// EXTERNAL INCLUDES
#include <dali/devel-api/actors/actor-devel.h>
#include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali/devel-api/common/stage.h>
#include <dali/public-api/dali-core.h>
#include <dali/integration-api/render-task-list-integ.h>
END_TEST;
}
+int UtcDaliRendererMoveConstructor(void)
+{
+ TestApplication application;
+
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = Shader::New( "vertexSrc", "fragmentSrc" );
+ Renderer renderer = Renderer::New( geometry, shader );
+ DALI_TEST_CHECK( renderer );
+ DALI_TEST_EQUALS( 1, renderer.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_EQUALS( renderer.GetProperty<Vector4>( Renderer::Property::BLEND_COLOR ), Color::TRANSPARENT, TEST_LOCATION );
+
+ renderer.SetProperty( Renderer::Property::BLEND_COLOR, Color::MAGENTA );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( renderer.GetProperty<Vector4>( Renderer::Property::BLEND_COLOR ), Color::MAGENTA, TEST_LOCATION );
+
+ Renderer move = std::move( renderer );
+ DALI_TEST_CHECK( move );
+ DALI_TEST_EQUALS( 1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_EQUALS( move.GetProperty<Vector4>( Renderer::Property::BLEND_COLOR ), Color::MAGENTA, TEST_LOCATION );
+ DALI_TEST_CHECK( !renderer );
+
+ END_TEST;
+}
+
+int UtcDaliRendererMoveAssignment(void)
+{
+ TestApplication application;
+
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = Shader::New( "vertexSrc", "fragmentSrc" );
+ Renderer renderer = Renderer::New( geometry, shader );
+ DALI_TEST_CHECK( renderer );
+ DALI_TEST_EQUALS( 1, renderer.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_EQUALS( renderer.GetProperty<Vector4>( Renderer::Property::BLEND_COLOR ), Color::TRANSPARENT, TEST_LOCATION );
+
+ renderer.SetProperty( Renderer::Property::BLEND_COLOR, Color::MAGENTA );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( renderer.GetProperty<Vector4>( Renderer::Property::BLEND_COLOR ), Color::MAGENTA, TEST_LOCATION );
+
+ Renderer move;
+ move = std::move( renderer );
+ DALI_TEST_CHECK( move );
+ DALI_TEST_EQUALS( 1, move.GetBaseObject().ReferenceCount(), TEST_LOCATION );
+ DALI_TEST_EQUALS( move.GetProperty<Vector4>( Renderer::Property::BLEND_COLOR ), Color::MAGENTA, TEST_LOCATION );
+ DALI_TEST_CHECK( !renderer );
+
+ END_TEST;
+}
+
int UtcDaliRendererDownCast01(void)
{
TestApplication application;
};
Property::Map vertexFormat;
vertexFormat["aPosition"] = Property::VECTOR2;
- PropertyBuffer vertexBuffer = PropertyBuffer::New( vertexFormat );
+ VertexBuffer vertexBuffer = VertexBuffer::New( vertexFormat );
vertexBuffer.SetData( shapes, sizeof(shapes)/sizeof(shapes[0]));
// --------------------------------------------------------------------------
Renderer renderer = Renderer::New( geometry, shader );
actor.AddRenderer( renderer );
- Integration::Scene stage = application.GetScene();
- stage.Add( actor );
+ Integration::Scene scene = application.GetScene();
+ scene.Add( actor );
char buffer[ 128 ];
Actor actor = Actor::New();
actor.AddRenderer(renderer);
actor.SetProperty( Actor::Property::SIZE, Vector2( 400.0f, 400.0f ) );
- Integration::Scene stage = application.GetScene();
- stage.GetRootLayer().SetProperty( Layer::Property::BEHAVIOR, Layer::LAYER_3D );
- stage.Add(actor);
+ Integration::Scene scene = application.GetScene();
+ scene.GetRootLayer().SetProperty( Layer::Property::BEHAVIOR, Layer::LAYER_3D );
+ scene.Add(actor);
TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
glAbstraction.EnableEnableDisableCallTrace(true);
Actor actor = Actor::New();
actor.AddRenderer( renderer );
actor.SetProperty( Actor::Property::SIZE, Vector2( 400.0f, 400.0f ) );
