Vector2 originalSurfaceSize( 500.0f, 1000.0f );
TestRenderSurface surface( PositionSize( 0.0f, 0.0f, originalSurfaceSize.width, originalSurfaceSize.height ) );
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auto scene = Integration::Scene::New( surface );
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- scene.SetSurface( surface, false );
->>>>>>> e6df4fb... Support Client and Screen Rotation
// Ensure stage size does NOT match the surface size
auto stage = Stage::GetCurrent();