Dali::Integration::Scene scene = application.GetScene();
- Actor actor = Actor::New();
- DALI_TEST_CHECK(Dali::Integration::Scene() == Dali::Integration::Scene::Get(actor));
+ Actor parent = Actor::New();
+ Actor child = Actor::New();
- scene.Add(actor);
+ parent.Add(child);
+
+ // Should be empty scene
+ DALI_TEST_CHECK(Dali::Integration::Scene() == Dali::Integration::Scene::Get(parent));
+ DALI_TEST_CHECK(Dali::Integration::Scene() == Dali::Integration::Scene::Get(child));
+
+ scene.Add(parent);
- DALI_TEST_CHECK(scene == Dali::Integration::Scene::Get(actor));
+ // Should return the valid scene
+ DALI_TEST_CHECK(scene == Dali::Integration::Scene::Get(parent));
+ DALI_TEST_CHECK(scene == Dali::Integration::Scene::Get(child));
+
+ parent.Unparent();
+
+ // Should be empty scene
+ DALI_TEST_CHECK(Dali::Integration::Scene() == Dali::Integration::Scene::Get(parent));
+ DALI_TEST_CHECK(Dali::Integration::Scene() == Dali::Integration::Scene::Get(child));
END_TEST;
}
DALI_TEST_EQUALS(surfaceResized, true, TEST_LOCATION);
// Check that the viewport is handled properly
- DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("Viewport", viewportParams));
+ DALI_TEST_CHECK(callStack.FindIndexFromMethodAndParams("Viewport", viewportParams) >= 0);
// Check current surface rect
newSurfaceRect = defaultScene.GetCurrentSurfaceRect();
actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
application.GetScene().Add(actor);
+ // consume the orientating changing flag by first rendering
application.SendNotification();
damagedRects.clear();
application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
TestApplication::DEFAULT_SURFACE_HEIGHT,
- 0);
+ 0, 0);
- // Check current surface orientation
+ // Check current orientations
int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ int32_t screenOrientation = application.GetScene().GetCurrentScreenOrientation();
// It should not be changed yet.
DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
application.SendNotification();
application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
- // Check current surface orientation
+ // Check current orientations
orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ screenOrientation = application.GetScene().GetCurrentScreenOrientation();
// It should be changed.
DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
END_TEST;
}
damagedRects.clear();
application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
TestApplication::DEFAULT_SURFACE_HEIGHT,
- 90);
+ 90, 0);
// Check current surface orientation
int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ int32_t screenOrientation = application.GetScene().GetCurrentScreenOrientation();
// It should not be changed yet.
DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
application.SendNotification();
application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
// It is recalculation for glScissor.
// Because surface is rotated and glScissor is called with recalcurated value.
+ // Total angle is 90, (90 + 0 = 90)
clippingRect.x = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
clippingRect.y = CLIPPING_RECT_X;
clippingRect.width = CLIPPING_RECT_HEIGHT;
DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
- // Check current surface orientation
+ // Check current orientations
orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ screenOrientation = application.GetScene().GetCurrentScreenOrientation();
// It should be changed.
DALI_TEST_EQUALS(orientation, 90, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
END_TEST;
}
-int UtcDaliSceneSurfaceRotatedWithAngle180(void)
+int UtcDaliSceneScreenRotatedWithAngle90(void)
{
- tet_infoline("Ensure rotation of the surface is handled properly with Angle 180");
+ tet_infoline("Ensure rotation of the screen is handled properly with Angle 90");
TestApplication application(
TestApplication::DEFAULT_SURFACE_WIDTH,
damagedRects.clear();
application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
TestApplication::DEFAULT_SURFACE_HEIGHT,
- 180);
+ 0, 90);
// Check current surface orientation
int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ int32_t screenOrientation = application.GetScene().GetCurrentScreenOrientation();
// It should not be changed yet.
DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
application.SendNotification();
application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
// It is recalculation for glScissor.
// Because surface is rotated and glScissor is called with recalcurated value.
- clippingRect.x = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
- clippingRect.y = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
- clippingRect.width = CLIPPING_RECT_WIDTH;
- clippingRect.height = CLIPPING_RECT_HEIGHT;
+ // Total angle is 90, (0 + 90 = 90)
+ clippingRect.x = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
+ clippingRect.y = CLIPPING_RECT_X;
+ clippingRect.width = CLIPPING_RECT_HEIGHT;
+ clippingRect.height = CLIPPING_RECT_WIDTH;
DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
- // Check current surface orientation
+ // Check current orientations
orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ screenOrientation = application.GetScene().GetCurrentScreenOrientation();
// It should be changed.
