Skip rendering if the damaged rect is empty
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Scene.cpp
index 688f7c3..dcaa704 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -921,10 +921,20 @@ int UtcDaliSceneSurfaceResizedDefaultSceneViewport(void)
   auto defaultScene = application.GetScene();
   DALI_TEST_CHECK(defaultScene);
 
+  // consume the resize flag by first rendering
+  defaultScene.IsSurfaceRectChanged();
+
   // Ensure stage size matches the scene size
   auto stage = Stage::GetCurrent();
   DALI_TEST_EQUALS(stage.GetSize(), defaultScene.GetSize(), TEST_LOCATION);
 
+  Rect<int32_t> surfaceRect = defaultScene.GetCurrentSurfaceRect();
+
+  bool surfaceResized;
+  // check resized flag before surface is resized.
+  surfaceResized = defaultScene.IsSurfaceRectChanged();
+  DALI_TEST_EQUALS(surfaceResized, false, TEST_LOCATION);
+
   // Resize the scene
   Vector2     newSize(1000.0f, 2000.0f);
   std::string viewportParams("0, 0, 1000, 2000"); // to match newSize
@@ -934,13 +944,31 @@ int UtcDaliSceneSurfaceResizedDefaultSceneViewport(void)
   DALI_TEST_EQUALS(stage.GetSize(), newSize, TEST_LOCATION);
   DALI_TEST_EQUALS(defaultScene.GetSize(), newSize, TEST_LOCATION);
 
+  // Check current surface rect
+  Rect<int32_t> newSurfaceRect = defaultScene.GetCurrentSurfaceRect();
+
+  // It should not be changed yet.
+  DALI_TEST_CHECK(surfaceRect == newSurfaceRect);
+
   // Render after resizing surface
   application.SendNotification();
   application.Render(0);
 
+  surfaceResized = defaultScene.IsSurfaceRectChanged();
+  DALI_TEST_EQUALS(surfaceResized, true, TEST_LOCATION);
+
   // Check that the viewport is handled properly
   DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("Viewport", viewportParams));
 
+  // Check current surface rect
+  newSurfaceRect = defaultScene.GetCurrentSurfaceRect();
+
+  // It should be changed
+  DALI_TEST_EQUALS(newSurfaceRect.x, 0, TEST_LOCATION);
+  DALI_TEST_EQUALS(newSurfaceRect.y, 0, TEST_LOCATION);
+  DALI_TEST_EQUALS(newSurfaceRect.width, 1000, TEST_LOCATION);
+  DALI_TEST_EQUALS(newSurfaceRect.height, 2000, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -1050,10 +1078,10 @@ int UtcDaliSceneSurfaceResizedAdditionalScene(void)
   END_TEST;
 }
 
-#define CLIPPING_RECT_X          (16)
-#define CLIPPING_RECT_Y          (768)
-#define CLIPPING_RECT_WIDTH      (32)
-#define CLIPPING_RECT_HEIGHT     (32)
+#define CLIPPING_RECT_X (16)
+#define CLIPPING_RECT_Y (768)
+#define CLIPPING_RECT_WIDTH (32)
+#define CLIPPING_RECT_HEIGHT (32)
 
 int UtcDaliSceneSurfaceRotatedWithAngle0(void)
 {
@@ -1075,6 +1103,8 @@ int UtcDaliSceneSurfaceRotatedWithAngle0(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   Actor actor = CreateRenderableActor();
@@ -1088,7 +1118,15 @@ int UtcDaliSceneSurfaceRotatedWithAngle0(void)
 
   damagedRects.clear();
   application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
-                                        TestApplication::DEFAULT_SURFACE_HEIGHT, 0);
+                                        TestApplication::DEFAULT_SURFACE_HEIGHT,
+                                        0);
+
+  // Check current surface orientation
+  int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should not be changed yet.
+  DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
   application.SendNotification();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
@@ -1102,6 +1140,12 @@ int UtcDaliSceneSurfaceRotatedWithAngle0(void)
   DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
+  // Check current surface orientation
+  orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should be changed.
+  DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -1125,6 +1169,8 @@ int UtcDaliSceneSurfaceRotatedWithAngle90(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   Actor actor = CreateRenderableActor();
@@ -1138,7 +1184,15 @@ int UtcDaliSceneSurfaceRotatedWithAngle90(void)
 
   damagedRects.clear();
   application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
-                                        TestApplication::DEFAULT_SURFACE_HEIGHT, 90);
+                                        TestApplication::DEFAULT_SURFACE_HEIGHT,
+                                        90);
+
+  // Check current surface orientation
+  int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should not be changed yet.
+  DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
   application.SendNotification();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
@@ -1149,9 +1203,9 @@ int UtcDaliSceneSurfaceRotatedWithAngle90(void)
 
