[0].state == TouchPoint::Interrupted );
-
- DALI_TEST_EQUALS( data.receivedTouchEvent.GetPointCount(), 1u, TEST_LOCATION );
-
- // Check that getting info about a non-existent point causes an assert.
- bool asserted = false;
- try
- {
- data.receivedTouchEvent.GetPoint( 1 );
- }
- catch( Dali::DaliException& e )
- {
- DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT( e, "point < points.size() && \"No point at index\"", TEST_LOCATION );
- asserted = true;
- }
- DALI_TEST_CHECK( asserted );
-
+ GenerateTouch(application, PointState::UP, Vector2(10.0f, 10.0f));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
}
-
END_TEST;
}
-
-int UtcDaliStageTouchSignalP(void)
+int UtcDaliStageTouchedSignalN(void)
{
TestApplication application;
- Stage stage = Stage::GetCurrent();
+ Stage stage = Stage::GetCurrent();
TouchedSignalData data;
- TouchFunctor functor( data );
- stage.TouchSignal().Connect( &application, functor );
+ TouchFunctor functor(data);
+ stage.TouchedSignal().Connect(&application, functor);
// Render and notify.
application.SendNotification();
application.Render();
- // Basic test: No actors, single touch (down then up).
+ // Confirm functor not called before there has been any touch event.
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+ // No actors, single touch, down, motion then up.
{
- GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
+ GenerateTouch(application, PointState::DOWN, Vector2(10.0f, 10.0f));
+
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetPointCount() != 0u);
+ DALI_TEST_CHECK(!data.receivedTouchEvent.GetHitActor(0));
+ data.Reset();
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
+ // Confirm there is no signal when the touchpoint is only moved.
+ GenerateTouch(application, PointState::MOTION, Vector2(1200.0f, 10.0f)); // Some motion
+
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
- GenerateTouch( application, PointState::UP, Vector2( 10.0f, 10.0f ) );
+ // Confirm a following up event generates a signal.
+ GenerateTouch(application, PointState::UP, Vector2(1200.0f, 10.0f));
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetPointCount() != 0u);
+ DALI_TEST_CHECK(!data.receivedTouchEvent.GetHitActor(0));
data.Reset();
}
// Add an actor to the scene.
Actor actor = Actor::New();
- actor.SetSize( 100.0f, 100.0f );
- actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- actor.TouchedSignal().Connect( &DummyTouchCallback );
- stage.Add( actor );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ actor.TouchedSignal().Connect(&DummyTouchCallback);
+ stage.Add(actor);
// Render and notify.
application.SendNotification();
application.Render();
- // Actor on scene, single touch, down in actor, motion, then up outside actor.
+ // Actor on scene. Interrupted before down and interrupted after down.
{
- GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
+ GenerateTouch(application, PointState::INTERRUPTED, Vector2(10.0f, 10.0f));
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
- DALI_TEST_CHECK( data.receivedTouchData.GetHitActor(0) == actor );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetPointCount() != 0u);
+ DALI_TEST_CHECK(!data.receivedTouchEvent.GetHitActor(0));
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetState(0) == PointState::INTERRUPTED);
data.Reset();
- GenerateTouch( application, PointState::MOTION, Vector2( 150.0f, 10.0f ) ); // Some motion
+ GenerateTouch(application, PointState::DOWN, Vector2(10.0f, 10.0f));
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetPointCount() != 0u);
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetHitActor(0) == actor);
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetState(0) == PointState::DOWN);
data.Reset();
- GenerateTouch( application, PointState::UP, Vector2( 150.0f, 10.0f ) ); // Some motion
+ GenerateTouch(application, PointState::INTERRUPTED, Vector2(10.0f, 10.0f));
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
- data.Reset();
- }
-
- // Multiple touch. Should only receive a touch on first down and last up.