- DALI_TEST_EQUALS(orientation, 180, TEST_LOCATION);
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 90, TEST_LOCATION);
END_TEST;
}
-int UtcDaliSceneSurfaceRotatedWithAngle270(void)
+int UtcDaliSceneSurfaceAndScreenRotatedWithAngle90(void)
{
- tet_infoline("Ensure rotation of the surface is handled properly with Angle 270");
+ tet_infoline("Ensure rotation of the surface and the screen is handled properly with Angle 90");
TestApplication application(
TestApplication::DEFAULT_SURFACE_WIDTH,
damagedRects.clear();
application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
TestApplication::DEFAULT_SURFACE_HEIGHT,
- 270);
+ 90, 90);
// Check current surface orientation
int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ int32_t screenOrientation = application.GetScene().GetCurrentScreenOrientation();
// It should not be changed yet.
DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
application.SendNotification();
application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
// It is recalculation for glScissor.
// Because surface is rotated and glScissor is called with recalcurated value.
- clippingRect.x = CLIPPING_RECT_Y;
- clippingRect.y = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
- clippingRect.width = CLIPPING_RECT_HEIGHT;
- clippingRect.height = CLIPPING_RECT_WIDTH;
+ // Total angle is 180.(90 + 90 = 180)
+ clippingRect.x = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
+ clippingRect.y = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
+ clippingRect.width = CLIPPING_RECT_WIDTH;
+ clippingRect.height = CLIPPING_RECT_HEIGHT;
DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
- // Check current surface orientation
+ // Check current orientations
orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ screenOrientation = application.GetScene().GetCurrentScreenOrientation();
// It should be changed.
- DALI_TEST_EQUALS(orientation, 270, TEST_LOCATION);
+ DALI_TEST_EQUALS(orientation, 90, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 90, TEST_LOCATION);
END_TEST;
}
-int UtcDaliSceneSetRotationCompletedAcknowledgementWithAngle90(void)
+int UtcDaliSceneSurfaceRotatedWithAngle180(void)
{
- tet_infoline("Ensure to acknowledge for completing surface 90 angle rotaiton");
+ tet_infoline("Ensure rotation of the surface is handled properly with Angle 180");
TestApplication application(
TestApplication::DEFAULT_SURFACE_WIDTH,
application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
application.RenderWithPartialUpdate(damagedRects, clippingRect);
Actor actor = CreateRenderableActor();
damagedRects.clear();
application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
TestApplication::DEFAULT_SURFACE_HEIGHT,
- 90);
+ 180, 0);
// Check current surface orientation
int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ int32_t screenOrientation = application.GetScene().GetCurrentScreenOrientation();
// It should not be changed yet.
DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
-
- application.GetScene().SetRotationCompletedAcknowledgement();
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
application.SendNotification();
application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
// It is recalculation for glScissor.
// Because surface is rotated and glScissor is called with recalcurated value.
- clippingRect.x = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
- clippingRect.y = CLIPPING_RECT_X;
- clippingRect.width = CLIPPING_RECT_HEIGHT;
- clippingRect.height = CLIPPING_RECT_WIDTH;
+ clippingRect.x = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
+ clippingRect.y = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
+ clippingRect.width = CLIPPING_RECT_WIDTH;
+ clippingRect.height = CLIPPING_RECT_HEIGHT;
DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
- // Check current surface orientation
+ // Check current orientations
orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ screenOrientation = application.GetScene().GetCurrentScreenOrientation();
// It should be changed.
- DALI_TEST_EQUALS(orientation, 90, TEST_LOCATION);
-
- bool isSetRotationCompletedAcknowledgementSet = application.GetScene().IsRotationCompletedAcknowledgementSet();
- DALI_TEST_EQUALS(isSetRotationCompletedAcknowledgementSet, true, TEST_LOCATION);
+ DALI_TEST_EQUALS(orientation, 180, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
END_TEST;
}
-int UtcDaliSceneKeyEventGeneratedSignalP(void)
+int UtcDaliSceneScreenRotatedWithAngle180(void)
{
- TestApplication application;
- Dali::Integration::Scene scene = application.GetScene();
+ tet_infoline("Ensure rotation of the screen is handled properly with Angle 180");
- KeyEventGeneratedSignalData data;
- KeyEventGeneratedReceivedFunctor functor(data);
- scene.KeyEventGeneratedSignal().Connect(&application, functor);
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
- Integration::KeyEvent event("a", "", "a", 0, 0, 0, Integration::KeyEvent::UP, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
- application.ProcessEvent(event);
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_CHECK(event.keyModifier == data.receivedKeyEvent.GetKeyModifier());
- DALI_TEST_CHECK(event.keyName == data.receivedKeyEvent.GetKeyName());
- DALI_TEST_CHECK(event.keyString == data.receivedKeyEvent.GetKeyString());
- DALI_TEST_CHECK(event.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
+ std::vector<Rect<int>> damagedRects;
+ Rect<int> clippingRect;
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
- data.Reset();
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
- Integration::KeyEvent event2("i", "", "i", 0, 0, 0, Integration::KeyEvent::UP, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
