/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
-
-#include <stdlib.h>
-#include <dali/public-api/dali-core.h>
+#include <dali-test-suite-utils.h>
+#include <dali/devel-api/actors/actor-devel.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/render-task-list-integ.h>
-#include <dali-test-suite-utils.h>
+#include <dali/public-api/dali-core.h>
+#include <stdlib.h>
#include <test-touch-event-utils.h>
+#include <iostream>
+
using namespace Dali;
void utc_dali_pinch_gesture_detector_startup(void)
///////////////////////////////////////////////////////////////////////////////
namespace
{
-
// Stores data that is populated in the callback and will be read by the TET cases
struct SignalData
{
SignalData()
: functorCalled(false),
voidFunctorCalled(false),
- receivedGesture(Gesture::Started)
- {}
+ receivedGesture()
+ {
+ }
void Reset()
{
- functorCalled = false;
+ functorCalled = false;
voidFunctorCalled = false;
- receivedGesture.state = Gesture::Started;
- receivedGesture.scale = 0.0f;
- receivedGesture.speed = 0.0f;
- receivedGesture.screenCenterPoint = Vector2(0.0f, 0.0f);
- receivedGesture.localCenterPoint = Vector2(0.0f, 0.0f);
+ receivedGesture.Reset();
pinchedActor.Reset();
}
- bool functorCalled;
- bool voidFunctorCalled;
+ bool functorCalled;
+ bool voidFunctorCalled;
PinchGesture receivedGesture;
- Actor pinchedActor;
+ Actor pinchedActor;
};
// Functor that sets the data when called
struct GestureReceivedFunctor
{
- GestureReceivedFunctor(SignalData& data) : signalData(data) { }
+ GestureReceivedFunctor(SignalData& data)
+ : signalData(data)
+ {
+ }
void operator()(Actor actor, const PinchGesture& pinch)
{
- signalData.functorCalled = true;
+ signalData.functorCalled = true;
signalData.receivedGesture = pinch;
- signalData.pinchedActor = actor;
+ signalData.pinchedActor = actor;
}
void operator()()
// Functor that removes the gestured actor from stage
struct UnstageActorFunctor : public GestureReceivedFunctor
{
- UnstageActorFunctor( SignalData& data, Gesture::State& stateToUnstage, Integration::Scene scene )
- : GestureReceivedFunctor( data ),
- stateToUnstage( stateToUnstage ),
- scene( scene )
+ UnstageActorFunctor(SignalData& data, GestureState& stateToUnstage, Integration::Scene scene)
+ : GestureReceivedFunctor(data),
+ stateToUnstage(stateToUnstage),
+ scene(scene)
{
}
- void operator()( Actor actor, const PinchGesture& pinch )
+ void operator()(Actor actor, const PinchGesture& pinch)
{
- GestureReceivedFunctor::operator()( actor, pinch );
+ GestureReceivedFunctor::operator()(actor, pinch);
- if ( pinch.state == stateToUnstage )
+ if(pinch.GetState() == stateToUnstage)
{
- scene.Remove( actor );
+ scene.Remove(actor);
}
}
- Gesture::State& stateToUnstage;
+ GestureState& stateToUnstage;
Integration::Scene scene;
};
-} // anon namespace
+} // namespace
///////////////////////////////////////////////////////////////////////////////
{
TestApplication application;
- PinchGestureDetector detector = PinchGestureDetector::New();;
+ PinchGestureDetector detector = PinchGestureDetector::New();
- PinchGestureDetector copy( detector );
- DALI_TEST_CHECK( detector );
+ PinchGestureDetector copy(detector);
+ DALI_TEST_CHECK(detector);
END_TEST;
}
{
TestApplication application;
- PinchGestureDetector detector = PinchGestureDetector::New();;
+ PinchGestureDetector detector = PinchGestureDetector::New();
PinchGestureDetector assign;
assign = detector;
- DALI_TEST_CHECK( detector );
+ DALI_TEST_CHECK(detector);
- DALI_TEST_CHECK( detector == assign );
+ DALI_TEST_CHECK(detector == assign);
+ END_TEST;
+}
+
+int UtcDaliPinchGestureDetectorMoveConstructorP(void)
+{
+ TestApplication application;
+
+ PinchGestureDetector detector = PinchGestureDetector::New();
+ DALI_TEST_CHECK(detector);
+
+ PinchGestureDetector moved = std::move(detector);
+ DALI_TEST_CHECK(moved);
+ DALI_TEST_CHECK(!detector);
+ END_TEST;
+}
+
+int UtcDaliPinchGestureDetectorMoveAssignmentOperatorP(void)
+{
+ TestApplication application;
+
+ PinchGestureDetector detector;
+ detector = PinchGestureDetector::New();
+ DALI_TEST_CHECK(detector);
+
+ PinchGestureDetector moved;
+ moved = std::move(detector);
+ DALI_TEST_CHECK(moved);
+ DALI_TEST_CHECK(!detector);
END_TEST;
}
// Attach an actor and emit a touch event on the actor to ensure complete line coverage
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor);
// Render and notify
detector.Attach(actor);
Integration::TouchEvent touchEvent(1);
- Integration::Point point;
- point.SetDeviceId( 1 );
- point.SetState( PointState::DOWN );