- {
- Integration::TouchEvent touchEvent;
- Integration::Point point;
-
- // 1st point
- point.SetState( PointState::DOWN );
- point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
- touchEvent.points.push_back( point );
- application.ProcessEvent( touchEvent );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
- data.Reset();
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetPointCount() != 0u);
+ DALI_TEST_CHECK(!data.receivedTouchEvent.GetHitActor(0));
+ DALI_TEST_CHECK(data.receivedTouchEvent.GetState(0) == PointState::INTERRUPTED);
- // 2nd point
- touchEvent.points[0].SetState( PointState::STATIONARY );
- point.SetDeviceId( 1 );
- point.SetScreenPosition( Vector2( 50.0f, 50.0f ) );
- touchEvent.points.push_back( point );
- application.ProcessEvent( touchEvent );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- data.Reset();
+ DALI_TEST_EQUALS(data.receivedTouchEvent.GetPointCount(), 1u, TEST_LOCATION);
- // Primary point is up
- touchEvent.points[0].SetState( PointState::UP );
- touchEvent.points[1].SetState( PointState::STATIONARY );
- application.ProcessEvent( touchEvent );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- data.Reset();
+ // Check that getting info about a non-existent point causes an assert.
+ DALI_TEST_EQUALS(data.receivedTouchEvent.GetState(1), PointState::FINISHED, TEST_LOCATION);
- // Remove 1st point now, 2nd point is now in motion
- touchEvent.points.erase( touchEvent.points.begin() );
- touchEvent.points[0].SetState( PointState::MOTION );
- touchEvent.points[0].SetScreenPosition( Vector2( 150.0f, 50.0f ) );
- application.ProcessEvent( touchEvent );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- data.Reset();
-
- // Final point Up
- touchEvent.points[0].SetState( PointState::UP );
- application.ProcessEvent( touchEvent );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
data.Reset();
}
+
END_TEST;
}
-int UtcDaliStageTouchSignalN(void)
+int UtcDaliStageSignalWheelEventP(void)
{
TestApplication application;
- Stage stage = Stage::GetCurrent();
-
- TouchedSignalData data;
- TouchFunctor functor( data );
- stage.TouchSignal().Connect( &application, functor );
-
- TouchedSignalData data2;
- TouchFunctor functor2( data2 );
- GetImplementation( stage ).ConnectSignal( &application, "touch", functor2 );
-
- // Render and notify.
- application.SendNotification();
- application.Render();
-
- // Confirm functor not called before there has been any touch event.
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( false, data2.functorCalled, TEST_LOCATION );
-
- // No actors, single touch, down, motion then up.
- {
- GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
-
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0));
+ Stage stage = Stage::GetCurrent();
- DALI_TEST_EQUALS( true, data2.functorCalled, TEST_LOCATION );
+ WheelEventSignalData data;
+ WheelEventReceivedFunctor functor(data);
+ stage.WheelEventSignal().Connect(&application, functor);
- data.Reset();
- data2.Reset();
-
- // Confirm there is no signal when the touchpoint is only moved.
- GenerateTouch( application, PointState::MOTION, Vector2( 1200.0f, 10.0f ) ); // Some motion
-
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- data.Reset();
-
- // Confirm a following up event generates a signal.
- GenerateTouch( application, PointState::UP, Vector2( 1200.0f, 10.0f ) );
-
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0));
- data.Reset();
- }
+ Integration::WheelEvent event(Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2(0.0f, 0.0f), 1, 1000u);
+ application.ProcessEvent(event);
- // Add an actor to the scene.
- Actor actor = Actor::New();
- actor.SetSize( 100.0f, 100.0f );
- actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- actor.TouchedSignal().Connect( &DummyTouchCallback );
- stage.Add( actor );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(static_cast<WheelEvent::Type>(event.type) == data.receivedWheelEvent.GetType());
+ DALI_TEST_CHECK(event.direction == data.receivedWheelEvent.GetDirection());
+ DALI_TEST_CHECK(event.modifiers == data.receivedWheelEvent.GetModifiers());
+ DALI_TEST_CHECK(event.point == data.receivedWheelEvent.GetPoint());
+ DALI_TEST_CHECK(event.delta == data.receivedWheelEvent.GetDelta());
+ DALI_TEST_CHECK(event.timeStamp == data.receivedWheelEvent.GetTime());
- // Render and notify.
- application.SendNotification();
- application.Render();
+ data.Reset();
- // Actor on scene. Interrupted before down and interrupted after down.
