Merge "Removed HasRendered() from Core RenderStatus." into devel/master
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-RenderTask.cpp
index 69339c6..f58b260 100644 (file)
@@ -20,6 +20,7 @@
 #include <stdlib.h>
 #include <dali/public-api/dali-core.h>
 #include <dali/devel-api/events/hit-test-algorithm.h>
+#include <dali/devel-api/rendering/frame-buffer.h>
 #include <dali-test-suite-utils.h>
 #include <dali/integration-api/debug.h>
 #include <test-native-image.h>
@@ -28,6 +29,7 @@
 
 #define BOOLSTR(x) ((x)?"T":"F")
 
+//& set: DaliRenderTask
 
 using namespace Dali;
 
@@ -169,14 +171,14 @@ bool TestScreenToFrameBufferFunction( Vector2& coordinates )
   return true;
 }
 
-ImageActor CreateLoadingImageActor(TestApplication& application, std::string filename, ResourceImage::LoadPolicy loadPolicy, Image::ReleasePolicy releasePolicy)
+Actor CreateLoadingActor(TestApplication& application, std::string filename, ResourceImage::LoadPolicy loadPolicy, Image::ReleasePolicy releasePolicy)
 {
   Image image = ResourceImage::New(filename, loadPolicy, releasePolicy);
   DALI_TEST_CHECK( image );
   application.SendNotification();
   application.Render(16);
   DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) );
-  ImageActor actor = ImageActor::New(image);
+  Actor actor = CreateRenderableActor(image);
   actor.SetSize( 80, 80 );
   application.SendNotification();
   application.Render(16);
@@ -254,6 +256,7 @@ RenderTask CreateRenderTask(TestApplication& application,
   newTask.SetExclusive( true );
   newTask.SetRefreshRate( refreshRate );
   newTask.SetTargetFrameBuffer( frameBufferImage );
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, glSync );
   return newTask;
 }
 
@@ -261,6 +264,9 @@ bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool
 {
   finishedSig = false;
   callStack.Reset();
+
+  tet_printf("TestApplication::UpdateRender().\n");
+
   application.Render(16);
   application.SendNotification();
 
@@ -427,7 +433,7 @@ int UtcDaliRenderTaskSetSourceActorP01(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   stage.Add( newActor );
 
@@ -474,7 +480,7 @@ int UtcDaliRenderTaskSetSourceActorP02(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   stage.Add( newActor );
 
@@ -537,7 +543,7 @@ int UtcDaliRenderTaskSetSourceActorOffStage(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   task.SetSourceActor( newActor );
   // Don't add newActor to stage yet   //'
@@ -598,7 +604,7 @@ int UtcDaliRenderTaskSetSourceActorEmpty(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   stage.Add( newActor );
 
@@ -699,7 +705,7 @@ int UtcDaliRenderTaskSetExclusive(void)
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
-  // Manipulate the GenTextures behaviour, to identify different ImageActors
+  // Manipulate the GenTextures behaviour, to identify different actors
 
   std::vector<GLuint> ids;
   ids.push_back( 8 ); // 8 = actor1
@@ -708,7 +714,7 @@ int UtcDaliRenderTaskSetExclusive(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img1 = BufferImage::New( 1,1 );
-  ImageActor actor1 = ImageActor::New( img1 );
+  Actor actor1 = CreateRenderableActor( img1 );
   actor1.SetSize(1,1);
   Stage::GetCurrent().Add( actor1 );
 
@@ -726,7 +732,7 @@ int UtcDaliRenderTaskSetExclusive(void)
   }
 
   BufferImage img2 = BufferImage::New( 1,1 );
-  ImageActor actor2 = ImageActor::New( img2 );
+  Actor actor2 = CreateRenderableActor( img2 );
   actor2.SetSize(1,1);
 
   // Force actor2 to be rendered before actor1
@@ -750,7 +756,7 @@ int UtcDaliRenderTaskSetExclusive(void)
   }
 
   BufferImage img3 = BufferImage::New( 1,1 );
-  ImageActor actor3 = ImageActor::New( img3 );
+  Actor actor3 = CreateRenderableActor( img3 );
   actor3.SetSize(1,1);
 
