Remove dead code from tests.
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-RenderTask.cpp
index 1f54e7f..6c0b851 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  */
 
 #include <iostream>
-
 #include <stdlib.h>
 #include <dali/public-api/dali-core.h>
+#include <dali/devel-api/events/hit-test-algorithm.h>
 #include <dali-test-suite-utils.h>
 #include <dali/integration-api/debug.h>
 #include <test-native-image.h>
 
+#include <mesh-builder.h>
+
 #define BOOLSTR(x) ((x)?"T":"F")
 
+//& set: DaliRenderTask
 
 using namespace Dali;
 
@@ -166,27 +169,38 @@ bool TestScreenToFrameBufferFunction( Vector2& coordinates )
   return true;
 }
 
-ImageActor CreateLoadingImage(TestApplication& application, std::string filename, ResourceImage::LoadPolicy loadPolicy, Image::ReleasePolicy releasePolicy)
+Actor CreateLoadingActor(TestApplication& application, std::string filename)
 {
-  Image image = ResourceImage::New(filename, loadPolicy, releasePolicy);
+  Image image = ResourceImage::New(filename);
   DALI_TEST_CHECK( image );
   application.SendNotification();
   application.Render(16);
   DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) );
-  ImageActor actor = ImageActor::New(image);
+  Actor actor = CreateRenderableActor(image);
   actor.SetSize( 80, 80 );
   application.SendNotification();
   application.Render(16);
   return actor;
 }
 
+Image CreateLoadingImage(TestApplication& application, std::string filename)
+{
+  Image image = ResourceImage::New(filename);
+  DALI_TEST_CHECK( image );
+  application.SendNotification();
+  application.Render(16);
+  DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) );
+
+  return image;
+}
+
 void CompleteImageLoad(TestApplication& application, Integration::ResourceId resourceId, Integration::ResourceTypeId requestType)
 {
   std::vector<GLuint> ids;
   ids.push_back( 23 );
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
-  Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::DISCARD );
+  Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD );
   Integration::ResourcePointer resource(bitmap);
   bitmap->GetPackedPixelsProfile()->ReserveBuffer(Pixel::RGBA8888, 80, 80, 80, 80);
 
@@ -198,15 +212,6 @@ void FailImageLoad(TestApplication& application, Integration::ResourceId resourc
   application.GetPlatform().SetResourceLoadFailed(resourceId, Integration::FailureUnknown);
 }
 
-void ReloadImage(TestApplication& application, ResourceImage image)
-{
-  application.GetPlatform().ClearReadyResources();
-  application.GetPlatform().DiscardRequest();
-  application.GetPlatform().ResetTrace();
-  application.GetPlatform().SetClosestImageSize(Vector2(80.0f, 80.0f)); // Ensure reload is called.
-  image.Reload();
-}
-
 RenderTask CreateRenderTask(TestApplication& application,
                             CameraActor offscreenCamera,
                             Actor rootActor,       // Reset default render task to point at this actor
@@ -240,13 +245,17 @@ RenderTask CreateRenderTask(TestApplication& application,
   newTask.SetExclusive( true );
   newTask.SetRefreshRate( refreshRate );
   newTask.SetTargetFrameBuffer( frameBufferImage );
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, glSync );
   return newTask;
 }
 
-bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool testDrawn, bool& finishedSig, bool testFinished, bool testKeepUpdating )
+bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool testDrawn, bool& finishedSig, bool testFinished, bool testKeepUpdating, int lineNumber )
 {
   finishedSig = false;
   callStack.Reset();
+
+  tet_printf("TestApplication::UpdateRender().\n");
+
   application.Render(16);
   application.SendNotification();
 
@@ -285,10 +294,11 @@ bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool
 
   bool result = (sigPassed && drawPassed && keepUpdatingPassed);
 
-  tet_printf("UpdateRender: Expected: Draw:%s Signal:%s Keep Updating: %s  Actual: Draw:%s  Signal:%s KeepUpdating: %s  %s\n",
+  tet_printf("UpdateRender: Expected: Draw:%s Signal:%s KeepUpdating: %s  Actual: Draw:%s  Signal:%s KeepUpdating: %s  %s, line %d\n",
              BOOLSTR(testDrawn), BOOLSTR(testFinished), BOOLSTR(testKeepUpdating),
              BOOLSTR(drawResult), BOOLSTR(finishedSig), BOOLSTR(keepUpdating),
-             result ? "Passed":"Failed");
+             result ? "Passed":"Failed",
+             lineNumber );
 
   return result;
 }
@@ -412,7 +422,7 @@ int UtcDaliRenderTaskSetSourceActorP01(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   stage.Add( newActor );
 
@@ -459,7 +469,7 @@ int UtcDaliRenderTaskSetSourceActorP02(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   stage.Add( newActor );
 
@@ -522,7 +532,7 @@ int UtcDaliRenderTaskSetSourceActorOffStage(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   task.SetSourceActor( newActor );
   // Don't add newActor to stage yet   //'
@@ -583,7 +593,7 @@ int UtcDaliRenderTaskSetSourceActorEmpty(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img = BufferImage::New( 1,1 );
-  ImageActor newActor = ImageActor::New( img );
+  Actor newActor = CreateRenderableActor( img );
   newActor.SetSize(1,1);
   stage.Add( newActor );
 
@@ -684,7 +694,7 @@ int UtcDaliRenderTaskSetExclusive(void)
 
