Merge "Renamed TouchSignal to TouchedSignal" into devel/master
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Scene.cpp
index c2335ed..f23df12 100644 (file)
@@ -21,6 +21,7 @@
 #include <dali/integration-api/scene.h>
 #include <dali/integration-api/events/key-event-integ.h>
 #include <dali/public-api/events/key-event.h>
+#include <dali/devel-api/common/stage.h>
 #include <dali/integration-api/events/touch-event-integ.h>
 #include <dali/integration-api/events/wheel-event-integ.h>
 
@@ -63,9 +64,7 @@ struct KeyEventSignalData
   {
     functorCalled = false;
 
-    receivedKeyEvent.keyModifier = 0;
-    receivedKeyEvent.keyPressedName.clear();
-    receivedKeyEvent.keyPressed.clear();
+    receivedKeyEvent.Reset();
   }
 
   bool functorCalled;
@@ -102,32 +101,13 @@ struct TouchedSignalData
     functorCalled = false;
     createNewScene = false;
     newSceneCreated = false;
-
-    receivedTouchEvent.points.clear();
-    receivedTouchEvent.time = 0;
-
-    receivedTouchData.Reset();
+    receivedTouchEvent.Reset();
   }
 
   bool functorCalled;
   bool createNewScene;
   bool newSceneCreated;
   TouchEvent receivedTouchEvent;
-  TouchData receivedTouchData;
-};
-
-// Functor that sets the data when touched signal is received
-struct TouchedFunctor
-{
-  TouchedFunctor( TouchedSignalData& data ) : signalData( data ) { }
-
-  void operator()( const TouchEvent& touch )
-  {
-    signalData.functorCalled = true;
-    signalData.receivedTouchEvent = touch;
-  }
-
-  TouchedSignalData& signalData;
 };
 
 // Functor that sets the data when touched signal is received
@@ -135,10 +115,10 @@ struct TouchFunctor
 {
   TouchFunctor( TouchedSignalData& data ) : signalData( data ) { }
 
-  void operator()( const TouchData& touch )
+  void operator()( const TouchEvent& touch )
   {
     signalData.functorCalled = true;
-    signalData.receivedTouchData = touch;
+    signalData.receivedTouchEvent = touch;
 
     if ( signalData.createNewScene )
     {
@@ -200,9 +180,7 @@ struct KeyEventGeneratedSignalData
   {
     functorCalled = false;
 
-    receivedKeyEvent.keyModifier = 0;
-    receivedKeyEvent.keyPressedName.clear();
-    receivedKeyEvent.keyPressed.clear();
+    receivedKeyEvent.Reset();
   }
 
   bool functorCalled;
@@ -248,6 +226,10 @@ bool DummyTouchCallback( Actor actor, const TouchEvent& touch )
   return true;
 }
 
+void FrameCallback( int frameId )
+{
+}
+
 } // unnamed namespace
 
 int UtcDaliSceneAdd(void)
@@ -258,10 +240,10 @@ int UtcDaliSceneAdd(void)
   Dali::Integration::Scene scene = application.GetScene();
 
   Actor actor = Actor::New();
-  DALI_TEST_CHECK( !actor.OnStage() );
+  DALI_TEST_CHECK( !actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
 
   scene.Add( actor );
-  DALI_TEST_CHECK( actor.OnStage() );
+  DALI_TEST_CHECK( actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
 
   END_TEST;
 }
@@ -274,13 +256,13 @@ int UtcDaliSceneRemove(void)
   Dali::Integration::Scene scene = application.GetScene();
 
   Actor actor = Actor::New();
-  DALI_TEST_CHECK( !actor.OnStage() );
+  DALI_TEST_CHECK( !actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
 
   scene.Add( actor );
-  DALI_TEST_CHECK( actor.OnStage() );
+  DALI_TEST_CHECK( actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
 
   scene.Remove(actor);
-  DALI_TEST_CHECK( !actor.OnStage() );
+  DALI_TEST_CHECK( !actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
 
   END_TEST;
 }
@@ -455,7 +437,7 @@ int UtcDaliSceneCreateNewSceneDuringCoreEventProcessing(void)
   TouchedSignalData data;
   data.createNewScene = true;
   TouchFunctor functor( data );
-  scene.TouchSignal().Connect( &application, functor );
+  scene.TouchedSignal().Connect( &application, functor );
 
