#include <iostream>
#include <stdlib.h>
-#include <dali/dali.h>
+#include <dali/public-api/dali-core.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/pinch-gesture-event.h>
#include <dali/integration-api/system-overlay.h>
#include <dali-test-suite-utils.h>
+#include <test-touch-utils.h>
using namespace Dali;
receivedGesture.screenCenterPoint = Vector2(0.0f, 0.0f);
receivedGesture.localCenterPoint = Vector2(0.0f, 0.0f);
- pinchedActor = NULL;
+ pinchedActor.Reset();
}
bool functorCalled;
{
GestureReceivedFunctor(SignalData& data) : signalData(data) { }
- void operator()(Actor actor, PinchGesture pinch)
+ void operator()(Actor actor, const PinchGesture& pinch)
{
signalData.functorCalled = true;
signalData.receivedGesture = pinch;
{
}
- void operator()( Actor actor, PinchGesture pinch )
+ void operator()( Actor actor, const PinchGesture& pinch )
{
GestureReceivedFunctor::operator()( actor, pinch );
END_TEST;
}
+int UtcDaliPinchGestureDetectorCopyConstructorP(void)
+{
+ TestApplication application;
+
+ PinchGestureDetector detector = PinchGestureDetector::New();;
+
+ PinchGestureDetector copy( detector );
+ DALI_TEST_CHECK( detector );
+ END_TEST;
+}
+
+int UtcDaliPinchGestureDetectorAssignmentOperatorP(void)
+{
+ TestApplication application;
+
+ PinchGestureDetector detector = PinchGestureDetector::New();;
+
+ PinchGestureDetector assign;
+ assign = detector;
+ DALI_TEST_CHECK( detector );
+
+ DALI_TEST_CHECK( detector == assign );
+ END_TEST;
+}
+
int UtcDaliPinchGestureDetectorNew(void)
{
TestApplication application;
detector.Attach(actor);
Integration::TouchEvent touchEvent(1);
- TouchPoint point(1, TouchPoint::Down, 20.0f, 20.0f);
+ Integration::Point point;
+ point.SetDeviceId( 1 );
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
touchEvent.AddPoint(point);
application.ProcessEvent(touchEvent);
- TouchPoint point2(1, TouchPoint::Down, 20.0f, 20.0f, 20.0f, 20.0f);
+ Integration::Point point2;
+ point.SetDeviceId( 1 );
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
touchEvent.AddPoint(point2);
application.ProcessEvent(touchEvent);
END_TEST;
Actor actor = Actor::New();
actor.SetSize(100.0f, 100.0f);
- actor.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
+ actor.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
Stage::GetCurrent().Add(actor);
// Render and notify a couple of times
DALI_TEST_EQUALS(Vector2(10.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
// Rotate actor again and render and notify
- actor.SetRotation(Dali::Degree(180.0f), Vector3::ZAXIS);
+ actor.SetOrientation(Dali::Degree(180.0f), Vector3::ZAXIS);
application.SendNotification();
application.Render();
DALI_TEST_EQUALS(Vector2(10.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
// Rotate actor again and render and notify
- actor.SetRotation(Dali::Degree(270.0f), Vector3::ZAXIS);
+ actor.SetOrientation(Dali::Degree(270.0f), Vector3::ZAXIS);
application.SendNotification();
application.Render();
child.SetSize(100.0f, 100.0f);
child.SetAnchorPoint(AnchorPoint::CENTER);
child.SetParentOrigin(ParentOrigin::CENTER);
- child.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
+ child.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
parent.Add(child);
TouchEventFunctor touchFunctor;
application.Render();
// Delete actor as well
- actor = NULL;
+ actor.Reset();
// Render and notify
application.SendNotification();
// Start pan within the actor's area
application.ProcessEvent( GeneratePinch( Gesture::Started, scale, speed, screenCoords ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliPinchGestureBehindTouchableSystemOverlay(void)
+{
+ TestApplication application;
+ Dali::Integration::Core& core = application.GetCore();
+ Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
+ systemOverlay.GetOverlayRenderTasks().CreateTask();
+
+ // SystemOverlay actor
+ Actor systemOverlayActor = Actor::New();
+ systemOverlayActor.SetSize(100.0f, 100.0f);
+ systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ systemOverlay.Add(systemOverlayActor);
+
+ // Stage actor
+ Actor stageActor = Actor::New();
+ stageActor.SetSize(100.0f, 100.0f);
+ stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(stageActor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Set system-overlay actor to touchable