- point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
+ Integration::Point point;
+ point.SetDeviceId(1);
+ point.SetState(PointState::DOWN);
+ point.SetScreenPosition(Vector2(20.0f, 20.0f));
touchEvent.AddPoint(point);
application.ProcessEvent(touchEvent);
Integration::Point point2;
- point.SetDeviceId( 1 );
- point.SetState( PointState::DOWN );
- point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
+ point.SetDeviceId(1);
+ point.SetState(PointState::DOWN);
+ point.SetScreenPosition(Vector2(20.0f, 20.0f));
touchEvent.AddPoint(point2);
application.ProcessEvent(touchEvent);
END_TEST;
PinchGestureDetector detector2 = PinchGestureDetector::DownCast(object);
DALI_TEST_CHECK(detector2);
- PinchGestureDetector detector3 = DownCast< PinchGestureDetector >(object);
+ PinchGestureDetector detector3 = DownCast<PinchGestureDetector>(object);
DALI_TEST_CHECK(detector3);
- BaseHandle unInitializedObject;
+ BaseHandle unInitializedObject;
PinchGestureDetector detector4 = PinchGestureDetector::DownCast(unInitializedObject);
DALI_TEST_CHECK(!detector4);
- PinchGestureDetector detector5 = DownCast< PinchGestureDetector >(unInitializedObject);
+ PinchGestureDetector detector5 = DownCast<PinchGestureDetector>(unInitializedObject);
DALI_TEST_CHECK(!detector5);
- GestureDetector detector6 = PinchGestureDetector::New();
+ GestureDetector detector6 = PinchGestureDetector::New();
PinchGestureDetector detector7 = PinchGestureDetector::DownCast(detector6);
DALI_TEST_CHECK(detector7);
END_TEST;
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
PinchGestureDetector detector = PinchGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Do a pinch outside actor's area
- TestStartPinch( application, Vector2( 112.0f, 62.0f ), Vector2( 112.0f, 162.0f ),
- Vector2( 112.0f, 100.0f ), Vector2( 112.0f, 124.0f ), 100 );
+ TestStartPinch(application, Vector2(112.0f, 62.0f), Vector2(112.0f, 162.0f), Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), 100);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Continue pinch into actor's area - we should still not receive the signal
data.Reset();
- TestContinuePinch( application, Vector2( 112.0f, 100.0f ), Vector2( 112.0f, 124.0f ),
- Vector2( 5.0f, 5.0f ), Vector2( 35.0f, 35.0f ), 200 );
+ TestContinuePinch(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 200);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Stop pinching - we should still not receive the signal
data.Reset();
- TestEndPinch( application, Vector2( 6.0f, 6.0f ), Vector2( 18.0f, 18.0f ),
- Vector2( 10.0f, 8.0f ), Vector2( 14.0f, 16.0f ), 300 );
+ TestEndPinch(application, Vector2(6.0f, 6.0f), Vector2(18.0f, 18.0f), Vector2(10.0f, 8.0f), Vector2(14.0f, 16.0f), 300);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
PinchGestureDetector detector = PinchGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Start pan within the actor's area
- TestStartPinch( application, Vector2( 5.0f, 20.0f ), Vector2( 35.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(5.0f, 20.0f), Vector2(35.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(0.666f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(66.666f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
+ DALI_TEST_EQUALS(0.666f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(66.666f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
// Continue the pan within the actor's area - we should still receive the signal
data.Reset();
- TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 17.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 400 );
+ TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(17.0f, 20.0f), Vector2(25.0f, 20.0f), 400);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(0.2666f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(80.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(21.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
+ DALI_TEST_EQUALS(0.2666f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(80.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(21.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(21.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
- // Pan Gesture leaves actor's area - we should still receive the signal
+ // Pinch Gesture leaves actor's area - we should still receive the signal
data.Reset();
- TestContinuePinch( application, Vector2( 17.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
- Vector2( 300.0f, 10.0f ), Vector2( 340.0f, 10.0f ), 1000 );