   // It is recalculation for glScissor.
   // Because surface is rotated and glScissor is called with recalcurated value.
-  clippingRect.x = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
-  clippingRect.y = CLIPPING_RECT_X;
-  clippingRect.width = CLIPPING_RECT_HEIGHT;
+  clippingRect.x      = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
+  clippingRect.y      = CLIPPING_RECT_X;
+  clippingRect.width  = CLIPPING_RECT_HEIGHT;
   clippingRect.height = CLIPPING_RECT_WIDTH;
 
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -1159,6 +1213,12 @@ int UtcDaliSceneSurfaceRotatedWithAngle90(void)
   DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
+  // Check current surface orientation
+  orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should be changed.
+  DALI_TEST_EQUALS(orientation, 90, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -1182,6 +1242,8 @@ int UtcDaliSceneSurfaceRotatedWithAngle180(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   Actor actor = CreateRenderableActor();
@@ -1195,7 +1257,15 @@ int UtcDaliSceneSurfaceRotatedWithAngle180(void)
 
   damagedRects.clear();
   application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
-                                        TestApplication::DEFAULT_SURFACE_HEIGHT, 180);
+                                        TestApplication::DEFAULT_SURFACE_HEIGHT,
+                                        180);
+
+  // Check current surface orientation
+  int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should not be changed yet.
+  DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
   application.SendNotification();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
@@ -1206,9 +1276,9 @@ int UtcDaliSceneSurfaceRotatedWithAngle180(void)
 
   // It is recalculation for glScissor.
   // Because surface is rotated and glScissor is called with recalcurated value.
-  clippingRect.x = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
-  clippingRect.y = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y +CLIPPING_RECT_HEIGHT);
-  clippingRect.width = CLIPPING_RECT_WIDTH;
+  clippingRect.x      = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
+  clippingRect.y      = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
+  clippingRect.width  = CLIPPING_RECT_WIDTH;
   clippingRect.height = CLIPPING_RECT_HEIGHT;
 
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -1216,6 +1286,12 @@ int UtcDaliSceneSurfaceRotatedWithAngle180(void)
   DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
+  // Check current surface orientation
+  orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should be changed.
+  DALI_TEST_EQUALS(orientation, 180, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -1239,6 +1315,8 @@ int UtcDaliSceneSurfaceRotatedWithAngle270(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   Actor actor = CreateRenderableActor();
@@ -1252,7 +1330,15 @@ int UtcDaliSceneSurfaceRotatedWithAngle270(void)
 
   damagedRects.clear();
   application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
-                                        TestApplication::DEFAULT_SURFACE_HEIGHT, 270);
+                                        TestApplication::DEFAULT_SURFACE_HEIGHT,
+                                        270);
+
+  // Check current surface orientation
+  int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should not be changed yet.
+  DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
   application.SendNotification();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
@@ -1263,9 +1349,9 @@ int UtcDaliSceneSurfaceRotatedWithAngle270(void)
 
   // It is recalculation for glScissor.
   // Because surface is rotated and glScissor is called with recalcurated value.
-  clippingRect.x = CLIPPING_RECT_Y;
-  clippingRect.y = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
-  clippingRect.width = CLIPPING_RECT_HEIGHT;
+  clippingRect.x      = CLIPPING_RECT_Y;
+  clippingRect.y      = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
+  clippingRect.width  = CLIPPING_RECT_HEIGHT;
   clippingRect.height = CLIPPING_RECT_WIDTH;
 
   DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
@@ -1273,6 +1359,12 @@ int UtcDaliSceneSurfaceRotatedWithAngle270(void)
   DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
+  // Check current surface orientation
+  orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should be changed.
+  DALI_TEST_EQUALS(orientation, 270, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -1372,7 +1464,9 @@ int UtcDaliSceneEnsureReplacedSurfaceKeepsClearColor(void)
   application.Render();
 
   // Check scissor test was enabled.
-  DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST)
+  std::ostringstream scissor;
+  scissor << std::hex << GL_SCISSOR_TEST;
+  DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
 
   // Check the scissor was set, and the coordinates are correct.
   DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", "0, 700, 100, 100"));
@@ -1409,6 +1503,14 @@ int UtcDaliSceneEmptySceneRendering(void)
   Shader   shader   = CreateShader();
   Renderer renderer = Renderer::New(geometry, shader);
 
+  // Render before adding renderer
+  application.SendNotification();
+  application.Render();
+
+  // Check the clear count and the render status
+  DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), 0, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetRenderNeedsPostRender(), false, TEST_LOCATION);
+
   Actor actor = Actor::New();
   actor.AddRenderer(renderer);