- application.ProcessEvent(event2);
+ clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_CHECK(event2.keyModifier == data.receivedKeyEvent.GetKeyModifier());
- DALI_TEST_CHECK(event2.keyName == data.receivedKeyEvent.GetKeyName());
- DALI_TEST_CHECK(event2.keyString == data.receivedKeyEvent.GetKeyString());
- DALI_TEST_CHECK(event2.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
+ Actor actor = CreateRenderableActor();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
- data.Reset();
+ application.SendNotification();
- Integration::KeyEvent event3("a", "", "a", 0, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
- application.ProcessEvent(event3);
+ damagedRects.clear();
+ application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ 0, 180);
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_CHECK(event3.keyModifier == data.receivedKeyEvent.GetKeyModifier());
- DALI_TEST_CHECK(event3.keyName == data.receivedKeyEvent.GetKeyName());
- DALI_TEST_CHECK(event3.keyString == data.receivedKeyEvent.GetKeyString());
- DALI_TEST_CHECK(event3.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
+ // Check current surface orientation
+ int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ int32_t screenOrientation = application.GetScene().GetCurrentScreenOrientation();
- data.Reset();
+ // It should not be changed yet.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
- Integration::KeyEvent event4("a", "", "a", 0, 0, 0, Integration::KeyEvent::UP, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
- application.ProcessEvent(event4);
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ clippingRect = Rect<int>(CLIPPING_RECT_X, CLIPPING_RECT_Y, CLIPPING_RECT_WIDTH, CLIPPING_RECT_HEIGHT); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // It is recalculation for glScissor.
+ // Because surface is rotated and glScissor is called with recalcurated value.
+ clippingRect.x = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
+ clippingRect.y = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
+ clippingRect.width = CLIPPING_RECT_WIDTH;
+ clippingRect.height = CLIPPING_RECT_HEIGHT;
+
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ // Check current orientations
+ orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ screenOrientation = application.GetScene().GetCurrentScreenOrientation();
+
+ // It should be changed.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 180, TEST_LOCATION);
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_CHECK(event4.keyModifier == data.receivedKeyEvent.GetKeyModifier());
- DALI_TEST_CHECK(event4.keyName == data.receivedKeyEvent.GetKeyName());
- DALI_TEST_CHECK(event4.keyString == data.receivedKeyEvent.GetKeyString());
- DALI_TEST_CHECK(event4.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
END_TEST;
}
-int UtcDaliSceneEnsureReplacedSurfaceKeepsClearColor(void)
+int UtcDaliSceneSurfaceAndScreenRotatedWithAngle180(void)
{
- tet_infoline("Ensure we keep background color when the scene surface is replaced ");
-
- TestApplication application;
-
- // Create a new scene and set the background color of the main scene
- auto defaultScene = application.GetScene();
- defaultScene.SetBackgroundColor(Color::BLUE);
+ tet_infoline("Ensure rotation of the surface and the screen is handled properly with Angle 180");
- // Need to create a renderable as we don't start rendering until we have at least one
- // We don't need to add this to any scene
- auto actor = CreateRenderableActor();
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
- auto& glAbstraction = application.GetGlAbstraction();
- auto clearCountBefore = glAbstraction.GetClearCountCalled();
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+ std::vector<Rect<int>> damagedRects;
+ Rect<int> clippingRect;
application.SendNotification();
- application.Render();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
- DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), clearCountBefore + 1, TEST_LOCATION);
- DALI_TEST_EQUALS(glAbstraction.GetLastClearColor(), Color::BLUE, TEST_LOCATION);
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
- defaultScene.SurfaceReplaced();
+ clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ Actor actor = CreateRenderableActor();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+ // consume the orientating changing flag by first rendering
application.SendNotification();
- application.Render();
- DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), clearCountBefore + 2, TEST_LOCATION);
- DALI_TEST_EQUALS(glAbstraction.GetLastClearColor(), Color::BLUE, TEST_LOCATION);
+ damagedRects.clear();
+ application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ 180, 180);
- // Check when the main render task viewport is set the clear color is clipped using scissors
- TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
- TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
- scissorTrace.Enable(true);
- enabledDisableTrace.Enable(true);
+ // Check current orientations
+ int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ int32_t screenOrientation = application.GetScene().GetCurrentScreenOrientation();
- defaultScene.GetRenderTaskList().GetTask(0).SetViewport(Viewport(0.0f, 0.0f, 100.0f, 100.0f));
+ // It should not be changed yet.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
application.SendNotification();
- application.Render();
-
- // Check scissor test was enabled.
- std::ostringstream scissor;
- scissor << std::hex << GL_SCISSOR_TEST;
- DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
- // Check the scissor was set, and the coordinates are correct.
- DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", "0, 700, 100, 100"));
+ clippingRect = Rect<int>(CLIPPING_RECT_X, CLIPPING_RECT_Y, CLIPPING_RECT_WIDTH, CLIPPING_RECT_HEIGHT); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
- DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), clearCountBefore + 3, TEST_LOCATION);
- DALI_TEST_EQUALS(glAbstraction.GetLastClearColor(), Color::BLUE, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
- scissorTrace.Enable(false);
- scissorTrace.Reset();
+ // Check current orientations
+ orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ screenOrientation = application.GetScene().GetCurrentScreenOrientation();
- enabledDisableTrace.Enable(false);
- enabledDisableTrace.Reset();
+ // It should be changed.
+ DALI_TEST_EQUALS(orientation, 180, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 180, TEST_LOCATION);
END_TEST;
}
-int UtcDaliSceneEnsureRenderTargetRecreated(void)
+int UtcDaliSceneSurfaceRotatedWithAngle270(void)
{
- tet_infoline("Ensure render target is re-created when surface replaced ");
-
- TestApplication application;
-
- // Create a new scene and set the background color of the main scene
- auto defaultScene = application.GetScene();
- defaultScene.SetBackgroundColor(Color::BLUE);
+ tet_infoline("Ensure rotation of the surface is handled properly with Angle 270");
- auto actor = CreateRenderableActor();
- defaultScene.Add(actor);
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
- auto& graphicsController = application.GetGraphicsController();
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+ std::vector<Rect<int>> damagedRects;
+ Rect<int> clippingRect;
application.SendNotification();
- application.Render();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
- TraceCallStack& graphicsCallStack = graphicsController.mCallStack;
- TraceCallStack::NamedParams empty{};
- const TraceCallStack::NamedParams* matching = graphicsCallStack.FindLastMatch("PresentRenderTarget", empty);
- DALI_TEST_CHECK(matching != nullptr);
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ Actor actor = CreateRenderableActor();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ 270, 0);
+
+ // Check current surface orientation
+ int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ int32_t screenOrientation = application.GetScene().GetCurrentScreenOrientation();
+
+ // It should not be changed yet.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
+
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ clippingRect = Rect<int>(CLIPPING_RECT_X, CLIPPING_RECT_Y, CLIPPING_RECT_WIDTH, CLIPPING_RECT_HEIGHT); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // It is recalculation for glScissor.
+ // Because surface is rotated and glScissor is called with recalcurated value.
+ // Total angle is 270. (270 + 0 = 270)
+ clippingRect.x = CLIPPING_RECT_Y;
+ clippingRect.y = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
+ clippingRect.width = CLIPPING_RECT_HEIGHT;
+ clippingRect.height = CLIPPING_RECT_WIDTH;
+
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ // Check current orientations
+ orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ screenOrientation = application.GetScene().GetCurrentScreenOrientation();
+
+ // It should be changed.
+ DALI_TEST_EQUALS(orientation, 270, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliSceneScreenRotatedWithAngle270(void)
+{
+ tet_infoline("Ensure rotation of the screen is handled properly with Angle 270");
+
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ std::vector<Rect<int>> damagedRects;
+ Rect<int> clippingRect;
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ Actor actor = CreateRenderableActor();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ 0, 270);
+
+ // Check current surface orientation
+ int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ int32_t screenOrientation = application.GetScene().GetCurrentScreenOrientation();
+
+ // It should not be changed yet.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
+
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ clippingRect = Rect<int>(CLIPPING_RECT_X, CLIPPING_RECT_Y, CLIPPING_RECT_WIDTH, CLIPPING_RECT_HEIGHT); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // It is recalculation for glScissor.
+ // Because surface is rotated and glScissor is called with recalcurated value.
+ // Total angle is 270. (0 + 270 = 270)
+ clippingRect.x = CLIPPING_RECT_Y;
+ clippingRect.y = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
+ clippingRect.width = CLIPPING_RECT_HEIGHT;
+ clippingRect.height = CLIPPING_RECT_WIDTH;
+
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ // Check current orientations
+ orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ screenOrientation = application.GetScene().GetCurrentScreenOrientation();
+
+ // It should be changed.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 270, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliSceneSurfaceAndScreenRotatedWithAngle270(void)
+{
+ tet_infoline("Ensure rotation of the surface and the screen is handled properly with Angle 270");
+
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ std::vector<Rect<int>> damagedRects;
+ Rect<int> clippingRect;
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ Actor actor = CreateRenderableActor();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ 270, 270);
+
+ // Check current surface orientation
+ int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ int32_t screenOrientation = application.GetScene().GetCurrentScreenOrientation();
+
+ // It should not be changed yet.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
+
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ clippingRect = Rect<int>(CLIPPING_RECT_X, CLIPPING_RECT_Y, CLIPPING_RECT_WIDTH, CLIPPING_RECT_HEIGHT); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // It is recalculation for glScissor.
