/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <stdlib.h>
#include <dali/public-api/dali-core.h>
#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/pinch-gesture-event.h>
#include <dali/integration-api/render-task-list-integ.h>
#include <dali-test-suite-utils.h>
#include <test-touch-utils.h>
}
};
-// Generate a PinchGestureEvent to send to Core
-Integration::PinchGestureEvent GeneratePinch(
- Gesture::State state,
- float scale,
- float speed,
- Vector2 centerpoint)
-{
- Integration::PinchGestureEvent pinch(state);
-
- pinch.scale = scale;
- pinch.speed = speed;
- pinch.centerPoint = centerpoint;
-
- return pinch;
-}
-
} // anon namespace
///////////////////////////////////////////////////////////////////////////////
detector.DetectedSignal().Connect(&application, functor);
// Do a pinch outside actor's area
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 45.0f, Vector2(112.0f, 112.0f)));
+ TestStartPinch( application, Vector2( 112.0f, 62.0f ), Vector2( 112.0f, 162.0f ),
+ Vector2( 112.0f, 100.0f ), Vector2( 112.0f, 124.0f ), 100 );
+
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Continue pinch into actor's area - we should still not receive the signal
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 4.5f, 95.0f, Vector2(20.0f, 20.0f)));
+ TestContinuePinch( application, Vector2( 112.0f, 100.0f ), Vector2( 112.0f, 124.0f ),
+ Vector2( 5.0f, 5.0f ), Vector2( 35.0f, 35.0f ), 200 );
+
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Stop pinching - we should still not receive the signal
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(12.0f, 12.0f)));
+ TestEndPinch( application, Vector2( 6.0f, 6.0f ), Vector2( 18.0f, 18.0f ),
+ Vector2( 10.0f, 8.0f ), Vector2( 14.0f, 16.0f ), 300 );
+
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
detector.DetectedSignal().Connect(&application, functor);
// Start pan within the actor's area
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 20.0f)));
+ TestStartPinch( application, Vector2( 5.0f, 20.0f ), Vector2( 35.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(10.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.666f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(66.666f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
// Continue the pan within the actor's area - we should still receive the signal
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 90.0f, Vector2(21.0f, 20.0f)));
+ TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 17.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 400 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(5.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(90.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.2666f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(80.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
DALI_TEST_EQUALS(Vector2(21.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
// Pan Gesture leaves actor's area - we should still receive the signal
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 15.5f, Vector2(320.0f, 10.0f)));
+ TestContinuePinch( application, Vector2( 17.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
+ Vector2( 300.0f, 10.0f ), Vector2( 340.0f, 10.0f ), 1000 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(10.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(15.5f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(1.333f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(213.333f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
DALI_TEST_EQUALS(Vector2(320.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
// Gesture ends - we would receive a finished state
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 15.2f, 12.1f, Vector2(310.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 300.0f, 10.0f ), Vector2( 340.0f, 10.0f ),
+ Vector2( 305.0f, 10.0f ), Vector2( 315.0f, 10.0f ), 1500);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(15.2f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(12.1f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.333f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(600.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
DALI_TEST_EQUALS(Vector2(310.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
END_TEST;
}
detector.DetectedSignal().Connect(&application, functor);
// Start pinch within the actor's area
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 20.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(10.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.555f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(106.667f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
// Continue the pinch within the actor's area - we should still receive the signal
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+ TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(5.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(25.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.277f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(66.666f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
// Gesture ends within actor's area - we would receive a finished state
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+ TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(5.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(25.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
END_TEST;
}
-int UtcDaliPinchGestureSignalReceptionCancelled(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- PinchGestureDetector detector = PinchGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect(&application, functor);
-
- // Start pinch within the actor's area
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 20.0f)));
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
-
-
- // Continue the pinch within the actor's area - we should still receive the signal
- data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
-
- // The gesture is cancelled
- data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Cancelled, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Cancelled, data.receivedGesture.state, TEST_LOCATION);
- END_TEST;
-}
-
int UtcDaliPinchGestureSignalReceptionDetach(void)
{
TestApplication application;
detector.DetectedSignal().Connect(&application, functor);
// Start pinch within the actor's area
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 20.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
// Continue the pinch within the actor's area - we should still receive the signal
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+ TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
// Gesture ends within actor's area
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+ TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
// Ensure we are no longer signalled
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 20.0f)));
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+ TestGeneratePinch( application );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
detector.DetectedSignal().Connect(&application, functor);
// Start pinch within the actor's area
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
// Continue the pinch within the actor's area - we should still receive the signal
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+ TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
// Gesture ends within actor's area
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+ TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
detector.Attach(actor);
// Start pinch within the actor's area
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
// Continue the pinch within the actor's area - we should still receive the signal
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+ TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
// Gesture ends within the area where the actor used to be
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 25.0f, Vector2(20.0f, 20.0f)));
+ TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
detector.DetectedSignal().Connect(&application, functor);
// Do an entire pinch, only check finished value
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(10.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(10.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
// Rotate actor again and render and notify
actor.SetOrientation(Dali::Degree(180.0f), Vector3::ZAXIS);
application.Render();
// Do an entire pinch, only check finished value
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 2100 );
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(10.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(10.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
// Rotate actor again and render and notify
actor.SetOrientation(Dali::Degree(270.0f), Vector3::ZAXIS);