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
-  // Manipulate the GenTextures behaviour, to identify different ImageActors
+  // Manipulate the GenTextures behaviour, to identify different actors
 
   std::vector<GLuint> ids;
   ids.push_back( 8 ); // 8 = actor1
@@ -693,7 +703,7 @@ int UtcDaliRenderTaskSetExclusive(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img1 = BufferImage::New( 1,1 );
-  ImageActor actor1 = ImageActor::New( img1 );
+  Actor actor1 = CreateRenderableActor( img1 );
   actor1.SetSize(1,1);
   Stage::GetCurrent().Add( actor1 );
 
@@ -711,7 +721,7 @@ int UtcDaliRenderTaskSetExclusive(void)
   }
 
   BufferImage img2 = BufferImage::New( 1,1 );
-  ImageActor actor2 = ImageActor::New( img2 );
+  Actor actor2 = CreateRenderableActor( img2 );
   actor2.SetSize(1,1);
 
   // Force actor2 to be rendered before actor1
@@ -735,7 +745,7 @@ int UtcDaliRenderTaskSetExclusive(void)
   }
 
   BufferImage img3 = BufferImage::New( 1,1 );
-  ImageActor actor3 = ImageActor::New( img3 );
+  Actor actor3 = CreateRenderableActor( img3 );
   actor3.SetSize(1,1);
 
   // Force actor3 to be rendered before actor2
@@ -824,7 +834,7 @@ int UtcDaliRenderTaskSetExclusive02(void)
   application.GetGlAbstraction().SetNextTextureIds( ids );
 
   BufferImage img1 = BufferImage::New( 1,1 );
-  ImageActor actor1 = ImageActor::New( img1 );
+  Actor actor1 = CreateRenderableActor( img1 );
   actor1.SetSize(1,1);
   Stage::GetCurrent().Add( actor1 );
 
@@ -842,7 +852,7 @@ int UtcDaliRenderTaskSetExclusive02(void)
   application.SendNotification();
   application.Render();
 
-  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 1, TEST_LOCATION );
 
   // Set task to non-exclusive - actor1 should render twice:
   drawTrace.Reset();
@@ -850,7 +860,7 @@ int UtcDaliRenderTaskSetExclusive02(void)
   application.SendNotification();
   application.Render();
 
-  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawArrays"), 2, TEST_LOCATION );
+  DALI_TEST_EQUALS( drawTrace.CountMethod("DrawElements"), 2, TEST_LOCATION );
 
   END_TEST;
 }
@@ -1115,6 +1125,70 @@ int UtcDaliRenderTaskGetTargetFrameBufferN(void)
   END_TEST;
 }
 
+int UtcDaliRenderTaskSetFrameBufferP(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  FrameBuffer newFrameBuffer = FrameBuffer::New( 128u, 128u, FrameBuffer::Attachment::NONE );
+  task.SetFrameBuffer( newFrameBuffer );
+  DALI_TEST_CHECK( task.GetFrameBuffer() == newFrameBuffer );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskSetFrameBufferN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::SetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+  FrameBuffer newFrameBuffer; // Empty handle
+  task.SetFrameBuffer( newFrameBuffer );
+  DALI_TEST_EQUALS( (bool)task.GetFrameBuffer(), false, TEST_LOCATION );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetFrameBufferP(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  FrameBuffer newFrameBuffer = FrameBuffer::New( 1u, 1u, FrameBuffer::Attachment::NONE  );
+  task.SetFrameBuffer( newFrameBuffer );
+  DALI_TEST_CHECK( task.GetFrameBuffer() == newFrameBuffer );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskGetFrameBufferN(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask::GetFrameBuffer()");
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  // By default render-tasks do not render off-screen
+  FrameBuffer frameBuffer = task.GetFrameBuffer();
+  DALI_TEST_CHECK( !frameBuffer );
+
+  END_TEST;
+}
+
 int UtcDaliRenderTaskSetScreenToFrameBufferFunctionP(void)
 {
   TestApplication application;
@@ -1723,7 +1797,8 @@ int UtcDaliRenderTaskSignalFinished(void)
   Stage::GetCurrent().Add( offscreenCameraActor );
 
   BufferImage image = BufferImage::New( 10, 10 );
-  ImageActor rootActor = ImageActor::New( image );
+  image.Update();
+  Actor rootActor = CreateRenderableActor( image );
   rootActor.SetSize( 10, 10 );
   Stage::GetCurrent().Add( rootActor );
 
@@ -1731,10 +1806,6 @@ int UtcDaliRenderTaskSignalFinished(void)
   NativeImageInterfacePtr testNativeImagePtr = TestNativeImage::New(10, 10);
   FrameBufferImage frameBufferImage = FrameBufferImage::New( *testNativeImagePtr.Get() );
 
-  // Flush all outstanding messages
-  application.SendNotification();
-  application.Render();
-
   RenderTask newTask = taskList.CreateTask();
   newTask.SetCameraActor( offscreenCameraActor );
   newTask.SetSourceActor( rootActor );
@@ -1744,8 +1815,7 @@ int UtcDaliRenderTaskSignalFinished(void)
   newTask.SetExclusive( true );
   newTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
   newTask.SetTargetFrameBuffer( frameBufferImage );
-
-  // Framebuffer doesn't actually get created until Connected, i.e. by previous line
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true );
 