+ TouchEventData touchData;
+ TouchEventDataFunctor touchFunctor( touchData );
+ systemOverlayActor.TouchedSignal().Connect(&application, touchFunctor);
+
+ // Set stage actor to receive the gesture
+ SignalData data;
+ GestureReceivedFunctor functor(data);
+
+ PinchGestureDetector detector = PinchGestureDetector::New();
+ detector.Attach(stageActor);
+ detector.DetectedSignal().Connect(&application, functor);
+
+ Vector2 screenCoords( 50.0f, 50.0f );
+ float scale ( 10.0f );
+ float speed ( 50.0f );
+
+ // Start pinch within the two actors' area
+ application.ProcessEvent( GeneratePinch( Gesture::Started, scale, speed, screenCoords ) );
+ application.ProcessEvent( GeneratePinch( Gesture::Finished, scale, speed, screenCoords ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
+
+ data.Reset();
+ touchData.Reset();
+
+ // Do touch in the same area
+ application.ProcessEvent( touchFunctor.GenerateSingleTouch( PointState::DOWN, screenCoords ) );
DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliPinchGestureTouchBehindGesturedSystemOverlay(void)
+{
+ TestApplication application;
+ Dali::Integration::Core& core = application.GetCore();
+ Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
+ systemOverlay.GetOverlayRenderTasks().CreateTask();
+
+ // SystemOverlay actor
+ Actor systemOverlayActor = Actor::New();
+ systemOverlayActor.SetSize(100.0f, 100.0f);
+ systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ systemOverlay.Add(systemOverlayActor);
+
+ // Stage actor
+ Actor stageActor = Actor::New();
+ stageActor.SetSize(100.0f, 100.0f);
+ stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(stageActor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Set stage actor to touchable
+ TouchEventData touchData;
+ TouchEventDataFunctor touchFunctor( touchData );
+ stageActor.TouchedSignal().Connect(&application, touchFunctor);
+
+ // Set system-overlay actor to have the gesture
+ SignalData data;
+ GestureReceivedFunctor functor(data);
+
+ PinchGestureDetector detector = PinchGestureDetector::New();
+ detector.Attach(systemOverlayActor);
+ detector.DetectedSignal().Connect(&application, functor);
+
+ Vector2 screenCoords( 50.0f, 50.0f );
+ float scale ( 10.0f );
+ float speed ( 50.0f );
+
+ // Start pinch within the two actors' area
+ application.ProcessEvent( GeneratePinch( Gesture::Started, scale, speed, screenCoords ) );
+ application.ProcessEvent( GeneratePinch( Gesture::Finished, scale, speed, screenCoords ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
+
+ data.Reset();
+ touchData.Reset();
+
+ // Do touch in the same area
+ application.ProcessEvent( touchFunctor.GenerateSingleTouch( PointState::DOWN, screenCoords ) );
+ DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliPinchGestureLayerConsumesTouch(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Add a detector
+ SignalData data;
+ GestureReceivedFunctor functor(data);
+ PinchGestureDetector detector = PinchGestureDetector::New();
+ detector.Attach(actor);
+ detector.DetectedSignal().Connect( &application, functor );
+
+ // Add a layer to overlap the actor
+ Layer layer = Layer::New();
+ layer.SetSize(100.0f, 100.0f);
+ layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add( layer );
+ layer.RaiseToTop();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector2 screenCoords( 50.0f, 50.0f );
+ float scale ( 10.0f );
+ float speed ( 50.0f );
+
+ // Emit signals, should receive
+ application.ProcessEvent( GeneratePinch( Gesture::Started, scale, speed, screenCoords ) );
+ application.ProcessEvent( GeneratePinch( Gesture::Finished, scale, speed, screenCoords ) );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ data.Reset();
+
+ // Set layer to consume all touch
+ layer.SetTouchConsumed( true );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit the same signals again, should not receive
+ application.ProcessEvent( GeneratePinch( Gesture::Started, scale, speed, screenCoords ) );
+ application.ProcessEvent( GeneratePinch( Gesture::Finished, scale, speed, screenCoords ) );
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ data.Reset();
+
END_TEST;
}