   // Render and notify.
   application.SendNotification();
@@ -579,47 +561,47 @@ int UtcDaliSceneSignalKeyEventP(void)
   KeyEventReceivedFunctor functor( data );
   scene.KeyEventSignal().Connect( &application, functor );
 
-  Integration::KeyEvent event( "i", "", "i", 0, 0, 0, Integration::KeyEvent::Down, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent event( "i", "", "i", 0, 0, 0, Integration::KeyEvent::DOWN, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent( event );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( event.keyModifier == data.receivedKeyEvent.keyModifier );
-  DALI_TEST_CHECK( event.keyName == data.receivedKeyEvent.keyPressedName );
-  DALI_TEST_CHECK( event.keyString == data.receivedKeyEvent.keyPressed );
-  DALI_TEST_CHECK( event.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+  DALI_TEST_CHECK( event.keyModifier == data.receivedKeyEvent.GetKeyModifier() );
+  DALI_TEST_CHECK( event.keyName == data.receivedKeyEvent.GetKeyName() );
+  DALI_TEST_CHECK( event.keyString == data.receivedKeyEvent.GetKeyString() );
+  DALI_TEST_CHECK( event.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.GetState() ) );
 
   data.Reset();
 
-  Integration::KeyEvent event2( "i", "", "i", 0, 0, 0, Integration::KeyEvent::Up, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent event2( "i", "", "i", 0, 0, 0, Integration::KeyEvent::UP, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent( event2 );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( event2.keyModifier == data.receivedKeyEvent.keyModifier );
-  DALI_TEST_CHECK( event2.keyName == data.receivedKeyEvent.keyPressedName );
-  DALI_TEST_CHECK( event2.keyString == data.receivedKeyEvent.keyPressed );
-  DALI_TEST_CHECK( event2.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+  DALI_TEST_CHECK( event2.keyModifier == data.receivedKeyEvent.GetKeyModifier() );
+  DALI_TEST_CHECK( event2.keyName == data.receivedKeyEvent.GetKeyName() );
+  DALI_TEST_CHECK( event2.keyString == data.receivedKeyEvent.GetKeyString() );
+  DALI_TEST_CHECK( event2.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.GetState() ) );
 
   data.Reset();
 
-  Integration::KeyEvent event3( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent event3( "a", "", "a", 0, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent( event3 );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( event3.keyModifier == data.receivedKeyEvent.keyModifier );
-  DALI_TEST_CHECK( event3.keyName == data.receivedKeyEvent.keyPressedName );
-  DALI_TEST_CHECK( event3.keyString == data.receivedKeyEvent.keyPressed );
-  DALI_TEST_CHECK( event3.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+  DALI_TEST_CHECK( event3.keyModifier == data.receivedKeyEvent.GetKeyModifier() );
+  DALI_TEST_CHECK( event3.keyName == data.receivedKeyEvent.GetKeyName() );
+  DALI_TEST_CHECK( event3.keyString == data.receivedKeyEvent.GetKeyString() );
+  DALI_TEST_CHECK( event3.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.GetState() ) );
 
   data.Reset();
 
-  Integration::KeyEvent event4( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Up, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent event4( "a", "", "a", 0, 0, 0, Integration::KeyEvent::UP, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent( event4 );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( event4.keyModifier == data.receivedKeyEvent.keyModifier );
-  DALI_TEST_CHECK( event4.keyName == data.receivedKeyEvent.keyPressedName );
-  DALI_TEST_CHECK( event4.keyString == data.receivedKeyEvent.keyPressed );
-  DALI_TEST_CHECK( event4.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+  DALI_TEST_CHECK( event4.keyModifier == data.receivedKeyEvent.GetKeyModifier() );
+  DALI_TEST_CHECK( event4.keyName == data.receivedKeyEvent.GetKeyName() );
+  DALI_TEST_CHECK( event4.keyString == data.receivedKeyEvent.GetKeyString() );
+  DALI_TEST_CHECK( event4.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.GetState() ) );
   END_TEST;
 }
 
@@ -638,14 +620,14 @@ int UtcDaliSceneSignalKeyEventN(void)
   END_TEST;
 }
 
-int UtcDaliSceneTouchSignalP(void)
+int UtcDaliSceneTouchedSignalP(void)
 {
   TestApplication application;
   Dali::Integration::Scene scene = application.GetScene();
 