+ TestContinuePinch(application, Vector2(17.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(300.0f, 10.0f), Vector2(340.0f, 10.0f), 1000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(1.333f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(213.333f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(320.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
+ DALI_TEST_EQUALS(1.333f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(213.333f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(320.0f, 10.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(320.0f, 10.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
// Gesture ends - we would receive a finished state
data.Reset();
- TestEndPinch( application, Vector2( 300.0f, 10.0f ), Vector2( 340.0f, 10.0f ),
- Vector2( 305.0f, 10.0f ), Vector2( 315.0f, 10.0f ), 1500);
+ TestEndPinch(application, Vector2(300.0f, 10.0f), Vector2(340.0f, 10.0f), Vector2(305.0f, 10.0f), Vector2(315.0f, 10.0f), 1500);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(0.333f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(600.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(310.0f, 10.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::FINISHED, data.receivedGesture.GetState(), TEST_LOCATION);
+ DALI_TEST_EQUALS(0.333f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(600.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(310.0f, 10.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(310.0f, 10.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
PinchGestureDetector detector = PinchGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Start pinch within the actor's area
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(0.555f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(106.667f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
+ DALI_TEST_EQUALS(0.555f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(106.667f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
// Continue the pinch within the actor's area - we should still receive the signal
data.Reset();
- TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+ TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(0.277f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(66.666f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
+ DALI_TEST_EQUALS(0.277f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(66.666f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
// Gesture ends within actor's area - we would receive a finished state
data.Reset();
- TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
- DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::FINISHED, data.receivedGesture.GetState(), TEST_LOCATION);
+ DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
PinchGestureDetector detector = PinchGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Start pinch within the actor's area
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
-
+ DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
// Continue the pinch within the actor's area - we should still receive the signal
data.Reset();
- TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+ TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
// Gesture ends within actor's area
data.Reset();
- TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Finished, data.receivedGesture.state, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::FINISHED, data.receivedGesture.GetState(), TEST_LOCATION);
// Detach actor
detector.DetachAll();
// Ensure we are no longer signalled
data.Reset();
- TestGeneratePinch( application );
+ TestGeneratePinch(application);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
PinchGestureDetector detector = PinchGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Start pinch within the actor's area
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
// Continue the pinch within the actor's area - we should still receive the signal
data.Reset();
- TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+ TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
// Detach actor during the pinch, we should not receive the next event
detector.DetachAll();
// Gesture ends within actor's area
data.Reset();
- TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
{
TestApplication application;
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
PinchGestureDetector detector = PinchGestureDetector::New();
// Attach a temporary actor to stop detector being removed from PinchGestureProcessor when main actor
// is destroyed.