- {
- GenerateTouch( application, PointState::INTERRUPTED, Vector2( 10.0f, 10.0f ) );
+ Integration::WheelEvent event2(Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2(0.0f, 0.0f), -1, 1000u);
+ application.ProcessEvent(event2);
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
- DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::INTERRUPTED );
- data.Reset();
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(static_cast<WheelEvent::Type>(event2.type) == data.receivedWheelEvent.GetType());
+ DALI_TEST_CHECK(event2.direction == data.receivedWheelEvent.GetDirection());
+ DALI_TEST_CHECK(event2.modifiers == data.receivedWheelEvent.GetModifiers());
+ DALI_TEST_CHECK(event2.point == data.receivedWheelEvent.GetPoint());
+ DALI_TEST_CHECK(event2.delta == data.receivedWheelEvent.GetDelta());
+ DALI_TEST_CHECK(event2.timeStamp == data.receivedWheelEvent.GetTime());
+ END_TEST;
+}
- GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
- DALI_TEST_CHECK( data.receivedTouchData.GetHitActor(0) == actor );
- DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::DOWN );
- data.Reset();
+int UtcDaliStageSignalWheelEventP2(void)
+{
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+ tet_printf("UtcDaliStageSignalWheelEventP2 - check wheel signal connection by name\n");
- GenerateTouch( application, PointState::INTERRUPTED, Vector2( 10.0f, 10.0f ) );
+ WheelEventSignalData data;
+ WheelEventReceivedVoidFunctor functor(data);
+ GetImplementation(stage).ConnectSignal(&application, "wheelEvent", functor);
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
- DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
- DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::INTERRUPTED );
+ Integration::WheelEvent event(Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2(0.0f, 0.0f), 1, 1000u);
+ application.ProcessEvent(event);
- DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ // It's meaningless, since there's no data passed to the functor :/
- // Check that getting info about a non-existent point returns an empty handle
- Actor actor = data.receivedTouchData.GetHitActor( 1 );
- DALI_TEST_CHECK( !actor );
+ data.Reset();
- data.Reset();
- }
+ Integration::WheelEvent event2(Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2(0.0f, 0.0f), -1, 1000u);
+ application.ProcessEvent(event2);
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
END_TEST;
}
-int UtcDaliStageSignalWheelEventP(void)
+int UtcDaliStageContextLostSignalP(void)
{
TestApplication application;
- Stage stage = Stage::GetCurrent();
-
- WheelEventSignalData data;
- WheelEventReceivedFunctor functor( data );
- stage.WheelEventSignal().Connect( &application, functor );
+ Stage stage = Stage::GetCurrent();
- Integration::WheelEvent event( Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2( 0.0f, 0.0f ), 1, 1000u );
- application.ProcessEvent( event );
+ bool contextLost = false;
+ ContextStatusFunctor contextLostFunctor(contextLost);
+ stage.ContextLostSignal().Connect(&application, contextLostFunctor);
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( static_cast< WheelEvent::Type >(event.type) == data.receivedWheelEvent.type );
- DALI_TEST_CHECK( event.direction == data.receivedWheelEvent.direction );
- DALI_TEST_CHECK( event.modifiers == data.receivedWheelEvent.modifiers );
- DALI_TEST_CHECK( event.point == data.receivedWheelEvent.point );
- DALI_TEST_CHECK( event.z == data.receivedWheelEvent.z );
- DALI_TEST_CHECK( event.timeStamp == data.receivedWheelEvent.timeStamp );
-
- data.Reset();
-
- Integration::WheelEvent event2( Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2( 0.0f, 0.0f ), -1, 1000u );
- application.ProcessEvent( event2 );
+ Integration::ContextNotifierInterface* notifier = application.GetCore().GetContextNotifier();
+ notifier->NotifyContextLost();
+ DALI_TEST_EQUALS(contextLost, true, TEST_LOCATION);
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( static_cast< WheelEvent::Type >(event2.type) == data.receivedWheelEvent.type );
