// Resize the scene
Vector2 newSize(1000.0f, 2000.0f);
DALI_TEST_CHECK(stage.GetSize() != newSize);
-
- defaultScene.SurfaceResized(newSize.width, newSize.height, 0, false);
+ defaultScene.SurfaceResized(newSize.width, newSize.height);
DALI_TEST_EQUALS(stage.GetSize(), newSize, TEST_LOCATION);
DALI_TEST_EQUALS(defaultScene.GetSize(), newSize, TEST_LOCATION);
Vector2 newSize(1000.0f, 2000.0f);
std::string viewportParams("0, 0, 1000, 2000"); // to match newSize
DALI_TEST_CHECK(stage.GetSize() != newSize);
- defaultScene.SurfaceResized(newSize.width, newSize.height, 0, false);
+ defaultScene.SurfaceResized(newSize.width, newSize.height);
DALI_TEST_EQUALS(stage.GetSize(), newSize, TEST_LOCATION);
DALI_TEST_EQUALS(defaultScene.GetSize(), newSize, TEST_LOCATION);
Vector2 newSize(1000.0f, 2000.0f);
std::string viewportParams("0, 0, 1000, 2000"); // to match newSize
DALI_TEST_CHECK(stage.GetSize() != newSize);
- defaultScene.SurfaceResized(newSize.width, newSize.height, 0, false);
+ defaultScene.SurfaceResized(newSize.width, newSize.height);
DALI_TEST_EQUALS(stage.GetSize(), newSize, TEST_LOCATION);
DALI_TEST_EQUALS(defaultScene.GetSize(), newSize, TEST_LOCATION);
// Resize the surface and inform the scene accordingly
Vector2 newSize(1000.0f, 2000.0f);
DALI_TEST_CHECK(stage.GetSize() != newSize);
-
- scene.SurfaceResized(newSize.width, newSize.height, 0, false);
+ scene.SurfaceResized(newSize.width, newSize.height);
// Ensure the stage hasn't been resized
DALI_TEST_EQUALS(stage.GetSize(), stageSize, TEST_LOCATION);