ResourceManager ResourcePostProcessQueue no longer double bufferred
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-PanGestureDetector.cpp
index f4d7afc..4943ce6 100644 (file)
@@ -43,8 +43,6 @@ void utc_dali_pan_gesture_detector_cleanup(void)
 ///////////////////////////////////////////////////////////////////////////////
 namespace
 {
-typedef Dali::PanGestureDetector::AngleContainer::size_type AngleSizeType;
-
 const int PAN_EVENT_TIME_DELTA = 8;
 const int PAN_GESTURE_UPDATE_COUNT = 50;
 
@@ -83,7 +81,7 @@ struct GestureReceivedFunctor
 {
   GestureReceivedFunctor(SignalData& data) : signalData(data) { }
 
-  void operator()(Actor actor, PanGesture pan)
+  void operator()(Actor actor, const PanGesture& pan)
   {
     signalData.functorCalled = true;
     signalData.receivedGesture = pan;
@@ -107,7 +105,7 @@ struct UnstageActorFunctor : public GestureReceivedFunctor
   {
   }
 
-  void operator()( Actor actor, PanGesture pan )
+  void operator()( Actor actor, const PanGesture& pan )
   {
     GestureReceivedFunctor::operator()( actor, pan );
 
@@ -157,22 +155,16 @@ struct PanConstraint
 {
   PanConstraint( ConstraintData& data ) : constraintData(data) { }
 
-  Vector3 operator()(const Vector3&       current,
-                     const PropertyInput& screenPositionProperty,
-                     const PropertyInput& screenDisplacementProperty,
-                     const PropertyInput& screenVelocityProperty,
-                     const PropertyInput& localPositionProperty,
-                     const PropertyInput& localDisplacementProperty,
-                     const PropertyInput& localVelocityProperty)
+  void operator()( Vector3& current, const PropertyInputContainer& inputs )
   {
-    constraintData.screenPosition = screenPositionProperty.GetVector2();
-    constraintData.screenDisplacement = screenDisplacementProperty.GetVector2();
-    constraintData.screenVelocity = screenVelocityProperty.GetVector2();
-    constraintData.localPosition = localPositionProperty.GetVector2();
-    constraintData.localDisplacement = localDisplacementProperty.GetVector2();
-    constraintData.localVelocity = localVelocityProperty.GetVector2();
+    constraintData.screenPosition = inputs[0]->GetVector2();
+    constraintData.screenDisplacement = inputs[1]->GetVector2();
+    constraintData.screenVelocity = inputs[2]->GetVector2();
+    constraintData.localPosition = inputs[3]->GetVector2();
+    constraintData.localDisplacement = inputs[4]->GetVector2();
+    constraintData.localVelocity = inputs[5]->GetVector2();
     constraintData.called = true;
-    return Vector3::ZERO;
+    current = Vector3::ZERO;
   }
 
   ConstraintData& constraintData;
@@ -294,6 +286,30 @@ int UtcDaliPanGestureDetectorConstructor(void)
   END_TEST;
 }
 
+int UtcDaliPanGestureDetectorCopyConstructorP(void)
+{
+  TestApplication application;
+
+  PanGestureDetector detector = PanGestureDetector::New();;
+
+  PanGestureDetector copy( detector );
+  DALI_TEST_CHECK( detector );
+  END_TEST;
+}
+
+int UtcDaliPanGestureDetectorAssignmentOperatorP(void)
+{
+  TestApplication application;
+
+  PanGestureDetector detector = PanGestureDetector::New();;
+
+  PanGestureDetector assign;
+  assign = detector;
+  DALI_TEST_CHECK( detector );
+
+  DALI_TEST_CHECK( detector == assign );
+  END_TEST;
+}
 
 // Negative test case for a method
 int UtcDaliPanGestureDetectorNew(void)
@@ -832,7 +848,7 @@ int UtcDaliPanGestureSignalReceptionRotatedActor(void)
 
   Actor actor = Actor::New();
   actor.SetSize(100.0f, 100.0f);
-  actor.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
+  actor.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
   Stage::GetCurrent().Add(actor);
 
