#define BOOLSTR(x) ((x)?"T":"F")
+//& set: DaliRenderTask
using namespace Dali;
return true;
}
-ImageActor CreateLoadingImageActor(TestApplication& application, std::string filename, ResourceImage::LoadPolicy loadPolicy, Image::ReleasePolicy releasePolicy)
+Actor CreateLoadingActor(TestApplication& application, std::string filename, ResourceImage::LoadPolicy loadPolicy, Image::ReleasePolicy releasePolicy)
{
Image image = ResourceImage::New(filename, loadPolicy, releasePolicy);
DALI_TEST_CHECK( image );
application.SendNotification();
application.Render(16);
DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) );
- ImageActor actor = ImageActor::New(image);
+ Actor actor = CreateRenderableActor(image);
actor.SetSize( 80, 80 );
application.SendNotification();
application.Render(16);
newTask.SetExclusive( true );
newTask.SetRefreshRate( refreshRate );
newTask.SetTargetFrameBuffer( frameBufferImage );
+ newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, glSync );
return newTask;
}
-bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool testDrawn, bool& finishedSig, bool testFinished, bool testKeepUpdating )
+bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool testDrawn, bool& finishedSig, bool testFinished, bool testKeepUpdating, int lineNumber )
{
finishedSig = false;
callStack.Reset();
+
+ tet_printf("TestApplication::UpdateRender().\n");
+
application.Render(16);
application.SendNotification();
bool result = (sigPassed && drawPassed && keepUpdatingPassed);
- tet_printf("UpdateRender: Expected: Draw:%s Signal:%s Keep Updating: %s Actual: Draw:%s Signal:%s KeepUpdating: %s %s\n",
+ tet_printf("UpdateRender: Expected: Draw:%s Signal:%s KeepUpdating: %s Actual: Draw:%s Signal:%s KeepUpdating: %s %s, line %d\n",
BOOLSTR(testDrawn), BOOLSTR(testFinished), BOOLSTR(testKeepUpdating),
BOOLSTR(drawResult), BOOLSTR(finishedSig), BOOLSTR(keepUpdating),
- result ? "Passed":"Failed");
+ result ? "Passed":"Failed",
+ lineNumber );
return result;
}
application.GetGlAbstraction().SetNextTextureIds( ids );
BufferImage img = BufferImage::New( 1,1 );
- ImageActor newActor = ImageActor::New( img );
+ Actor newActor = CreateRenderableActor( img );
newActor.SetSize(1,1);
stage.Add( newActor );
application.GetGlAbstraction().SetNextTextureIds( ids );
BufferImage img = BufferImage::New( 1,1 );
- ImageActor newActor = ImageActor::New( img );
+ Actor newActor = CreateRenderableActor( img );
newActor.SetSize(1,1);
stage.Add( newActor );
application.GetGlAbstraction().SetNextTextureIds( ids );
BufferImage img = BufferImage::New( 1,1 );
- ImageActor newActor = ImageActor::New( img );
+ Actor newActor = CreateRenderableActor( img );
newActor.SetSize(1,1);
task.SetSourceActor( newActor );
// Don't add newActor to stage yet //'
application.GetGlAbstraction().SetNextTextureIds( ids );
BufferImage img = BufferImage::New( 1,1 );
- ImageActor newActor = ImageActor::New( img );
+ Actor newActor = CreateRenderableActor( img );
newActor.SetSize(1,1);
stage.Add( newActor );
RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
- // Manipulate the GenTextures behaviour, to identify different ImageActors
+ // Manipulate the GenTextures behaviour, to identify different actors
std::vector<GLuint> ids;
ids.push_back( 8 ); // 8 = actor1
application.GetGlAbstraction().SetNextTextureIds( ids );
BufferImage img1 = BufferImage::New( 1,1 );
- ImageActor actor1 = ImageActor::New( img1 );
+ Actor actor1 = CreateRenderableActor( img1 );
actor1.SetSize(1,1);
Stage::GetCurrent().Add( actor1 );
}
BufferImage img2 = BufferImage::New( 1,1 );
- ImageActor actor2 = ImageActor::New( img2 );
+ Actor actor2 = CreateRenderableActor( img2 );
actor2.SetSize(1,1);
// Force actor2 to be rendered before actor1
}
BufferImage img3 = BufferImage::New( 1,1 );
- ImageActor actor3 = ImageActor::New( img3 );
+ Actor actor3 = CreateRenderableActor( img3 );
actor3.SetSize(1,1);
// Force actor3 to be rendered before actor2
application.GetGlAbstraction().SetNextTextureIds( ids );
BufferImage img1 = BufferImage::New( 1,1 );
- ImageActor actor1 = ImageActor::New( img1 );
+ Actor actor1 = CreateRenderableActor( img1 );
actor1.SetSize(1,1);
Stage::GetCurrent().Add( actor1 );
Stage::GetCurrent().Add( offscreenCameraActor );
BufferImage image = BufferImage::New( 10, 10 );
- ImageActor rootActor = ImageActor::New( image );
+ image.Update();
+ Actor rootActor = CreateRenderableActor( image );
rootActor.SetSize( 10, 10 );
Stage::GetCurrent().Add( rootActor );
NativeImageInterfacePtr testNativeImagePtr = TestNativeImage::New(10, 10);
FrameBufferImage frameBufferImage = FrameBufferImage::New( *testNativeImagePtr.Get() );
- // Flush all outstanding messages
