Merge "Add UserInteractionEnabled property on actor for controlling user interaction...
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-PinchGestureDetector.cpp
index 448cecd..8547f00 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
-#include <iostream>
-
-#include <stdlib.h>
-#include <dali/public-api/dali-core.h>
+#include <dali-test-suite-utils.h>
+#include <dali/devel-api/actors/actor-devel.h>
 #include <dali/integration-api/events/touch-event-integ.h>
 #include <dali/integration-api/render-task-list-integ.h>
-#include <dali-test-suite-utils.h>
-#include <test-touch-utils.h>
+#include <dali/public-api/dali-core.h>
+#include <stdlib.h>
+#include <test-touch-event-utils.h>
+
+#include <iostream>
 
 using namespace Dali;
 
@@ -39,46 +40,45 @@ void utc_dali_pinch_gesture_detector_cleanup(void)
 ///////////////////////////////////////////////////////////////////////////////
 namespace
 {
-
 // Stores data that is populated in the callback and will be read by the TET cases
 struct SignalData
 {
   SignalData()
   : functorCalled(false),
     voidFunctorCalled(false),
-    receivedGesture(Gesture::Started)
-  {}
+    receivedGesture()
+  {
+  }
 
   void Reset()
   {
-    functorCalled = false;
+    functorCalled     = false;
     voidFunctorCalled = false;
 
-    receivedGesture.state = Gesture::Started;
-    receivedGesture.scale = 0.0f;
-    receivedGesture.speed = 0.0f;
-    receivedGesture.screenCenterPoint = Vector2(0.0f, 0.0f);
-    receivedGesture.localCenterPoint = Vector2(0.0f, 0.0f);
+    receivedGesture.Reset();
 
     pinchedActor.Reset();
   }
 
-  bool functorCalled;
-  bool voidFunctorCalled;
+  bool         functorCalled;
+  bool         voidFunctorCalled;
   PinchGesture receivedGesture;
-  Actor pinchedActor;
+  Actor        pinchedActor;
 };
 
 // Functor that sets the data when called
 struct GestureReceivedFunctor
 {
-  GestureReceivedFunctor(SignalData& data) : signalData(data) { }
+  GestureReceivedFunctor(SignalData& data)
+  : signalData(data)
+  {
+  }
 
   void operator()(Actor actor, const PinchGesture& pinch)
   {
-    signalData.functorCalled = true;
+    signalData.functorCalled   = true;
     signalData.receivedGesture = pinch;
-    signalData.pinchedActor = actor;
+    signalData.pinchedActor    = actor;
   }
 
   void operator()()
@@ -92,35 +92,28 @@ struct GestureReceivedFunctor
 // Functor that removes the gestured actor from stage
 struct UnstageActorFunctor : public GestureReceivedFunctor
 {
-  UnstageActorFunctor( SignalData& data, Gesture::State& stateToUnstage )
-  : GestureReceivedFunctor( data ),
-    stateToUnstage( stateToUnstage )
+  UnstageActorFunctor(SignalData& data, GestureState& stateToUnstage, Integration::Scene scene)
+  : GestureReceivedFunctor(data),
+    stateToUnstage(stateToUnstage),
+    scene(scene)
   {
   }
 
-  void operator()( Actor actor, const PinchGesture& pinch )
+  void operator()(Actor actor, const PinchGesture& pinch)
   {
-    GestureReceivedFunctor::operator()( actor, pinch );
+    GestureReceivedFunctor::operator()(actor, pinch);
 
-    if ( pinch.state == stateToUnstage )
+    if(pinch.GetState() == stateToUnstage)
     {
-      Stage::GetCurrent().Remove( actor );
+      scene.Remove(actor);
     }
   }
 
-  Gesture::State& stateToUnstage;
+  GestureState&      stateToUnstage;
+  Integration::Scene scene;
 };
 
-// Functor for receiving a touch event
-struct TouchEventFunctor
-{
-  bool operator()(Actor actor, const TouchEvent& touch)
-  {
-    return false;
-  }
-};
-
-} // anon namespace
+} // namespace
 