Actor tempActor = Actor::New();
- tempActor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- tempActor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::BOTTOM_RIGHT);
+ tempActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ tempActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
application.GetScene().Add(tempActor);
detector.Attach(tempActor);
// Actor lifetime is scoped
{
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor);
// Render and notify
detector.Attach(actor);
// Start pinch within the actor's area
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::STARTED, data.receivedGesture.GetState(), TEST_LOCATION);
// Continue the pinch within the actor's area - we should still receive the signal
data.Reset();
- TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+ TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Continuing, data.receivedGesture.state, TEST_LOCATION);
+ DALI_TEST_EQUALS(GestureState::CONTINUING, data.receivedGesture.GetState(), TEST_LOCATION);
// Remove the actor from stage and reset the data
application.GetScene().Remove(actor);
// Gesture ends within the area where the actor used to be
data.Reset();
- TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS) );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS));
application.GetScene().Add(actor);
// Render and notify a couple of times
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
PinchGestureDetector detector = PinchGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Do an entire pinch, only check finished value
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
data.Reset();
- TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(70.0f, 30.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
// Rotate actor again and render and notify
- actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS) );
+ actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS));
application.SendNotification();
application.Render();
// Do an entire pinch, only check finished value
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 2100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 2100);
data.Reset();
- TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 3000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(30.0f, 30.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
// Rotate actor again and render and notify
- actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(270.0f), Vector3::ZAXIS) );
+ actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(270.0f), Vector3::ZAXIS));
application.SendNotification();
application.Render();
// Do an entire pinch, only check finished value
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 4100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 4100);
data.Reset();
- TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 5000);
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 5000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(30.0f, 70.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor parent = Actor::New();
- parent.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- parent.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ parent.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(parent);
// Set child to completely cover parent.
// Change rotation of child to be different from parent so that we can check if our local coordinate
// conversion of the parent actor is correct.
Actor child = Actor::New();
- child.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- child.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
- child.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- child.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS) );
+ child.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ child.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ child.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS));
parent.Add(child);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
PinchGestureDetector detector = PinchGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Do an entire pan, only check finished value - hits child area but parent should still receive it
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
data.Reset();
- TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, parent == data.pinchedActor, TEST_LOCATION);
- DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
// Attach child and generate same touch points to yield same results
// (Also proves that you can detach and then re-attach another actor)
detector.Detach(parent);
// Do an entire pan, only check finished value
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 2100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 2100);
data.Reset();
- TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 3000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, child == data.pinchedActor, TEST_LOCATION);
- DALI_TEST_EQUALS(0.055f, data.receivedGesture.scale, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(160.0f, data.receivedGesture.speed, 0.01f, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.screenCenterPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.055f, data.receivedGesture.GetScale(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(160.0f, data.receivedGesture.GetSpeed(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetScreenCenterPoint(), 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 80.0f), data.receivedGesture.GetLocalCenterPoint(), 0.01f, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor first = Actor::New();
- first.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- first.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ first.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ first.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(first);
Actor second = Actor::New();
- second.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- second.SetProperty( Actor::Property::POSITION_X, 100.0f);
- second.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ second.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ second.SetProperty(Actor::Property::POSITION_X, 100.0f);
+ second.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(second);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
PinchGestureDetector detector = PinchGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Start pinch within second actor's area
- TestStartPinch( application, Vector2( 102.0f, 20.0f ), Vector2( 138.0f, 20.0f ),
- Vector2( 110.0f, 20.0f ), Vector2( 130.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(102.0f, 20.0f), Vector2(138.0f, 20.0f), Vector2(110.0f, 20.0f), Vector2(130.0f, 20.0f), 100);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, second == data.pinchedActor, TEST_LOCATION);
// Pinch moves into first actor's area - second actor should receive the pinch
