Vector4 r2( 0.0f, 0.609f, 0.0f, 0.793f );
Quaternion e3;
- e3.SetEuler( Dali::ANGLE_0, Dali::ANGLE_0, Dali::ANGLE_135 );
+ e3.SetEuler( Dali::ANGLE_0, Dali::ANGLE_0, Radian( Degree( 135 ) ) );
Vector4 r3( 0.0f, 0.0f, 0.924f, 0.383f );
Quaternion e4;
// @ 50%, will be at M_PI/3 around z
q = Quaternion::Slerp( q1, q2, 0.5f );
- Quaternion r( Dali::ANGLE_120, Vector3( 0.0f, 0.0f, 1.0f));
+ Quaternion r( Dali::ANGLE_60, Vector3( 0.0f, 0.0f, 1.0f));
DALI_TEST_EQUALS( q, r, 0.001, TEST_LOCATION );
END_TEST;
}