 ///////////////////////////////////////////////////////////////////////////////
 
@@ -137,10 +130,11 @@ int UtcDaliPinchGestureDetectorCopyConstructorP(void)
 {
   TestApplication application;
 
-  PinchGestureDetector detector = PinchGestureDetector::New();;
+  PinchGestureDetector detector = PinchGestureDetector::New();
+  ;
 
-  PinchGestureDetector copy( detector );
-  DALI_TEST_CHECK( detector );
+  PinchGestureDetector copy(detector);
+  DALI_TEST_CHECK(detector);
   END_TEST;
 }
 
@@ -148,13 +142,14 @@ int UtcDaliPinchGestureDetectorAssignmentOperatorP(void)
 {
   TestApplication application;
 
-  PinchGestureDetector detector = PinchGestureDetector::New();;
+  PinchGestureDetector detector = PinchGestureDetector::New();
+  ;
 
   PinchGestureDetector assign;
   assign = detector;
-  DALI_TEST_CHECK( detector );
+  DALI_TEST_CHECK(detector);
 
-  DALI_TEST_CHECK( detector == assign );
+  DALI_TEST_CHECK(detector == assign);
   END_TEST;
 }
 
@@ -168,9 +163,9 @@ int UtcDaliPinchGestureDetectorNew(void)
 
   // Attach an actor and emit a touch event on the actor to ensure complete line coverage
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
@@ -179,17 +174,17 @@ int UtcDaliPinchGestureDetectorNew(void)
   detector.Attach(actor);
 
   Integration::TouchEvent touchEvent(1);
-  Integration::Point point;
-  point.SetDeviceId( 1 );
-  point.SetState( PointState::DOWN );
-  point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
+  Integration::Point      point;
+  point.SetDeviceId(1);
+  point.SetState(PointState::DOWN);
+  point.SetScreenPosition(Vector2(20.0f, 20.0f));
   touchEvent.AddPoint(point);
   application.ProcessEvent(touchEvent);
 
   Integration::Point point2;
-  point.SetDeviceId( 1 );
-  point.SetState( PointState::DOWN );
-  point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
+  point.SetDeviceId(1);
+  point.SetState(PointState::DOWN);
+  point.SetScreenPosition(Vector2(20.0f, 20.0f));
   touchEvent.AddPoint(point2);
   application.ProcessEvent(touchEvent);
   END_TEST;
@@ -207,17 +202,17 @@ int UtcDaliPinchGestureDetectorDownCast(void)
   PinchGestureDetector detector2 = PinchGestureDetector::DownCast(object);
   DALI_TEST_CHECK(detector2);
 
-  PinchGestureDetector detector3 = DownCast< PinchGestureDetector >(object);
+  PinchGestureDetector detector3 = DownCast<PinchGestureDetector>(object);
   DALI_TEST_CHECK(detector3);
 
-  BaseHandle unInitializedObject;
+  BaseHandle           unInitializedObject;
   PinchGestureDetector detector4 = PinchGestureDetector::DownCast(unInitializedObject);
   DALI_TEST_CHECK(!detector4);
 
-  PinchGestureDetector detector5 = DownCast< PinchGestureDetector >(unInitializedObject);
+  PinchGestureDetector detector5 = DownCast<PinchGestureDetector>(unInitializedObject);
   DALI_TEST_CHECK(!detector5);
 
-  GestureDetector detector6 = PinchGestureDetector::New();
+  GestureDetector      detector6 = PinchGestureDetector::New();
   PinchGestureDetector detector7 = PinchGestureDetector::DownCast(detector6);
   DALI_TEST_CHECK(detector7);
   END_TEST;
@@ -229,15 +224,15 @@ int UtcDaliPinchGestureSignalReceptionNegative(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -245,22 +240,19 @@ int UtcDaliPinchGestureSignalReceptionNegative(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do a pinch outside actor's area
-  TestStartPinch( application,  Vector2( 112.0f, 62.0f ), Vector2( 112.0f, 162.0f ),
-                                Vector2( 112.0f, 100.0f ), Vector2( 112.0f, 124.0f ), 100 );
+  TestStartPinch(application, Vector2(112.0f, 62.0f), Vector2(112.0f, 162.0f), Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), 100);
 
