Add a test case for RenderTask
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-RenderTask.cpp
index 6c6197d..4bd248e 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -286,41 +286,6 @@ bool UpdateRender(TestApplication& application, TraceCallStack& callStack, bool
   return result;
 }
 
-// The functor to be used in the hit-test algorithm to check whether the actor is hittable.
-bool IsActorHittableFunction(Actor actor, Dali::HitTestAlgorithm::TraverseType type)
-{
-  bool hittable = false;
-
-  switch (type)
-  {
-    case Dali::HitTestAlgorithm::CHECK_ACTOR:
-    {
-      // Check whether the actor is visible and not fully transparent.
-      if( actor.IsVisible()
-          && actor.GetCurrentWorldColor().a > 0.01f) // not FULLY_TRANSPARENT
-      {
-
-        hittable = true;
-      }
-      break;
-    }
-    case Dali::HitTestAlgorithm::DESCEND_ACTOR_TREE:
-    {
-      if( actor.IsVisible() ) // Actor is visible, if not visible then none of its children are visible.
-      {
-        hittable = true;
-      }
-      break;
-    }
-    default:
-    {
-      break;
-    }
-  }
-
-  return hittable;
-}
-
 } // unnamed namespace
 
 
@@ -587,6 +552,41 @@ int UtcDaliRenderTaskSetSourceActorEmpty(void)
   END_TEST;
 }
 
+int UtcDaliRenderTaskSetSourceActorDestroyed(void)
+{
+  TestApplication application;
+
+  tet_infoline( "Testing RenderTask::SetSourceActor - Set a source actor and destroy the source actor" );
+
+  Stage stage = Stage::GetCurrent();
+  RenderTaskList taskList = stage.GetRenderTaskList();
+  RenderTask task = taskList.GetTask( 0u );
+
+  Actor actor = task.GetSourceActor();
+  DALI_TEST_CHECK( actor );
+
+  BufferImage img = BufferImage::New( 1,1 );
+  Actor newActor = CreateRenderableActor( img );
+  newActor.SetSize(1,1);
+  stage.Add( newActor );
+
+  task.SetSourceActor( newActor );
+
+  DALI_TEST_CHECK( task.GetSourceActor() != actor );
+  DALI_TEST_CHECK( task.GetSourceActor() == newActor );
+
+  application.SendNotification();
+  application.Render();
+
+  // Destroy the source actor
+  stage.Remove( newActor );
+  newActor.Reset();
+
+  DALI_TEST_CHECK( !task.GetSourceActor() );  // The source actor should be an empty handle.
+
+  END_TEST;
+}
+
 int UtcDaliRenderTaskGetSourceActorP01(void)
 {
   TestApplication application;
@@ -792,6 +792,12 @@ int UtcDaliRenderTaskSetExclusive(void)
     // Test that task 2 renders actor2
     DALI_TEST_CHECK( boundTextures[2] == 9u );
   }
+
+  // Create a renderable actor and replace the source actor in task2
+  auto actor4 = CreateRenderableActor();
+  task2.SetSourceActor( actor3 );
+  DALI_TEST_EQUALS( actor3, task2.GetSourceActor(), TEST_LOCATION );
+
   END_TEST;
 }
 
@@ -996,6 +1002,29 @@ int UtcDaliRenderTaskSetCameraActorN(void)
   END_TEST;
 }
 
+int UtcDaliRenderTaskSetCameraActorDestroyed(void)
+{
+  TestApplication application;
+
+  tet_infoline( "Testing RenderTask::SetCameraActor - Set a camera actor and destroy the camera actor" );
+
+  Stage stage = Stage::GetCurrent();
+  RenderTaskList taskList = stage.GetRenderTaskList();
+  RenderTask task = taskList.GetTask( 0u );
+
+  CameraActor newCameraActor = CameraActor::New();
+  task.SetCameraActor( newCameraActor );
+
+  DALI_TEST_EQUALS( task.GetCameraActor(), newCameraActor, TEST_LOCATION );
+
+  // Destroy the camera actor
+  newCameraActor.Reset();
+
+  CameraActor camera = task.GetCameraActor();
+  DALI_TEST_CHECK( !camera );  // The camera actor should be an empty handle.
+
+  END_TEST;
+}
 
 int UtcDaliRenderTaskGetCameraActorP(void)
 {
@@ -1670,13 +1699,13 @@ int UtcDaliRenderTaskSetClearEnabledP(void)
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
   RenderTask task = taskList.GetTask( 0u );
-  DALI_TEST_CHECK( !task.GetClearEnabled() ); // defaults to false
-
-  task.SetClearEnabled( true );
-  DALI_TEST_EQUALS( task.GetClearEnabled(), true, TEST_LOCATION );
+  DALI_TEST_CHECK( task.GetClearEnabled() ); // defaults to true
 
   task.SetClearEnabled( false );
   DALI_TEST_EQUALS( task.GetClearEnabled(), false, TEST_LOCATION );
+
+  task.SetClearEnabled( true );
+  DALI_TEST_EQUALS( task.GetClearEnabled(), true, TEST_LOCATION );
   END_TEST;
 }
 