   // Force actor3 to be rendered before actor2
@@ -839,7 +845,7 @@ int UtcDaliRenderTaskSetExclusive02(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img1 = BufferImage::New( 1,1 );
-  ImageActor actor1 = ImageActor::New( img1 );
+  Actor actor1 = CreateRenderableActor( img1 );
   actor1.SetSize(1,1);
   Stage::GetCurrent().Add( actor1 );
 
@@ -857,7 +863,7 @@ int UtcDaliRenderTaskSetExclusive02(void)
   application.SendNotification();
   application.Render();
 
-  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 1, TEST_LOCATION );
 
   // Set task to non-exclusive - actor1 should render twice:
   drawTrace.Reset();
@@ -865,7 +871,7 @@ int UtcDaliRenderTaskSetExclusive02(void)
   application.SendNotification();
   application.Render();
 
-  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 2, TEST_LOCATION );
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1130,6 +1136,70 @@ int UtcDaliRenderTaskGetTargetFrameBufferN(void)
   END_TEST;
 }
 
+int UtcDaliRenderTaskSetFrameBufferP(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  FrameBuffer newFrameBuffer = FrameBuffer::New( 128u, 128u, FrameBuffer::COLOR );
+  task.SetFrameBuffer( newFrameBuffer );
+  DALI_TEST_CHECK( task.GetFrameBuffer() == newFrameBuffer );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskSetFrameBufferN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+  FrameBuffer newFrameBuffer; // Empty handle
+  task.SetFrameBuffer( newFrameBuffer );
+  DALI_TEST_EQUALS( (bool)task.GetFrameBuffer(), false, TEST_LOCATION );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetFrameBufferP(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  FrameBuffer newFrameBuffer = FrameBuffer::New( 1u, 1u, FrameBuffer::COLOR  );
+  task.SetFrameBuffer( newFrameBuffer );
+  DALI_TEST_CHECK( task.GetFrameBuffer() == newFrameBuffer );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetFrameBufferN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  // By default render-tasks do not render off-screen
+  FrameBuffer frameBuffer = task.GetFrameBuffer();
+  DALI_TEST_CHECK( !frameBuffer );
+
+  END_TEST;
+}
+
 int UtcDaliRenderTaskSetScreenToFrameBufferFunctionP(void)
 {
   TestApplication application;
@@ -1739,7 +1809,7 @@ int UtcDaliRenderTaskSignalFinished(void)
 
   BufferImage image = BufferImage::New( 10, 10 );
   image.Update();
-  ImageActor rootActor = ImageActor::New( image );
+  Actor rootActor = CreateRenderableActor( image );
   rootActor.SetSize( 10, 10 );
   Stage::GetCurrent().Add( rootActor );
 
@@ -1756,6 +1826,7 @@ int UtcDaliRenderTaskSignalFinished(void)
   newTask.SetExclusive( true );
   newTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
   newTask.SetTargetFrameBuffer( frameBufferImage );
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true );
 
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
@@ -1795,9 +1866,7 @@ int UtcDaliRenderTaskSignalFinished(void)
   DALI_TEST_CHECK( finished );
   finished = false;
 
-  application.Render(); // Double check no more finished signal
-  application.SendNotification();
-  DALI_TEST_CHECK( ! finished );
+  DALI_TEST_EQUALS( application.GetUpdateStatus(), 0, TEST_LOCATION );
   END_TEST;
 }
 
@@ -1819,7 +1888,7 @@ int UtcDaliRenderTaskContinuous01(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -1862,7 +1931,7 @@ int UtcDaliRenderTaskContinuous02(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -1904,7 +1973,7 @@ int UtcDaliRenderTaskContinuous03(void)
   Stage::GetCurrent().Add( rootActor );
 
   CameraActor offscreenCameraActor = CameraActor::New();
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -1947,7 +2016,7 @@ int UtcDaliRenderTaskContinuous04(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -1987,15 +2056,18 @@ int UtcDaliRenderTaskContinous05(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  Material material = CreateMaterial();
+  Shader shader = CreateShader();
+
+
   Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  material.AddTexture( image, "sTexture" );
+  TextureSet textureSet = CreateTextureSet( image );
 
-  Geometry geometry = CreateQuadGeometry();
-  Renderer renderer = Renderer::New(geometry, material);
+  Geometry geometry = Geometry::QUAD();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
   Actor secondRootActor = Actor::New();
   secondRootActor.AddRenderer(renderer);
   secondRootActor.SetSize(100, 100);
@@ -2036,7 +2108,7 @@ int UtcDaliRenderTaskOnce01(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2092,15 +2164,16 @@ int UtcDaliRenderTaskOnce02(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  Material material = CreateMaterial();
+  Shader shader = CreateShader();
   Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  material.AddTexture( image, "sTexture" );
+  TextureSet textureSet = CreateTextureSet( image );
 