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Continue pinch into actor's area - we should still not receive the signal
   data.Reset();
-  TestContinuePinch( application, Vector2( 112.0f, 100.0f ), Vector2( 112.0f, 124.0f ),
-                                  Vector2( 5.0f, 5.0f ), Vector2( 35.0f, 35.0f ), 200 );
+  TestContinuePinch(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 200);
 
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
 
   // Stop pinching - we should still not receive the signal
   data.Reset();
-  TestEndPinch( application,  Vector2( 6.0f, 6.0f ), Vector2( 18.0f, 18.0f ),
-                              Vector2( 10.0f, 8.0f ), Vector2( 14.0f, 16.0f ), 300 );
+  TestEndPinch(application, Vector2(6.0f, 6.0f), Vector2(18.0f, 18.0f), Vector2(10.0f, 8.0f), Vector2(14.0f, 16.0f), 300);
 
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
@@ -271,15 +263,15 @@ int UtcDaliPinchGestureSignalReceptionDownMotionLeave(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -287,43 +279,43 @@ int UtcDaliPinchGestureSignalReceptionDownMotionLeave(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pan within the actor's area
-  TestStartPinch( application,  Vector2( 5.0f, 20.0f ), Vector2( 35.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(5.0f, 20.0f), Vector2(35.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.666f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(66.666f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.666f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(66.666f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Continue the pan within the actor's area - we should still receive the signal
   data.Reset();
-  TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                  Vector2( 17.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 400 );
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(17.0f, 20.0f), Vector2(25.0f, 20.0f), 400);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.2666f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(80.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(21.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.2666f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(80.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(21.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(21.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
-  // Pan Gesture leaves actor's area - we should still receive the signal
+  // Pinch Gesture leaves actor's area - we should still receive the signal
   data.Reset();
-  TestContinuePinch( application, Vector2( 17.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
-                                  Vector2( 300.0f, 10.0f ), Vector2( 340.0f, 10.0f ), 1000 );
+  TestContinuePinch(application, Vector2(17.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(300.0f, 10.0f), Vector2(340.0f, 10.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(1.333f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(213.333f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(320.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(1.333f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(213.333f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(320.0f, 10.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(320.0f, 10.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Gesture ends - we would receive a finished state
   data.Reset();
-  TestEndPinch( application,  Vector2( 300.0f, 10.0f ), Vector2( 340.0f, 10.0f ),
-                              Vector2( 305.0f, 10.0f ), Vector2( 315.0f, 10.0f ), 1500);
+  TestEndPinch(application, Vector2(300.0f, 10.0f), Vector2(340.0f, 10.0f), Vector2(305.0f, 10.0f), Vector2(315.0f, 10.0f), 1500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.333f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(600.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(310.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::FINISHED, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.333f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(600.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(310.0f, 10.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(310.0f, 10.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -332,15 +324,15 @@ int UtcDaliPinchGestureSignalReceptionDownMotionUp(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -348,33 +340,33 @@ int UtcDaliPinchGestureSignalReceptionDownMotionUp(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pinch within the actor's area
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.555f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(106.667f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.555f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(106.667f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Continue the pinch within the actor's area - we should still receive the signal
   data.Reset();
-  TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.277f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(66.666f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.277f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(66.666f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Gesture ends within actor's area - we would receive a finished state
   data.Reset();
-  TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::FINISHED, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -383,15 +375,15 @@ int UtcDaliPinchGestureSignalReceptionDetach(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -399,32 +391,28 @@ int UtcDaliPinchGestureSignalReceptionDetach(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pinch within the actor's area
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
-
+  DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Continue the pinch within the actor's area - we should still receive the signal
   data.Reset();
-  TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Gesture ends within actor's area
   data.Reset();
-  TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::FINISHED, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Detach actor
   detector.DetachAll();
 
