Revert "[Tizen] Appendix log for ttrace + Print keycode and timestamp"
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Sampler.cpp
index 09b45eb..ae14fd7 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
+// EXTERNAL INCLUDES
 #include <dali/public-api/dali-core.h>
+#include <string.h>
+#include <unistd.h>
+
+// INTERNAL INCLUDES
 #include <dali-test-suite-utils.h>
+#include <mesh-builder.h>
+#include <test-actor-utils.h>
 
 using namespace Dali;
 
-#include <mesh-builder.h>
-
 void sampler_test_startup(void)
 {
   test_return_value = TET_UNDEF;
@@ -35,31 +40,82 @@ void sampler_test_cleanup(void)
 int UtcDaliSamplerNew01(void)
 {
   TestApplication application;
+  Sampler         sampler = Sampler::New();
 
-  Image image = BufferImage::New( 64, 64, Pixel::RGBA8888 );
-  Sampler sampler = Sampler::New(image, "sTexture");
-
-  DALI_TEST_EQUALS( (bool)sampler, true, TEST_LOCATION );
+  DALI_TEST_EQUALS((bool)sampler, true, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliSamplerNew02(void)
 {
   TestApplication application;
-  Sampler sampler;
-  DALI_TEST_EQUALS( (bool)sampler, false, TEST_LOCATION );
+  Sampler         sampler;
+  DALI_TEST_EQUALS((bool)sampler, false, TEST_LOCATION);
+  END_TEST;
+}
+
+int UtcDaliSamplerCopyConstructor(void)
+{
+  TestApplication application;
+  tet_infoline("Testing Dali::Handle::Handle(const Handle&)");
+
+  // Initialize an object, ref count == 1
+  Sampler sampler = Sampler::New();
+
+  DALI_TEST_EQUALS(1, sampler.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+
+  // Copy the object, ref count == 2
+  Sampler copy(sampler);
+  DALI_TEST_CHECK(copy);
+  if(copy)
+  {
+    DALI_TEST_EQUALS(2, copy.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+  }
+
+  END_TEST;
+}
+
+int UtcDaliSamplerMoveConstructor(void)
+{
+  TestApplication application;
+
+  Sampler sampler = Sampler::New();
+  DALI_TEST_CHECK(sampler);
+  DALI_TEST_EQUALS(1, sampler.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+
+  Sampler move = std::move(sampler);
+  DALI_TEST_CHECK(move);
+  DALI_TEST_EQUALS(1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+  DALI_TEST_CHECK(!sampler);
+
+  END_TEST;
+}
+
+int UtcDaliSamplerMoveAssignment(void)
+{
+  TestApplication application;
+
+  Sampler sampler = Sampler::New();
+  DALI_TEST_CHECK(sampler);
+  DALI_TEST_EQUALS(1, sampler.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+
+  Sampler move;
+  move = std::move(sampler);
+  DALI_TEST_CHECK(move);
+  DALI_TEST_EQUALS(1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+  DALI_TEST_CHECK(!sampler);
+
   END_TEST;
 }
 
 int UtcDaliSamplerDownCast01(void)
 {
   TestApplication application;
-  Image image = BufferImage::New( 64, 64, Pixel::RGBA8888 );
-  Sampler sampler = Sampler::New(image, "sTexture");
+  Sampler         sampler = Sampler::New();
 
   BaseHandle handle(sampler);
-  Sampler sampler2 = Sampler::DownCast(handle);
-  DALI_TEST_EQUALS( (bool)sampler2, true, TEST_LOCATION );
+  Sampler    sampler2 = Sampler::DownCast(handle);
+  DALI_TEST_EQUALS((bool)sampler2, true, TEST_LOCATION);
   END_TEST;
 }
 
@@ -68,133 +124,437 @@ int UtcDaliSamplerDownCast02(void)
   TestApplication application;
 
   BaseHandle handle;
-  Sampler sampler = Sampler::DownCast(handle);
-  DALI_TEST_EQUALS( (bool)sampler, false, TEST_LOCATION );
+  Sampler    sampler = Sampler::DownCast(handle);
+  DALI_TEST_EQUALS((bool)sampler, false, TEST_LOCATION);
   END_TEST;
 }
 
+int UtcDaliSamplerAssignmentOperator(void)
+{
+  TestApplication application;
+  Sampler         sampler1 = Sampler::New();
+
+  Sampler sampler2;
+
+  DALI_TEST_CHECK(!(sampler1 == sampler2));
+
+  sampler2 = sampler1;
+
+  DALI_TEST_CHECK(sampler1 == sampler2);
+
+  sampler2 = Sampler::New();
+
+  DALI_TEST_CHECK(!(sampler1 == sampler2));
+
+  END_TEST;
+}
 
