Renamed TouchSignal to TouchedSignal
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-PinchGestureDetector.cpp
index 93d5c8b..834267d 100644 (file)
@@ -22,7 +22,7 @@
 #include <dali/integration-api/events/touch-event-integ.h>
 #include <dali/integration-api/render-task-list-integ.h>
 #include <dali-test-suite-utils.h>
-#include <test-touch-data-utils.h>
+#include <test-touch-event-utils.h>
 
 using namespace Dali;
 
@@ -46,7 +46,7 @@ struct SignalData
   SignalData()
   : functorCalled(false),
     voidFunctorCalled(false),
-    receivedGesture(Gesture::Started)
+    receivedGesture()
   {}
 
   void Reset()
@@ -54,11 +54,7 @@ struct SignalData
     functorCalled = false;
     voidFunctorCalled = false;
 
-    receivedGesture.state = Gesture::Started;
-    receivedGesture.scale = 0.0f;
-    receivedGesture.speed = 0.0f;
-    receivedGesture.screenCenterPoint = Vector2(0.0f, 0.0f);
-    receivedGesture.localCenterPoint = Vector2(0.0f, 0.0f);
+    receivedGesture.Reset();
 
     pinchedActor.Reset();
   }
@@ -103,7 +99,7 @@ struct UnstageActorFunctor : public GestureReceivedFunctor
   {
     GestureReceivedFunctor::operator()( actor, pinch );
 
-    if ( pinch.state == stateToUnstage )
+    if ( pinch.GetState() == stateToUnstage )
     {
       scene.Remove( actor );
     }
@@ -283,40 +279,44 @@ int UtcDaliPinchGestureSignalReceptionDownMotionLeave(void)
   TestStartPinch( application,  Vector2( 5.0f, 20.0f ), Vector2( 35.0f, 20.0f ),
                                 Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.666f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(66.666f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.666f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(66.666f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Continue the pan within the actor's area - we should still receive the signal
   data.Reset();
   TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
                                   Vector2( 17.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 400 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.2666f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(80.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(21.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.2666f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(80.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(21.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(21.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Pan Gesture leaves actor's area - we should still receive the signal
   data.Reset();
   TestContinuePinch( application, Vector2( 17.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
                                   Vector2( 300.0f, 10.0f ), Vector2( 340.0f, 10.0f ), 1000 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(1.333f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(213.333f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(320.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(1.333f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(213.333f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(320.0f, 10.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(320.0f, 10.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Gesture ends - we would receive a finished state
   data.Reset();
   TestEndPinch( application,  Vector2( 300.0f, 10.0f ), Vector2( 340.0f, 10.0f ),
                               Vector2( 305.0f, 10.0f ), Vector2( 315.0f, 10.0f ), 1500);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.333f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(600.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(310.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.333f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(600.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(310.0f, 10.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(310.0f, 10.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -344,30 +344,33 @@ int UtcDaliPinchGestureSignalReceptionDownMotionUp(void)
   TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
                                 Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.555f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(106.667f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.555f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(106.667f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Continue the pinch within the actor's area - we should still receive the signal
   data.Reset();
   TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
                                   Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.277f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(66.666f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.277f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(66.666f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Gesture ends within actor's area - we would receive a finished state
   data.Reset();
   TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
                               Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.GetState(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -395,7 +398,7 @@ int UtcDaliPinchGestureSignalReceptionDetach(void)
   TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
                                 Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.GetState(), TEST_LOCATION);
 
 
   // Continue the pinch within the actor's area - we should still receive the signal
@@ -403,14 +406,14 @@ int UtcDaliPinchGestureSignalReceptionDetach(void)
   TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
                                   Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Gesture ends within actor's area
   data.Reset();
   TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
                               Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Detach actor
   detector.DetachAll();
@@ -446,14 +449,14 @@ int UtcDaliPinchGestureSignalReceptionDetachWhilePinching(void)
   TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
                                 Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Continue the pinch within the actor's area - we should still receive the signal
   data.Reset();
   TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
                                   Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.GetState(), TEST_LOCATION);
 
   // Detach actor during the pinch, we should not receive the next event
   detector.DetachAll();
@@ -501,14 +504,14 @@ int UtcDaliPinchGestureSignalReceptionActorDestroyedWhilePinching(void)
     TestStartPinch( application,  Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
                                   Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
     DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-    DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
+    DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.GetState(), TEST_LOCATION);
 
     // Continue the pinch within the actor's area - we should still receive the signal
     data.Reset();
     TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
                                     Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
     DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-    DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
+    DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.GetState(), TEST_LOCATION);
 
     // Remove the actor from stage and reset the data
     application.GetScene().Remove(actor);
@@ -555,9 +558,10 @@ int UtcDaliPinchGestureSignalReceptionRotatedActor(void)
   TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
                               Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(70.0f, 30.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Rotate actor again and render and notify
   actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS) );
@@ -571,9 +575,10 @@ int UtcDaliPinchGestureSignalReceptionRotatedActor(void)
   TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
                               Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(30.0f, 30.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Rotate actor again and render and notify
   actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(270.0f), Vector3::ZAXIS) );
@@ -587,9 +592,10 @@ int UtcDaliPinchGestureSignalReceptionRotatedActor(void)
   TestEndPinch( application,  Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
                               Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 5000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(30.0f, 70.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -631,9 +637,9 @@ int UtcDaliPinchGestureSignalReceptionChildHit(void)
                               Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, parent == data.pinchedActor, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
 
   // Attach child and generate same touch points to yield same results
   // (Also proves that you can detach and then re-attach another actor)
@@ -648,9 +654,10 @@ int UtcDaliPinchGestureSignalReceptionChildHit(void)
                               Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   DALI_TEST_EQUALS(true, child == data.pinchedActor, TEST_LOCATION);
-  DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
-  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2(20.0f, 80.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
   END_TEST;
 }
 
@@ -1113,8 +1120,8 @@ int UtcDaliPinchGestureInterruptedWhenTouchConsumed(void)
   application.GetScene().Add(actor);
 
   bool consume = false;
-  TouchDataFunctorConsumeSetter touchFunctor(consume);
-  actor.TouchSignal().Connect(&application,touchFunctor);
+  TouchEventFunctorConsumeSetter touchFunctor(consume);
+  actor.TouchedSignal().Connect(&application,touchFunctor);
 
   // Render and notify
   application.SendNotification();
@@ -1132,7 +1139,7 @@ int UtcDaliPinchGestureInterruptedWhenTouchConsumed(void)
                                 Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
 
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.GetState(), TEST_LOCATION);
   data.Reset();
 
   // Continue the gesture within the actor's area, but now the touch consumes thus cancelling the gesture
@@ -1142,7 +1149,7 @@ int UtcDaliPinchGestureInterruptedWhenTouchConsumed(void)
                                   Vector2( 5.0f, 5.0f ), Vector2( 35.0f, 35.0f ), 200 );
 
   DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-  DALI_TEST_EQUALS(Gesture::Cancelled, data.receivedGesture.state, TEST_LOCATION);
+  DALI_TEST_EQUALS(Gesture::Cancelled, data.receivedGesture.GetState(), TEST_LOCATION);
   data.Reset();
 
   // Start another pinch, we should not even get the callback this time
@@ -1173,7 +1180,7 @@ int UtcDaliPinchGestureDisableDetectionDuringPinchN(void)
       &application,
       [&detector, &functorCalled](Actor actor, const PinchGesture& gesture)
       {
-        if( gesture.state == Gesture::Finished )
+        if( gesture.GetState() == Gesture::Finished )
         {
           detector.Detach(actor);
           functorCalled = true;