   // Ensure we are no longer signalled
   data.Reset();
-  TestGeneratePinch(  application );
+  TestGeneratePinch(application);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -434,15 +422,15 @@ int UtcDaliPinchGestureSignalReceptionDetachWhilePinching(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -450,25 +438,22 @@ int UtcDaliPinchGestureSignalReceptionDetachWhilePinching(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pinch within the actor's area
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Continue the pinch within the actor's area - we should still receive the signal
   data.Reset();
-  TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Detach actor during the pinch, we should not receive the next event
   detector.DetachAll();
 
   // Gesture ends within actor's area
   data.Reset();
-  TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -477,7 +462,7 @@ int UtcDaliPinchGestureSignalReceptionActorDestroyedWhilePinching(void)
 {
   TestApplication application;
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -486,17 +471,17 @@ int UtcDaliPinchGestureSignalReceptionActorDestroyedWhilePinching(void)
   // Attach a temporary actor to stop detector being removed from PinchGestureProcessor when main actor
   // is destroyed.
   Actor tempActor = Actor::New();
-  tempActor.SetSize(100.0f, 100.0f);
-  tempActor.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);
-  Stage::GetCurrent().Add(tempActor);
+  tempActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  tempActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
+  application.GetScene().Add(tempActor);
   detector.Attach(tempActor);
 
   // Actor lifetime is scoped
   {
     Actor actor = Actor::New();
-    actor.SetSize(100.0f, 100.0f);
-    actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-    Stage::GetCurrent().Add(actor);
+    actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+    actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+    application.GetScene().Add(actor);
 
     // Render and notify
     application.SendNotification();
@@ -505,20 +490,18 @@ int UtcDaliPinchGestureSignalReceptionActorDestroyedWhilePinching(void)
     detector.Attach(actor);
 
     // Start pinch within the actor's area
-    TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                  Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+    TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
     DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-    DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
+    DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
 
     // Continue the pinch within the actor's area - we should still receive the signal
     data.Reset();
-    TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                    Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+    TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
     DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-    DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
+    DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
 
     // Remove the actor from stage and reset the data
-    Stage::GetCurrent().Remove(actor);
+    application.GetScene().Remove(actor);
 
     // Render and notify
     application.SendNotification();
@@ -529,8 +512,7 @@ int UtcDaliPinchGestureSignalReceptionActorDestroyedWhilePinching(void)
 
   // Gesture ends within the area where the actor used to be
   data.Reset();
-  TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -540,15 +522,15 @@ int UtcDaliPinchGestureSignalReceptionRotatedActor(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS));
+  application.GetScene().Add(actor);
 
   // Render and notify a couple of times
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -556,47 +538,44 @@ int UtcDaliPinchGestureSignalReceptionRotatedActor(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do an entire pinch, only check finished value
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   data.Reset();
-  TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(70.0f, 30.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Rotate actor again and render and notify
-  actor.SetOrientation(Dali::Degree(180.0f), Vector3::ZAXIS);
+  actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS));
   application.SendNotification();
   application.Render();
 
   // Do an entire pinch, only check finished value
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 2100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 2100);
   data.Reset();
-  TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 3000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(30.0f, 30.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Rotate actor again and render and notify
-  actor.SetOrientation(Dali::Degree(270.0f), Vector3::ZAXIS);
+  actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(270.0f), Vector3::ZAXIS));
   application.SendNotification();
   application.Render();
 
   // Do an entire pinch, only check finished value
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 4100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 4100);
   data.Reset();
-  TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 5000);
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 5000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(30.0f, 70.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -605,28 +584,25 @@ int UtcDaliPinchGestureSignalReceptionChildHit(void)
   TestApplication application;
 
   Actor parent = Actor::New();
-  parent.SetSize(100.0f, 100.0f);
-  parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(parent);
+  parent.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(parent);
 
   // Set child to completely cover parent.
   // Change rotation of child to be different from parent so that we can check if our local coordinate
   // conversion of the parent actor is correct.
   Actor child = Actor::New();
-  child.SetSize(100.0f, 100.0f);
-  child.SetAnchorPoint(AnchorPoint::CENTER);
-  child.SetParentOrigin(ParentOrigin::CENTER);
-  child.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
+  child.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  child.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  child.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS));
   parent.Add(child);
 