-int UtcDaliSamplerSetUniformName01(void)
+int UtcSamplerSetFilterMode(void)
 {
   TestApplication application;
 
-  Image image = BufferImage::New( 64, 64, Pixel::RGBA8888 );
-  Sampler sampler = Sampler::New(image, "sTexture");
-  sampler.SetUniformName( "sEffectTexture" );
+  Texture image   = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 64, 64);
+  Sampler sampler = Sampler::New();
 
-  Material material = CreateMaterial(1.0f);
-  material.AddSampler( sampler );
+  TextureSet textureSet = CreateTextureSet();
+  textureSet.SetTexture(0u, image);
+  textureSet.SetSampler(0u, sampler);
 
+  Shader   shader   = CreateShader();
   Geometry geometry = CreateQuadGeometry();
-  Renderer renderer = Renderer::New( geometry, material );
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures(textureSet);
   Actor actor = Actor::New();
   actor.AddRenderer(renderer);
-  actor.SetParentOrigin( ParentOrigin::CENTER );
-  actor.SetSize(400, 400);
-
-  Stage::GetCurrent().Add( actor );
+  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
+  application.GetScene().Add(actor);
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
 
+  /**************************************************************/
+  // Default/Default
+  TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
+  texParameterTrace.Reset();
+  texParameterTrace.Enable(true);
+  texParameterTrace.EnableLogging(true);
+
+  sampler.SetFilterMode(FilterMode::DEFAULT, FilterMode::DEFAULT);
+  application.SendNotification();
+  application.Render();
+
+  texParameterTrace.Enable(false);
+
+  // Verify gl state
+
+  // There are 4 calls to TexParameteri when the texture is first created
+  DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 4, TEST_LOCATION);
+
+  std::stringstream out;
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_MIN_FILTER << ", " << GL_LINEAR;
+  DALI_TEST_EQUALS(texParameterTrace.TestMethodAndParams(0, "TexParameteri", out.str()), true, TEST_LOCATION);
+
+  /**************************************************************/
+  // Linear/Linear
+  texParameterTrace.Reset();
+  texParameterTrace.Enable(true);
+
+  sampler.SetFilterMode(FilterMode::LINEAR, FilterMode::LINEAR);
+
+  // Flush the queue and render once
   application.SendNotification();
   application.Render();
 
