tet_infoline("Testing RenderTask::SignalFinished()");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE);
- TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+ auto& sync = application.GetGraphicsSyncImpl();
CameraActor offscreenCameraActor = CameraActor::New();
application.SendNotification();
DALI_TEST_CHECK(!finished);
- Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+ Integration::GraphicsSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK(lastSyncObj != NULL);
application.Render();
// SETUP AN OFFSCREEN RENDER TASK
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE);
- TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
- TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+ auto& sync = application.GetGraphicsSyncImpl();
+ TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
drawTrace.Enable(true);
Actor rootActor = Actor::New();
DALI_TEST_CHECK(UpdateRender(application, drawTrace, true, finished, false, true, __LINE__));
- Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+ Integration::GraphicsSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK(lastSyncObj != NULL);
sync.SetObjectSynced(lastSyncObj, true);
// SETUP AN OFFSCREEN RENDER TASK
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE);
- TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
- TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+ auto& sync = application.GetGraphicsSyncImpl();
+ TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
drawTrace.Enable(true);
Actor rootActor = Actor::New();
DALI_TEST_CHECK(UpdateRender(application, drawTrace, true, finished, false, true, __LINE__));
- Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+ Integration::GraphicsSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK(lastSyncObj != NULL);
sync.SetObjectSynced(lastSyncObj, true);
// SETUP A CONTINUOUS OFFSCREEN RENDER TASK
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE);
- TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
- TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+ auto& sync = application.GetGraphicsSyncImpl();
+ TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
drawTrace.Enable(true);
Actor rootActor = Actor::New();
// drawn sig finished Keep updating
DALI_TEST_CHECK(UpdateRender(application, drawTrace, true, finished, false, true, __LINE__));
- Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+ Integration::GraphicsSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK(lastSyncObj != NULL);
sync.SetObjectSynced(lastSyncObj, true);
// SETUP AN OFFSCREEN RENDER TASK
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE);
- TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
- TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+ auto& sync = application.GetGraphicsSyncImpl();
+ TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
drawTrace.Enable(true);
Actor rootActor = Actor::New();
// FAILS drawn sig finished Keep updating
DALI_TEST_CHECK(UpdateRender(application, drawTrace, true, finished, false, true, __LINE__));
- Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+ Integration::GraphicsSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK(lastSyncObj != NULL);
sync.SetObjectSynced(lastSyncObj, true);
application.SendNotification();
DALI_TEST_CHECK(UpdateRender(application, drawTrace, true, finished, false, false, __LINE__));
- TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
- Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+ auto& sync = application.GetGraphicsSyncImpl();
+ Integration::GraphicsSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK(lastSyncObj == NULL);
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
tet_infoline("Testing RenderTask::FinishInvisibleSourceActor()");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE);
- TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+ auto& sync = application.GetGraphicsSyncImpl();
CameraActor offscreenCameraActor = CameraActor::New();
application.SendNotification();
DALI_TEST_CHECK(!finished);
- Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+ Integration::GraphicsSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK(lastSyncObj != NULL);
application.Render();
END_TEST;
}
+
+int UtcDaliRenderTaskUploadOnly(void)
+{
+ TestApplication application;
+
+ tet_infoline("Testing RenderTask Render Once GlSync, using loaded image");
+
+ // SETUP AN OFFSCREEN RENDER TASK
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE);
+ auto& sync = application.GetGraphicsSyncImpl();
+ TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+ drawTrace.Enable(true);
+
+ Actor rootActor = Actor::New();
+ application.GetScene().Add(rootActor);
+
+ CameraActor offscreenCameraActor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
+ application.GetScene().Add(offscreenCameraActor);
+ Actor secondRootActor = CreateRenderableActorSuccess(application, "aFile.jpg");
+
+ application.GetScene().Add(secondRootActor);
+
+ RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ONCE, true);
+ bool finished = false;
+ RenderTaskFinished renderTaskFinished(finished);
+ newTask.FinishedSignal().Connect(&application, renderTaskFinished);
+ application.SendNotification();
+
+ DALI_TEST_CHECK(UpdateRender(application, drawTrace, true, finished, false, true, __LINE__));
+
+ Integration::GraphicsSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+ DALI_TEST_CHECK(lastSyncObj != NULL);
+ sync.SetObjectSynced(lastSyncObj, true);
+
+ application.SendNotification();
+ application.Render(16, nullptr, true);
+
+ DALI_TEST_CHECK(!finished);
+
+ application.Render(16, nullptr, true);
+ application.SendNotification();
+
+ DALI_TEST_CHECK(!finished);
+ END_TEST;
+}
\ No newline at end of file