@@ -1708,7 +1737,7 @@ int UtcDaliRenderTaskGetClearEnabledP(void)
   RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
 
   RenderTask task = taskList.GetTask( 0u );
-  DALI_TEST_CHECK( !task.GetClearEnabled() ); // defaults to false
+  DALI_TEST_CHECK( task.GetClearEnabled() ); // defaults to true
   END_TEST;
 }
 
@@ -2513,78 +2542,6 @@ int UtcDaliRenderTaskProperties(void)
   END_TEST;
 }
 
-int UtcDaliRenderTaskSetScreenToFrameBufferMappingActor(void)
-{
-  TestApplication application;
-  tet_infoline("Testing RenderTask::SetScreenToFrameBufferMappingActor ");
-
-  Stage stage = Stage::GetCurrent();
-  Size stageSize = stage.GetSize();
-  Actor mappingActor = Actor::New();
-  Vector2 scale( 0.6f, 0.75f);
-  Vector2 offset( stageSize.x*0.1f, stageSize.y*0.15f);
-  mappingActor.SetSize( stageSize * scale );
-  mappingActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  mappingActor.SetPosition( offset.x, offset.y );
-  stage.Add( mappingActor );
-
-  Actor offscreenActor = Actor::New();
-  offscreenActor.SetSize( stageSize );
-  offscreenActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  stage.Add( offscreenActor );
-
-  RenderTaskList taskList = stage.GetRenderTaskList();
-  RenderTask renderTask = taskList.CreateTask();
-  FrameBufferImage frameBufferImage =  FrameBufferImage::New(stageSize.width*scale.x, stageSize.height*scale.y, Pixel::A8);
-  renderTask.SetSourceActor( offscreenActor );
-  renderTask.SetExclusive( true );
-  renderTask.SetInputEnabled( true );
-  renderTask.SetTargetFrameBuffer( frameBufferImage );
-  renderTask.SetRefreshRate( RenderTask::REFRESH_ONCE );
-  renderTask.SetScreenToFrameBufferMappingActor( mappingActor );
-  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-  application.Render();
-  application.SendNotification();
-
-  Vector2 screenCoordinates( stageSize.x * 0.05f, stageSize.y * 0.05f );
-  Dali::HitTestAlgorithm::Results results;
-  DALI_TEST_CHECK( !results.actor );
-  DALI_TEST_EQUALS( Vector2::ZERO, results.actorCoordinates, 0.1f, TEST_LOCATION );
-  // miss expected, results not changed
-  DALI_TEST_CHECK( false == Dali::HitTestAlgorithm::HitTest( renderTask, screenCoordinates, results, IsActorHittableFunction ) );
-  DALI_TEST_CHECK( !results.actor );
-  DALI_TEST_EQUALS( Vector2::ZERO, results.actorCoordinates, 0.1f, TEST_LOCATION );
-
-  screenCoordinates.x = stageSize.x * 0.265f;
-  screenCoordinates.y = stageSize.y * 0.33f;
-  results.actor = Actor();
-  results.actorCoordinates = Vector2::ZERO;
-  // hit expected, results changed
-  DALI_TEST_CHECK( true == Dali::HitTestAlgorithm::HitTest( renderTask, screenCoordinates, results, IsActorHittableFunction ) );
-  DALI_TEST_CHECK( results.actor  == offscreenActor );
-  DALI_TEST_EQUALS( (screenCoordinates-offset)/scale , results.actorCoordinates, 0.1f, TEST_LOCATION );
-
-  screenCoordinates.x = stageSize.x * 0.435f;
-  screenCoordinates.y = stageSize.y * 0.52f;
-  // hit expected, results changed
-  DALI_TEST_CHECK( true == Dali::HitTestAlgorithm::HitTest( renderTask, screenCoordinates, results, IsActorHittableFunction ) );
-  DALI_TEST_CHECK( results.actor  == offscreenActor );
-  const Vector2 expectedCoordinates = (screenCoordinates-offset)/scale;
-  DALI_TEST_EQUALS( expectedCoordinates , results.actorCoordinates, 0.1f, TEST_LOCATION );
-
-  screenCoordinates.x = stageSize.x * 0.65f;
-  screenCoordinates.y = stageSize.y * 0.95f;
-  // miss expected, results not changed
-  DALI_TEST_CHECK( false == Dali::HitTestAlgorithm::HitTest( renderTask, screenCoordinates, results, IsActorHittableFunction ) );
-  DALI_TEST_CHECK( results.actor  == offscreenActor );
-  DALI_TEST_EQUALS( expectedCoordinates , results.actorCoordinates, 0.1f, TEST_LOCATION );
-  END_TEST;
-}
-
 int UtcDaliRenderTaskFinishInvisibleSourceActor(void)
 {
   TestApplication application;
@@ -2807,6 +2764,52 @@ int UtcDaliRenderTaskViewportToLocal(void)
 
