application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( handle.GetCurrentSize(), Vector3::ONE, TEST_LOCATION );
- DALI_TEST_EQUALS( handle.GetCurrentPosition(), Vector3::XAXIS, TEST_LOCATION );
- DALI_TEST_EQUALS( handle.GetCurrentScale(), Vector3::ONE, TEST_LOCATION );
- DALI_TEST_EQUALS( handle.IsVisible(), false, TEST_LOCATION );
- DALI_TEST_EQUALS( handle.GetCurrentColor(), Color::MAGENTA, TEST_LOCATION );
- DALI_TEST_EQUALS( handle.GetName(), "MyActor", TEST_LOCATION );
- DALI_TEST_EQUALS( handle.GetColorMode(), USE_PARENT_COLOR, TEST_LOCATION );
- DALI_TEST_EQUALS( handle.IsSensitive(), false, TEST_LOCATION );
- DALI_TEST_EQUALS( handle.GetLeaveRequired(), true, TEST_LOCATION );
- DALI_TEST_EQUALS( handle.GetDrawMode(), DrawMode::OVERLAY_2D, TEST_LOCATION );
- DALI_TEST_EQUALS( handle.IsOrientationInherited(), false, TEST_LOCATION );
- DALI_TEST_EQUALS( handle.IsScaleInherited(), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ), Vector3::ONE, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3::XAXIS, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ), Vector3::ONE, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetCurrentProperty< bool >( Actor::Property::VISIBLE ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::MAGENTA, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetProperty< std::string >( Actor::Property::NAME ), "MyActor", TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetProperty< ColorMode >( Actor::Property::COLOR_MODE ), USE_PARENT_COLOR, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetProperty< bool >( Actor::Property::SENSITIVE ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetProperty< bool >( Actor::Property::LEAVE_REQUIRED ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetProperty< DrawMode::Type >( Actor::Property::DRAW_MODE ), DrawMode::OVERLAY_2D, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetProperty< bool >( Actor::Property::INHERIT_ORIENTATION ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetProperty< bool >( Actor::Property::INHERIT_SCALE ), false, TEST_LOCATION );
Stage::GetCurrent().Remove( handle );
}
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( handle.GetCurrentParentOrigin(), ParentOrigin::TOP_CENTER, TEST_LOCATION );
- DALI_TEST_EQUALS( handle.GetCurrentAnchorPoint(), AnchorPoint::TOP_LEFT, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetCurrentProperty< Vector3 >( Actor::Property::PARENT_ORIGIN ), ParentOrigin::TOP_CENTER, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetCurrentProperty< Vector3 >( Actor::Property::ANCHOR_POINT ), AnchorPoint::TOP_LEFT, TEST_LOCATION );
Stage::GetCurrent().Remove( handle );
}
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( handle.GetCurrentParentOrigin(), ParentOrigin::TOP_LEFT, TEST_LOCATION );
- DALI_TEST_EQUALS( handle.GetCurrentAnchorPoint(), AnchorPoint::CENTER_LEFT, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetCurrentProperty< Vector3 >( Actor::Property::PARENT_ORIGIN ), ParentOrigin::TOP_LEFT, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetCurrentProperty< Vector3 >( Actor::Property::ANCHOR_POINT ), AnchorPoint::CENTER_LEFT, TEST_LOCATION );
Stage::GetCurrent().Remove( handle );
}
Scripting::NewAnimation( map, data );
Actor actor = Actor::New();
- actor.SetName("Actor1");
- actor.SetColor(Color::CYAN);
+ actor.SetProperty( Actor::Property::NAME,"Actor1");
+ actor.SetProperty( Actor::Property::COLOR,Color::CYAN);
Stage::GetCurrent().Add(actor);
Animation anim = data.CreateAnimation( actor, 0.5f );
application.Render(500); // Start animation
application.Render(500); // Halfway thru anim
application.SendNotification();
- DALI_TEST_EQUALS( actor.GetCurrentColor(), (Color::MAGENTA+Color::CYAN)*0.5f, TEST_LOCATION);
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), (Color::MAGENTA+Color::CYAN)*0.5f, TEST_LOCATION);
application.Render(500); // Halfway thru anim
application.SendNotification();
- DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::MAGENTA, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Color::MAGENTA, TEST_LOCATION );
END_TEST;
}
application.SendNotification();
application.Render();
- DALI_TEST_EQUALS( handle.GetCurrentPosition(), Vector3::XAXIS, TEST_LOCATION );
+ DALI_TEST_EQUALS( handle.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3::XAXIS, TEST_LOCATION );
DALI_TEST_EQUALS( handle.GetChildCount(), 1u, TEST_LOCATION );
Actor child1 = handle.GetChildAt(0);
DALI_TEST_CHECK( child1 );
DALI_TEST_CHECK( Layer::DownCast( child1 ) );
- DALI_TEST_EQUALS( child1.GetCurrentPosition(), Vector3::YAXIS, TEST_LOCATION );
+ DALI_TEST_EQUALS( child1.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ), Vector3::YAXIS, TEST_LOCATION );
DALI_TEST_EQUALS( child1.GetChildCount(), 0u, TEST_LOCATION );
Stage::GetCurrent().Remove( handle );
actor.SetSize( Vector3::ONE );
actor.SetPosition( Vector3::XAXIS );
actor.SetScale( Vector3::ZAXIS );
- actor.SetVisible( false );
- actor.SetColor( Color::MAGENTA );
- actor.SetName( "MyActor" );
- actor.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
- actor.SetParentOrigin( ParentOrigin::TOP_RIGHT );
- actor.SetSensitive( false );
- actor.SetLeaveRequired( true );
- actor.SetInheritOrientation( false );
- actor.SetInheritScale( false );
- actor.SetSizeModeFactor( Vector3::ONE );
+ actor.SetProperty( Actor::Property::VISIBLE, false );
+ actor.SetProperty( Actor::Property::COLOR, Color::MAGENTA );
+ actor.SetProperty( Actor::Property::NAME, "MyActor" );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT );
+ actor.SetProperty( Actor::Property::SENSITIVE, false );
+ actor.SetProperty( Actor::Property::LEAVE_REQUIRED, true );
+ actor.SetProperty( Actor::Property::INHERIT_ORIENTATION, false );
+ actor.SetProperty( Actor::Property::INHERIT_SCALE, false );
+ actor.SetProperty( Actor::Property::SIZE_MODE_FACTOR, Vector3::ONE );
Stage::GetCurrent().Add( actor );
application.SendNotification();
Stage::GetCurrent().Remove( actor );
}
- // ColorMode
- TestEnumStrings< ColorMode >( "colorMode", application, COLOR_MODE_VALUES, COLOR_MODE_VALUES_COUNT, &Actor::SetColorMode );
-
- // DrawMode
- TestEnumStrings< DrawMode::Type >( "drawMode", application, DRAW_MODE_VALUES, DRAW_MODE_VALUES_COUNT, &Actor::SetDrawMode );
-
// Children
{
Actor actor = Actor::New();