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
@@ -1765,12 +1835,12 @@ int UtcDaliRenderTaskSignalFinished(void)
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
   application.Render();
-  DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
+  DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
   application.SendNotification();
   DALI_TEST_CHECK( !finished );
 
   application.Render();
-  DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
+  DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
   application.SendNotification();
   DALI_TEST_CHECK( ! finished );
 
@@ -1785,9 +1855,7 @@ int UtcDaliRenderTaskSignalFinished(void)
   DALI_TEST_CHECK( finished );
   finished = false;
 
-  application.Render(); // Double check no more finished signal
-  application.SendNotification();
-  DALI_TEST_CHECK( ! finished );
+  DALI_TEST_EQUALS( application.GetUpdateStatus(), 0, TEST_LOCATION );
   END_TEST;
 }
 
@@ -1809,7 +1877,7 @@ int UtcDaliRenderTaskContinuous01(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -1822,7 +1890,7 @@ int UtcDaliRenderTaskContinuous01(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                     Input,    Expected  Input, Expected, KeepUpdating
-  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, false,   finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, false,   finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
 
   // ADD SOURCE ACTOR TO STAGE - expect continuous renders to start, no finished signal
@@ -1830,7 +1898,7 @@ int UtcDaliRenderTaskContinuous01(void)
   application.SendNotification();
 
   // CONTINUE PROCESS/RENDER                  Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application,  drawTrace, true,    finished, false, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -1852,7 +1920,7 @@ int UtcDaliRenderTaskContinuous02(void)
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
 
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -1867,7 +1935,7 @@ int UtcDaliRenderTaskContinuous02(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected, KeepUpdating
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
 
   // MAKE SOURCE ACTOR VISIBLE - expect continuous renders to start, no finished signal
@@ -1875,7 +1943,7 @@ int UtcDaliRenderTaskContinuous02(void)
   application.SendNotification();
 
   // CONTINUE PROCESS/RENDER                 Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -1894,7 +1962,7 @@ int UtcDaliRenderTaskContinuous03(void)
   Stage::GetCurrent().Add( rootActor );
 
   CameraActor offscreenCameraActor = CameraActor::New();
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -1908,7 +1976,7 @@ int UtcDaliRenderTaskContinuous03(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
 
   // ADD CAMERA ACTOR TO STAGE - expect continuous renders to start, no finished signal
@@ -1916,7 +1984,7 @@ int UtcDaliRenderTaskContinuous03(void)
   application.SendNotification();
 
   // CONTINUE PROCESS/RENDER                 Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -1937,10 +2005,61 @@ int UtcDaliRenderTaskContinuous04(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
+  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
+  Integration::ResourceId imageRequestId = imageRequest->GetId();
+  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
+  Stage::GetCurrent().Add(secondRootActor);
+
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
+  bool finished = false;
+  RenderTaskFinished renderTaskFinished( finished );
+  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
+  application.SendNotification();
+
+  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+
+  // FINISH RESOURCE LOADING - expect 'continuous' renders to start, no finished signal
+  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
+  END_TEST;
+}
+
+int UtcDaliRenderTaskContinous05(void)
+{
+  TestApplication application;
+
+  tet_infoline("Testing RenderTask Render Continuous using Mesh which accesses texture through sampler with loading image\n"
+               "PRE: Resource not ready\nPOST:continuous renders, no Finished signal");
+
+  // SETUP AN OFFSCREEN RENDER TASK
+  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+  drawTrace.Enable(true);
+
+  Actor rootActor = Actor::New();
+  Stage::GetCurrent().Add( rootActor );
+
+  CameraActor offscreenCameraActor = CameraActor::New();
+  Stage::GetCurrent().Add( offscreenCameraActor );
+
+  Shader shader = CreateShader();
+
+
+  Image image = CreateLoadingImage(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
+  TextureSet textureSet = CreateTextureSet( image );
+
+  Geometry geometry = CreateQuadGeometry();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
+  Actor secondRootActor = Actor::New();
+  secondRootActor.AddRenderer(renderer);
+  secondRootActor.SetSize(100, 100);
   Stage::GetCurrent().Add(secondRootActor);
 
   RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
@@ -1950,12 +2069,13 @@ int UtcDaliRenderTaskContinuous04(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING - expect 'continuous' renders to start, no finished signal
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
+
   END_TEST;
 }
 
@@ -1977,7 +2097,7 @@ int UtcDaliRenderTaskOnce01(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -1991,26 +2111,26 @@ int UtcDaliRenderTaskOnce01(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   // MAKE SOURCE VISIBLE
   secondRootActor.SetVisible(true);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING - expect no rendering yet
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, false, true, __LINE__  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
   END_TEST;
 }
 
@@ -2018,6 +2138,65 @@ int UtcDaliRenderTaskOnce02(void)
 {
   TestApplication application;
 