data.Reset();
- TestContinuePinch( application, Vector2( 110.0f, 20.0f ), Vector2( 130.0f, 20.0f ),
- Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+ TestContinuePinch(application, Vector2(110.0f, 20.0f), Vector2(130.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, second == data.pinchedActor, TEST_LOCATION);
// Gesture ends within actor's area
data.Reset();
- TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
- Vector2( 119.0f, 20.0f ), Vector2( 121.0f, 20.0f ), 3000);
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(119.0f, 20.0f), Vector2(121.0f, 20.0f), 3000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
PinchGestureDetector detector = PinchGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Start pinch in actor's area
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
// Pan continues within actor's area
data.Reset();
- TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+ TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
// Actor become invisible - actor should not receive the next pinch
- actor.SetProperty( Actor::Property::VISIBLE,false);
+ actor.SetProperty(Actor::Property::VISIBLE, false);
// Render and notify
application.SendNotification();
// Gesture ends within actor's area
data.Reset();
- TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 3000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor);
Actor actor2 = Actor::New();
- actor2.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor2.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::BOTTOM_RIGHT);
+ actor2.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
application.GetScene().Add(actor2);
// Render and notify
application.Render();
// Attach actor to one detector
- SignalData firstData;
+ SignalData firstData;
GestureReceivedFunctor firstFunctor(firstData);
- PinchGestureDetector firstDetector = PinchGestureDetector::New();
+ PinchGestureDetector firstDetector = PinchGestureDetector::New();
firstDetector.Attach(actor);
firstDetector.DetectedSignal().Connect(&application, firstFunctor);
// Attach actor to another detector
- SignalData secondData;
+ SignalData secondData;
GestureReceivedFunctor secondFunctor(secondData);
- PinchGestureDetector secondDetector = PinchGestureDetector::New();
+ PinchGestureDetector secondDetector = PinchGestureDetector::New();
secondDetector.Attach(actor);
secondDetector.DetectedSignal().Connect(&application, secondFunctor);
secondDetector.Attach(actor2);
// Pinch in actor's area - both detector's functors should be called
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
// Pinch continues in actor's area - both detector's functors should be called
firstData.Reset();
secondData.Reset();
- TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+ TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
firstDetector.Detach(actor);
firstData.Reset();
secondData.Reset();
- TestEndPinch( application, Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
// New pinch on actor, only secondDetector has actor attached
firstData.Reset();
secondData.Reset();
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 1500 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 1500);
DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
secondDetector.Detach(actor);
firstData.Reset();
secondData.Reset();
- TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 2000 );
+ TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 2000);
DALI_TEST_EQUALS(false, firstData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(false, secondData.functorCalled, TEST_LOCATION);
END_TEST;
TestApplication application;
Actor actor1 = Actor::New();
- actor1.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor1.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor1.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor1);
- SignalData data1;
+ SignalData data1;
GestureReceivedFunctor functor1(data1);
- PinchGestureDetector detector1 = PinchGestureDetector::New();
+ PinchGestureDetector detector1 = PinchGestureDetector::New();
detector1.Attach(actor1);
detector1.DetectedSignal().Connect(&application, functor1);
Actor actor2 = Actor::New();
- actor2.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor2.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::BOTTOM_RIGHT);
- actor2.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::BOTTOM_RIGHT);
+ actor2.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
+ actor2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_RIGHT);
application.GetScene().Add(actor2);
- SignalData data2;
+ SignalData data2;
GestureReceivedFunctor functor2(data2);
- PinchGestureDetector detector2 = PinchGestureDetector::New();
+ PinchGestureDetector detector2 = PinchGestureDetector::New();
detector2.Attach(actor2);
detector2.DetectedSignal().Connect(&application, functor2);
application.Render();
// Start pan in actor1's area, only data1 should be set
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
DALI_TEST_EQUALS(true, data1.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(false, data2.functorCalled, TEST_LOCATION);
END_TEST;
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor);
// Render and notify
application.Render();
// State to remove actor in.
- Gesture::State stateToUnstage( Gesture::Started );
+ GestureState stateToUnstage(GestureState::STARTED);
// Attach actor to detector
- SignalData data;
- UnstageActorFunctor functor( data, stateToUnstage, application.GetScene() );
+ SignalData data;
+ UnstageActorFunctor functor(data, stateToUnstage, application.GetScene());
PinchGestureDetector detector = PinchGestureDetector::New();
detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
+ detector.DetectedSignal().Connect(&application, functor);
// Emit signals
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+ TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
application.SendNotification();
application.Render();
- // Change state to Gesture::Continuing to remove
- stateToUnstage = Gesture::Continuing;
+ // Change state to GestureState::CONTINUING to remove
+ stateToUnstage = GestureState::CONTINUING;
// Emit signals
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+ TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+ TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
application.SendNotification();
application.Render();
- // Change state to Gesture::Continuing to remove
- stateToUnstage = Gesture::Finished;
+ // Change state to GestureState::CONTINUING to remove
+ stateToUnstage = GestureState::FINISHED;
// Emit signals
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+ TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+ TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- tet_result( TET_PASS ); // If we get here then we have handled actor stage removal gracefully.
