#include <dali/integration-api/events/wheel-event-integ.h>
#include <dali-test-suite-utils.h>
+#include <mesh-builder.h>
// Internal headers are allowed here
if ( signalData.createNewScene )
{
- Dali::Integration::Scene scene = Dali::Integration::Scene::New( Vector2( 480.0f, 800.0f ) );
+ TestRenderSurface* surface = new TestRenderSurface( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) ); // This is a leak, but we need to keep the surface alive till the end
+ Dali::Integration::Scene scene = Dali::Integration::Scene::New( *surface );
DALI_TEST_CHECK( scene );
signalData.newSceneCreated = true;
WheelEventSignalData& signalData;
};
+// Stores data that is populated in the KeyEventGeneratedSignal callback and will be read by the TET cases
+struct KeyEventGeneratedSignalData
+{
+ KeyEventGeneratedSignalData()
+ : functorCalled(false)
+ {}
+
+ void Reset()
+ {
+ functorCalled = false;
+
+ receivedKeyEvent.keyModifier = 0;
+ receivedKeyEvent.keyPressedName.clear();
+ receivedKeyEvent.keyPressed.clear();
+ }
+
+ bool functorCalled;
+ KeyEvent receivedKeyEvent;
+};
+
+// Functor that sets the data when called
+struct KeyEventGeneratedReceivedFunctor
+{
+ KeyEventGeneratedReceivedFunctor( KeyEventGeneratedSignalData& data )
+ : signalData( data )
+ {}
+
+ bool operator()( const KeyEvent& keyEvent )
+ {
+ signalData.functorCalled = true;
+ signalData.receivedKeyEvent = keyEvent;
+
+ return true;
+ }
+
+ bool operator()()
+ {
+ signalData.functorCalled = true;
+ return true;
+ }
+
+ KeyEventGeneratedSignalData& signalData;
+};
+
void GenerateTouch( TestApplication& application, PointState::Type state, const Vector2& screenPosition )
{
Integration::TouchEvent touchEvent;
tet_infoline("Testing Dali::Scene::Discard");
// Create a new Scene
- Dali::Integration::Scene scene = Dali::Integration::Scene::New( Vector2( 480.0f, 800.0f ) );
+ TestRenderSurface surface( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) );
+ Dali::Integration::Scene scene = Dali::Integration::Scene::New( surface );
DALI_TEST_CHECK( scene );
// One reference of scene kept here and the other one kept in the Core
TestApplication application;
// Create a Scene
- Dali::Integration::Scene scene = Dali::Integration::Scene::New( Vector2( 480.0f, 800.0f ) );
+ TestRenderSurface surface( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) );
+ Dali::Integration::Scene scene = Dali::Integration::Scene::New( surface );
DALI_TEST_CHECK( scene );
- // Create the render surface for the scene
- TestRenderSurface* renderSurface = new TestRenderSurface( Dali::PositionSize( 0, 0, 480.0f, 800.0f ) );
- scene.SetSurface( *renderSurface );
-
// One reference of scene kept here and the other one kept in the Core
DALI_TEST_CHECK( scene.GetBaseObject().ReferenceCount() == 2 );
DALI_TEST_CHECK( rootLayer.GetBaseObject().ReferenceCount() == 1 );
// Create a new Scene while the root layer of the deleted scene is still alive
- Dali::Integration::Scene newScene = Dali::Integration::Scene::New( Vector2( 480.0f, 800.0f ) );
+ TestRenderSurface surface2( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) );
+ Dali::Integration::Scene newScene = Dali::Integration::Scene::New( surface2 );
DALI_TEST_CHECK( newScene );
// Render and notify.