+  tet_infoline("Testing RenderTask Render Once GlSync, using Mesh which accesses texture through sampler with loading image.\n"
+               "PRE: Resources not ready\nPOST: Finished signal sent once only");
+
+  // SETUP AN OFFSCREEN RENDER TASK
+  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+  drawTrace.Enable(true);
+
+  Actor rootActor = Actor::New();
+  Stage::GetCurrent().Add( rootActor );
+
+  CameraActor offscreenCameraActor = CameraActor::New();
+  Stage::GetCurrent().Add( offscreenCameraActor );
+
+  Shader shader = CreateShader();
+  Image image = CreateLoadingImage(application, "aFile.jpg");
+  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
+  Integration::ResourceId imageRequestId = imageRequest->GetId();
+  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
+  TextureSet textureSet = CreateTextureSet( image );
+
+  Geometry geometry = CreateQuadGeometry();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
+  Actor secondRootActor = Actor::New();
+  secondRootActor.AddRenderer(renderer);
+  secondRootActor.SetSize(100, 100);
+  Stage::GetCurrent().Add(secondRootActor);
+
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ONCE, true);
+  bool finished = false;
+  RenderTaskFinished renderTaskFinished( finished );
+  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
+  application.SendNotification();
+
+  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
+   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+
+   // FINISH RESOURCE LOADING - expect no rendering yet
+   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
+   DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+   DALI_TEST_CHECK( lastSyncObj != NULL );
+
+   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+   application.GetPlatform().ClearReadyResources();
+   sync.SetObjectSynced( lastSyncObj, true );
+   DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, false, true, __LINE__  ) );
+   DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
+
+   END_TEST;
+}
+
+int UtcDaliRenderTaskOnce03(void)
+{
+  TestApplication application;
+
   tet_infoline("Testing RenderTask Render Once GlSync, using loading image. Switch from render always after ready to render once\n"
                "PRE: Render task ready, Image not loaded\n"
                "POST: Finished signal sent only once");
@@ -2033,7 +2212,7 @@ int UtcDaliRenderTaskOnce02(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2046,42 +2225,41 @@ int UtcDaliRenderTaskOnce02(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
 
   END_TEST;
 }
 
 
-int UtcDaliRenderTaskOnce03(void)
+int UtcDaliRenderTaskOnce04(void)
 {
   TestApplication application;
+  tet_infoline("Testing RenderTask Render Once GlSync, using Mesh which accesses texture through sampler with loading image.\n"
+               "Switch from render always after ready to render once\n"
+               "PRE: Render task ready, Image not loaded\n"
+               "POST: Finished signal sent only once");
 
-  tet_infoline("Testing RenderTask Render Once GlSync\n"
-               "Switch from Render always after ready to render once with resources unready\n"
-               "PRE: Everything ready to render\n"
-               "POST: Finished signal sent once");
-
-  // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
+  // SETUP AN OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
   TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
   TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
@@ -2092,10 +2270,20 @@ int UtcDaliRenderTaskOnce03(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+
+  Shader shader = CreateShader();
+  Image image = CreateLoadingImage(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
+  TextureSet textureSet = CreateTextureSet( image );
+
+  Geometry geometry = CreateQuadGeometry();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
+  Actor secondRootActor = Actor::New();
+  secondRootActor.AddRenderer(renderer);
+  secondRootActor.SetSize(100, 100);
   Stage::GetCurrent().Add(secondRootActor);
 
   RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
@@ -2105,47 +2293,39 @@ int UtcDaliRenderTaskOnce03(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-
-  // CHANGE TO RENDER ONCE
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
+  application.GetPlatform().ClearReadyResources();
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
+
+  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
+  application.SendNotification(); //         Input,    Expected  Input,    Expected
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
-  application.GetPlatform().ClearReadyResources();
 
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   sync.SetObjectSynced( lastSyncObj, true );
-
-  // Expect: No draw - we've just drawn our render task once, above. No finished signal -
-  // we won't read the gl sync until the next frame. Continue rendering - we're waiting for
-  // the sync
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true  ) );
-
-  // Expect: 1 final draw - this Update doesn't update the scene, hence render instructions
-  // from last frame but 1 are still present.
-  // Finished signal should be true - we've just done the sync.
-  // Should now stop rendering and updating - nothing left to do.
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
 
   END_TEST;
 }
 
-#if 0
-//int UtcDaliRenderTaskOnce04(void)
+int UtcDaliRenderTaskOnce05(void)
 {
   TestApplication application;
 
   tet_infoline("Testing RenderTask Render Once GlSync\n"
-               "During RenderOnce, make ready resources unready before sending first finished signal\n"
-               "PRE: Everything ready.\n"
-               "POST: Finished signal sent only once");
+               "Switch from Render always after ready to render once with resources unready\n"
+               "PRE: Everything ready to render\n"
+               "POST: Finished signal sent once");
 
   // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -2158,15 +2338,11 @@ int UtcDaliRenderTaskOnce03(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  application.Render();
-
   Stage::GetCurrent().Add(secondRootActor);
-  application.GetPlatform().ClearReadyResources();
 
   RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
   bool finished = false;
@@ -2175,44 +2351,39 @@ int UtcDaliRenderTaskOnce03(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
-  // CHANGE TO RENDER ONCE, RESOURCES BECOME NOT READY
+  // CHANGE TO RENDER ONCE
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-
-  // Doesn't work...
-  ReloadImage(application, secondRootActor.GetImage());
   application.SendNotification(); //         Input,    Expected  Input,    Expected
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_EQUALS( secondRootActor.GetImage().GetLoadingState(), Dali::ResourceLoading, TEST_LOCATION);
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  application.GetPlatform().ClearReadyResources();
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
+  application.GetPlatform().ClearReadyResources();
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, true  ) );
 
-  // Finished rendering - expect no more renders, no more signals:
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  // Expect: No draw - we've just drawn our render task once, above. No finished signal -
+  // we won't read the gl sync until the next frame. Continue rendering - we're waiting for
+  // the sync
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+
+  // Expect: 1 final draw - this Update doesn't update the scene, hence render instructions
+  // from last frame but 1 are still present.
+  // Finished signal should be true - we've just done the sync.
+  // Should now stop rendering and updating - nothing left to do.
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,   finished, true, false, __LINE__ ) );
+
   END_TEST;
 }
-#endif
 