-  int textureUnit=-1;
-  DALI_TEST_CHECK( gl.GetUniformValue<int>( "sEffectTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  texParameterTrace.Enable(false);
+
+  // Verify gl state
+
+  // Should not make any calls when settings are the same (DEFAULT = LINEAR )
+  DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 0, TEST_LOCATION);
+
+  /**************************************************************/
+  // Nearest/Nearest
+  texParameterTrace.Reset();
+  texParameterTrace.Enable(true);
+
+  sampler.SetFilterMode(FilterMode::NEAREST, FilterMode::NEAREST);
+
+  // Flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  texParameterTrace.Enable(false);
+
+  // Verify actor gl state
+  DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 2, TEST_LOCATION);
+
+  out.str("");
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_MIN_FILTER << ", " << GL_NEAREST;
+  DALI_TEST_EQUALS(texParameterTrace.TestMethodAndParams(0, "TexParameteri", out.str()), true, TEST_LOCATION);
+
+  out.str("");
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_MAG_FILTER << ", " << GL_NEAREST;
+  DALI_TEST_EQUALS(texParameterTrace.TestMethodAndParams(1, "TexParameteri", out.str()), true, TEST_LOCATION);
+
+  /**************************************************************/
+  // Nearest/Linear
+  texParameterTrace.Reset();
+  texParameterTrace.Enable(true);
+
+  sampler.SetFilterMode(FilterMode::NEAREST, FilterMode::LINEAR);
+
+  // Flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  texParameterTrace.Enable(false);
+
+  // Verify actor gl state
+  DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 1, TEST_LOCATION);
+
+  out.str("");
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_MAG_FILTER << ", " << GL_LINEAR;
+  DALI_TEST_EQUALS(texParameterTrace.TestMethodAndParams(0, "TexParameteri", out.str()), true, TEST_LOCATION);
+
+  /**************************************************************/
+  // Nearest+mipmap nearest/Linear
+  texParameterTrace.Reset();
+  texParameterTrace.Enable(true);
+
+  sampler.SetFilterMode(FilterMode::NEAREST_MIPMAP_NEAREST, FilterMode::LINEAR);
+
+  // Flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  texParameterTrace.Enable(false);
+
+  // Verify actor gl state
+  DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 1, TEST_LOCATION);
+
+  out.str("");
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_MIN_FILTER << ", " << GL_NEAREST_MIPMAP_NEAREST;
+  DALI_TEST_EQUALS(texParameterTrace.TestMethodAndParams(0, "TexParameteri", out.str()), true, TEST_LOCATION);
+
+  /**************************************************************/
+  // Nearest+mipmap linear/Linear
+  texParameterTrace.Reset();
+  texParameterTrace.Enable(true);
+
+  sampler.SetFilterMode(FilterMode::NEAREST_MIPMAP_LINEAR, FilterMode::LINEAR);
+
+  // Flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  texParameterTrace.Enable(false);
+
+  // Verify actor gl state
+  DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 1, TEST_LOCATION);
+
+  out.str("");
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_MIN_FILTER << ", " << GL_NEAREST_MIPMAP_LINEAR;
+  DALI_TEST_EQUALS(texParameterTrace.TestMethodAndParams(0, "TexParameteri", out.str()), true, TEST_LOCATION);
+
+  /**************************************************************/
+  // linear+mipmap nearest/Linear
+  texParameterTrace.Reset();
+  texParameterTrace.Enable(true);
+
+  sampler.SetFilterMode(FilterMode::LINEAR_MIPMAP_NEAREST, FilterMode::LINEAR);
+
+  // Flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  texParameterTrace.Enable(false);
+
+  // Verify actor gl state
+  DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 1, TEST_LOCATION);
+
+  out.str("");
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_MIN_FILTER << ", " << GL_LINEAR_MIPMAP_NEAREST;
+  DALI_TEST_EQUALS(texParameterTrace.TestMethodAndParams(0, "TexParameteri", out.str()), true, TEST_LOCATION);
+
+  /**************************************************************/
+  // linear+mipmap linear/Linear
+  texParameterTrace.Reset();
+  texParameterTrace.Enable(true);
+
+  sampler.SetFilterMode(FilterMode::LINEAR_MIPMAP_LINEAR, FilterMode::LINEAR);
+
+  // Flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  texParameterTrace.Enable(false);
+
+  // Verify actor gl state
+  DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 1, TEST_LOCATION);
+
+  out.str("");
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_MIN_FILTER << ", " << GL_LINEAR_MIPMAP_LINEAR;
+  DALI_TEST_EQUALS(texParameterTrace.TestMethodAndParams(0, "TexParameteri", out.str()), true, TEST_LOCATION);
+
+  /**************************************************************/
+  // NONE/NONE
+  texParameterTrace.Reset();
+  texParameterTrace.Enable(true);
+
+  sampler.SetFilterMode(FilterMode::NONE, FilterMode::NONE);
+
+  // Flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  texParameterTrace.Enable(false);
+
+  // Verify actor gl state
+  DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 1, TEST_LOCATION);
+
+  out.str("");
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_MIN_FILTER << ", " << GL_NEAREST_MIPMAP_LINEAR;
+  DALI_TEST_EQUALS(texParameterTrace.TestMethodAndParams(0, "TexParameteri", out.str()), true, TEST_LOCATION);
 
   END_TEST;
 }
 
-
-int UtcDaliSamplerSetUniformName02(void)
+int UtcSamplerSetWrapMode1(void)
 {
   TestApplication application;
 
-  Image image = BufferImage::New( 64, 64, Pixel::RGBA8888 );
-  Image image2 = BufferImage::New( 64, 64, Pixel::RGBA8888 );
-  Sampler sampler1 = Sampler::New(image, "sTexture");
-  sampler1.SetUniformName( "sEffectTexture" );
-
-  Sampler sampler2 = Sampler::New(image2, "sTexture2");
-
-  Material material = CreateMaterial(1.0f);
-  material.AddSampler( sampler1 );
-  material.AddSampler( sampler2 );
+  Texture    image      = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 64, 64);
+  TextureSet textureSet = CreateTextureSet();
+  Sampler    sampler    = Sampler::New();
+  textureSet.SetTexture(0u, image);
+  textureSet.SetSampler(0u, sampler);
 