{
TestApplication application;
- // Create a Scene
- Dali::Integration::Scene scene = Dali::Integration::Scene::New( Vector2( 480.0f, 800.0f ) );
- DALI_TEST_CHECK( scene );
-
// Create the render surface for the scene
TestRenderSurface* renderSurface = new TestRenderSurface( Dali::PositionSize( 0, 0, 480.0f, 800.0f ) );
- scene.SetSurface( *renderSurface );
+
+ // Create a Scene
+ Dali::Integration::Scene scene = Dali::Integration::Scene::New( *renderSurface );
+ DALI_TEST_CHECK( scene );
// Render and notify.
application.SendNotification();
auto defaultScene = application.GetScene();
defaultScene.SetBackgroundColor( Color::WHITE );
- auto newScene = Integration::Scene::New( Vector2( 480.0f, 800.0f ) );
+ TestRenderSurface surface( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) );
+ auto newScene = Integration::Scene::New( surface );
newScene.SetBackgroundColor( Color::RED );
// Need to create a renderable as we don't start rendering until we have at least one
// Add another scene and set its background color, ensure we clear it to the appropriate color
- auto thirdScene = Integration::Scene::New( Vector2( 200.0f, 200.0f ) );
+ TestRenderSurface surface2( PositionSize( 0.0f, 0.0f, 480.0f, 800.0f ) );
+ auto thirdScene = Integration::Scene::New( surface2 );
thirdScene.SetBackgroundColor( Color::BLUE );
clearCountBefore = glAbstraction.GetClearCountCalled();
Vector2 newSize( 1000.0f, 2000.0f );
DALI_TEST_CHECK( stage.GetSize() != newSize );
defaultSurface->MoveResize( PositionSize( 0, 0, newSize.width, newSize.height ) );
+ defaultScene.SurfaceResized( false );
+
+ DALI_TEST_EQUALS( stage.GetSize(), newSize, TEST_LOCATION );
+ DALI_TEST_EQUALS( defaultScene.GetSize(), newSize, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliSceneSurfaceResizedDefaultSceneViewport(void)
+{
+ tet_infoline( "Ensure resizing of the surface & viewport is handled properly" );
+
+ TestApplication application;
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ TraceCallStack& callStack = glAbstraction.GetViewportTrace();
+ glAbstraction.EnableViewportCallTrace( true );
+
+ // Initial scene setup
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = CreateShader();
+ Renderer renderer = Renderer::New( geometry, shader );
+
+ Actor actor = Actor::New();
+ actor.AddRenderer(renderer);
+ actor.SetSize(400, 400);
+ Stage::GetCurrent().Add(actor);
+
+ // Render before resizing surface
+ application.SendNotification();
+ application.Render(0);
+ glAbstraction.ResetViewportCallStack();
+
+ auto defaultScene = application.GetScene();
+ Integration::RenderSurface* defaultSurface = defaultScene.GetSurface();
+ DALI_TEST_CHECK( defaultSurface );
+
+ // Ensure stage size matches the surface size
+ auto stage = Stage::GetCurrent();
+ DALI_TEST_EQUALS( stage.GetSize(), Vector2( defaultSurface->GetPositionSize().width, defaultSurface->GetPositionSize().height ), TEST_LOCATION );
+
+ // Resize the surface and inform the scene accordingly
+ Vector2 newSize( 1000.0f, 2000.0f );
+ std::string viewportParams( "0, 0, 1000, 2000" ); // to match newSize
+ DALI_TEST_CHECK( stage.GetSize() != newSize );
+ defaultSurface->MoveResize( PositionSize( 0, 0, newSize.width, newSize.height ) );
+ defaultScene.SurfaceResized();
+
+ DALI_TEST_EQUALS( stage.GetSize(), newSize, TEST_LOCATION );
+ DALI_TEST_EQUALS( defaultScene.GetSize(), newSize, TEST_LOCATION );
+
+ // Render after resizing surface
+ application.SendNotification();
+ application.Render(0);
+
+ // Check that the viewport is handled properly
+ DALI_TEST_CHECK( callStack.FindMethodAndGetParameters("Viewport", viewportParams ) );
+
+ END_TEST;
+}
+