- application.SendNotification();
- application.Render();
-
RenderTask newTask = taskList.CreateTask();
newTask.SetCameraActor( offscreenCameraActor );
newTask.SetSourceActor( rootActor );
newTask.SetExclusive( true );
newTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
newTask.SetTargetFrameBuffer( frameBufferImage );
-
- // Framebuffer doesn't actually get created until Connected, i.e. by previous line
+ newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true );
bool finished = false;
RenderTaskFinished renderTaskFinished( finished );
DALI_TEST_CHECK( lastSyncObj != NULL );
application.Render();
- DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
+ DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
application.SendNotification();
DALI_TEST_CHECK( !finished );
application.Render();
- DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
+ DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
application.SendNotification();
DALI_TEST_CHECK( ! finished );
DALI_TEST_CHECK( finished );
finished = false;
- application.Render(); // Double check no more finished signal
- application.SendNotification();
- DALI_TEST_CHECK( ! finished );
+ DALI_TEST_EQUALS( application.GetUpdateStatus(), 0, TEST_LOCATION );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected, KeepUpdating
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, false, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
// ADD SOURCE ACTOR TO STAGE - expect continuous renders to start, no finished signal
application.SendNotification();
// CONTINUE PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected, KeepUpdating
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, false, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
// MAKE SOURCE ACTOR VISIBLE - expect continuous renders to start, no finished signal
application.SendNotification();
// CONTINUE PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
END_TEST;
}
Stage::GetCurrent().Add( rootActor );
CameraActor offscreenCameraActor = CameraActor::New();
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, false, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
// ADD CAMERA ACTOR TO STAGE - expect continuous renders to start, no finished signal
application.SendNotification();
// CONTINUE PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// FINISH RESOURCE LOADING - expect 'continuous' renders to start, no finished signal
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- Material material = CreateMaterial();
+ Shader shader = CreateShader();
+
+
Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
- material.AddTexture( image, "sTexture" );
+ TextureSet textureSet = CreateTextureSet( image );
- Geometry geometry = CreateQuadGeometry();
- Renderer renderer = Renderer::New(geometry, material);
+ Geometry geometry = Geometry::QUAD();
+ Renderer renderer = Renderer::New(geometry, shader);
+ renderer.SetTextures( textureSet );
Actor secondRootActor = Actor::New();
secondRootActor.AddRenderer(renderer);
secondRootActor.SetSize(100, 100);
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// FINISH RESOURCE LOADING - expect 'continuous' renders to start, no finished signal
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// MAKE SOURCE VISIBLE
secondRootActor.SetVisible(true);
application.SendNotification();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// FINISH RESOURCE LOADING - expect no rendering yet
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK( lastSyncObj != NULL );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
sync.SetObjectSynced( lastSyncObj, true );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- Material material = CreateMaterial();
+ Shader shader = CreateShader();
Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
- material.AddTexture( image, "sTexture" );
+ TextureSet textureSet = CreateTextureSet( image );
- Geometry geometry = CreateQuadGeometry();
- Renderer renderer = Renderer::New(geometry, material);
+ Geometry geometry = Geometry::QUAD();
+ Renderer renderer = Renderer::New(geometry, shader);
+ renderer.SetTextures( textureSet );
Actor secondRootActor = Actor::New();
secondRootActor.AddRenderer(renderer);
secondRootActor.SetSize(100, 100);
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// FINISH RESOURCE LOADING - expect no rendering yet
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK( lastSyncObj != NULL );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
sync.SetObjectSynced( lastSyncObj, true );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// FINISH RESOURCE LOADING