+  Shader   shader   = CreateShader();
   Geometry geometry = CreateQuadGeometry();
-  Renderer renderer = Renderer::New( geometry, material );
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures(textureSet);
+
   Actor actor = Actor::New();
   actor.AddRenderer(renderer);
-  actor.SetParentOrigin( ParentOrigin::CENTER );
-  actor.SetSize(400, 400);
-
-  Stage::GetCurrent().Add( actor );
+  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
+  application.GetScene().Add(actor);
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
 
+  //****************************************
+  // CLAMP_TO_EDGE / CLAMP_TO_EDGE
+  TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
+  texParameterTrace.Reset();
+  texParameterTrace.Enable(true);
+  texParameterTrace.EnableLogging(true);
+
   application.SendNotification();
   application.Render();
 
-  int textureUnit=-1;
-  DALI_TEST_CHECK( gl.GetUniformValue<int>( "sEffectTexture", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION );
+  texParameterTrace.Enable(false);
 
-  DALI_TEST_CHECK( gl.GetUniformValue<int>( "sTexture2", textureUnit ) );
-  DALI_TEST_EQUALS( textureUnit, 1, TEST_LOCATION );
+  // Verify gl state
+
+  // There are 4 calls to TexParameteri when the texture is first created
+  DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 4, TEST_LOCATION);
+
+  std::stringstream out;
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_CLAMP_TO_EDGE;
+  DALI_TEST_EQUALS(texParameterTrace.TestMethodAndParams(2, "TexParameteri", out.str()), true, TEST_LOCATION);
+
+  out.str("");
+  out << std::hex << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_CLAMP_TO_EDGE;
+  DALI_TEST_EQUALS(texParameterTrace.TestMethodAndParams(3, "TexParameteri", out.str()), true, TEST_LOCATION);
+
+  texParameterTrace.Reset();
+  texParameterTrace.Enable(true);
+
+  sampler.SetWrapMode(WrapMode::DEFAULT, WrapMode::DEFAULT);
+
+  // Flush the queue and render once
+  application.SendNotification();
+  application.Render();
+
+  texParameterTrace.Enable(false);
+
+  // Verify gl state
+
+  // Should not make any calls when settings are the same
+  DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 0, TEST_LOCATION);
+
+  //Todo: Test the other wrap mode ( REPEAT, MIRRORED_REPEAT )  , currently not support!!
 
   END_TEST;
 }
 
-
-int UtcDaliSamplerUniformMap01(void)
+int UtcSamplerSetWrapMode2(void)
 {
   TestApplication application;
 
-  Image image = BufferImage::New( 64, 64, Pixel::RGBA8888 );
-  Sampler sampler = Sampler::New(image, "sTexture");
-  sampler.SetUniformName( "sEffectTexture" );
+  // Create a cube-map texture.
+  unsigned int width   = 8u;
+  unsigned int height  = 8u;
+  Texture      texture = CreateTexture(TextureType::TEXTURE_CUBE, Pixel::RGBA8888, width, height);
+
+  // Create source image data.
+  unsigned int   bufferSize(width * height * 4);
+  unsigned char* buffer = new unsigned char[bufferSize];
+  memset(buffer, 0u, bufferSize);
+
+  PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::DELETE_ARRAY);
 
-  Material material = CreateMaterial(1.0f);
-  material.AddSampler( sampler );
+  // Upload the source image data to all 6 sides of our cube-map.
+  texture.Upload(pixelData, CubeMapLayer::POSITIVE_X, 0u, 0u, 0u, width, height);
+  texture.Upload(pixelData, CubeMapLayer::NEGATIVE_X, 0u, 0u, 0u, width, height);
+  texture.Upload(pixelData, CubeMapLayer::POSITIVE_Y, 0u, 0u, 0u, width, height);
+  texture.Upload(pixelData, CubeMapLayer::NEGATIVE_Y, 0u, 0u, 0u, width, height);
+  texture.Upload(pixelData, CubeMapLayer::POSITIVE_Z, 0u, 0u, 0u, width, height);
+  texture.Upload(pixelData, CubeMapLayer::NEGATIVE_Z, 0u, 0u, 0u, width, height);
 
+  // Finalize the cube-map setup.
+  TextureSet textureSet = TextureSet::New();
+  textureSet.SetTexture(0u, texture);
+
+  Sampler sampler = Sampler::New();
+  textureSet.SetSampler(0u, sampler);
+
+  Shader   shader   = CreateShader();
   Geometry geometry = CreateQuadGeometry();
-  Renderer renderer = Renderer::New( geometry, material );
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures(textureSet);
+
   Actor actor = Actor::New();
   actor.AddRenderer(renderer);
-  actor.SetParentOrigin( ParentOrigin::CENTER );
-  actor.SetSize(400, 400);
-  Stage::GetCurrent().Add( actor );
-
-  float initialValue = 1.0f;
-  Property::Index widthClampIndex = sampler.RegisterProperty("width-clamp", initialValue );
-  sampler.AddUniformMapping( widthClampIndex, std::string("uWidthClamp") );
+  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
+  application.GetScene().Add(actor);
 