+int UtcDaliSceneSurfaceResizedMultipleRenderTasks(void)
+{
+ tet_infoline( "Ensure resizing of the surface & viewport is handled properly" );
+
+ TestApplication application;
+ TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
+ TraceCallStack& callStack = glAbstraction.GetViewportTrace();
+ glAbstraction.EnableViewportCallTrace( true );
+
+ // Initial scene setup
+ auto stage = Stage::GetCurrent();
+
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = CreateShader();
+ Renderer renderer = Renderer::New( geometry, shader );
+
+ Actor actor = Actor::New();
+ actor.AddRenderer(renderer);
+ int testWidth = 400;
+ int testHeight = 400;
+ actor.SetSize(testWidth, testHeight);
+ stage.Add(actor);
+
+ CameraActor offscreenCameraActor = CameraActor::New( Size( testWidth, testHeight ) );
+ Stage::GetCurrent().Add( offscreenCameraActor );
+
+ FrameBuffer newFrameBuffer = FrameBuffer::New( testWidth, testHeight, FrameBuffer::Attachment::NONE );
+
+ RenderTask newTask = stage.GetRenderTaskList().CreateTask();
+ newTask.SetCameraActor( offscreenCameraActor );
+ newTask.SetSourceActor( actor );
+ newTask.SetFrameBuffer( newFrameBuffer );
+ newTask.SetViewportPosition( Vector2(0, 0) );
+ newTask.SetViewportSize( Vector2(testWidth, testHeight) );
+
+ // Render before resizing surface
+ application.SendNotification();
+ application.Render(0);
+ glAbstraction.ResetViewportCallStack();
+
+ Rect<int32_t> initialViewport = newTask.GetViewport();
+ int initialWidth = initialViewport.width;
+ int initialHeight = initialViewport.height;
+ DALI_TEST_EQUALS( initialWidth, testWidth, TEST_LOCATION );
+ DALI_TEST_EQUALS( initialHeight, testHeight, TEST_LOCATION );
+
+ auto defaultScene = application.GetScene();
+ Integration::RenderSurface* defaultSurface = defaultScene.GetSurface();
+ DALI_TEST_CHECK( defaultSurface );
+
+ // Ensure stage size matches the surface size
+ DALI_TEST_EQUALS( stage.GetSize(), Vector2( defaultSurface->GetPositionSize().width, defaultSurface->GetPositionSize().height ), TEST_LOCATION );
+
+ // Resize the surface and inform the scene accordingly
+ Vector2 newSize( 800.0f, 480.0f );
+ std::string viewportParams( "0, 0, 800, 480" ); // to match newSize
+ DALI_TEST_CHECK( stage.GetSize() != newSize );
+ defaultSurface->MoveResize( PositionSize( 0, 0, newSize.width, newSize.height ) );
defaultScene.SurfaceResized();
DALI_TEST_EQUALS( stage.GetSize(), newSize, TEST_LOCATION );
DALI_TEST_EQUALS( defaultScene.GetSize(), newSize, TEST_LOCATION );
+ // Render after resizing surface
+ application.SendNotification();
+ application.Render(0);
+
+ // Check that the viewport is handled properly
+ DALI_TEST_CHECK( callStack.FindMethodAndGetParameters("Viewport", viewportParams ) );
+
+ // Second render-task should not be affected
+ Rect<int32_t> viewport = newTask.GetViewport();
+ int width = viewport.width;
+ int height = viewport.height;
+ DALI_TEST_EQUALS( width, testWidth, TEST_LOCATION );
+ DALI_TEST_EQUALS( height, testHeight, TEST_LOCATION );
+
END_TEST;
}
TestApplication application;
Vector2 originalSurfaceSize( 500.0f, 1000.0f );
- auto scene = Integration::Scene::New( Vector2::ZERO );
TestRenderSurface surface( PositionSize( 0.0f, 0.0f, originalSurfaceSize.width, originalSurfaceSize.height ) );
- scene.SetSurface( surface );
+
+ auto scene = Integration::Scene::New( surface );
// Ensure stage size does NOT match the surface size
auto stage = Stage::GetCurrent();
Vector2 newSize( 1000.0f, 2000.0f );
DALI_TEST_CHECK( stage.GetSize() != newSize );
surface.MoveResize( PositionSize( 0, 0, newSize.width, newSize.height ) );
- scene.SurfaceResized();
+ scene.SurfaceResized( false );
// Ensure the stage hasn't been resized