   TouchedSignalData data;
   TouchFunctor functor( data );
-  scene.TouchSignal().Connect( &application, functor );
+  scene.TouchedSignal().Connect( &application, functor );
 
   // Render and notify.
   application.SendNotification();
@@ -656,21 +638,21 @@ int UtcDaliSceneTouchSignalP(void)
     GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
 
     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
-    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchEvent.GetHitActor(0) );
     data.Reset();
 
     GenerateTouch( application, PointState::UP, Vector2( 10.0f, 10.0f ) );
 
     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
-    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchEvent.GetHitActor(0) );
     data.Reset();
   }
 
   // Add an actor to the scene.
   Actor actor = Actor::New();
-  actor.SetSize( 100.0f, 100.0f );
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
   actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
   actor.TouchedSignal().Connect( &DummyTouchCallback );
@@ -685,8 +667,8 @@ int UtcDaliSceneTouchSignalP(void)
     GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
 
     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
-    DALI_TEST_CHECK( data.receivedTouchData.GetHitActor(0) == actor );
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetHitActor(0) == actor );
     data.Reset();
 
     GenerateTouch( application, PointState::MOTION, Vector2( 150.0f, 10.0f ) ); // Some motion
@@ -697,8 +679,8 @@ int UtcDaliSceneTouchSignalP(void)
     GenerateTouch( application, PointState::UP, Vector2( 150.0f, 10.0f ) ); // Some motion
 
     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
-    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchEvent.GetHitActor(0) );
     data.Reset();
   }
 
@@ -713,7 +695,7 @@ int UtcDaliSceneTouchSignalP(void)
     touchEvent.points.push_back( point );
     application.ProcessEvent( touchEvent );
     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-    DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
+    DALI_TEST_EQUALS( data.receivedTouchEvent.GetPointCount(), 1u, TEST_LOCATION );
     data.Reset();
 
     // 2nd point
@@ -744,20 +726,20 @@ int UtcDaliSceneTouchSignalP(void)
     touchEvent.points[0].SetState( PointState::UP );
     application.ProcessEvent( touchEvent );
     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-    DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
+    DALI_TEST_EQUALS( data.receivedTouchEvent.GetPointCount(), 1u, TEST_LOCATION );
     data.Reset();
   }
   END_TEST;
 }
 
-int UtcDaliSceneTouchSignalN(void)
+int UtcDaliSceneTouchedSignalN(void)
 {
   TestApplication application;
   Dali::Integration::Scene scene = application.GetScene();
 
   TouchedSignalData data;
   TouchFunctor functor( data );
-  scene.TouchSignal().Connect( &application, functor );
+  scene.TouchedSignal().Connect( &application, functor );
 
   // Render and notify.
   application.SendNotification();
@@ -771,8 +753,8 @@ int UtcDaliSceneTouchSignalN(void)
     GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
 
     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
-    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0));
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchEvent.GetHitActor(0));
 
     data.Reset();
 
@@ -786,14 +768,14 @@ int UtcDaliSceneTouchSignalN(void)
     GenerateTouch( application, PointState::UP, Vector2( 1200.0f, 10.0f ) );
 
     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
-    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0));
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchEvent.GetHitActor(0));
     data.Reset();
   }
 
   // Add an actor to the scene.
   Actor actor = Actor::New();
-  actor.SetSize( 100.0f, 100.0f );
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
   actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
   actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
   actor.TouchedSignal().Connect( &DummyTouchCallback );
@@ -808,30 +790,30 @@ int UtcDaliSceneTouchSignalN(void)
     GenerateTouch( application, PointState::INTERRUPTED, Vector2( 10.0f, 10.0f ) );
 
     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
-    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
-    DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::INTERRUPTED );
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchEvent.GetHitActor(0) );
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetState(0) == PointState::INTERRUPTED );
     data.Reset();
 
     GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
 
     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
-    DALI_TEST_CHECK( data.receivedTouchData.GetHitActor(0) == actor );
-    DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::DOWN );
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetHitActor(0) == actor );
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetState(0) == PointState::DOWN );
     data.Reset();
 
     GenerateTouch( application, PointState::INTERRUPTED, Vector2( 10.0f, 10.0f ) );
 
     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-    DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
-    DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
-    DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::INTERRUPTED );
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetPointCount() != 0u );
+    DALI_TEST_CHECK( !data.receivedTouchEvent.GetHitActor(0) );
+    DALI_TEST_CHECK( data.receivedTouchEvent.GetState(0) == PointState::INTERRUPTED );
 