-int UtcDaliRenderTaskOnce05(void)
+int UtcDaliRenderTaskOnce07(void)
 {
   TestApplication application;
 
@@ -2232,7 +2403,7 @@ int UtcDaliRenderTaskOnce05(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2249,35 +2420,35 @@ int UtcDaliRenderTaskOnce05(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   END_TEST;
 }
 
-int UtcDaliRenderTaskOnce06(void)
+int UtcDaliRenderTaskOnce08(void)
 {
   TestApplication application;
 
@@ -2292,6 +2463,7 @@ int UtcDaliRenderTaskOnce06(void)
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
   TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
   TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+  sync.GetTrace().Enable(true);
   drawTrace.Enable(true);
 
   Actor rootActor = Actor::New();
@@ -2299,7 +2471,7 @@ int UtcDaliRenderTaskOnce06(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2309,7 +2481,7 @@ int UtcDaliRenderTaskOnce06(void)
 
   Stage::GetCurrent().Add(secondRootActor);
 
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, /*GL-SYNC*/ true);
   bool finished = false;
 
   ConnectionTracker connectionTracker;
@@ -2319,23 +2491,35 @@ int UtcDaliRenderTaskOnce06(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj == NULL );
+  DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 0, TEST_LOCATION );
+
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
+  DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION );
+
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+
+
+  DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION );
+
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION );
+  DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION );
 
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   application.SendNotification();
 
   // Expect SetRefreshRate to have been called again
@@ -2343,18 +2527,18 @@ int UtcDaliRenderTaskOnce06(void)
   RenderTaskFinished renderTaskFinished( finished );
   connectionTracker.DisconnectAll();
   newTask.FinishedSignal().Connect( &connectionTracker, renderTaskFinished );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   END_TEST;
 }
 
 
-int UtcDaliRenderTaskOnce07(void)
+int UtcDaliRenderTaskOnce09(void)
 {
   TestApplication application;
 
@@ -2374,7 +2558,7 @@ int UtcDaliRenderTaskOnce07(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2391,33 +2575,31 @@ int UtcDaliRenderTaskOnce07(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
   sync.SetObjectSynced( lastSyncObj, true );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__  ) );
 
   END_TEST;
 }
 
-
-
-int UtcDaliRenderTaskOnce08(void)
+int UtcDaliRenderTaskOnce10(void)
 {
   TestApplication application;
 
@@ -2428,7 +2610,6 @@ int UtcDaliRenderTaskOnce08(void)
 
   // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
-  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
   TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
   drawTrace.Enable(true);
 
@@ -2437,50 +2618,42 @@ int UtcDaliRenderTaskOnce08(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Stage::GetCurrent().Add(secondRootActor);
 
-  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false);
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   tet_printf("  FailImageLoad\n");
 
   FailImageLoad(application, imageRequestId); // Need to run Update again for this to complete
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) ); // nothing to draw
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) ); // nothing to draw
   application.SendNotification();
 
-  // Drawing empty framebuffer, so will still get a GL sync
-  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
-  DALI_TEST_CHECK( lastSyncObj != NULL );
-
-  sync.SetObjectSynced( lastSyncObj, true );
-
+  // load is now failed so there's nothing more to render in the render task
   // Expect finished signal, as all resources are complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
 
   END_TEST;
 }
 
-
-
 int UtcDaliRenderTaskOnceNoSync01(void)
 {
   TestApplication application;
@@ -2497,7 +2670,7 @@ int UtcDaliRenderTaskOnceNoSync01(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2511,14 +2684,14 @@ int UtcDaliRenderTaskOnceNoSync01(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING - expect immediate rendering yet
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   END_TEST;
 }
 
@@ -2526,6 +2699,57 @@ int UtcDaliRenderTaskOnceNoSync02(void)
 {
   TestApplication application;
 
+  tet_infoline("Testing RenderTask Render Once, using Mesh which accesses texture through sampler with loading image.\n"
+               "PRE: Resources not ready\nPOST: Finished signal sent once only");
+  // SETUP AN OFFSCREEN RENDER TASK
+  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+  TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+  drawTrace.Enable(true);
+
+  Actor rootActor = Actor::New();
+  Stage::GetCurrent().Add( rootActor );
+
+  CameraActor offscreenCameraActor = CameraActor::New();
+  Stage::GetCurrent().Add( offscreenCameraActor );
+
+  Shader shader = CreateShader();
+  Image image = CreateLoadingImage(application, "aFile.jpg");
+  Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
+  Integration::ResourceId imageRequestId = imageRequest->GetId();
+  Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
+  TextureSet textureSet = CreateTextureSet( image );
+
+  Geometry geometry = CreateQuadGeometry();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
+  Actor secondRootActor = Actor::New();
+  secondRootActor.AddRenderer(renderer);
+  secondRootActor.SetSize(100, 100);
+  Stage::GetCurrent().Add(secondRootActor);
+
+  RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ONCE, false);
+  bool finished = false;
+  RenderTaskFinished renderTaskFinished( finished );
+  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
+  application.SendNotification();
+
+  // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+
+  // FINISH RESOURCE LOADING - expect immediate rendering yet
+  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  application.GetPlatform().ClearReadyResources();
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
+
+  END_TEST;
+}
+
+int UtcDaliRenderTaskOnceNoSync03(void)
+{
+  TestApplication application;
+
   tet_infoline("Testing RenderTask Render Once, using loading image. Switch from render always after ready to render once\n"
                "PRE: Render task ready, Image not loaded\n"
                "POST: Finished signal sent only once");
@@ -2540,7 +2764,7 @@ int UtcDaliRenderTaskOnceNoSync02(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2553,30 +2777,29 @@ int UtcDaliRenderTaskOnceNoSync02(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   END_TEST;
 }
 