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification(); // Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK( lastSyncObj != NULL );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
sync.SetObjectSynced( lastSyncObj, true );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- Material material = CreateMaterial();
+ Shader shader = CreateShader();
Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
- material.AddTexture( image, "sTexture" );
+ TextureSet textureSet = CreateTextureSet( image );
- Geometry geometry = CreateQuadGeometry();
- Renderer renderer = Renderer::New(geometry, material);
+ Geometry geometry = Geometry::QUAD();
+ Renderer renderer = Renderer::New(geometry, shader);
+ renderer.SetTextures( textureSet );
Actor secondRootActor = Actor::New();
secondRootActor.AddRenderer(renderer);
secondRootActor.SetSize(100, 100);
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// FINISH RESOURCE LOADING
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification(); // Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK( lastSyncObj != NULL );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
sync.SetObjectSynced( lastSyncObj, true );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// CHANGE TO RENDER ONCE
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification(); // Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// FINISH RESOURCE LOADING
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK( lastSyncObj != NULL );
application.GetPlatform().ClearReadyResources();
// Expect: No draw - we've just drawn our render task once, above. No finished signal -
// we won't read the gl sync until the next frame. Continue rendering - we're waiting for
// the sync
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// Expect: 1 final draw - this Update doesn't update the scene, hence render instructions
// from last frame but 1 are still present.
// Finished signal should be true - we've just done the sync.
// Should now stop rendering and updating - nothing left to do.
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
// CHANGE TO RENDER ONCE, RESOURCES BECOME NOT READY
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
ReloadImage(application, secondRootActor.GetImage());
application.SendNotification(); // Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
DALI_TEST_EQUALS( secondRootActor.GetImage().GetLoadingState(), Dali::ResourceLoading, TEST_LOCATION);
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// FINISH RESOURCE LOADING
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK( lastSyncObj != NULL );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
sync.SetObjectSynced( lastSyncObj, true );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, true, __LINE__ ) );
// Finished rendering - expect no more renders, no more signals:
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
END_TEST;
}
#endif
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
// CHANGE TO RENDER ONCE,
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK( lastSyncObj != NULL );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
sync.SetObjectSynced( lastSyncObj, true );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK( lastSyncObj != NULL );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
sync.SetObjectSynced( lastSyncObj, true );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
+ sync.GetTrace().Enable(true);
drawTrace.Enable(true);
Actor rootActor = Actor::New();
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
Stage::GetCurrent().Add(secondRootActor);
- RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
+ RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, /*GL-SYNC*/ true);
bool finished = false;
ConnectionTracker connectionTracker;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK( lastSyncObj == NULL );
+ DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 0, TEST_LOCATION );
+
// CHANGE TO RENDER ONCE,
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK( lastSyncObj != NULL );
+ DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION );
+ DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION );
+
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION );
+ DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION );
+
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+
+ DALI_TEST_EQUALS( sync.GetNumberOfSyncObjects(), 1, TEST_LOCATION );
+ DALI_TEST_EQUALS( sync.GetTrace().CountMethod( "CreateSyncObject" ), 1, TEST_LOCATION );
sync.SetObjectSynced( lastSyncObj, true );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
application.SendNotification();
// Expect SetRefreshRate to have been called again