   // Render and notify
@@ -855,7 +871,7 @@ int UtcDaliPanGestureSignalReceptionRotatedActor(void)
   DALI_TEST_EQUALS(Vector2(8.0f, -5.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
 
   // Rotate actor again and render a couple of times
-  actor.SetRotation(Dali::Degree(180.0f), Vector3::ZAXIS);
+  actor.SetOrientation(Dali::Degree(180.0f), Vector3::ZAXIS);
   application.SendNotification();
   application.Render();
 
@@ -868,7 +884,7 @@ int UtcDaliPanGestureSignalReceptionRotatedActor(void)
   DALI_TEST_EQUALS(Vector2(-5.0f, -8.0f), data.receivedGesture.displacement, 0.01f, TEST_LOCATION); // Actor relative
 
   // Rotate actor again and render a couple of times
-  actor.SetRotation(Dali::Degree(270.0f), Vector3::ZAXIS);
+  actor.SetOrientation(Dali::Degree(270.0f), Vector3::ZAXIS);
   application.SendNotification();
   application.Render();
 
@@ -898,7 +914,7 @@ int UtcDaliPanGestureSignalReceptionChildHit(void)
   child.SetSize(100.0f, 100.0f);
   child.SetAnchorPoint(AnchorPoint::CENTER);
   child.SetParentOrigin(ParentOrigin::CENTER);
-  child.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
+  child.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
   parent.Add(child);
 
   TouchEventFunctor touchFunctor;
@@ -1724,38 +1740,39 @@ int UtcDaliPanGestureAngleHandling(void)
   TestApplication application;
 
   PanGestureDetector detector = PanGestureDetector::New();
-  const PanGestureDetector::AngleContainer& angles( detector.GetAngles() );
-  DALI_TEST_EQUALS( angles.empty(), true, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 0u, TEST_LOCATION );
 
   detector.AddAngle( PanGestureDetector::DIRECTION_LEFT, Radian( Math::PI * 0.25 ) );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(1), TEST_LOCATION );
-  for ( PanGestureDetector::AngleContainer::const_iterator iter = angles.begin(), endIter = angles.end(); iter != endIter; ++iter )
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 1u, TEST_LOCATION );
+  bool found = false;
+  for( size_t i = 0; i < detector.GetAngleCount(); i++)
   {
-    if ( iter->first == PanGestureDetector::DIRECTION_LEFT )
+    if( detector.GetAngle(i).first == PanGestureDetector::DIRECTION_LEFT )
     {
       tet_result( TET_PASS );
+      found = true;
       break;
     }
+  }
 
-    if ( iter == endIter )
-    {
-      tet_printf("%s, angle not added\n", TEST_LOCATION );
-      tet_result( TET_FAIL );
-    }
+  if(!found )
+  {
+    tet_printf("%s, angle not added\n", TEST_LOCATION );
+    tet_result( TET_FAIL );
   }
 
   detector.AddAngle( PanGestureDetector::DIRECTION_RIGHT, Radian( Math::PI * 0.25 ) );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(2), TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 2u, TEST_LOCATION );
 
   // Remove something not in the container.
   detector.RemoveAngle( PanGestureDetector::DIRECTION_UP );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(2), TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 2u, TEST_LOCATION );
 
   detector.RemoveAngle( PanGestureDetector::DIRECTION_RIGHT );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(1), TEST_LOCATION );
-  for ( PanGestureDetector::AngleContainer::const_iterator iter = angles.begin(), endIter = angles.end(); iter != endIter; ++iter )
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 1u, TEST_LOCATION );
+  for ( size_t i = 0; i < detector.GetAngleCount(); i++)
   {
-    if ( iter->first == PanGestureDetector::DIRECTION_RIGHT )
+    if ( detector.GetAngle(i).first == PanGestureDetector::DIRECTION_RIGHT )
     {
       tet_printf("%s, angle not removed\n", TEST_LOCATION );
       tet_result( TET_FAIL );
@@ -1764,7 +1781,34 @@ int UtcDaliPanGestureAngleHandling(void)
   }
 
