#include <dali/devel-api/events/rotation-gesture.h>
#include <dali/devel-api/events/rotation-gesture-detector.h>
#include <dali-test-suite-utils.h>
-#include <test-touch-utils.h>
+
using namespace Dali;
Actor actor = Actor::New();
actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
application.Render();
Actor actor = Actor::New();
actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- Stage::GetCurrent().Add( actor );
+ application.GetScene().Add( actor );
application.SendNotification();
application.Render();