-    DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
+    DALI_TEST_EQUALS( data.receivedTouchEvent.GetPointCount(), 1u, TEST_LOCATION );
 
     // Check that getting info about a non-existent point returns an empty handle
-    Actor actor = data.receivedTouchData.GetHitActor( 1 );
+    Actor actor = data.receivedTouchEvent.GetHitActor( 1 );
     DALI_TEST_CHECK( !actor );
 
     data.Reset();
@@ -853,12 +835,12 @@ int UtcDaliSceneSignalWheelEventP(void)
   application.ProcessEvent( event );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( static_cast< WheelEvent::Type >(event.type) == data.receivedWheelEvent.type );
-  DALI_TEST_CHECK( event.direction == data.receivedWheelEvent.direction );
-  DALI_TEST_CHECK( event.modifiers == data.receivedWheelEvent.modifiers );
-  DALI_TEST_CHECK( event.point == data.receivedWheelEvent.point );
-  DALI_TEST_CHECK( event.z == data.receivedWheelEvent.z );
-  DALI_TEST_CHECK( event.timeStamp == data.receivedWheelEvent.timeStamp );
+  DALI_TEST_CHECK( static_cast< WheelEvent::Type >(event.type) == data.receivedWheelEvent.GetType() );
+  DALI_TEST_CHECK( event.direction == data.receivedWheelEvent.GetDirection() );
+  DALI_TEST_CHECK( event.modifiers == data.receivedWheelEvent.GetModifiers() );
+  DALI_TEST_CHECK( event.point == data.receivedWheelEvent.GetPoint() );
+  DALI_TEST_CHECK( event.delta == data.receivedWheelEvent.GetDelta() );
+  DALI_TEST_CHECK( event.timeStamp == data.receivedWheelEvent.GetTime() );
 
   data.Reset();
 
@@ -866,12 +848,12 @@ int UtcDaliSceneSignalWheelEventP(void)
   application.ProcessEvent( event2 );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( static_cast< WheelEvent::Type >(event2.type) == data.receivedWheelEvent.type );
-  DALI_TEST_CHECK( event2.direction == data.receivedWheelEvent.direction );
-  DALI_TEST_CHECK( event2.modifiers == data.receivedWheelEvent.modifiers );
-  DALI_TEST_CHECK( event2.point == data.receivedWheelEvent.point );
-  DALI_TEST_CHECK( event2.z == data.receivedWheelEvent.z );
-  DALI_TEST_CHECK( event2.timeStamp == data.receivedWheelEvent.timeStamp );
+  DALI_TEST_CHECK( static_cast< WheelEvent::Type >(event2.type) == data.receivedWheelEvent.GetType() );
+  DALI_TEST_CHECK( event2.direction == data.receivedWheelEvent.GetDirection() );
+  DALI_TEST_CHECK( event2.modifiers == data.receivedWheelEvent.GetModifiers() );
+  DALI_TEST_CHECK( event2.point == data.receivedWheelEvent.GetPoint() );
+  DALI_TEST_CHECK( event2.delta == data.receivedWheelEvent.GetDelta() );
+  DALI_TEST_CHECK( event2.timeStamp == data.receivedWheelEvent.GetTime() );
   END_TEST;
 }
 
@@ -915,8 +897,8 @@ int UtcDaliSceneSurfaceResizedDefaultSceneViewport(void)
 
   Actor actor = Actor::New();
   actor.AddRenderer(renderer);
-  actor.SetSize(400, 400);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 400.0f, 400.0f ) );
+  application.GetScene().Add(actor);
 
   // Render before resizing surface
   application.SendNotification();
@@ -959,7 +941,7 @@ int UtcDaliSceneSurfaceResizedMultipleRenderTasks(void)
   glAbstraction.EnableViewportCallTrace( true );
 
   // Initial scene setup
-  auto stage = Stage::GetCurrent();
+  auto scene = application.GetScene();
 
   Geometry geometry = CreateQuadGeometry();
   Shader shader = CreateShader();
@@ -969,15 +951,15 @@ int UtcDaliSceneSurfaceResizedMultipleRenderTasks(void)
   actor.AddRenderer(renderer);
   int testWidth = 400;
   int testHeight = 400;
-  actor.SetSize(testWidth, testHeight);
-  stage.Add(actor);
+  actor.SetProperty( Actor::Property::SIZE, Vector2( testWidth, testHeight) );
+  scene.Add(actor);
 