+ // Because surface is rotated and glScissor is called with recalcurated value.
+ // Total angle is 180.(270 + 270 - 360 = 180)
+ clippingRect.x = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
+ clippingRect.y = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
+ clippingRect.width = CLIPPING_RECT_WIDTH;
+ clippingRect.height = CLIPPING_RECT_HEIGHT;
+
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ // Check current orientations
+ orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ screenOrientation = application.GetScene().GetCurrentScreenOrientation();
+
+ // It should be changed.
+ DALI_TEST_EQUALS(orientation, 270, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 270, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliSceneSetSurfaceRotationCompletedAcknowledgementWithAngle90(void)
+{
+ tet_infoline("Ensure to acknowledge for completing surface 90 angle rotaiton");
+
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ std::vector<Rect<int>> damagedRects;
+ Rect<int> clippingRect;
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ Actor actor = CreateRenderableActor();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ 90, 0);
+
+ // Check current surface orientation
+ int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ int32_t screenOrientation = application.GetScene().GetCurrentScreenOrientation();
+
+ // It should not be changed yet.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
+
+ application.GetScene().SetRotationCompletedAcknowledgement();
+
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ clippingRect = Rect<int>(CLIPPING_RECT_X, CLIPPING_RECT_Y, CLIPPING_RECT_WIDTH, CLIPPING_RECT_HEIGHT); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // It is recalculation for glScissor.
+ // Because surface is rotated and glScissor is called with recalcurated value.
+ clippingRect.x = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
+ clippingRect.y = CLIPPING_RECT_X;
+ clippingRect.width = CLIPPING_RECT_HEIGHT;
+ clippingRect.height = CLIPPING_RECT_WIDTH;
+
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ // Check current orientations
+ orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ screenOrientation = application.GetScene().GetCurrentScreenOrientation();
+
+ // It should be changed.
+ DALI_TEST_EQUALS(orientation, 90, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
+
+ bool isSetRotationCompletedAcknowledgementSet = application.GetScene().IsRotationCompletedAcknowledgementSet();
+ DALI_TEST_EQUALS(isSetRotationCompletedAcknowledgementSet, true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliSceneSetScreenRotationCompletedAcknowledgementWithAngle90(void)
+{
+ tet_infoline("Ensure to acknowledge for completing screen 90 angle rotaiton");
+
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ std::vector<Rect<int>> damagedRects;
+ Rect<int> clippingRect;
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ Actor actor = CreateRenderableActor();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ 0, 90);
+
+ // Check current surface orientation
+ int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ int32_t screenOrientation = application.GetScene().GetCurrentScreenOrientation();
+
+ // It should not be changed yet.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
+
+ application.GetScene().SetRotationCompletedAcknowledgement();
+
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ clippingRect = Rect<int>(CLIPPING_RECT_X, CLIPPING_RECT_Y, CLIPPING_RECT_WIDTH, CLIPPING_RECT_HEIGHT); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // It is recalculation for glScissor.
+ // Because surface is rotated and glScissor is called with recalcurated value.
+ clippingRect.x = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
+ clippingRect.y = CLIPPING_RECT_X;
+ clippingRect.width = CLIPPING_RECT_HEIGHT;
+ clippingRect.height = CLIPPING_RECT_WIDTH;
+
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ // Check current orientations
+ orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ screenOrientation = application.GetScene().GetCurrentScreenOrientation();
+
+ // It should be changed.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 90, TEST_LOCATION);
+
+ bool isSetRotationCompletedAcknowledgementSet = application.GetScene().IsRotationCompletedAcknowledgementSet();
+ DALI_TEST_EQUALS(isSetRotationCompletedAcknowledgementSet, true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliSceneSetSurfaceAndScreenRotationCompletedAcknowledgementWithAngle90(void)
+{
+ tet_infoline("Ensure to acknowledge for completing surface and screen 90 angle rotaiton");
+
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ std::vector<Rect<int>> damagedRects;
+ Rect<int> clippingRect;
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ Actor actor = CreateRenderableActor();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+
+ damagedRects.clear();
+ application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ 90, 90);
+
+ // Check current surface orientation
+ int32_t orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ int32_t screenOrientation = application.GetScene().GetCurrentScreenOrientation();
+
+ // It should not be changed yet.
+ DALI_TEST_EQUALS(orientation, 0, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 0, TEST_LOCATION);
+
+ application.GetScene().SetRotationCompletedAcknowledgement();
+
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+
+ clippingRect = Rect<int>(CLIPPING_RECT_X, CLIPPING_RECT_Y, CLIPPING_RECT_WIDTH, CLIPPING_RECT_HEIGHT); // in screen coordinates, includes 3 last frames updates
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // It is recalculation for glScissor.
+ // Because surface is rotated and glScissor is called with recalcurated value.
