*/
Actor actor0 = CreateActor( root, 0, TEST_LOCATION );
- actor0.SetDrawMode( DrawMode::OVERLAY_2D );
+ actor0.SetProperty( Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D );
Renderer renderer0 = CreateRenderer( actor0, geometry, shader, 0 );
Actor actor1 = CreateActor( root, 0, TEST_LOCATION );
- actor1.SetDrawMode( DrawMode::OVERLAY_2D );
+ actor1.SetProperty( Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D );
Renderer renderer1 = CreateRenderer( actor1, geometry, shader, 0 );
Actor actor2 = CreateActor( root, 0, TEST_LOCATION );
Renderer renderer2 = CreateRenderer( actor2, geometry, shader, 0 );
Actor actor3 = CreateActor( root, 0, TEST_LOCATION );
- actor3.SetDrawMode( DrawMode::OVERLAY_2D );
+ actor3.SetProperty( Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D );
Renderer renderer3 = CreateRenderer( actor3, geometry, shader, 0 );
Actor actor4 = CreateActor( root, 0, TEST_LOCATION );