- DALI_TEST_CHECK( event2.direction == data.receivedWheelEvent.direction );
- DALI_TEST_CHECK( event2.modifiers == data.receivedWheelEvent.modifiers );
- DALI_TEST_CHECK( event2.point == data.receivedWheelEvent.point );
- DALI_TEST_CHECK( event2.z == data.receivedWheelEvent.z );
- DALI_TEST_CHECK( event2.timeStamp == data.receivedWheelEvent.timeStamp );
END_TEST;
}
-int UtcDaliStageContextLostSignalP(void)
+int UtcDaliStageContextLostSignalP2(void)
{
- TestApplication app;
- Stage stage = Stage::GetCurrent();
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+ tet_printf("UtcDaliStageContextLostSignalP2 - check context loss signal connection by name\n");
- bool contextLost = false;
- ContextStatusFunctor contextLostFunctor( contextLost );
- stage.ContextLostSignal().Connect( &app, contextLostFunctor );
+ bool contextLost = false;
+ ContextStatusFunctor contextLostFunctor(contextLost);
+ GetImplementation(stage).ConnectSignal(&application, "contextLost", contextLostFunctor);
- Integration::ContextNotifierInterface* notifier = app.GetCore().GetContextNotifier();
+ Integration::ContextNotifierInterface* notifier = application.GetCore().GetContextNotifier();
notifier->NotifyContextLost();
- DALI_TEST_EQUALS( contextLost, true, TEST_LOCATION );
+ DALI_TEST_EQUALS(contextLost, true, TEST_LOCATION);
END_TEST;
}
int UtcDaliStageContextLostSignalN(void)
{
- TestApplication app;
- Stage stage;
+ TestApplication application;
+ Stage stage;
// Check that connecting to the signal with a bad stage instance causes an assert.
- bool asserted = false;
- bool contextLost = false;
- ContextStatusFunctor contextLostFunctor( contextLost );
+ bool asserted = false;
+ bool contextLost = false;
+ ContextStatusFunctor contextLostFunctor(contextLost);
try
{
- stage.ContextLostSignal().Connect( &app, contextLostFunctor );
+ stage.ContextLostSignal().Connect(&application, contextLostFunctor);
}
- catch( Dali::DaliException& e )
+ catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT( e, "stage && \"Stage handle is empty\"", TEST_LOCATION );
+ DALI_TEST_PRINT_ASSERT(e);
+ DALI_TEST_ASSERT(e, "stage && \"Stage handle is empty\"", TEST_LOCATION);
asserted = true;
}
- DALI_TEST_CHECK( asserted );
+ DALI_TEST_CHECK(asserted);
END_TEST;
}
int UtcDaliStageContextRegainedSignalP(void)
{
- TestApplication app;
- Stage stage = Stage::GetCurrent();
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+
+ bool contextRegained = false;
+ ContextStatusFunctor contextRegainedFunctor(contextRegained);
+ stage.ContextRegainedSignal().Connect(&application, contextRegainedFunctor);
+
+ Integration::ContextNotifierInterface* notifier = application.GetCore().GetContextNotifier();
+ notifier->NotifyContextLost();
+ notifier->NotifyContextRegained();
+ DALI_TEST_EQUALS(contextRegained, true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliStageContextRegainedSignalP2(void)
+{
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+ tet_printf("UtcDaliStageContextRegainedSignalP2 - check context regained signal connection by name\n");
- bool contextRegained = false;
- ContextStatusFunctor contextRegainedFunctor( contextRegained );
- stage.ContextRegainedSignal().Connect( &app, contextRegainedFunctor );
+ bool contextRegained = false;
+ ContextStatusFunctor contextRegainedFunctor(contextRegained);
+ GetImplementation(stage).ConnectSignal(&application, "contextRegained", contextRegainedFunctor);
- Integration::ContextNotifierInterface* notifier = app.GetCore().GetContextNotifier();
+ Integration::ContextNotifierInterface* notifier = application.GetCore().GetContextNotifier();
notifier->NotifyContextLost();
notifier->NotifyContextRegained();
- DALI_TEST_EQUALS( contextRegained, true, TEST_LOCATION );
+ DALI_TEST_EQUALS(contextRegained, true, TEST_LOCATION);
END_TEST;
}
+
+
+
int UtcDaliStageContextRegainedSignalN(void)
{
- TestApplication app;
- Stage stage;
+ TestApplication application;
+ Stage stage;
// Check that connecting to the signal with a bad stage instance causes an assert.