+ clippingRect.x = TestApplication::DEFAULT_SURFACE_WIDTH - (CLIPPING_RECT_X + CLIPPING_RECT_WIDTH);
+ clippingRect.y = TestApplication::DEFAULT_SURFACE_HEIGHT - (CLIPPING_RECT_Y + CLIPPING_RECT_HEIGHT);
+ clippingRect.width = CLIPPING_RECT_WIDTH;
+ clippingRect.height = CLIPPING_RECT_HEIGHT;
+
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ // Check current orientations
+ orientation = application.GetScene().GetCurrentSurfaceOrientation();
+ screenOrientation = application.GetScene().GetCurrentScreenOrientation();
+
+ // It should be changed.
+ DALI_TEST_EQUALS(orientation, 90, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenOrientation, 90, TEST_LOCATION);
+
+ bool isSetRotationCompletedAcknowledgementSet = application.GetScene().IsRotationCompletedAcknowledgementSet();
+ DALI_TEST_EQUALS(isSetRotationCompletedAcknowledgementSet, true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliSceneSurfaceRotatedPartialUpdate(void)
+{
+ tet_infoline("Ensure rotation of the surface and partial update are handled properly");
+
+ TestApplication application(
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_HORIZONTAL_DPI,
+ TestApplication::DEFAULT_VERTICAL_DPI,
+ true,
+ true);
+
+ const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
+
+ std::vector<Rect<int>> damagedRects;
+ Rect<int> clippingRect;
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ clippingRect = TestApplication::DEFAULT_SURFACE_RECT;
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ Actor actor = CreateRenderableActor();
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0.0f));
+ actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+ clippingRect = Rect<int>(224, 384, 48, 48); // in screen coordinates
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
+ DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ damagedRects.clear();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ // Ensure the damaged rect is empty
+ DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
+
+ // Rotate surface
+ application.GetScene().SurfaceRotated(TestApplication::DEFAULT_SURFACE_HEIGHT,
+ TestApplication::DEFAULT_SURFACE_WIDTH,
+ 90, 0);
+
+ damagedRects.clear();
+
+ application.SendNotification();
+ application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
+
+ clippingRect = Rect<int>(224, 224, 208, 208); // in screen coordinates, merged value with the previous rect
+ DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
+ DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
+
+ application.RenderWithPartialUpdate(damagedRects, clippingRect);
+
+ END_TEST;
+}
+
+int UtcDaliSceneKeyEventGeneratedSignalP(void)
+{
+ TestApplication application;
+ Dali::Integration::Scene scene = application.GetScene();
+
+ KeyEventGeneratedSignalData data;
+ KeyEventGeneratedReceivedFunctor functor(data);
+ scene.KeyEventGeneratedSignal().Connect(&application, functor);
+
+ Integration::KeyEvent event("a", "", "a", 0, 0, 0, Integration::KeyEvent::UP, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event);
+
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
+
+ data.Reset();
+
+ Integration::KeyEvent event2("i", "", "i", 0, 0, 0, Integration::KeyEvent::UP, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event2);
+
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event2.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event2.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event2.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event2.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
+
+ data.Reset();
+
+ Integration::KeyEvent event3("a", "", "a", 0, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event3);
+
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event3.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event3.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event3.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event3.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
+
+ data.Reset();
+
+ Integration::KeyEvent event4("a", "", "a", 0, 0, 0, Integration::KeyEvent::UP, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event4);
+
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event4.keyModifier == data.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event4.keyName == data.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event4.keyString == data.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event4.state == static_cast<Integration::KeyEvent::State>(data.receivedKeyEvent.GetState()));
+ END_TEST;
+}
+
+int UtcDaliSceneEnsureReplacedSurfaceKeepsClearColor(void)
+{
+ tet_infoline("Ensure we keep background color when the scene surface is replaced ");
+
+ TestApplication application;
+
+ // Create a new scene and set the background color of the main scene
+ auto defaultScene = application.GetScene();
+ defaultScene.SetBackgroundColor(Color::BLUE);
+
+ // Need to create a renderable as we don't start rendering until we have at least one
+ // We don't need to add this to any scene
+ auto actor = CreateRenderableActor();
+
+ auto& glAbstraction = application.GetGlAbstraction();
+ auto clearCountBefore = glAbstraction.GetClearCountCalled();
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), clearCountBefore + 1, TEST_LOCATION);
+ DALI_TEST_EQUALS(glAbstraction.GetLastClearColor(), Color::BLUE, TEST_LOCATION);
+
+ defaultScene.SurfaceReplaced();
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), clearCountBefore + 2, TEST_LOCATION);
+ DALI_TEST_EQUALS(glAbstraction.GetLastClearColor(), Color::BLUE, TEST_LOCATION);
+
+ // Check when the main render task viewport is set the clear color is clipped using scissors
+ TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
+ TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
+ scissorTrace.Enable(true);
+ enabledDisableTrace.Enable(true);
+
+ defaultScene.GetRenderTaskList().GetTask(0).SetViewport(Viewport(0.0f, 0.0f, 100.0f, 100.0f));
+
+ application.SendNotification();
+ application.Render();
+
+ // Check scissor test was enabled.