-  Geometry geometry = CreateQuadGeometry();
-  Renderer renderer = Renderer::New(geometry, material);
+  Geometry geometry = Geometry::QUAD();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
   Actor secondRootActor = Actor::New();
   secondRootActor.AddRenderer(renderer);
   secondRootActor.SetSize(100, 100);
@@ -2150,7 +2223,7 @@ int UtcDaliRenderTaskOnce03(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2209,15 +2282,16 @@ int UtcDaliRenderTaskOnce04(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  Material material = CreateMaterial();
+  Shader shader = CreateShader();
   Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  material.AddTexture( image, "sTexture" );
+  TextureSet textureSet = CreateTextureSet( image );
 
-  Geometry geometry = CreateQuadGeometry();
-  Renderer renderer = Renderer::New(geometry, material);
+  Geometry geometry = Geometry::QUAD();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
   Actor secondRootActor = Actor::New();
   secondRootActor.AddRenderer(renderer);
   secondRootActor.SetSize(100, 100);
@@ -2275,7 +2349,7 @@ int UtcDaliRenderTaskOnce05(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2341,7 +2415,7 @@ int UtcDaliRenderTaskOnce05(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2415,7 +2489,7 @@ int UtcDaliRenderTaskOnce07(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2475,6 +2549,7 @@ int UtcDaliRenderTaskOnce08(void)
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
   TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
   TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+  sync.GetTrace().Enable(true);
   drawTrace.Enable(true);
 
   Actor rootActor = Actor::New();
@@ -2482,7 +2557,7 @@ int UtcDaliRenderTaskOnce08(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2492,7 +2567,7 @@ int UtcDaliRenderTaskOnce08(void)
 
   Stage::GetCurrent().Add(secondRootActor);
 
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, /*GL-SYNC*/ true);
   bool finished = false;
 
   ConnectionTracker connectionTracker;
@@ -2504,6 +2579,9 @@ int UtcDaliRenderTaskOnce08(void)
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
   DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
+  DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 0, TEST_LOCATION );
+
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
@@ -2511,10 +2589,20 @@ int UtcDaliRenderTaskOnce08(void)
   DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
+  DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION );
 
   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+
+
+  DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION );
+
   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
+  DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION );
+
   sync.SetObjectSynced( lastSyncObj, true );
   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
@@ -2556,7 +2644,7 @@ int UtcDaliRenderTaskOnce09(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2616,7 +2704,7 @@ int UtcDaliRenderTaskOnce10(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Stage::GetCurrent().Add(secondRootActor);
@@ -2668,7 +2756,7 @@ int UtcDaliRenderTaskOnceNoSync01(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2710,15 +2798,16 @@ int UtcDaliRenderTaskOnceNoSync02(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  Material material = CreateMaterial();
+  Shader shader = CreateShader();
   Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  material.AddTexture(image, "sTexture" );
+  TextureSet textureSet = CreateTextureSet( image );
 
-  Geometry geometry = CreateQuadGeometry();
-  Renderer renderer = Renderer::New(geometry, material);
+  Geometry geometry = Geometry::QUAD();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
   Actor secondRootActor = Actor::New();
   secondRootActor.AddRenderer(renderer);
   secondRootActor.SetSize(100, 100);
@@ -2761,7 +2850,7 @@ int UtcDaliRenderTaskOnceNoSync03(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2809,15 +2898,16 @@ int UtcDaliRenderTaskOnceNoSync04(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  Material material = CreateMaterial();
+  Shader shader = CreateShader();
   Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  material.AddTexture( image, "sTexture" );
+  TextureSet textureSet = CreateTextureSet( image );
 
-  Geometry geometry = CreateQuadGeometry();
-  Renderer renderer = Renderer::New(geometry, material);
+  Geometry geometry = Geometry::QUAD();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
   Actor secondRootActor = Actor::New();
   secondRootActor.AddRenderer(renderer);
   secondRootActor.SetSize(100, 100);
@@ -2834,15 +2924,26 @@ int UtcDaliRenderTaskOnceNoSync04(void)
   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
+  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
+
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
   DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
 