-  TouchEventFunctor touchFunctor;
-  child.TouchedSignal().Connect(&application, touchFunctor);
-
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -634,16 +610,14 @@ int UtcDaliPinchGestureSignalReceptionChildHit(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Do an entire pan, only check finished value - hits child area but parent should still receive it
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   data.Reset();
-  TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, parent == data.pinchedActor, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Attach child and generate same touch points to yield same results
   // (Also proves that you can detach and then re-attach another actor)
@@ -651,16 +625,15 @@ int UtcDaliPinchGestureSignalReceptionChildHit(void)
   detector.Detach(parent);
 
   // Do an entire pan, only check finished value
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 2100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 2100);
   data.Reset();
-  TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 3000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, child == data.pinchedActor, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 80.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -669,21 +642,21 @@ int UtcDaliPinchGestureSignalReceptionAttachDetachMany(void)
   TestApplication application;
 
   Actor first = Actor::New();
-  first.SetSize(100.0f, 100.0f);
-  first.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(first);
+  first.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  first.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(first);
 
   Actor second = Actor::New();
-  second.SetSize(100.0f, 100.0f);
-  second.SetX(100.0f);
-  second.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(second);
+  second.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  second.SetProperty(Actor::Property::POSITION_X, 100.0f);
+  second.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(second);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -692,15 +665,13 @@ int UtcDaliPinchGestureSignalReceptionAttachDetachMany(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pinch within second actor's area
-  TestStartPinch( application,  Vector2( 102.0f, 20.0f ), Vector2( 138.0f, 20.0f ),
-                                    Vector2( 110.0f, 20.0f ), Vector2( 130.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(102.0f, 20.0f), Vector2(138.0f, 20.0f), Vector2(110.0f, 20.0f), Vector2(130.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, second == data.pinchedActor, TEST_LOCATION);
 
   // Pinch moves into first actor's area - second actor should receive the pinch
   data.Reset();
-  TestContinuePinch( application, Vector2( 110.0f, 20.0f ), Vector2( 130.0f, 20.0f ),
-                                  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+  TestContinuePinch(application, Vector2(110.0f, 20.0f), Vector2(130.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, second == data.pinchedActor, TEST_LOCATION);
 
@@ -709,8 +680,7 @@ int UtcDaliPinchGestureSignalReceptionAttachDetachMany(void)
 
   // Gesture ends within actor's area
   data.Reset();
-  TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
-                              Vector2( 119.0f, 20.0f ), Vector2( 121.0f, 20.0f ), 3000);
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(119.0f, 20.0f), Vector2(121.0f, 20.0f), 3000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -720,15 +690,15 @@ int UtcDaliPinchGestureSignalReceptionActorBecomesUntouchable(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
 
   PinchGestureDetector detector = PinchGestureDetector::New();
@@ -736,18 +706,16 @@ int UtcDaliPinchGestureSignalReceptionActorBecomesUntouchable(void)
   detector.DetectedSignal().Connect(&application, functor);
 
   // Start pinch in actor's area
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
   // Pan continues within actor's area
   data.Reset();
-  TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
 
   // Actor become invisible - actor should not receive the next pinch
-  actor.SetVisible(false);
+  actor.SetProperty(Actor::Property::VISIBLE, false);
 
   // Render and notify
   application.SendNotification();
@@ -755,8 +723,7 @@ int UtcDaliPinchGestureSignalReceptionActorBecomesUntouchable(void)
 
   // Gesture ends within actor's area
   data.Reset();
-  TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 3000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -766,30 +733,30 @@ int UtcDaliPinchGestureSignalReceptionMultipleDetectorsOnActor(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   Actor actor2 = Actor::New();
-  actor2.SetSize(100.0f, 100.0f);
-  actor2.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);
-  Stage::GetCurrent().Add(actor2);
+  actor2.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
+  application.GetScene().Add(actor2);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Attach actor to one detector
-  SignalData firstData;
+  SignalData             firstData;
   GestureReceivedFunctor firstFunctor(firstData);
-  PinchGestureDetector firstDetector = PinchGestureDetector::New();
+  PinchGestureDetector   firstDetector = PinchGestureDetector::New();
   firstDetector.Attach(actor);
   firstDetector.DetectedSignal().Connect(&application, firstFunctor);
 