- Integration::Scene stage = application.GetScene();
- stage.GetRootLayer().SetProperty( Layer::Property::BEHAVIOR, Layer::LAYER_3D );
- stage.Add( actor );
+ Integration::Scene scene = application.GetScene();
+ scene.GetRootLayer().SetProperty( Layer::Property::BEHAVIOR, Layer::LAYER_3D );
+ scene.Add( actor );
return renderer;
}
END_TEST;
}
+
+int UtcDaliRendererAddDrawCommands(void)
+{
+ TestApplication application;
+
+ tet_infoline("Test adding draw commands to the renderer");
+
+ TestGlAbstraction &glAbstraction = application.GetGlAbstraction();
+ glAbstraction.EnableEnableDisableCallTrace(true);
+
+ Geometry geometry = CreateQuadGeometry();
+ Shader shader = Shader::New("vertexSrc", "fragmentSrc");
+ Renderer renderer = Renderer::New(geometry, shader);
+
+ renderer.SetProperty( Renderer::Property::BLEND_MODE, Dali::BlendMode::ON );
+ Actor actor = Actor::New();
+ actor.AddRenderer(renderer);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(400.0f, 400.0f));
+ actor.SetProperty(Actor::Property::COLOR, Vector4(1.0f, 0.0f, 1.0f, 1.0f));
+ application.GetScene().Add(actor);
+
+ // Expect delivering a single draw call
+ auto &drawTrace = glAbstraction.GetDrawTrace();
+ drawTrace.Reset();
+ drawTrace.Enable(true);
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION );
+
+ auto drawCommand1 = DevelRenderer::DrawCommand{};
+ drawCommand1.drawType = DevelRenderer::DrawType::INDEXED;
+ drawCommand1.firstIndex = 0;
+ drawCommand1.elementCount = 2;
+ drawCommand1.queue = DevelRenderer::RENDER_QUEUE_OPAQUE;
+
+ auto drawCommand2 = DevelRenderer::DrawCommand{};
+ drawCommand2.drawType = DevelRenderer::DrawType::INDEXED;
+ drawCommand2.firstIndex = 2;
+ drawCommand2.elementCount = 2;
+ drawCommand2.queue = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
+
+ auto drawCommand3 = DevelRenderer::DrawCommand{};
+ drawCommand3.drawType = DevelRenderer::DrawType::ARRAY;
+ drawCommand3.firstIndex = 2;
+ drawCommand3.elementCount = 2;
+ drawCommand3.queue = DevelRenderer::RENDER_QUEUE_OPAQUE;
+
+ DevelRenderer::AddDrawCommand(renderer, drawCommand1);
+ DevelRenderer::AddDrawCommand(renderer, drawCommand2);
+ DevelRenderer::AddDrawCommand(renderer, drawCommand3);
+
+ drawTrace.Reset();
+ drawTrace.Enable(true);
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 3, TEST_LOCATION);
+
+ END_TEST;
+}
+int UtcDaliRendererSetGeometryNegative(void)
+{
+ TestApplication application;
+ Dali::Renderer instance;
+ try
+ {
+ Dali::Geometry arg1;
+ instance.SetGeometry(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliRendererSetTexturesNegative(void)
+{
+ TestApplication application;
+ Dali::Renderer instance;
+ try
+ {
+ Dali::TextureSet arg1;
+ instance.SetTextures(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliRendererSetShaderNegative(void)
+{
+ TestApplication application;
+ Dali::Renderer instance;
+ try
+ {
+ Dali::Shader arg1;
+ instance.SetShader(arg1);
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliRendererGetGeometryNegative(void)
+{
+ TestApplication application;
+ Dali::Renderer instance;
+ try
+ {
+ instance.GetGeometry();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliRendererGetTexturesNegative(void)
+{
+ TestApplication application;
+ Dali::Renderer instance;
+ try
+ {
+ instance.GetTextures();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}
+
+int UtcDaliRendererGetShaderNegative(void)
+{
+ TestApplication application;
+ Dali::Renderer instance;
+ try
+ {
+ instance.GetShader();
+ DALI_TEST_CHECK(false); // Should not get here
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(true); // We expect an assert
+ }
+ END_TEST;
+}