   detector.ClearAngles();
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(0), TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 0u, TEST_LOCATION );
+  END_TEST;
+}
+
+int UtcDaliPanGestureGetAngle(void)
+{
+  TestApplication application;
+
+  PanGestureDetector detector = PanGestureDetector::New();
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 0, TEST_LOCATION );
+
+  detector.AddAngle( PanGestureDetector::DIRECTION_LEFT );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 1, TEST_LOCATION );
+
+  detector.AddAngle( PanGestureDetector::DIRECTION_RIGHT );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 2, TEST_LOCATION );
+
+  detector.AddAngle( PanGestureDetector::DIRECTION_UP );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 3, TEST_LOCATION );
+
+  detector.AddAngle( PanGestureDetector::DIRECTION_DOWN );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 4, TEST_LOCATION );
+
+  DALI_TEST_EQUALS( detector.GetAngle(0).first,  PanGestureDetector::DIRECTION_LEFT, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(1).first,  PanGestureDetector::DIRECTION_RIGHT, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(2).first,  PanGestureDetector::DIRECTION_UP, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(3).first,  PanGestureDetector::DIRECTION_DOWN, TEST_LOCATION );
+
   END_TEST;
 }
 
@@ -1778,39 +1822,38 @@ int UtcDaliPanGestureAngleOutOfRange(void)
   TestApplication application;
 
   PanGestureDetector detector = PanGestureDetector::New();
-  const PanGestureDetector::AngleContainer& angles( detector.GetAngles() );
-  DALI_TEST_EQUALS( angles.empty(), true, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 0u, TEST_LOCATION );
 
   //
   // Angle
   //
 
   detector.AddAngle( Degree(180.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(-180.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(-180.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( Degree(190.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(-170.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(-170.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( Degree(-190.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(170.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(170.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( Degree(350.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(-10.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(-10.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( Degree(-350.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(10.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(10.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( Degree(370.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(10.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(10.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( Degree(-370.0f) );
-  DALI_TEST_EQUALS( angles.begin()->first, Radian( Degree(-10.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).first, Radian( Degree(-10.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   //
@@ -1818,19 +1861,19 @@ int UtcDaliPanGestureAngleOutOfRange(void)
   //
 
   detector.AddAngle( PanGestureDetector::DIRECTION_RIGHT, Degree( 0.0f ) );
-  DALI_TEST_EQUALS( angles.begin()->second, Radian( Degree(0.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).second, Radian( Degree(0.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( PanGestureDetector::DIRECTION_RIGHT, Degree( -10.0f ) );
-  DALI_TEST_EQUALS( angles.begin()->second, Radian( Degree(10.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).second, Radian( Degree(10.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( PanGestureDetector::DIRECTION_RIGHT, Degree( -181.0f ) );
-  DALI_TEST_EQUALS( angles.begin()->second, Radian( Degree(180.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).second, Radian( Degree(180.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
 
   detector.AddAngle( PanGestureDetector::DIRECTION_RIGHT, Degree( 181.0f ) );
-  DALI_TEST_EQUALS( angles.begin()->second, Radian( Degree(180.0f) ), 0.000001, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngle(0).second, Radian( Degree(180.0f) ), 0.000001, TEST_LOCATION );
   detector.ClearAngles();
   END_TEST;
 }
@@ -1912,47 +1955,51 @@ int UtcDaliPanGestureDirectionHandling(void)
   TestApplication application;
 
   PanGestureDetector detector = PanGestureDetector::New();
-  const PanGestureDetector::AngleContainer& angles( detector.GetAngles() );
-  DALI_TEST_EQUALS( angles.empty(), true, TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 0u, TEST_LOCATION );
 
   detector.AddDirection( PanGestureDetector::DIRECTION_LEFT, Radian( Math::PI * 0.25 ) );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(2), TEST_LOCATION );
-  for ( PanGestureDetector::AngleContainer::const_iterator iter = angles.begin(), endIter = angles.end(); iter != endIter; ++iter )
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 2u, TEST_LOCATION );
+  bool found = false;
+  for ( size_t i = 0; detector.GetAngleCount(); i++)
   {
-    if ( iter->first == PanGestureDetector::DIRECTION_LEFT )
+    if ( detector.GetAngle(i).first == PanGestureDetector::DIRECTION_LEFT )
     {
       tet_result( TET_PASS );
+      found = true;
       break;
     }
 