application.Render();
// Do an entire pinch, only check finished value
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 4100 );
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 5000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(10.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(10.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
END_TEST;
}
detector.DetectedSignal().Connect(&application, functor);
// Do an entire pan, only check finished value - hits child area but parent should still receive it
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, parent == data.pinchedActor, TEST_LOCATION);
- DALI_TEST_EQUALS(5.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(10.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
// Attach child and generate same touch points to yield same results
// (Also proves that you can detach and then re-attach another actor)
detector.Detach(parent);
// Do an entire pan, only check finished value
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 2100 );
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, child == data.pinchedActor, TEST_LOCATION);
- DALI_TEST_EQUALS(5.0f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(50.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(10.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
END_TEST;
}
detector.DetectedSignal().Connect(&application, functor);
// Start pinch within second actor's area
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(120.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 102.0f, 20.0f ), Vector2( 138.0f, 20.0f ),
+ Vector2( 110.0f, 20.0f ), Vector2( 130.0f, 20.0f ), 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, second == data.pinchedActor, TEST_LOCATION);
// Pinch moves into first actor's area - second actor should receive the pinch
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestContinuePinch( application, Vector2( 110.0f, 20.0f ), Vector2( 130.0f, 20.0f ),
+ Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, second == data.pinchedActor, TEST_LOCATION);
// Gesture ends within actor's area
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(120.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
+ Vector2( 119.0f, 20.0f ), Vector2( 121.0f, 20.0f ), 3000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
detector.DetectedSignal().Connect(&application, functor);
// Start pinch in actor's area
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
// Pan continues within actor's area
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Started, 5.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
// Actor become invisible - actor should not receive the next pinch
// Gesture ends within actor's area
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 5.0f, 50.0f, Vector2(10.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
secondDetector.Attach(actor2);
// Pinch in actor's area - both detector's functors should be called
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
// Pinch continues in actor's area - both detector's functors should be called
firstData.Reset();
secondData.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
firstDetector.Detach(actor);
firstData.Reset();
secondData.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
// New pinch on actor, only secondDetector has actor attached
firstData.Reset();
secondData.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 1500 );
DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
secondDetector.Detach(actor);
firstData.Reset();
secondData.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 2000 );
DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(false, secondData.functorCalled, TEST_LOCATION);
END_TEST;
}
-int UtcDaliPinchGestureSignalReceptionMultipleStarted(void)
-{
- // Should handle two started events gracefully.
-
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- PinchGestureDetector detector = PinchGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect(&application, functor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Start pan in actor's area
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-
- // Send another start in actor's area
- data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-
- // Add a child actor to overlap actor and send another start in actor's area
- Actor child = Actor::New();
- child.SetSize(100.0f, 100.0f);
- child.SetAnchorPoint(AnchorPoint::CENTER);
- child.SetParentOrigin(ParentOrigin::CENTER);
- actor.Add(child);
-
- TouchEventFunctor touchFunctor;
- child.TouchedSignal().Connect(&application, touchFunctor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Send another start in actor's area
- data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
-
- // Send another start in actor's area
- data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- END_TEST;
-}
-
int UtcDaliPinchGestureSignalReceptionEnsureCorrectSignalling(void)
{
TestApplication application;
application.Render();
// Start pan in actor1's area, only data1 should be set
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
DALI_TEST_EQUALS(true, data1.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(false, data2.functorCalled, TEST_LOCATION);
END_TEST;
}
-int UtcDaliPinchGestureEmitIncorrectStateClear(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Attach actor to detector
- SignalData data;
- GestureReceivedFunctor functor( data );
- PinchGestureDetector detector = PinchGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
-
- // Try a Clear state
- try
- {
- application.ProcessEvent(GeneratePinch(Gesture::Clear, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
- tet_result(TET_FAIL);
- }
- catch ( Dali::DaliException& e )
- {
- DALI_TEST_ASSERT( e, "Incorrect state", TEST_LOCATION );
- }
- END_TEST;
-}
-
-int UtcDaliPinchGestureEmitIncorrectStatePossible(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Attach actor to detector
- SignalData data;
- GestureReceivedFunctor functor( data );
- PinchGestureDetector detector = PinchGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
-
- // Try a Possible state
- try
- {
- application.ProcessEvent(GeneratePinch(Gesture::Possible, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
- tet_result(TET_FAIL);
- }
- catch ( Dali::DaliException& e )
- {
- DALI_TEST_ASSERT( e, "Incorrect state", TEST_LOCATION );
- }
- END_TEST;
-}
-
int UtcDaliPinchGestureActorUnstaged(void)
{
TestApplication application;
detector.DetectedSignal().Connect( &application, functor );
// Emit signals
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
stateToUnstage = Gesture::Continuing;
// Emit signals
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
stateToUnstage = Gesture::Finished;
// Emit signals
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
tet_result( TET_PASS ); // If we get here then we have handled actor stage removal gracefully.
END_TEST;
// position, we should still not be signalled.
// Emit signals
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
application.Render();
// Continue signal emission
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
// Here we delete an actor in started, we should not receive any subsequent signalling.
// Emit signals
- application.ProcessEvent(GeneratePinch(Gesture::Started, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 1500 );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
application.Render();
// Continue signal emission
- application.ProcessEvent(GeneratePinch(Gesture::Continuing, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 2000 );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
- application.ProcessEvent(GeneratePinch(Gesture::Finished, 10.0f, 50.0f, Vector2(20.0f, 10.0f)));
+ TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
application.SendNotification();
application.Render();
- Vector2 screenCoords( 50.0f, 50.0f );
- float scale ( 10.0f );
- float speed ( 50.0f );
-
// Emit signals, should receive
- application.ProcessEvent( GeneratePinch( Gesture::Started, scale, speed, screenCoords ) );
- application.ProcessEvent( GeneratePinch( Gesture::Finished, scale, speed, screenCoords ) );
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
application.Render();
// Emit the same signals again, should not receive
- application.ProcessEvent( GeneratePinch( Gesture::Started, scale, speed, screenCoords ) );
- application.ProcessEvent( GeneratePinch( Gesture::Finished, scale, speed, screenCoords ) );
+ TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
+ Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 1500 );
+ TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
+ Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 2000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();