- bool asserted = false;
- bool contextRegained = false;
- ContextStatusFunctor contextRegainedFunctor( contextRegained );
+ bool asserted = false;
+ bool contextRegained = false;
+ ContextStatusFunctor contextRegainedFunctor(contextRegained);
try
{
- stage.ContextRegainedSignal().Connect( &app, contextRegainedFunctor );
+ stage.ContextRegainedSignal().Connect(&application, contextRegainedFunctor);
}
- catch( Dali::DaliException& e )
+ catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT( e, "stage && \"Stage handle is empty\"", TEST_LOCATION );
+ DALI_TEST_PRINT_ASSERT(e);
+ DALI_TEST_ASSERT(e, "stage && \"Stage handle is empty\"", TEST_LOCATION);
asserted = true;
}
- DALI_TEST_CHECK( asserted );
+ DALI_TEST_CHECK(asserted);
END_TEST;
}
int UtcDaliStageSceneCreatedSignalP(void)
{
- TestApplication app;
- Stage stage = Stage::GetCurrent();
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+
+ bool signalCalled = false;
+ SceneCreatedStatusFunctor sceneCreatedFunctor(signalCalled);
+ stage.SceneCreatedSignal().Connect(&application, sceneCreatedFunctor);
+
+ Integration::Core& core = application.GetCore();
+ core.SceneCreated();
+ DALI_TEST_EQUALS(signalCalled, true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliStageSceneCreatedSignalP2(void)
+{
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
- bool signalCalled = false;
- SceneCreatedStatusFunctor sceneCreatedFunctor( signalCalled );
- stage.SceneCreatedSignal().Connect( &app, sceneCreatedFunctor );
+ bool signalCalled = false;
+ SceneCreatedStatusFunctor sceneCreatedFunctor(signalCalled);
+ GetImplementation(stage).ConnectSignal(&application, "sceneCreated", sceneCreatedFunctor);
- Integration::Core& core = app.GetCore();
+ Integration::Core& core = application.GetCore();
core.SceneCreated();
- DALI_TEST_EQUALS( signalCalled, true, TEST_LOCATION );
+ DALI_TEST_EQUALS(signalCalled, true, TEST_LOCATION);
END_TEST;
}
int UtcDaliStageSceneCreatedSignalN(void)
{
- TestApplication app;
- Stage stage;
+ TestApplication application;
+ Stage stage;
// Check that connecting to the signal with a bad stage instance causes an assert.
- bool asserted = false;
- bool signalCalled = false;
- SceneCreatedStatusFunctor sceneCreatedFunctor( signalCalled );
+ bool asserted = false;
+ bool signalCalled = false;
+ SceneCreatedStatusFunctor sceneCreatedFunctor(signalCalled);
try
{
- stage.SceneCreatedSignal().Connect( &app, sceneCreatedFunctor );
+ stage.SceneCreatedSignal().Connect(&application, sceneCreatedFunctor);
}
- catch( Dali::DaliException& e )
+ catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT( e, "stage && \"Stage handle is empty\"", TEST_LOCATION );
+ DALI_TEST_PRINT_ASSERT(e);
+ DALI_TEST_ASSERT(e, "stage && \"Stage handle is empty\"", TEST_LOCATION);
asserted = true;
}
- DALI_TEST_CHECK( asserted );
+ DALI_TEST_CHECK(asserted);
END_TEST;
}
int UtcDaliStageGetRenderTaskListP(void)
{
- TestApplication app;
- Stage stage = Stage::GetCurrent();
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
// Check we get a valid instance.
const RenderTaskList& tasks = stage.GetRenderTaskList();
// There should be 1 task by default.
- DALI_TEST_EQUALS( tasks.GetTaskCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS(tasks.GetTaskCount(), 1u, TEST_LOCATION);
// RenderTaskList has it's own UTC tests.
// But we can confirm that GetRenderTaskList in Stage retrieves the same RenderTaskList each time.