   TestGlAbstraction& gl = application.GetGlAbstraction();
 
   application.SendNotification();
   application.Render();
 
-  float actualValue=0.0f;
-  DALI_TEST_CHECK( gl.GetUniformValue<float>( "uWidthClamp", actualValue ) );
-  DALI_TEST_EQUALS( actualValue, initialValue, TEST_LOCATION );
+  TraceCallStack& texParameterTrace = gl.GetTexParameterTrace();
+  texParameterTrace.Reset();
+  texParameterTrace.Enable(true);
+  texParameterTrace.EnableLogging(true);
 
-  Animation  animation = Animation::New(1.0f);
-  KeyFrames keyFrames = KeyFrames::New();
-  keyFrames.Add(0.0f, 0.0f);
-  keyFrames.Add(1.0f, 640.0f);
-  animation.AnimateBetween( Property( sampler, widthClampIndex ), keyFrames );
-  animation.Play();
+  // Call the 3 dimensional wrap mode API.
+  sampler.SetWrapMode(WrapMode::CLAMP_TO_EDGE, WrapMode::CLAMP_TO_EDGE, WrapMode::CLAMP_TO_EDGE);
 
   application.SendNotification();
-  application.Render( 500 );
+  application.Render();
+
+  // Verify that no TexParameteri calls occurred since wrap mode hasn't changed.
+  DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 0u, TEST_LOCATION);
+
+  sampler.SetWrapMode(WrapMode::MIRRORED_REPEAT, WrapMode::REPEAT, WrapMode::REPEAT);
+  texParameterTrace.Reset();
+  application.SendNotification();
+  application.Render();
 
-  DALI_TEST_CHECK( gl.GetUniformValue<float>( "uWidthClamp", actualValue ) );
-  DALI_TEST_EQUALS( actualValue, 320.0f, TEST_LOCATION );
+  texParameterTrace.Enable(false);
 
-  application.Render( 500 );
-  DALI_TEST_CHECK( gl.GetUniformValue<float>( "uWidthClamp", actualValue ) );
-  DALI_TEST_EQUALS( actualValue, 640.0f, TEST_LOCATION );
+  // Verify that 3 TexParameteri calls occurred.
+  std::ostringstream out;
+  out << std::hex << GL_TEXTURE_CUBE_MAP << ", " << GL_TEXTURE_WRAP_R << ", " << GL_MIRRORED_REPEAT;
+  DALI_TEST_CHECK(texParameterTrace.FindMethodAndParams("TexParameteri", out.str()));
+  DALI_TEST_EQUALS(texParameterTrace.CountMethod("TexParameteri"), 3u, TEST_LOCATION);
+  END_TEST;
+}
 
+int UtcDaliSamplerSetWrapModeNegative01(void)
+{
+  TestApplication application;
+  Dali::Sampler   instance;
+  try
+  {
+    Dali::WrapMode::Type arg1(static_cast<Dali::WrapMode::Type>(-1));
+    Dali::WrapMode::Type arg2(static_cast<Dali::WrapMode::Type>(-1));
+    instance.SetWrapMode(arg1, arg2);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliSamplerSetWrapModeNegative02(void)
+{
+  TestApplication application;
+  Dali::Sampler   instance;
+  try
+  {
+    Dali::WrapMode::Type arg1(static_cast<Dali::WrapMode::Type>(-1));
+    Dali::WrapMode::Type arg2(static_cast<Dali::WrapMode::Type>(-1));
+    Dali::WrapMode::Type arg3(static_cast<Dali::WrapMode::Type>(-1));
+    instance.SetWrapMode(arg1, arg2, arg3);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
+  END_TEST;
+}
+
+int UtcDaliSamplerSetFilterModeNegative(void)
+{
+  TestApplication application;
+  Dali::Sampler   instance;
+  try
+  {
+    Dali::FilterMode::Type arg1(static_cast<Dali::FilterMode::Type>(-1));
+    Dali::FilterMode::Type arg2(static_cast<Dali::FilterMode::Type>(-1));
+    instance.SetFilterMode(arg1, arg2);
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
+  }
   END_TEST;
 }