// Add an actor to the scene.
Actor actor = Actor::New();
actor.SetSize( 100.0f, 100.0f );
- actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
actor.TouchedSignal().Connect( &DummyTouchCallback );
scene.Add( actor );
// Add an actor to the scene.
Actor actor = Actor::New();
actor.SetSize( 100.0f, 100.0f );
- actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
actor.TouchedSignal().Connect( &DummyTouchCallback );
scene.Add( actor );
// Resize the scene
Vector2 newSize( 1000.0f, 2000.0f );
DALI_TEST_CHECK( stage.GetSize() != newSize );
- defaultScene.SurfaceResized( newSize.width, newSize.height );
+
+ defaultScene.SurfaceResized( newSize.width, newSize.height, 0, false );
DALI_TEST_EQUALS( stage.GetSize(), newSize, TEST_LOCATION );
DALI_TEST_EQUALS( defaultScene.GetSize(), newSize, TEST_LOCATION );
Vector2 newSize( 1000.0f, 2000.0f );
std::string viewportParams( "0, 0, 1000, 2000" ); // to match newSize
DALI_TEST_CHECK( stage.GetSize() != newSize );
- defaultScene.SurfaceResized( newSize.width, newSize.height );
+ defaultScene.SurfaceResized( newSize.width, newSize.height, 0, false );
DALI_TEST_EQUALS( stage.GetSize(), newSize, TEST_LOCATION );
DALI_TEST_EQUALS( defaultScene.GetSize(), newSize, TEST_LOCATION );
Vector2 newSize( 1000.0f, 2000.0f );
std::string viewportParams( "0, 0, 1000, 2000" ); // to match newSize
DALI_TEST_CHECK( stage.GetSize() != newSize );
- defaultScene.SurfaceResized( newSize.width, newSize.height );
+ defaultScene.SurfaceResized( newSize.width, newSize.height, 0, false );
DALI_TEST_EQUALS( stage.GetSize(), newSize, TEST_LOCATION );
DALI_TEST_EQUALS( defaultScene.GetSize(), newSize, TEST_LOCATION );
// Resize the surface and inform the scene accordingly
Vector2 newSize( 1000.0f, 2000.0f );
DALI_TEST_CHECK( stage.GetSize() != newSize );
- scene.SurfaceResized( newSize.width, newSize.height );
+
+ scene.SurfaceResized( newSize.width, newSize.height, 0, false );
// Ensure the stage hasn't been resized
DALI_TEST_EQUALS( stage.GetSize(), stageSize, TEST_LOCATION );