+  lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
+
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification(); //         Input,    Expected  Input,    Expected
   DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
+
+  lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
+
   END_TEST;
 }
 
@@ -2865,7 +2966,7 @@ int UtcDaliRenderTaskOnceNoSync05(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2877,6 +2978,10 @@ int UtcDaliRenderTaskOnceNoSync05(void)
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
+  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
+
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
@@ -2915,7 +3020,7 @@ int UtcDaliRenderTaskOnceNoSync05(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2977,7 +3082,7 @@ int UtcDaliRenderTaskOnceNoSync07(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -3030,7 +3135,7 @@ int UtcDaliRenderTaskOnceNoSync08(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -3089,7 +3194,7 @@ int UtcDaliRenderTaskOnceNoSync09(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -3140,7 +3245,7 @@ int UtcDaliRenderTaskOnceNoSync10(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Stage::GetCurrent().Add(secondRootActor);
@@ -3190,7 +3295,7 @@ int UtcDaliRenderTaskOnceChain01(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor firstRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor firstRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -3204,7 +3309,7 @@ int UtcDaliRenderTaskOnceChain01(void)
 
   // Second render task
   FrameBufferImage fbo = firstTask.GetTargetFrameBuffer();
-  ImageActor secondRootActor = ImageActor::New( fbo );
+  Actor secondRootActor = CreateRenderableActor( fbo );
   Stage::GetCurrent().Add(secondRootActor);
   RenderTask secondTask = CreateRenderTask(application, offscreenCameraActor, defaultRootActor, secondRootActor, RenderTask::REFRESH_ONCE, false);
   bool secondFinished = false;
@@ -3325,7 +3430,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::SignalFinished()");
+  tet_infoline("Testing RenderTask::FinishInvisibleSourceActor()");
 
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
   TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
@@ -3335,7 +3440,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
   Stage::GetCurrent().Add( offscreenCameraActor );
 
   BufferImage image = BufferImage::New( 10, 10 );
-  ImageActor rootActor = ImageActor::New( image );
+  Actor rootActor = CreateRenderableActor( image );
   rootActor.SetSize( 10, 10 );
   rootActor.SetVisible(false);
   Stage::GetCurrent().Add( rootActor );
@@ -3357,6 +3462,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
   newTask.SetExclusive( true );
   newTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
   newTask.SetTargetFrameBuffer( frameBufferImage );
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true );
 
   // Framebuffer doesn't actually get created until Connected, i.e. by previous line
 
@@ -3410,16 +3516,16 @@ int UtcDaliRenderTaskFinishMissingImage(void)
   TestApplication application;
 
   // Previously we had bugs where not having a resource ID would cause render-tasks to wait forever
-  tet_infoline("Testing RenderTask::SignalFinished() when an ImageActor has no Image set");
+  tet_infoline("Testing RenderTask::SignalFinished() when an Actor has no Image set");
 
   Stage stage = Stage::GetCurrent();
 
   BufferImage image = BufferImage::New( 10, 10 );
-  ImageActor rootActor = ImageActor::New( image );
+  Actor rootActor = CreateRenderableActor( image );
   rootActor.SetSize( 10, 10 );
   stage.Add( rootActor );
 
-  ImageActor actorWithMissingImage = ImageActor::New( Image() );
+  Actor actorWithMissingImage = CreateRenderableActor( Image() );
   actorWithMissingImage.SetSize( 10, 10 );
   stage.Add( actorWithMissingImage );
 
@@ -3461,7 +3567,6 @@ int UtcDaliRenderTaskWorldToViewport(void)
 
   Stage::GetCurrent().Add(actor);
 
-  application.Render();
   application.SendNotification();
   application.Render();
   application.SendNotification();
@@ -3491,7 +3596,6 @@ int UtcDaliRenderTaskWorldToViewport(void)
   actor2.Add(actor);
   actor.SetParentOrigin( Vector3(0,0,0) );
 
-  application.Render();
   application.SendNotification();
   application.Render();
   application.SendNotification();
@@ -3521,6 +3625,8 @@ int UtcDaliRenderTaskViewportToLocal(void)
   // flush the queue and render once
   application.SendNotification();
   application.Render();
+  application.SendNotification();
+  application.Render();
 
   float localX;
   float localY;