-    if ( iter == endIter )
-    {
-      tet_printf("%s, angle not added\n", TEST_LOCATION );
-      tet_result( TET_FAIL );
-    }
   }
 
-  for ( PanGestureDetector::AngleContainer::const_iterator iter = angles.begin(), endIter = angles.end(); iter != endIter; ++iter )
+  if (!found )
+  {
+    tet_printf("%s, angle not added\n", TEST_LOCATION );
+    tet_result( TET_FAIL );
+  }
+
+  found = false;
+  for( size_t i = 0; i < detector.GetAngleCount(); i++)
   {
-    if ( iter->first == PanGestureDetector::DIRECTION_RIGHT )
+    if( detector.GetAngle(i).first == PanGestureDetector::DIRECTION_RIGHT )
     {
       tet_result( TET_PASS );
+      found = true;
       break;
     }
+  }
 
-    if ( iter == endIter )
-    {
-      tet_printf("%s, angle not added\n", TEST_LOCATION );
-      tet_result( TET_FAIL );
-    }
+  if(!found )
+  {
+    tet_printf("%s, angle not added\n", TEST_LOCATION );
+    tet_result( TET_FAIL );
   }
 
   // Remove something not in the container.
   detector.RemoveDirection( PanGestureDetector::DIRECTION_UP );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(2), TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 2u, TEST_LOCATION );
 
   detector.RemoveDirection( PanGestureDetector::DIRECTION_RIGHT );
-  DALI_TEST_EQUALS( angles.size(), static_cast<AngleSizeType>(0), TEST_LOCATION );
+  DALI_TEST_EQUALS( detector.GetAngleCount(), 0u, TEST_LOCATION );
   END_TEST;
 }
 
@@ -2085,13 +2132,14 @@ int UtcDaliPanGestureNoPredictionNoSmoothing(void)
   Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
 
   ConstraintData constraintData;
-  actor.ApplyConstraint( Constraint::New<Vector3>( property, Source( detector, PanGestureDetector::SCREEN_POSITION ),
-                                                             Source( detector, PanGestureDetector::SCREEN_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::SCREEN_VELOCITY ),
-                                                             Source( detector, PanGestureDetector::LOCAL_POSITION ),
-                                                             Source( detector, PanGestureDetector::LOCAL_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::LOCAL_VELOCITY ),
-                                                             PanConstraint( constraintData ) ) );
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.Apply();
 
   // Render and notify
   application.SendNotification();
@@ -2130,13 +2178,14 @@ int UtcDaliPanGestureNoPredictionSmoothing(void)
   Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
 
   ConstraintData constraintData;
-  actor.ApplyConstraint( Constraint::New<Vector3>( property, Source( detector, PanGestureDetector::SCREEN_POSITION ),
-                                                             Source( detector, PanGestureDetector::SCREEN_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::SCREEN_VELOCITY ),
-                                                             Source( detector, PanGestureDetector::LOCAL_POSITION ),
-                                                             Source( detector, PanGestureDetector::LOCAL_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::LOCAL_VELOCITY ),
-                                                             PanConstraint( constraintData ) ) );
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.Apply();
 
   // Render and notify
   application.SendNotification();
@@ -2148,8 +2197,9 @@ int UtcDaliPanGestureNoPredictionSmoothing(void)
   PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, true);
   DALI_TEST_EQUALS( true,  data.functorCalled, TEST_LOCATION );
   DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
-  DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(1.0f, 1.0f) + (direction * PAN_GESTURE_UPDATE_COUNT), 0.1f, TEST_LOCATION );
-  DALI_TEST_EQUALS( constraintData.localPosition,  Vector2(1.0f, 1.0f) + (direction * PAN_GESTURE_UPDATE_COUNT), 0.1f, TEST_LOCATION );
+  // Take into account resampling done when prediction is off.
+  DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(1.0f, 1.0f) + (direction * (PAN_GESTURE_UPDATE_COUNT - 0.25f)), 0.15f, TEST_LOCATION );
+  DALI_TEST_EQUALS( constraintData.localPosition,  Vector2(1.0f, 1.0f) + (direction * (PAN_GESTURE_UPDATE_COUNT - 0.25f)), 0.15f, TEST_LOCATION );
 
   constraintData.Reset();
   END_TEST;
@@ -2176,19 +2226,20 @@ int UtcDaliPanGesturePredictionNoSmoothing(void)
   Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
 