RenderTaskFinished renderTaskFinished( finished );
connectionTracker.DisconnectAll();
newTask.FinishedSignal().Connect( &connectionTracker, renderTaskFinished );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK( lastSyncObj != NULL );
sync.SetObjectSynced( lastSyncObj, true );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
// CHANGE TO RENDER ONCE,
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
DALI_TEST_CHECK( lastSyncObj != NULL );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
sync.SetObjectSynced( lastSyncObj, true );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
// SETUP A CONTINUOUS OFFSCREEN RENDER TASK
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
- TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
drawTrace.Enable(true);
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Stage::GetCurrent().Add(secondRootActor);
- RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, true);
+ RenderTask newTask = CreateRenderTask(application, offscreenCameraActor, rootActor, secondRootActor, RenderTask::REFRESH_ALWAYS, false);
bool finished = false;
RenderTaskFinished renderTaskFinished( finished );
newTask.FinishedSignal().Connect( &application, renderTaskFinished );
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// CHANGE TO RENDER ONCE,
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
tet_printf(" FailImageLoad\n");
FailImageLoad(application, imageRequestId); // Need to run Update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); // nothing to draw
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // nothing to draw
application.SendNotification();
- // Drawing empty framebuffer, so will still get a GL sync
- Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
- DALI_TEST_CHECK( lastSyncObj != NULL );
-
- sync.SetObjectSynced( lastSyncObj, true );
-
+ // load is now failed so there's nothing more to render in the render task
// Expect finished signal, as all resources are complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// FINISH RESOURCE LOADING - expect immediate rendering yet
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- Material material = CreateMaterial();
+ Shader shader = CreateShader();
Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
- material.AddTexture(image, "sTexture" );
+ TextureSet textureSet = CreateTextureSet( image );
- Geometry geometry = CreateQuadGeometry();
- Renderer renderer = Renderer::New(geometry, material);
+ Geometry geometry = Geometry::QUAD();
+ Renderer renderer = Renderer::New(geometry, shader);
+ renderer.SetTextures( textureSet );
Actor secondRootActor = Actor::New();
secondRootActor.AddRenderer(renderer);
secondRootActor.SetSize(100, 100);
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// FINISH RESOURCE LOADING - expect immediate rendering yet
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// FINISH RESOURCE LOADING
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification(); // Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- Material material = CreateMaterial();
+ Shader shader = CreateShader();
Image image = CreateLoadingImage(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
- material.AddTexture( image, "sTexture" );
+ TextureSet textureSet = CreateTextureSet( image );
- Geometry geometry = CreateQuadGeometry();
- Renderer renderer = Renderer::New(geometry, material);
+ Geometry geometry = Geometry::QUAD();
+ Renderer renderer = Renderer::New(geometry, shader);
+ renderer.SetTextures( textureSet );
Actor secondRootActor = Actor::New();
secondRootActor.AddRenderer(renderer);
secondRootActor.SetSize(100, 100);
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+
+ TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+ Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+ DALI_TEST_CHECK( lastSyncObj == NULL );
// FINISH RESOURCE LOADING
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
+ lastSyncObj = sync.GetLastSyncObject();
+ DALI_TEST_CHECK( lastSyncObj == NULL );
+
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification(); // Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
+
+ lastSyncObj = sync.GetLastSyncObject();
+ DALI_TEST_CHECK( lastSyncObj == NULL );
+
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
newTask.FinishedSignal().Connect( &application, renderTaskFinished );
application.SendNotification();
+ TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
+ Integration::GlSyncAbstraction::SyncObject* lastSyncObj = sync.GetLastSyncObject();
+ DALI_TEST_CHECK( lastSyncObj == NULL );
+
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// CHANGE TO RENDER ONCE