   // Attach actor to another detector
-  SignalData secondData;
+  SignalData             secondData;
   GestureReceivedFunctor secondFunctor(secondData);
-  PinchGestureDetector secondDetector = PinchGestureDetector::New();
+  PinchGestureDetector   secondDetector = PinchGestureDetector::New();
   secondDetector.Attach(actor);
   secondDetector.DetectedSignal().Connect(&application, secondFunctor);
 
@@ -799,16 +766,14 @@ int UtcDaliPinchGestureSignalReceptionMultipleDetectorsOnActor(void)
   secondDetector.Attach(actor2);
 
   // Pinch in actor's area - both detector's functors should be called
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
 
   // Pinch continues in actor's area - both detector's functors should be called
   firstData.Reset();
   secondData.Reset();
-  TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
 
@@ -816,16 +781,14 @@ int UtcDaliPinchGestureSignalReceptionMultipleDetectorsOnActor(void)
   firstDetector.Detach(actor);
   firstData.Reset();
   secondData.Reset();
-  TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
 
   // New pinch on actor, only secondDetector has actor attached
   firstData.Reset();
   secondData.Reset();
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 1500 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 1500);
   DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
 
@@ -833,8 +796,7 @@ int UtcDaliPinchGestureSignalReceptionMultipleDetectorsOnActor(void)
   secondDetector.Detach(actor);
   firstData.Reset();
   secondData.Reset();
-  TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 2000 );
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 2000);
   DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(false, secondData.functorCalled, TEST_LOCATION);
   END_TEST;
@@ -845,23 +807,23 @@ int UtcDaliPinchGestureSignalReceptionEnsureCorrectSignalling(void)
   TestApplication application;
 
   Actor actor1 = Actor::New();
-  actor1.SetSize(100.0f, 100.0f);
-  actor1.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor1);
-  SignalData data1;
+  actor1.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor1);
+  SignalData             data1;
   GestureReceivedFunctor functor1(data1);
-  PinchGestureDetector detector1 = PinchGestureDetector::New();
+  PinchGestureDetector   detector1 = PinchGestureDetector::New();
   detector1.Attach(actor1);
   detector1.DetectedSignal().Connect(&application, functor1);
 
   Actor actor2 = Actor::New();
-  actor2.SetSize(100.0f, 100.0f);
-  actor2.SetAnchorPoint(AnchorPoint::BOTTOM_RIGHT);
-  actor2.SetParentOrigin(ParentOrigin::BOTTOM_RIGHT);
-  Stage::GetCurrent().Add(actor2);
-  SignalData data2;
+  actor2.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
+  actor2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_RIGHT);
+  application.GetScene().Add(actor2);
+  SignalData             data2;
   GestureReceivedFunctor functor2(data2);
-  PinchGestureDetector detector2 = PinchGestureDetector::New();
+  PinchGestureDetector   detector2 = PinchGestureDetector::New();
   detector2.Attach(actor2);
   detector2.DetectedSignal().Connect(&application, functor2);
 
@@ -870,8 +832,7 @@ int UtcDaliPinchGestureSignalReceptionEnsureCorrectSignalling(void)
   application.Render();
 
   // Start pan in actor1's area, only data1 should be set
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data1.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(false, data2.functorCalled, TEST_LOCATION);
   END_TEST;
@@ -882,31 +843,29 @@ int UtcDaliPinchGestureActorUnstaged(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // State to remove actor in.
-  Gesture::State stateToUnstage( Gesture::Started );
+  GestureState stateToUnstage(GestureState::STARTED);
 