   ConstraintData constraintData;
-  actor.ApplyConstraint( Constraint::New<Vector3>( property, Source( detector, PanGestureDetector::SCREEN_POSITION ),
-                                                             Source( detector, PanGestureDetector::SCREEN_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::SCREEN_VELOCITY ),
-                                                             Source( detector, PanGestureDetector::LOCAL_POSITION ),
-                                                             Source( detector, PanGestureDetector::LOCAL_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::LOCAL_VELOCITY ),
-                                                             PanConstraint( constraintData ) ) );
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.Apply();
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  Vector2 direction(Vector2::XAXIS * -5.0f);
+  Vector2 direction(Vector2::XAXIS * -1.0f);
   Vector2 previousPosition( 20.0f, 20.0f );
   Vector2 currentPosition( 20.0f, 10.0f );
   PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, true);
@@ -2222,19 +2273,20 @@ int UtcDaliPanGesturePredictionSmoothing(void)
   Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
 
   ConstraintData constraintData;
-  actor.ApplyConstraint( Constraint::New<Vector3>( property, Source( detector, PanGestureDetector::SCREEN_POSITION ),
-                                                             Source( detector, PanGestureDetector::SCREEN_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::SCREEN_VELOCITY ),
-                                                             Source( detector, PanGestureDetector::LOCAL_POSITION ),
-                                                             Source( detector, PanGestureDetector::LOCAL_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::LOCAL_VELOCITY ),
-                                                             PanConstraint( constraintData ) ) );
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.Apply();
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  Vector2 direction(Vector2::XAXIS * -5.0f);
+  Vector2 direction(Vector2::XAXIS * -1.0f);
   Vector2 previousPosition( 20.0f, 20.0f );
   Vector2 currentPosition( 20.0f, 10.0f );
   PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, true);
@@ -2269,13 +2321,14 @@ int UtcDaliPanGestureSetProperties(void)
   Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
 
   ConstraintData constraintData;
-  actor.ApplyConstraint( Constraint::New<Vector3>( property, Source( detector, PanGestureDetector::SCREEN_POSITION ),
-                                                             Source( detector, PanGestureDetector::SCREEN_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::SCREEN_VELOCITY ),
-                                                             Source( detector, PanGestureDetector::LOCAL_POSITION ),
-                                                             Source( detector, PanGestureDetector::LOCAL_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::LOCAL_VELOCITY ),
-                                                             PanConstraint( constraintData ) ) );
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.Apply();
 
   // Render and notify
   application.SendNotification();
@@ -2329,13 +2382,14 @@ int UtcDaliPanGestureSetPropertiesAlreadyPanning(void)
   Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
 
   ConstraintData constraintData;
-  actor.ApplyConstraint( Constraint::New<Vector3>( property, Source( detector, PanGestureDetector::SCREEN_POSITION ),
-                                                             Source( detector, PanGestureDetector::SCREEN_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::SCREEN_VELOCITY ),
-                                                             Source( detector, PanGestureDetector::LOCAL_POSITION ),
-                                                             Source( detector, PanGestureDetector::LOCAL_DISPLACEMENT ),
-                                                             Source( detector, PanGestureDetector::LOCAL_VELOCITY ),
-                                                             PanConstraint( constraintData ) ) );
+  Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+  constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+  constraint.Apply();
 
   // Render and notify
   application.SendNotification();
@@ -2370,8 +2424,8 @@ int UtcDaliPanGesturePropertyIndices(void)
 
   Property::IndexContainer indices;
   detector.GetPropertyIndices( indices );
-  DALI_TEST_CHECK( ! indices.empty() );
-  DALI_TEST_EQUALS( indices.size(), detector.GetPropertyCount(), TEST_LOCATION );
+  DALI_TEST_CHECK( indices.Size() );
+  DALI_TEST_EQUALS( indices.Size(), detector.GetPropertyCount(), TEST_LOCATION );
   END_TEST;
 }