Skip rendering if the damaged rect is empty
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Scene.cpp
index 474f278..dcaa704 100644 (file)
@@ -928,6 +928,8 @@ int UtcDaliSceneSurfaceResizedDefaultSceneViewport(void)
   auto stage = Stage::GetCurrent();
   DALI_TEST_EQUALS(stage.GetSize(), defaultScene.GetSize(), TEST_LOCATION);
 
+  Rect<int32_t> surfaceRect = defaultScene.GetCurrentSurfaceRect();
+
   bool surfaceResized;
   // check resized flag before surface is resized.
   surfaceResized = defaultScene.IsSurfaceRectChanged();
@@ -942,6 +944,12 @@ int UtcDaliSceneSurfaceResizedDefaultSceneViewport(void)
   DALI_TEST_EQUALS(stage.GetSize(), newSize, TEST_LOCATION);
   DALI_TEST_EQUALS(defaultScene.GetSize(), newSize, TEST_LOCATION);
 
+  // Check current surface rect
+  Rect<int32_t> newSurfaceRect = defaultScene.GetCurrentSurfaceRect();
+
+  // It should not be changed yet.
+  DALI_TEST_CHECK(surfaceRect == newSurfaceRect);
+
   // Render after resizing surface
   application.SendNotification();
   application.Render(0);
@@ -952,6 +960,15 @@ int UtcDaliSceneSurfaceResizedDefaultSceneViewport(void)
   // Check that the viewport is handled properly
   DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("Viewport", viewportParams));
 
+  // Check current surface rect
+  newSurfaceRect = defaultScene.GetCurrentSurfaceRect();
+
+  // It should be changed
+  DALI_TEST_EQUALS(newSurfaceRect.x, 0, TEST_LOCATION);
+  DALI_TEST_EQUALS(newSurfaceRect.y, 0, TEST_LOCATION);
+  DALI_TEST_EQUALS(newSurfaceRect.width, 1000, TEST_LOCATION);
+  DALI_TEST_EQUALS(newSurfaceRect.height, 2000, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -1086,6 +1103,8 @@ int UtcDaliSceneSurfaceRotatedWithAngle0(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   Actor actor = CreateRenderableActor();
@@ -1101,6 +1120,13 @@ int UtcDaliSceneSurfaceRotatedWithAngle0(void)
   application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
                                         TestApplication::DEFAULT_SURFACE_HEIGHT,
                                         0);
+
+  // Check current surface orientation
+  int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should not be changed yet.
+  DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
   application.SendNotification();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
@@ -1114,6 +1140,12 @@ int UtcDaliSceneSurfaceRotatedWithAngle0(void)
   DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
+  // Check current surface orientation
+  orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should be changed.
+  DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -1137,6 +1169,8 @@ int UtcDaliSceneSurfaceRotatedWithAngle90(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   Actor actor = CreateRenderableActor();
@@ -1152,6 +1186,13 @@ int UtcDaliSceneSurfaceRotatedWithAngle90(void)
   application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
                                         TestApplication::DEFAULT_SURFACE_HEIGHT,
                                         90);
+
+  // Check current surface orientation
+  int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should not be changed yet.
+  DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
   application.SendNotification();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
@@ -1172,6 +1213,12 @@ int UtcDaliSceneSurfaceRotatedWithAngle90(void)
   DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
+  // Check current surface orientation
+  orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should be changed.
+  DALI_TEST_EQUALS(orientation, 90, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -1195,6 +1242,8 @@ int UtcDaliSceneSurfaceRotatedWithAngle180(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   Actor actor = CreateRenderableActor();
@@ -1210,6 +1259,13 @@ int UtcDaliSceneSurfaceRotatedWithAngle180(void)
   application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
                                         TestApplication::DEFAULT_SURFACE_HEIGHT,
                                         180);
+
+  // Check current surface orientation
+  int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should not be changed yet.
+  DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
   application.SendNotification();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
@@ -1230,6 +1286,12 @@ int UtcDaliSceneSurfaceRotatedWithAngle180(void)
   DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
+  // Check current surface orientation
+  orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should be changed.
+  DALI_TEST_EQUALS(orientation, 180, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -1253,6 +1315,8 @@ int UtcDaliSceneSurfaceRotatedWithAngle270(void)
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
 
   DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+  clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
   application.RenderWithPartialUpdate(damagedRects, clippingRect);
 
   Actor actor = CreateRenderableActor();
@@ -1268,6 +1332,13 @@ int UtcDaliSceneSurfaceRotatedWithAngle270(void)
   application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
                                         TestApplication::DEFAULT_SURFACE_HEIGHT,
                                         270);
+
+  // Check current surface orientation
+  int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should not be changed yet.
+  DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+
   application.SendNotification();
   application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
   DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
@@ -1288,6 +1359,12 @@ int UtcDaliSceneSurfaceRotatedWithAngle270(void)
   DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
   DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
 
+  // Check current surface orientation
+  orientation = application.GetScene().GetCurrentSurfaceOrientation();
+
+  // It should be changed.
+  DALI_TEST_EQUALS(orientation, 270, TEST_LOCATION);
+
   END_TEST;
 }
 
@@ -1426,6 +1503,14 @@ int UtcDaliSceneEmptySceneRendering(void)
   Shader   shader   = CreateShader();
   Renderer renderer = Renderer::New(geometry, shader);
 
+  // Render before adding renderer
+  application.SendNotification();
+  application.Render();
+
+  // Check the clear count and the render status
+  DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), 0, TEST_LOCATION);
+  DALI_TEST_EQUALS(application.GetRenderNeedsPostRender(), false, TEST_LOCATION);
+
   Actor actor = Actor::New();
   actor.AddRenderer(renderer);