   // Attach actor to detector
-  SignalData data;
-  UnstageActorFunctor functor( data, stateToUnstage );
+  SignalData           data;
+  UnstageActorFunctor  functor(data, stateToUnstage, application.GetScene());
   PinchGestureDetector detector = PinchGestureDetector::New();
   detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
+  detector.DetectedSignal().Connect(&application, functor);
 
   // Emit signals
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  TestEndPinch( application,  Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -915,26 +874,23 @@ int UtcDaliPinchGestureActorUnstaged(void)
   application.Render();
 
   // Re-add actor to stage
-  Stage::GetCurrent().Add(actor);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  // Change state to Gesture::Continuing to remove
-  stateToUnstage = Gesture::Continuing;
+  // Change state to GestureState::CONTINUING to remove
+  stateToUnstage = GestureState::CONTINUING;
 
   // Emit signals
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  TestEndPinch( application,  Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -943,28 +899,25 @@ int UtcDaliPinchGestureActorUnstaged(void)
   application.Render();
 
   // Re-add actor to stage
-  Stage::GetCurrent().Add(actor);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  // Change state to Gesture::Continuing to remove
-  stateToUnstage = Gesture::Finished;
+  // Change state to GestureState::CONTINUING to remove
+  stateToUnstage = GestureState::FINISHED;
 
   // Emit signals
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  TestEndPinch( application,  Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  tet_result( TET_PASS ); // If we get here then we have handled actor stage removal gracefully.
+  tet_result(TET_PASS); // If we get here then we have handled actor stage removal gracefully.
   END_TEST;
 }
 
@@ -973,39 +926,38 @@ int UtcDaliPinchGestureActorStagedAndDestroyed(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Create and add a second actor so that GestureDetector destruction does not come into play.
-  Actor dummyActor( Actor::New() );
-  dummyActor.SetSize( 100.0f, 100.0f );
-  dummyActor.SetPosition( 100.0f, 100.0f );
-  dummyActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(dummyActor);
+  Actor dummyActor(Actor::New());
+  dummyActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  dummyActor.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 100.0f));
+  dummyActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(dummyActor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // State to remove actor in.
-  Gesture::State stateToUnstage( Gesture::Started );
+  GestureState stateToUnstage(GestureState::STARTED);
 
   // Attach actor to detector
-  SignalData data;
-  UnstageActorFunctor functor( data, stateToUnstage );
+  SignalData           data;
+  UnstageActorFunctor  functor(data, stateToUnstage, application.GetScene());
   PinchGestureDetector detector = PinchGestureDetector::New();
   detector.Attach(actor);
   detector.Attach(dummyActor);
-  detector.DetectedSignal().Connect( &application, functor );
+  detector.DetectedSignal().Connect(&application, functor);
 
-  // Here we are testing a Started actor which is removed in the Started callback, but then added back
+  // Here we are testing a STARTED actor which is removed in the STARTED callback, but then added back
   // before we get a continuing state.  As we were removed from the stage, even if we're at the same
   // position, we should still not be signalled.
 
   // Emit signals
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -1014,27 +966,24 @@ int UtcDaliPinchGestureActorStagedAndDestroyed(void)
   application.Render();
 
   // Re add to the stage, we should not be signalled
-  Stage::GetCurrent().Add(actor);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Continue signal emission
-  TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  TestEndPinch( application,  Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Here we delete an actor in started, we should not receive any subsequent signalling.
 
   // Emit signals
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 1500 );
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 1500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
@@ -1050,12 +999,10 @@ int UtcDaliPinchGestureActorStagedAndDestroyed(void)
   application.Render();
 
   // Continue signal emission
-  TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 2000 );
+  TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 2000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
-  TestEndPinch( application,  Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                                Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 3000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
@@ -1065,22 +1012,22 @@ int UtcDaliPinchGestureLayerConsumesTouch(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Add a detector
-  SignalData data;
+  SignalData             data;
   GestureReceivedFunctor functor(data);
-  PinchGestureDetector detector = PinchGestureDetector::New();
+  PinchGestureDetector   detector = PinchGestureDetector::New();
   detector.Attach(actor);
-  detector.DetectedSignal().Connect( &application, functor );
+  detector.DetectedSignal().Connect(&application, functor);
 