+ tet_result(TET_PASS); // If we get here then we have handled actor stage removal gracefully.
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor);
// Create and add a second actor so that GestureDetector destruction does not come into play.
- Actor dummyActor( Actor::New() );
- dummyActor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- dummyActor.SetProperty( Actor::Property::POSITION, Vector2( 100.0f, 100.0f ));
- dummyActor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ Actor dummyActor(Actor::New());
+ dummyActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ dummyActor.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 100.0f));
+ dummyActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(dummyActor);
// Render and notify
application.Render();
// State to remove actor in.
- Gesture::State stateToUnstage( Gesture::Started );
+ GestureState stateToUnstage(GestureState::STARTED);
// Attach actor to detector
- SignalData data;
- UnstageActorFunctor functor( data, stateToUnstage, application.GetScene() );
+ SignalData data;
+ UnstageActorFunctor functor(data, stateToUnstage, application.GetScene());
PinchGestureDetector detector = PinchGestureDetector::New();
detector.Attach(actor);
detector.Attach(dummyActor);
- detector.DetectedSignal().Connect( &application, functor );
+ detector.DetectedSignal().Connect(&application, functor);
- // Here we are testing a Started actor which is removed in the Started callback, but then added back
+ // Here we are testing a STARTED actor which is removed in the STARTED callback, but then added back
// before we get a continuing state. As we were removed from the stage, even if we're at the same
// position, we should still not be signalled.
// Emit signals
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
application.Render();
// Continue signal emission
- TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
+ TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 500);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
- TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+ TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
// Here we delete an actor in started, we should not receive any subsequent signalling.
// Emit signals
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 1500 );
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 1500);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
application.Render();
// Continue signal emission
- TestContinuePinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 2000 );
+ TestContinuePinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), 2000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
- TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 3000);
+ TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 3000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor);
// Add a detector
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
- PinchGestureDetector detector = PinchGestureDetector::New();
+ PinchGestureDetector detector = PinchGestureDetector::New();
detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
+ detector.DetectedSignal().Connect(&application, functor);
// Add a layer to overlap the actor
Layer layer = Layer::New();
- layer.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- layer.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- application.GetScene().Add( layer );
+ layer.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(layer);
layer.RaiseToTop();
// Render and notify
application.Render();
// Emit signals, should receive
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
- TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
+ TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Set layer to consume all touch
- layer.SetProperty( Layer::Property::CONSUMES_TOUCH, true );
+ layer.SetProperty(Layer::Property::CONSUMES_TOUCH, true);
// Render and notify
application.SendNotification();
application.Render();
// Emit the same signals again, should not receive
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 1500 );
- TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 2000);
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 1500);
+ TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 2000);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
END_TEST;
}
-int UtcDaliPinchGestureInterruptedWhenTouchConsumed(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- application.GetScene().Add(actor);
-
- bool consume = false;
- TouchEventFunctorConsumeSetter touchFunctor(consume);
- actor.TouchSignal().Connect(&application,touchFunctor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- PinchGestureDetector detector = PinchGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect(&application, functor);
-
- // Start gesture within the actor's area, we should receive the pinch as the touch is NOT being consumed
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
-
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
- data.Reset();
-
- // Continue the gesture within the actor's area, but now the touch consumes thus cancelling the gesture
- consume = true;
-
- TestContinuePinch( application, Vector2( 112.0f, 100.0f ), Vector2( 112.0f, 124.0f ),
- Vector2( 5.0f, 5.0f ), Vector2( 35.0f, 35.0f ), 200 );
-
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Cancelled, data.receivedGesture.state, TEST_LOCATION);
- data.Reset();
-
- // Start another pinch, we should not even get the callback this time
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
- END_TEST;
-}
-
-
int UtcDaliPinchGestureDisableDetectionDuringPinchN(void)
{
// Crash sometimes occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
application.GetScene().Add(actor);
// Add a detector
- PinchGestureDetector detector = PinchGestureDetector::New();
- bool functorCalled = false;
- detector.Attach( actor );
+ PinchGestureDetector detector = PinchGestureDetector::New();
+ bool functorCalled = false;
+ detector.Attach(actor);
detector.DetectedSignal().Connect(
- &application,
- [&detector, &functorCalled](Actor actor, const PinchGesture& gesture)
+ &application,
+ [&detector, &functorCalled](Actor actor, const PinchGesture& gesture) {
+ if(gesture.GetState() == GestureState::FINISHED)
{
- if( gesture.state == Gesture::Finished )
- {
- detector.Detach(actor);
- functorCalled = true;
- }
- });
+ detector.Detach(actor);
+ functorCalled = true;
+ }
+ });
// Render and notify
application.SendNotification();
// Try the gesture, should not crash
try
{
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
- TestContinuePinch( application, Vector2( 112.0f, 100.0f ), Vector2( 112.0f, 124.0f ),
- Vector2( 5.0f, 5.0f ), Vector2( 35.0f, 35.0f ), 200 );
- TestEndPinch( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 19.0f, 20.0f ), Vector2( 21.0f, 20.0f ), 1000);
-
- DALI_TEST_CHECK( true ); // No crash, test has passed
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
+ TestContinuePinch(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 200);
+ TestEndPinch(application, Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 1000);
+
+ DALI_TEST_CHECK(true); // No crash, test has passed
DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
}
catch(...)