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification(); // Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// FINISH RESOURCE LOADING
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
// CHANGE TO RENDER ONCE, RESOURCES BECOME NOT READY
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
ReloadImage(application, secondRootActor.GetImage());
application.SendNotification(); // Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
DALI_TEST_EQUALS( secondRootActor.GetImage().GetLoadingState(), Dali::ResourceLoading, TEST_LOCATION);
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// FINISH RESOURCE LOADING
CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, true, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, true, true, __LINE__ ) );
application.GetPlatform().ClearReadyResources();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
END_TEST;
}
#endif
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
// CHANGE TO RENDER ONCE,
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
// CHANGE TO RENDER ONCE,
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
// Expect SetRefreshRate to have been called again
// Prevent next finished signal calling refresh once again
connectionTracker.DisconnectAll();
newTask.FinishedSignal().Connect( &connectionTracker, renderTaskFinished );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, false, __LINE__ ) );
// CHANGE TO RENDER ONCE,
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor secondRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor secondRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Stage::GetCurrent().Add(secondRootActor);
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
// CHANGE TO RENDER ONCE,
newTask.SetRefreshRate(RenderTask::REFRESH_ONCE);
application.SendNotification();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) );
FailImageLoad(application, imageRequestId); // Need to run Update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true ) ); // nothing to draw
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, false, true, __LINE__ ) ); // nothing to draw
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, finished, true, false, __LINE__ ) );
END_TEST;
}
CameraActor offscreenCameraActor = CameraActor::New();
Stage::GetCurrent().Add( offscreenCameraActor );
- ImageActor firstRootActor = CreateLoadingImageActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
+ Actor firstRootActor = CreateLoadingActor(application, "aFile.jpg", ResourceImage::IMMEDIATE, Image::UNUSED);
Integration::ResourceRequest* imageRequest = application.GetPlatform().GetRequest();
Integration::ResourceId imageRequestId = imageRequest->GetId();
Integration::ResourceTypeId imageType = imageRequest->GetType()->id;
// Second render task
FrameBufferImage fbo = firstTask.GetTargetFrameBuffer();
- ImageActor secondRootActor = ImageActor::New( fbo );
+ Actor secondRootActor = CreateRenderableActor( fbo );
Stage::GetCurrent().Add(secondRootActor);
RenderTask secondTask = CreateRenderTask(application, offscreenCameraActor, defaultRootActor, secondRootActor, RenderTask::REFRESH_ONCE, false);
bool secondFinished = false;
application.SendNotification();
// START PROCESS/RENDER Input, Expected Input, Expected
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( firstFinished == false );
DALI_TEST_CHECK( secondFinished == false );
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, false, true ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( firstFinished == false );
DALI_TEST_CHECK( secondFinished == false );
- CompleteImageLoad(application, imageRequestId, imageType); // Need to run update again for this to complete
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, false, true ) );
+ CompleteImageLoad(application, imageRequestId, imageType);
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, false, true, __LINE__ ) );
+ DALI_TEST_CHECK( firstFinished == false );
+ DALI_TEST_CHECK( secondFinished == false );
+
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, firstFinished, true, true, __LINE__ ) );
+ DALI_TEST_CHECK( firstFinished == true );
DALI_TEST_CHECK( secondFinished == false );
- application.GetPlatform().ClearReadyResources();
- DALI_TEST_CHECK( UpdateRender(application, drawTrace, false, firstFinished, true, false ) );
+ DALI_TEST_CHECK( UpdateRender(application, drawTrace, true, secondFinished, true, false, __LINE__ ) );
DALI_TEST_CHECK( secondFinished == true );
END_TEST;
{
TestApplication application;
- tet_infoline("Testing RenderTask::SignalFinished()");
+ tet_infoline("Testing RenderTask::FinishInvisibleSourceActor()");
application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