RenderTask newTask = stage.GetRenderTaskList().CreateTask();
- DALI_TEST_EQUALS( stage.GetRenderTaskList().GetTask( 1 ), newTask, TEST_LOCATION );
+ DALI_TEST_EQUALS(stage.GetRenderTaskList().GetTask(1), newTask, TEST_LOCATION);
END_TEST;
}
int UtcDaliStageGetRenderTaskListN(void)
{
- TestApplication app;
- Stage stage;
+ TestApplication application;
+ Stage stage;
// Check that getting the render task list with a bad stage instance causes an assert.
bool asserted = false;
{
stage.GetRenderTaskList();
}
- catch( Dali::DaliException& e )
+ catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
- DALI_TEST_ASSERT( e, "stage && \"Stage handle is empty\"", TEST_LOCATION );
+ DALI_TEST_PRINT_ASSERT(e);
+ DALI_TEST_ASSERT(e, "stage && \"Stage handle is empty\"", TEST_LOCATION);
asserted = true;
}
- DALI_TEST_CHECK( asserted );
+ DALI_TEST_CHECK(asserted);
END_TEST;
}
int UtcDaliStageGetObjectRegistryP(void)
{
- TestApplication app;
- Stage stage = Stage::GetCurrent();
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
ObjectRegistry objectRegistry = stage.GetObjectRegistry();
// Object registry tests are covered in their own module.
// However we want a basic test to confirm the returned registry is valid and works.
- bool verified = false;
- ActorCreatedFunctor test( verified );
- objectRegistry.ObjectCreatedSignal().Connect( &app, test );
+ bool verified = false;
+ ActorCreatedFunctor test(verified);
+ objectRegistry.ObjectCreatedSignal().Connect(&application, test);
Actor actor = Actor::New();
- DALI_TEST_CHECK( test.mSignalVerified );
+ DALI_TEST_CHECK(test.mSignalVerified);
END_TEST;
}
int UtcDaliStageGetObjectRegistryN(void)
{
- TestApplication app;
- Stage stage;
+ TestApplication application;
+ Stage stage;
// Check that getting the object registry with a bad stage instance DOES NOT cause an assert.
// This is because GetCurrent() is used, always creating a stage if one does not exist.
{
stage.GetObjectRegistry();
}
- catch( Dali::DaliException& e )
+ catch(Dali::DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_PRINT_ASSERT(e);
asserted = true;
}
- DALI_TEST_CHECK( !asserted );
+ DALI_TEST_CHECK(!asserted);
END_TEST;
}
int UtcDaliStageOperatorAssign(void)
{
- TestApplication app;
- Stage stage;
- DALI_TEST_CHECK( !stage );
+ TestApplication application;
+ Stage stage;
+ DALI_TEST_CHECK(!stage);
stage = Stage::GetCurrent();
- DALI_TEST_CHECK( stage );
+ DALI_TEST_CHECK(stage);
+
+ END_TEST;
+}
+
+int UtcDaliStageRenderingBehavior(void)
+{
+ TestApplication application;
+ Stage stage = Stage::GetCurrent();
+
+ tet_infoline("Check default rendering behavior is only if required");
+ DALI_TEST_CHECK(DevelStage::GetRenderingBehavior(stage) == DevelStage::Rendering::IF_REQUIRED);
+
+ tet_infoline("No update required with an empty application");
+ application.SendNotification();
+ DALI_TEST_CHECK(application.UpdateOnly() == false);
+ application.RenderOnly();
+
+ tet_infoline("Change to continuous rendering, further updates should be required");
+ DevelStage::SetRenderingBehavior(stage, DevelStage::Rendering::CONTINUOUSLY);
+
+ DALI_TEST_CHECK(DevelStage::GetRenderingBehavior(stage) == DevelStage::Rendering::CONTINUOUSLY);
+
+ application.SendNotification();
+ DALI_TEST_CHECK(application.UpdateOnly() == true);
+ application.RenderOnly();
+
+ application.SendNotification();
+ DALI_TEST_CHECK(application.UpdateOnly() == true);
+ application.RenderOnly();
+
+ tet_infoline("Change to rendering only if required, further updates should NOT be required");
+ DevelStage::SetRenderingBehavior(stage, DevelStage::Rendering::IF_REQUIRED);
+
+ DALI_TEST_CHECK(DevelStage::GetRenderingBehavior(stage) == DevelStage::Rendering::IF_REQUIRED);
+
+ application.SendNotification();
+ DALI_TEST_CHECK(application.UpdateOnly() == false);
+ application.RenderOnly();
+
+ tet_infoline("The next update is not required so TestApplication should print a warning");
+ application.SendNotification();
+ DALI_TEST_CHECK(application.UpdateOnly() == false);
+ application.RenderOnly();
END_TEST;
}