 }
 
+int UtcDaliRenderTaskOffscreenViewportToLocal(void)
+{
+  TestApplication application;
+  Actor actor = Actor::New();
+  actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+  actor.SetSize( 100.0f, 100.0f );
+  actor.SetPosition( 10.0f, 10.0f );
+  Stage::GetCurrent().Add( actor );
+
+  RenderTaskList taskList = Stage::GetCurrent().GetRenderTaskList();
+  RenderTask task = taskList.CreateTask();
+
+  FrameBufferImage newFrameBuffer = FrameBufferImage::New( 10, 10 );
+  task.SetTargetFrameBuffer( newFrameBuffer );
+  task.SetSourceActor( actor );
+  task.SetScreenToFrameBufferMappingActor( actor );
+
+  CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
+  Stage::GetCurrent().Add( offscreenCameraActor );
+  task.SetCameraActor( offscreenCameraActor );
+
+  // flush the queue and render once
+  application.SendNotification();
+  application.Render();
+  application.SendNotification();
+  application.Render();
+
+  float localX;
+  float localY;
+
+  float rtLocalX;
+  float rtLocalY;
+
+  float screenX = 50.0f;
+  float screenY = 50.0f;
+
+  DALI_TEST_CHECK( actor.ScreenToLocal(localX, localY, screenX, screenY) );
+
+  DALI_TEST_CHECK( task.ViewportToLocal(actor, screenX, screenY, rtLocalX, rtLocalY ) );
+
+  DALI_TEST_EQUALS(localX, rtLocalX, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(localY, rtLocalY, 0.01f, TEST_LOCATION);
+
+  END_TEST;
+}
+
 int UtcDaliRenderTaskRequiresSync(void)
 {
   TestApplication application;
@@ -2825,3 +2828,45 @@ int UtcDaliRenderTaskRequiresSync(void)
 
   END_TEST;
 }
+
+int UtcDaliRenderTaskSetClearEnabled(void)
+{
+  TestApplication application;
+
+  tet_infoline("UtcDaliRenderTaskSetClearEnabled");
+
+  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE );
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+
+  Actor renderableActor = CreateRenderableActorSuccess( application, "aFile.jpg" );
+  Stage::GetCurrent().Add( renderableActor );
+
+  Actor rootActor = Actor::New();
+  Stage::GetCurrent().Add( rootActor );
+
+  CameraActor offscreenCameraActor = CameraActor::New( Size( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT ) );
+  Stage::GetCurrent().Add( offscreenCameraActor );
+
+  Actor sourceActor = CreateRenderableActorSuccess( application, "aFile.jpg" );
+  Stage::GetCurrent().Add( sourceActor );
+
+  RenderTask newTask = CreateRenderTask( application, offscreenCameraActor, rootActor, sourceActor, RenderTask::REFRESH_ALWAYS, false );
+
+  DALI_TEST_EQUALS( gl.GetClearCountCalled(), 0, TEST_LOCATION );
+
+  application.SendNotification();
+  application.Render();
+
+  // glClear should be called twice - default task and the new task.
+  DALI_TEST_EQUALS( gl.GetClearCountCalled(), 2, TEST_LOCATION );
+
+  newTask.SetClearEnabled( false );
+
+  application.SendNotification();
+  application.Render();
+
+  // The count should increase by 1 - default task only.
+  DALI_TEST_EQUALS( gl.GetClearCountCalled(), 3, TEST_LOCATION );
+
+  END_TEST;
+}