-
-int UtcDaliRenderTaskOnceNoSync03(void)
+int UtcDaliRenderTaskOnceNoSync04(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask Render Once\n"
-               "Switch from Render always after ready to render once with resources unready\n"
-               "PRE: Everything ready to render\n"
-               "POST: Finished signal sent once");
+  tet_infoline("Testing RenderTask Render Once, using Mesh which accesses texture through sampler with loading image.\n"
+               "Switch from render always after ready to render once\n"
+               "PRE: Render task ready, Image not loaded\n"
+               "POST: Finished signal sent only once");
 
   // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -2588,12 +2811,23 @@ int UtcDaliRenderTaskOnceNoSync03(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+
+  Shader shader = CreateShader();
+  Image image = CreateLoadingImage(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
+  TextureSet textureSet = CreateTextureSet( image );
+
+  Geometry geometry = CreateQuadGeometry();
+  Renderer renderer = Renderer::New(geometry, shader);
+  renderer.SetTextures( textureSet );
+  Actor secondRootActor = Actor::New();
+  secondRootActor.AddRenderer(renderer);
+  secondRootActor.SetSize(100, 100);
   Stage::GetCurrent().Add(secondRootActor);
 
+
   RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false);
   bool finished = false;
   RenderTaskFinished renderTaskFinished( finished );
@@ -2601,32 +2835,40 @@ int UtcDaliRenderTaskOnceNoSync03(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true, __LINE__ ) );
 
-  // CHANGE TO RENDER ONCE
-  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-  application.SendNotification(); //         Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false  ) );
+
+  lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
+
+  newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
+  application.SendNotification(); //         Input,    Expected  Input,    Expected
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
+
+  lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
+
   END_TEST;
 }
 
-#if 0
-//int UtcDaliRenderTaskOnceNoSync04(void)
+int UtcDaliRenderTaskOnceNoSync05(void)
 {
   TestApplication application;
 
   tet_infoline("Testing RenderTask Render Once\n"
-               "During RenderOnce, make ready resources unready before sending first finished signal\n"
-               "PRE: Everything ready.\n"
-               "POST: Finished signal sent only once");
+               "Switch from Render always after ready to render once with resources unready\n"
+               "PRE: Everything ready to render\n"
+               "POST: Finished signal sent once");
 
   // SETUP A CONTINUOUS OFFSCREEN RENDER TASK
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
@@ -2638,14 +2880,10 @@ int UtcDaliRenderTaskOnceNoSync03(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  application.Render();
-  application.GetPlatform().ClearReadyResources();
-
   Stage::GetCurrent().Add(secondRootActor);
 
   RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false);
@@ -2654,34 +2892,29 @@ int UtcDaliRenderTaskOnceNoSync03(void)
   newTask.FinishedSignal().Connect( &application, renderTaskFinished );
   application.SendNotification();
 
+  TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+  Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+  DALI_TEST_CHECK( lastSyncObj == NULL );
+
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
-  // CHANGE TO RENDER ONCE, RESOURCES BECOME NOT READY
+  // CHANGE TO RENDER ONCE
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
-
-  // Doesn't work...
-  ReloadImage(application, secondRootActor.GetImage());
   application.SendNotification(); //         Input,    Expected  Input,    Expected
-
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_EQUALS( secondRootActor.GetImage().GetLoadingState(), Dali::ResourceLoading, TEST_LOCATION);
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // FINISH RESOURCE LOADING
   CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, true, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
   application.GetPlatform().ClearReadyResources();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true  ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true, false, __LINE__ ) );
   END_TEST;
 }
-#endif
 
-int UtcDaliRenderTaskOnceNoSync05(void)
+int UtcDaliRenderTaskOnceNoSync07(void)
 {
   TestApplication application;
 
@@ -2700,7 +2933,7 @@ int UtcDaliRenderTaskOnceNoSync05(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2717,22 +2950,22 @@ int UtcDaliRenderTaskOnceNoSync05(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
   END_TEST;
 }
 
-int UtcDaliRenderTaskOnceNoSync06(void)
+int UtcDaliRenderTaskOnceNoSync08(void)
 {
   TestApplication application;
 
@@ -2753,7 +2986,7 @@ int UtcDaliRenderTaskOnceNoSync06(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2773,13 +3006,13 @@ int UtcDaliRenderTaskOnceNoSync06(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
 
   // Expect SetRefreshRate to have been called again
   // Prevent next finished signal calling refresh once again
@@ -2787,13 +3020,13 @@ int UtcDaliRenderTaskOnceNoSync06(void)
   connectionTracker.DisconnectAll();
   newTask.FinishedSignal().Connect( &connectionTracker, renderTaskFinished );
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
   END_TEST;
 }
 
 
-int UtcDaliRenderTaskOnceNoSync07(void)
+int UtcDaliRenderTaskOnceNoSync09(void)
 {
   TestApplication application;
 