{
- DALI_TEST_CHECK( false ); // If we crash, the test has failed
+ DALI_TEST_CHECK(false); // If we crash, the test has failed
}
END_TEST;
}
+
+int UtcDaliPinchGestureWhenGesturePropargation(void)
+{
+ TestApplication application;
+
+ Actor parentActor = Actor::New();
+ parentActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ parentActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ Actor childActor = Actor::New();
+ childActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ childActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+
+ parentActor.Add(childActor);
+ application.GetScene().Add(parentActor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ SignalData pData;
+ GestureReceivedFunctor pFunctor(pData);
+
+ PinchGestureDetector parentDetector = PinchGestureDetector::New();
+ parentDetector.Attach(parentActor);
+ parentDetector.DetectedSignal().Connect(&application, pFunctor);
+
+ SignalData cData;
+ GestureReceivedFunctor cFunctor(cData);
+
+ PinchGestureDetector childDetector = PinchGestureDetector::New();
+ childDetector.Attach(childActor);
+ childDetector.DetectedSignal().Connect(&application, cFunctor);
+
+ // Start gesture within the actor's area, we receive the gesture not parent actor but child actor.
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 100);
+ DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(false, pData.functorCalled, TEST_LOCATION);
+ cData.Reset();
+ pData.Reset();
+
+ TestContinuePinch(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 200);
+ DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(false, pData.functorCalled, TEST_LOCATION);
+ cData.Reset();
+ pData.Reset();
+
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 300);
+ DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(false, pData.functorCalled, TEST_LOCATION);
+ cData.Reset();
+ pData.Reset();
+
+ // If GesturePropargation is set, a gesture event is to pass over to the parent.
+ Dali::DevelActor::SetNeedGesturePropagation(childActor, true);
+
+ // So now the parent got the gesture event.
+ TestStartPinch(application, Vector2(2.0f, 20.0f), Vector2(38.0f, 20.0f), Vector2(10.0f, 20.0f), Vector2(30.0f, 20.0f), 700);
+ DALI_TEST_EQUALS(true, cData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, pData.functorCalled, TEST_LOCATION);
+ cData.Reset();
+ pData.Reset();
+
+ // child does not receive gestures. This is because we have passed the permission of the gesture to the parent.
+ TestContinuePinch(application, Vector2(112.0f, 100.0f), Vector2(112.0f, 124.0f), Vector2(5.0f, 5.0f), Vector2(35.0f, 35.0f), 800);
+ DALI_TEST_EQUALS(false, cData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, pData.functorCalled, TEST_LOCATION);
+ cData.Reset();
+ pData.Reset();
+
+ TestEndPinch(application, Vector2(15.0f, 20.0f), Vector2(25.0f, 20.0f), Vector2(19.0f, 20.0f), Vector2(21.0f, 20.0f), 900);
+ DALI_TEST_EQUALS(false, cData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, pData.functorCalled, TEST_LOCATION);
+ cData.Reset();
+ pData.Reset();
+
+ END_TEST;
+}
\ No newline at end of file