   CameraActor offscreenCameraActor = CameraActor::New( Size( testWidth, testHeight ) );
-  Stage::GetCurrent().Add( offscreenCameraActor );
+  application.GetScene().Add( offscreenCameraActor );
 
   FrameBuffer newFrameBuffer = FrameBuffer::New( testWidth, testHeight, FrameBuffer::Attachment::NONE );
 
-  RenderTask newTask = stage.GetRenderTaskList().CreateTask();
+  RenderTask newTask = scene.GetRenderTaskList().CreateTask();
   newTask.SetCameraActor( offscreenCameraActor );
   newTask.SetSourceActor( actor );
   newTask.SetFrameBuffer( newFrameBuffer );
@@ -999,6 +981,7 @@ int UtcDaliSceneSurfaceResizedMultipleRenderTasks(void)
   DALI_TEST_CHECK( defaultScene );
 
   // Ensure stage size matches the scene size
+  auto stage = Stage::GetCurrent();
   DALI_TEST_EQUALS( stage.GetSize(), defaultScene.GetSize(), TEST_LOCATION );
 
   // Resize the scene
@@ -1063,47 +1046,47 @@ int UtcDaliSceneKeyEventGeneratedSignalP(void)
   KeyEventGeneratedReceivedFunctor functor( data );
   scene.KeyEventGeneratedSignal().Connect( &application, functor );
 
-  Integration::KeyEvent event( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Up, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent event( "a", "", "a", 0, 0, 0, Integration::KeyEvent::UP, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent( event );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( event.keyModifier == data.receivedKeyEvent.keyModifier );
-  DALI_TEST_CHECK( event.keyName == data.receivedKeyEvent.keyPressedName );
-  DALI_TEST_CHECK( event.keyString == data.receivedKeyEvent.keyPressed );
-  DALI_TEST_CHECK( event.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+  DALI_TEST_CHECK( event.keyModifier == data.receivedKeyEvent.GetKeyModifier() );
+  DALI_TEST_CHECK( event.keyName == data.receivedKeyEvent.GetKeyName() );
+  DALI_TEST_CHECK( event.keyString == data.receivedKeyEvent.GetKeyString() );
+  DALI_TEST_CHECK( event.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.GetState() ) );
 
   data.Reset();
 
-  Integration::KeyEvent event2( "i", "", "i", 0, 0, 0, Integration::KeyEvent::Up, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent event2( "i", "", "i", 0, 0, 0, Integration::KeyEvent::UP, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent( event2 );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( event2.keyModifier == data.receivedKeyEvent.keyModifier );
-  DALI_TEST_CHECK( event2.keyName == data.receivedKeyEvent.keyPressedName );
-  DALI_TEST_CHECK( event2.keyString == data.receivedKeyEvent.keyPressed );
-  DALI_TEST_CHECK( event2.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+  DALI_TEST_CHECK( event2.keyModifier == data.receivedKeyEvent.GetKeyModifier() );
+  DALI_TEST_CHECK( event2.keyName == data.receivedKeyEvent.GetKeyName() );
+  DALI_TEST_CHECK( event2.keyString == data.receivedKeyEvent.GetKeyString() );
+  DALI_TEST_CHECK( event2.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.GetState() ) );
 
   data.Reset();
 
-  Integration::KeyEvent event3( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent event3( "a", "", "a", 0, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent( event3 );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( event3.keyModifier == data.receivedKeyEvent.keyModifier );
-  DALI_TEST_CHECK( event3.keyName == data.receivedKeyEvent.keyPressedName );
-  DALI_TEST_CHECK( event3.keyString == data.receivedKeyEvent.keyPressed );
-  DALI_TEST_CHECK( event3.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+  DALI_TEST_CHECK( event3.keyModifier == data.receivedKeyEvent.GetKeyModifier() );
+  DALI_TEST_CHECK( event3.keyName == data.receivedKeyEvent.GetKeyName() );
+  DALI_TEST_CHECK( event3.keyString == data.receivedKeyEvent.GetKeyString() );
+  DALI_TEST_CHECK( event3.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.GetState() ) );
 
   data.Reset();
 