   // Add a layer to overlap the actor
   Layer layer = Layer::New();
-  layer.SetSize(100.0f, 100.0f);
-  layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add( layer );
+  layer.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(layer);
   layer.RaiseToTop();
 
   // Render and notify
@@ -1088,27 +1035,148 @@ int UtcDaliPinchGestureLayerConsumesTouch(void)
   application.Render();
 
   // Emit signals, should receive
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
-  TestEndPinch( application,  Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Set layer to consume all touch
-  layer.SetTouchConsumed( true );
+  layer.SetProperty(Layer::Property::CONSUMES_TOUCH, true);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Emit the same signals again, should not receive
-  TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
-                                Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 1500 );
-  TestEndPinch( application,  Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
-                              Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 2000);
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 1500);
+  TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 2000);
   DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   END_TEST;
 }
+
+int UtcDaliPinchGestureDisableDetectionDuringPinchN(void)
+{
+  // Crash sometimes occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
+
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  // Add a detector
+  PinchGestureDetector detector      = PinchGestureDetector::New();
+  bool                 functorCalled = false;
+  detector.Attach(actor);
+  detector.DetectedSignal().Connect(
+    &application,
+    [&detector, &functorCalled](Actor actor, const PinchGesture& gesture) {
+      if(gesture.GetState() == GestureState::FINISHED)
+      {
+        detector.Detach(actor);
+        functorCalled = true;
+      }
+    });
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Try the gesture, should not crash
+  try
+  {
+    TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
+    TestContinuePinch(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 200);
+    TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
+
+    DALI_TEST_CHECK(true); // No crash, test has passed
+    DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(false); // If we crash, the test has failed
+  }
+
+  END_TEST;
+}
+
+int UtcDaliPinchGestureWhenGesturePropargation(void)
+{
+  TestApplication application;
+
+  Actor parentActor = Actor::New();
+  parentActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  parentActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+  Actor childActor = Actor::New();
+  childActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  childActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+  parentActor.Add(childActor);
+  application.GetScene().Add(parentActor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  SignalData             pData;
+  GestureReceivedFunctor pFunctor(pData);
+
+  PinchGestureDetector parentDetector = PinchGestureDetector::New();
+  parentDetector.Attach(parentActor);
+  parentDetector.DetectedSignal().Connect(&application, pFunctor);
+
+  SignalData             cData;
+  GestureReceivedFunctor cFunctor(cData);
+
+  PinchGestureDetector childDetector = PinchGestureDetector::New();
+  childDetector.Attach(childActor);
+  childDetector.DetectedSignal().Connect(&application, cFunctor);
+
+  // Start gesture within the actor's area, we receive the gesture not parent actor but child actor.
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
+  DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(false, pData.functorCalled, TEST_LOCATION);
+  cData.Reset();
+  pData.Reset();
+
+  TestContinuePinch(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 200);
+  DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(false, pData.functorCalled, TEST_LOCATION);
+  cData.Reset();
+  pData.Reset();
+
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 300);
+  DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(false, pData.functorCalled, TEST_LOCATION);
+  cData.Reset();
+  pData.Reset();
+
+  // If GesturePropargation is set, a gesture event is to pass over to the parent.
+  Dali::DevelActor::SetNeedGesturePropagation(childActor, true);
+
+  // So now the parent got the gesture event.
+  TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 700);
+  DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, pData.functorCalled, TEST_LOCATION);
+  cData.Reset();
+  pData.Reset();
+
+  // child does not receive gestures. This is because we have passed the permission of the gesture to the parent.
+  TestContinuePinch(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 800);
+  DALI_TEST_EQUALS(false, cData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, pData.functorCalled, TEST_LOCATION);
+  cData.Reset();
+  pData.Reset();
+
+  TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 900);
+  DALI_TEST_EQUALS(false, cData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, pData.functorCalled, TEST_LOCATION);
+  cData.Reset();
+  pData.Reset();
+
+  END_TEST;
+}
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