DALI_TEST_EQUALS( stage.GetSize(), stageSize, TEST_LOCATION );
END_TEST;
}
+
+int UtcDaliSceneSetSurface(void)
+{
+ tet_infoline( "Scene::SetSurface test" );
+
+ TestApplication application;
+
+ // Create a scene with a surface and ensure the size and surface is set correctly on the scene
+ Vector2 surfaceSize( 480.0f, 800.0f );
+ TestRenderSurface surface( PositionSize( 0.0f, 0.0f, surfaceSize.width, surfaceSize.height ) );
+ auto scene = Integration::Scene::New( surface );
+ DALI_TEST_EQUALS( scene.GetSize(), surfaceSize, TEST_LOCATION );
+ DALI_TEST_CHECK( scene.GetSurface() == &surface );
+
+ // Create a new surface and set that on the scene
+ Vector2 newSurfaceSize( 1000.0f, 1000.0f );
+ TestRenderSurface newSurface( PositionSize( 0.0f, 0.0f, newSurfaceSize.width, newSurfaceSize.height ) );
+ scene.SetSurface( newSurface );
+ DALI_TEST_EQUALS( scene.GetSize(), newSurfaceSize, TEST_LOCATION );
+ DALI_TEST_CHECK( scene.GetSurface() == &newSurface );
+
+ // Ensure setting the same surface again doesn't have any side effects
+ scene.SetSurface( newSurface );
+ DALI_TEST_EQUALS( scene.GetSize(), newSurfaceSize, TEST_LOCATION );
+ DALI_TEST_CHECK( scene.GetSurface() == &newSurface );
+
+ END_TEST;
+}
+
+int UtcDaliSceneKeyEventGeneratedSignalP(void)
+{
+ TestApplication application;
+ Dali::Integration::Scene scene = application.GetScene();
+
+ KeyEventGeneratedSignalData data;
+ KeyEventGeneratedReceivedFunctor functor( data );
+ scene.KeyEventGeneratedSignal().Connect( &application, functor );
+
+ Integration::KeyEvent event( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Up, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+ application.ProcessEvent( event );
+
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_CHECK( event.keyModifier == data.receivedKeyEvent.keyModifier );
+ DALI_TEST_CHECK( event.keyName == data.receivedKeyEvent.keyPressedName );
+ DALI_TEST_CHECK( event.keyString == data.receivedKeyEvent.keyPressed );
+ DALI_TEST_CHECK( event.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+
+ data.Reset();
+
+ Integration::KeyEvent event2( "i", "", "i", 0, 0, 0, Integration::KeyEvent::Up, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+ application.ProcessEvent( event2 );
+
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_CHECK( event2.keyModifier == data.receivedKeyEvent.keyModifier );
+ DALI_TEST_CHECK( event2.keyName == data.receivedKeyEvent.keyPressedName );
+ DALI_TEST_CHECK( event2.keyString == data.receivedKeyEvent.keyPressed );
+ DALI_TEST_CHECK( event2.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+
+ data.Reset();
+
+ Integration::KeyEvent event3( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+ application.ProcessEvent( event3 );
+
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_CHECK( event3.keyModifier == data.receivedKeyEvent.keyModifier );
+ DALI_TEST_CHECK( event3.keyName == data.receivedKeyEvent.keyPressedName );
+ DALI_TEST_CHECK( event3.keyString == data.receivedKeyEvent.keyPressed );
+ DALI_TEST_CHECK( event3.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+
+ data.Reset();
+
+ Integration::KeyEvent event4( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Up, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
+ application.ProcessEvent( event4 );
+
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_CHECK( event4.keyModifier == data.receivedKeyEvent.keyModifier );
+ DALI_TEST_CHECK( event4.keyName == data.receivedKeyEvent.keyPressedName );
+ DALI_TEST_CHECK( event4.keyString == data.receivedKeyEvent.keyPressed );
+ DALI_TEST_CHECK( event4.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
+ END_TEST;
+}