TestGlSyncAbstraction& sync = application.GetGlSyncAbstraction();
Stage::GetCurrent().Add( offscreenCameraActor );
BufferImage image = BufferImage::New( 10, 10 );
- ImageActor rootActor = ImageActor::New( image );
+ Actor rootActor = CreateRenderableActor( image );
rootActor.SetSize( 10, 10 );
rootActor.SetVisible(false);
Stage::GetCurrent().Add( rootActor );
newTask.SetExclusive( true );
newTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
newTask.SetTargetFrameBuffer( frameBufferImage );
+ newTask.SetProperty( RenderTask::Property::REQUIRES_SYNC, true );
// Framebuffer doesn't actually get created until Connected, i.e. by previous line
DALI_TEST_CHECK( lastSyncObj != NULL );
application.Render();
- DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
+ DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
application.SendNotification();
DALI_TEST_CHECK( !finished );
application.Render();
- DALI_TEST_EQUALS( (application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
+ DALI_TEST_EQUALS( (Integration::KeepUpdating::Reasons)(application.GetUpdateStatus() & Integration::KeepUpdating::RENDER_TASK_SYNC), Integration::KeepUpdating::RENDER_TASK_SYNC, TEST_LOCATION );
application.SendNotification();
DALI_TEST_CHECK( ! finished );
TestApplication application;
// Previously we had bugs where not having a resource ID would cause render-tasks to wait forever
- tet_infoline("Testing RenderTask::SignalFinished() when an ImageActor has no Image set");
+ tet_infoline("Testing RenderTask::SignalFinished() when an Actor has no Image set");
Stage stage = Stage::GetCurrent();
BufferImage image = BufferImage::New( 10, 10 );
- ImageActor rootActor = ImageActor::New( image );
+ Actor rootActor = CreateRenderableActor( image );
rootActor.SetSize( 10, 10 );
stage.Add( rootActor );
- ImageActor actorWithMissingImage = ImageActor::New( Image() );
+ Actor actorWithMissingImage = CreateRenderableActor( Image() );
actorWithMissingImage.SetSize( 10, 10 );
stage.Add( actorWithMissingImage );
END_TEST;
}
+
+int UtcDaliRenderTaskWorldToViewport(void)
+{
+ TestApplication application( static_cast<size_t>(400), static_cast<size_t>(400) ); // square surface
+
+ RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetPosition( Vector3(0.0, 0.0, 0.0) );
+
+ actor.SetParentOrigin( Vector3(0.5, 0.5, 0.5) );
+ actor.SetAnchorPoint( Vector3(0.5, 0.5, 0.5) );
+
+ Stage::GetCurrent().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+ application.SendNotification();
+
+ RenderTask task = taskList.GetTask( 0u );
+
+ CameraActor camera = task.GetCameraActor();
+
+ Vector2 screenSize = task.GetCurrentViewportSize();
+
+ float screenX = 0.0;
+ float screenY = 0.0;
+
+ bool ok = task.WorldToViewport(actor.GetCurrentWorldPosition(), screenX, screenY);
+ DALI_TEST_CHECK(ok == true);
+
+ DALI_TEST_EQUALS(screenX, screenSize.x/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenY, screenSize.y/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+ Actor actor2 = Actor::New();
+ float actor2Size = 100.f;
+ actor2.SetSize( actor2Size, actor2Size );
+ actor2.SetPosition( Vector3(0.0, 0.0, 0.0) );
+ actor2.SetParentOrigin( Vector3(0.5, 0.5, 0.0) );
+ actor2.SetAnchorPoint( Vector3(0.5, 0.5, 0.0) );
+ Stage::GetCurrent().Add( actor2 );
+ actor2.Add(actor);
+ actor.SetParentOrigin( Vector3(0,0,0) );
+
+ application.SendNotification();
+ application.Render();
+ application.SendNotification();
+
+ ok = task.WorldToViewport(actor.GetCurrentWorldPosition(), screenX, screenY);
+ DALI_TEST_CHECK(ok == true);
+
+ DALI_TEST_EQUALS(screenX, screenSize.x/2 - actor2Size/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+ DALI_TEST_EQUALS(screenY, screenSize.y/2 - actor2Size/2, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
+
+ END_TEST;
+}
+
+
+int UtcDaliRenderTaskViewportToLocal(void)
+{
+ TestApplication application;
+ Actor actor = Actor::New();
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetPosition(10.0f, 10.0f);
+ Stage::GetCurrent().Add(actor);
+
+ RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+ RenderTask task = taskList.GetTask( 0u );
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+ application.SendNotification();
+ application.Render();
+
+ float localX;
+ float localY;
+
+ float rtLocalX;
+ float rtLocalY;
+
+ float screenX = 50.0f;
+ float screenY = 50.0f;
+
+ DALI_TEST_CHECK( actor.ScreenToLocal(localX, localY, screenX, screenY) );
+
+ DALI_TEST_CHECK( task.ViewportToLocal(actor, screenX, screenY, rtLocalX, rtLocalY ) );
+
+ DALI_TEST_EQUALS(localX, rtLocalX, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(localY, rtLocalY, 0.01f, TEST_LOCATION);
+
+ END_TEST;
+
+}