+ std::ostringstream scissor;
+ scissor << std::hex << GL_SCISSOR_TEST;
+ DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
+
+ // Check the scissor was set, and the coordinates are correct.
+ DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", "0, 700, 100, 100"));
+
+ DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), clearCountBefore + 3, TEST_LOCATION);
+ DALI_TEST_EQUALS(glAbstraction.GetLastClearColor(), Color::BLUE, TEST_LOCATION);
+
+ scissorTrace.Enable(false);
+ scissorTrace.Reset();
+
+ enabledDisableTrace.Enable(false);
+ enabledDisableTrace.Reset();
+
+ END_TEST;
+}
+
+int UtcDaliSceneEnsureRenderTargetRecreated(void)
+{
+ tet_infoline("Ensure render target is re-created when surface replaced ");
+
+ TestApplication application;
+
+ // Create a new scene and set the background color of the main scene
+ auto defaultScene = application.GetScene();
+ defaultScene.SetBackgroundColor(Color::BLUE);
+
+ auto actor = CreateRenderableActor();
+ defaultScene.Add(actor);
+
+ auto& graphicsController = application.GetGraphicsController();
+
+ application.SendNotification();
+ application.Render();
+
+ TraceCallStack& graphicsCallStack = graphicsController.mCallStack;
+ TraceCallStack::NamedParams empty{};
+ const TraceCallStack::NamedParams* matching = graphicsCallStack.FindLastMatch("PresentRenderTarget", empty);
+ DALI_TEST_CHECK(matching != nullptr);
graphicsCallStack.Reset();
DALI_TEST_CHECK(event2.delta == data.receivedWheelEvent.GetDelta());
DALI_TEST_CHECK(event2.timeStamp == data.receivedWheelEvent.GetTime());
END_TEST;
-}
\ No newline at end of file
+}
+
+int UtcDaliSceneSignalInterceptKeyEventP(void)
+{
+ TestApplication application;
+ Dali::Integration::Scene scene = application.GetScene();
+
+ KeyEventSignalData data;
+ KeyEventReceivedFunctor functor(data);
+ scene.KeyEventSignal().Connect(&application, functor);
+
+ KeyEventGeneratedSignalData interceptData;
+ KeyEventGeneratedReceivedFunctor interceptFunctor(interceptData);
+ scene.InterceptKeyEventSignal().Connect(&application, interceptFunctor);
+
+ Integration::KeyEvent event("i", "", "i", 0, 0, 0, Integration::KeyEvent::DOWN, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event);
+
+ DALI_TEST_EQUALS(true, interceptData.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event.keyModifier == interceptData.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event.keyName == interceptData.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event.keyString == interceptData.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event.state == static_cast<Integration::KeyEvent::State>(interceptData.receivedKeyEvent.GetState()));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+ data.Reset();
+ interceptData.Reset();
+
+ Integration::KeyEvent event2("i", "", "i", 0, 0, 0, Integration::KeyEvent::UP, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event2);
+
+ DALI_TEST_EQUALS(true, interceptData.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event2.keyModifier == interceptData.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event2.keyName == interceptData.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event2.keyString == interceptData.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event2.state == static_cast<Integration::KeyEvent::State>(interceptData.receivedKeyEvent.GetState()));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+ data.Reset();
+ interceptData.Reset();
+
+ Integration::KeyEvent event3("a", "", "a", 0, 0, 0, Integration::KeyEvent::DOWN, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event3);
+
+ DALI_TEST_EQUALS(true, interceptData.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event3.keyModifier == interceptData.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event3.keyName == interceptData.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event3.keyString == interceptData.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event3.state == static_cast<Integration::KeyEvent::State>(interceptData.receivedKeyEvent.GetState()));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+ data.Reset();
+ interceptData.Reset();
+
+ Integration::KeyEvent event4("a", "", "a", 0, 0, 0, Integration::KeyEvent::UP, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE);
+ application.ProcessEvent(event4);
+
+ DALI_TEST_EQUALS(true, interceptData.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(event4.keyModifier == interceptData.receivedKeyEvent.GetKeyModifier());
+ DALI_TEST_CHECK(event4.keyName == interceptData.receivedKeyEvent.GetKeyName());
+ DALI_TEST_CHECK(event4.keyString == interceptData.receivedKeyEvent.GetKeyString());
+ DALI_TEST_CHECK(event4.state == static_cast<Integration::KeyEvent::State>(interceptData.receivedKeyEvent.GetState()));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliSceneSignalInterceptKeyEventN(void)
+{
+ TestApplication application;
+ Dali::Integration::Scene scene = application.GetScene();
+
+ KeyEventGeneratedSignalData data;
+ KeyEventGeneratedReceivedFunctor functor(data);
+ scene.InterceptKeyEventSignal().Connect(&application, functor);
+
+ // Check that a non-pressed key events data is not modified.