-  Integration::KeyEvent event4( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Up, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+  Integration::KeyEvent event4( "a", "", "a", 0, 0, 0, Integration::KeyEvent::UP, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
   application.ProcessEvent( event4 );
 
   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( event4.keyModifier == data.receivedKeyEvent.keyModifier );
-  DALI_TEST_CHECK( event4.keyName == data.receivedKeyEvent.keyPressedName );
-  DALI_TEST_CHECK( event4.keyString == data.receivedKeyEvent.keyPressed );
-  DALI_TEST_CHECK( event4.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+  DALI_TEST_CHECK( event4.keyModifier == data.receivedKeyEvent.GetKeyModifier() );
+  DALI_TEST_CHECK( event4.keyName == data.receivedKeyEvent.GetKeyName() );
+  DALI_TEST_CHECK( event4.keyString == data.receivedKeyEvent.GetKeyString() );
+  DALI_TEST_CHECK( event4.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.GetState() ) );
   END_TEST;
 }
 
@@ -1166,3 +1149,94 @@ int UtcDaliSceneEnsureReplacedSurfaceKeepsClearColor(void)
 
   END_TEST;
 }
+
+int UtcDaliSceneEmptySceneRendering(void)
+{
+  tet_infoline( "Ensure not rendering before a Renderer is added" );
+
+  TestApplication application;
+  TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+
+  // Render without any renderer
+  application.SendNotification();
+  application.Render();
+
+  // Check the clear count and the render status
+  DALI_TEST_EQUALS( glAbstraction.GetClearCountCalled(), 0, TEST_LOCATION );
+  DALI_TEST_EQUALS( application.GetRenderNeedsPostRender(), false, TEST_LOCATION );
+
+  // Add a Renderer
+  Geometry geometry = CreateQuadGeometry();
+  Shader shader = CreateShader();
+  Renderer renderer = Renderer::New( geometry, shader );
+
+  Actor actor = Actor::New();
+  actor.AddRenderer( renderer );
+
+  actor.SetProperty( Actor::Property::SIZE, Vector2( 400, 400 ) );
+  application.GetScene().Add( actor );
+
+  // Render
+  application.SendNotification();
+  application.Render();
+
+  // Check the clear count and the render status
+  DALI_TEST_EQUALS( glAbstraction.GetClearCountCalled(), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( application.GetRenderNeedsPostRender(), true, TEST_LOCATION );
+
+  // Remove the Renderer
+  application.GetScene().Remove( actor );
+  actor.Reset();
+  renderer.Reset();
+
+  // Render
+  application.SendNotification();
+  application.Render();
+
+  // Check the clear count and the render status
+  DALI_TEST_EQUALS( glAbstraction.GetClearCountCalled(), 2, TEST_LOCATION );  // Should be cleared
+  DALI_TEST_EQUALS( application.GetRenderNeedsPostRender(), true, TEST_LOCATION );
+
+  END_TEST;
+}
+
+int UtcDaliSceneFrameRenderedPresentedCallback(void)
+{
+  tet_infoline( "UtcDaliSceneFrameRenderedCallback" );
+
+  TestApplication application;
+
+  // Add a Renderer
+  Geometry geometry = CreateQuadGeometry();
+  Shader shader = CreateShader();
+  Renderer renderer = Renderer::New( geometry, shader );
+
+  Actor actor = Actor::New();
+  actor.AddRenderer( renderer );
+  application.GetScene().Add( actor );
+
+  Dali::Integration::Scene scene = application.GetScene();
+
+  int frameId = 1;
+  scene.AddFrameRenderedCallback( std::unique_ptr< CallbackBase >( MakeCallback( &FrameCallback ) ), frameId );
+  scene.AddFramePresentedCallback( std::unique_ptr< CallbackBase >( MakeCallback( &FrameCallback ) ), frameId );
+
+  // Render
+  application.SendNotification();
+  application.Render();
+
+  Dali::Integration::Scene::FrameCallbackContainer callbackContainer;
+  scene.GetFrameRenderedCallback( callbackContainer );
+
+  DALI_TEST_EQUALS( callbackContainer.size(), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( callbackContainer[0].second, frameId, TEST_LOCATION );
+
+  callbackContainer.clear();
+
+  scene.GetFramePresentedCallback( callbackContainer );
+
+  DALI_TEST_EQUALS( callbackContainer.size(), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( callbackContainer[0].second, frameId, TEST_LOCATION );
+
+  END_TEST;
+}