@@ -2812,7 +3045,7 @@ int UtcDaliRenderTaskOnceNoSync07(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2829,22 +3062,22 @@ int UtcDaliRenderTaskOnceNoSync07(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, false, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
 
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,   finished, true,  false, __LINE__ ) );
   END_TEST;
 }
 
-int UtcDaliRenderTaskOnceNoSync08(void)
+int UtcDaliRenderTaskOnceNoSync10(void)
 {
   TestApplication application;
 
@@ -2863,7 +3096,7 @@ int UtcDaliRenderTaskOnceNoSync08(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor secondRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Stage::GetCurrent().Add(secondRootActor);
@@ -2875,19 +3108,19 @@ int UtcDaliRenderTaskOnceNoSync08(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,     Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   // CHANGE TO RENDER ONCE,
   newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
   application.SendNotification();
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) );
 
   FailImageLoad(application, imageRequestId); // Need to run Update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true ) ); // nothing to draw
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, true,  false  ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, false, true, __LINE__ ) ); // nothing to draw
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,    finished, true,  false, __LINE__ ) );
 
   END_TEST;
 }
@@ -2913,7 +3146,7 @@ int UtcDaliRenderTaskOnceChain01(void)
 
   CameraActor offscreenCameraActor = CameraActor::New();
   Stage::GetCurrent().Add( offscreenCameraActor );
-  ImageActor firstRootActor = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+  Actor firstRootActor = CreateLoadingActor(application, "aFile.jpg");
   Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
   Integration::ResourceId imageRequestId = imageRequest->GetId();
   Integration::ResourceTypeId imageType  = imageRequest->GetType()->id;
@@ -2927,7 +3160,7 @@ int UtcDaliRenderTaskOnceChain01(void)
 
   // Second render task
   FrameBufferImage fbo = firstTask.GetTargetFrameBuffer();
-  ImageActor secondRootActor = ImageActor::New( fbo );
+  Actor secondRootActor = CreateRenderableActor( fbo );
   Stage::GetCurrent().Add(secondRootActor);
   RenderTask secondTask = CreateRenderTask(application, offscreenCameraActor, defaultRootActor, secondRootActor, RenderTask::REFRESH_ONCE, false);
   bool secondFinished = false;
@@ -2937,17 +3170,23 @@ int UtcDaliRenderTaskOnceChain01(void)
   application.SendNotification();
 
   // START PROCESS/RENDER                    Input,    Expected  Input,    Expected
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( firstFinished == false );
   DALI_TEST_CHECK( secondFinished == false );
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( firstFinished == false );
   DALI_TEST_CHECK( secondFinished == false );
 
-  CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true ) );
+  CompleteImageLoad(application, imageRequestId, imageType);
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, false, true, __LINE__ ) );
+  DALI_TEST_CHECK( firstFinished == false );
+  DALI_TEST_CHECK( secondFinished == false );
+
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  firstFinished, true, true, __LINE__ ) );
+  DALI_TEST_CHECK( firstFinished == true );
   DALI_TEST_CHECK( secondFinished == false );
-  application.GetPlatform().ClearReadyResources();
 
-  DALI_TEST_CHECK( UpdateRender(application, drawTrace, false,  firstFinished, true,  false ) );
+  DALI_TEST_CHECK( UpdateRender(application, drawTrace, true,  secondFinished, true, false, __LINE__ ) );
   DALI_TEST_CHECK( secondFinished == true );
 
   END_TEST;
@@ -2961,8 +3200,8 @@ int UtcDaliRenderTaskProperties(void)
 
   Property::IndexContainer indices;
   task.GetPropertyIndices( indices );
-  DALI_TEST_CHECK( ! indices.empty() );
-  DALI_TEST_EQUALS( indices.size(), task.GetPropertyCount(), TEST_LOCATION );
+  DALI_TEST_CHECK( indices.Size() );
+  DALI_TEST_EQUALS( indices.Size(), task.GetPropertyCount(), TEST_LOCATION );
   END_TEST;
 }
 
@@ -2988,7 +3227,7 @@ int UtcDaliRenderTaskSetScreenToFrameBufferMappingActor(void)
 
   RenderTaskList taskList = stage.GetRenderTaskList();
   RenderTask renderTask = taskList.CreateTask();
-  FrameBufferImage frameBufferImage =  FrameBufferImage::New(stageSize.width*scale.x, stageSize.height*scale.y, Pixel::A8, Image::NEVER);
+  FrameBufferImage frameBufferImage =  FrameBufferImage::New(stageSize.width*scale.x, stageSize.height*scale.y, Pixel::A8);
   renderTask.SetSourceActor( offscreenActor );
   renderTask.SetExclusive( true );
   renderTask.SetInputEnabled( true );
@@ -3042,7 +3281,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
 {
   TestApplication application;
 
-  tet_infoline("Testing RenderTask::SignalFinished()");
+  tet_infoline("Testing RenderTask::FinishInvisibleSourceActor()");
 
   application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
   TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
@@ -3052,7 +3291,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
   Stage::GetCurrent().Add( offscreenCameraActor );
 
   BufferImage image = BufferImage::New( 10, 10 );
-  ImageActor rootActor = ImageActor::New( image );
+  Actor rootActor = CreateRenderableActor( image );
   rootActor.SetSize( 10, 10 );
   rootActor.SetVisible(false);
   Stage::GetCurrent().Add( rootActor );
@@ -3074,6 +3313,7 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
   newTask.SetExclusive( true );
   newTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
   newTask.SetTargetFrameBuffer( frameBufferImage );
+  newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true );
 