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliSceneGetOverlayLayer(void)
+{
+ TestApplication application;
+ tet_infoline("Testing Dali::Integration::Scene::GetOverlayLayer");
+
+ Dali::Integration::Scene scene = application.GetScene();
+
+ // Check we get a valid instance.
+ RenderTaskList tasks = scene.GetRenderTaskList();
+
+ // There should be 1 task by default.
+ DALI_TEST_EQUALS(tasks.GetTaskCount(), 1u, TEST_LOCATION);
+ RenderTask defaultTask = tasks.GetTask(0u);
+ DALI_TEST_EQUALS(scene.GetRootLayer(), defaultTask.GetSourceActor(), TEST_LOCATION);
+
+ Layer layer = scene.GetOverlayLayer();
+ // There should be 2 task by default.
+ DALI_TEST_EQUALS(tasks.GetTaskCount(), 2u, TEST_LOCATION);
+ RenderTask overlayTask = tasks.GetTask(1u);
+ DALI_TEST_EQUALS(overlayTask, tasks.GetOverlayTask(), TEST_LOCATION);
+ DALI_TEST_CHECK(scene.GetRootLayer() != overlayTask.GetSourceActor());
+ DALI_TEST_CHECK(overlayTask != defaultTask);
+ DALI_TEST_EQUALS(overlayTask.GetClearEnabled(), false, TEST_LOCATION);
+ DALI_TEST_EQUALS(overlayTask.IsExclusive(), true, TEST_LOCATION);
+
+ // If new render task is created, the last task is overlayTask
+ RenderTask newTask = scene.GetRenderTaskList().CreateTask();
+ DALI_TEST_EQUALS(tasks.GetTaskCount(), 3u, TEST_LOCATION);
+ DALI_TEST_EQUALS(newTask, tasks.GetTask(1u), TEST_LOCATION);
+ DALI_TEST_EQUALS(overlayTask, tasks.GetTask(2u), TEST_LOCATION);
+
+ // Render
+ application.SendNotification();
+ application.Render();
+
+ tasks.RemoveTask(overlayTask);
+ DALI_TEST_EQUALS(tasks.GetTaskCount(), 2u, TEST_LOCATION);
+ DALI_TEST_EQUALS(tasks.GetTask(0u), defaultTask, TEST_LOCATION);
+ DALI_TEST_EQUALS(tasks.GetTask(1u), newTask, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliSceneSurfaceResizedWithOverlayLayer(void)
+{
+ tet_infoline("Ensure resizing of the surface is handled properly");
+
+ TestApplication application;
+
+ auto scene = application.GetScene();
+ DALI_TEST_CHECK(scene);
+
+ const RenderTaskList& tasks = scene.GetRenderTaskList();
+ DALI_TEST_EQUALS(tasks.GetTaskCount(), 1u, TEST_LOCATION);
+ RenderTask defaultTask = tasks.GetTask(0u);
+ DALI_TEST_EQUALS(scene.GetRootLayer(), defaultTask.GetSourceActor(), TEST_LOCATION);
+
+ // Ensure stage size matches the scene size
+ auto stage = Stage::GetCurrent();
+ Vector2 sceneSize = stage.GetSize();
+ Viewport sceneViewport(0, 0, sceneSize.x, sceneSize.y);
+ DALI_TEST_EQUALS(stage.GetSize(), scene.GetSize(), TEST_LOCATION);
+ Viewport defaultViewport = defaultTask.GetViewport();
+ DALI_TEST_EQUALS(defaultViewport, sceneViewport, TEST_LOCATION);
+
+ Layer layer = scene.GetOverlayLayer();
+ // There should be 2 task by default.
+ DALI_TEST_EQUALS(tasks.GetTaskCount(), 2u, TEST_LOCATION);
+ RenderTask overlayTask = tasks.GetTask(1u);
+ Viewport overlayViewport = defaultTask.GetViewport();
+ DALI_TEST_EQUALS(defaultViewport, overlayViewport, TEST_LOCATION);
+
+ // Resize the scene
+ Vector2 newSize(1000.0f, 2000.0f);
+ DALI_TEST_CHECK(stage.GetSize() != newSize);
+ scene.SurfaceResized(newSize.width, newSize.height);
+ Viewport newViewport(0, 0, newSize.x, newSize.y);
+ DALI_TEST_EQUALS(newViewport, defaultTask.GetViewport(), TEST_LOCATION);
+ DALI_TEST_EQUALS(newViewport, defaultTask.GetViewport(), TEST_LOCATION);
+
+ END_TEST;
+}