   // Framebuffer doesn't actually get created until Connected, i.e. by previous line
 
@@ -3095,12 +3335,12 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
   DALI_TEST_CHECK( lastSyncObj != NULL );
 
   application.Render();
-  DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
+  DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
   application.SendNotification();
   DALI_TEST_CHECK( !finished );
 
   application.Render();
-  DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
+  DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
   application.SendNotification();
   DALI_TEST_CHECK( ! finished );
 
@@ -3121,3 +3361,140 @@ int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
 
   END_TEST;
 }
+
+int UtcDaliRenderTaskFinishMissingImage(void)
+{
+  TestApplication application;
+
+  // Previously we had bugs where not having a resource ID would cause render-tasks to wait forever
+  tet_infoline("Testing RenderTask::SignalFinished() when an Actor has no Image set");
+
+  Stage stage = Stage::GetCurrent();
+
+  BufferImage image = BufferImage::New( 10, 10 );
+  Actor rootActor = CreateRenderableActor( image );
+  rootActor.SetSize( 10, 10 );
+  stage.Add( rootActor );
+
+  Actor actorWithMissingImage = CreateRenderableActor( Image() );
+  actorWithMissingImage.SetSize( 10, 10 );
+  stage.Add( actorWithMissingImage );
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  RenderTask newTask = taskList.CreateTask();
+  newTask.SetInputEnabled( false );
+  newTask.SetClearColor( Vector4( 0.f, 0.f, 0.f, 0.f ) );
+  newTask.SetClearEnabled( true );
+  newTask.SetExclusive( true );
+  newTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
+
+  bool finished = false;
+  RenderTaskFinished renderTaskFinished( finished );
+  newTask.FinishedSignal().Connect( &application, renderTaskFinished );
+
+  // 1 render to process render task, then 1 before finished msg is sent from update to the event thread.
+  application.SendNotification();
+  application.Render();
+  application.Render();
+
+  application.SendNotification();
+  DALI_TEST_CHECK( finished );
+
+  END_TEST;
+}
+
+int UtcDaliRenderTaskWorldToViewport(void)
+{
+  TestApplication application( static_cast<size_t>(400), static_cast<size_t>(400) ); // square surface
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+  Actor actor = Actor::New();
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetPosition( Vector3(0.0, 0.0, 0.0) );
+
+  actor.SetParentOrigin( Vector3(0.5, 0.5, 0.5) );
+  actor.SetAnchorPoint( Vector3(0.5, 0.5, 0.5) );
+
+  Stage::GetCurrent().Add(actor);
+
+  application.SendNotification();
+  application.Render();
+  application.SendNotification();
+
+  RenderTask task = taskList.GetTask( 0u );
+
+  CameraActor camera = task.GetCameraActor();
+
+  Vector2 screenSize = task.GetCurrentViewportSize();
+
+  float screenX = 0.0;
+  float screenY = 0.0;
+
+  bool ok = task.WorldToViewport(actor.GetCurrentWorldPosition(), screenX, screenY);
+  DALI_TEST_CHECK(ok == true);
+
+  DALI_TEST_EQUALS(screenX, screenSize.x/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(screenY, screenSize.y/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  Actor actor2 = Actor::New();
+  float actor2Size = 100.f;
+  actor2.SetSize( actor2Size, actor2Size );
+  actor2.SetPosition( Vector3(0.0, 0.0, 0.0) );
+  actor2.SetParentOrigin( Vector3(0.5, 0.5, 0.0) );
+  actor2.SetAnchorPoint( Vector3(0.5, 0.5, 0.0) );
+  Stage::GetCurrent().Add( actor2 );
+  actor2.Add(actor);
+  actor.SetParentOrigin( Vector3(0,0,0) );
+
+  application.SendNotification();
+  application.Render();
+  application.SendNotification();
+
+  ok = task.WorldToViewport(actor.GetCurrentWorldPosition(), screenX, screenY);
+  DALI_TEST_CHECK(ok == true);
+
+  DALI_TEST_EQUALS(screenX, screenSize.x/2 - actor2Size/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+  DALI_TEST_EQUALS(screenY, screenSize.y/2 - actor2Size/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+  END_TEST;
+}
+
+
+int UtcDaliRenderTaskViewportToLocal(void)
+{
+  TestApplication application;
+  Actor actor = Actor::New();
+  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  actor.SetSize(100.0f, 100.0f);
+  actor.SetPosition(10.0f, 10.0f);
+  Stage::GetCurrent().Add(actor);
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  RenderTask task = taskList.GetTask( 0u );
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+  application.SendNotification();
+  application.Render();
+
+  float localX;
+  float localY;
+
+  float rtLocalX;
+  float rtLocalY;
+
+  float screenX = 50.0f;
+  float screenY = 50.0f;
+
+  DALI_TEST_CHECK( actor.ScreenToLocal(localX, localY, screenX, screenY) );
+
+  DALI_TEST_CHECK( task.ViewportToLocal(actor, screenX, screenY, rtLocalX, rtLocalY ) );
+
+  DALI_TEST_EQUALS(localX, rtLocalX, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(localY, rtLocalY, 0.01f, TEST_LOCATION);
+
+  END_TEST;
+
+}