struct ConstraintData
{
ConstraintData()
- : called(false)
+ : panning( false ),
+ called( false )
{
}
Vector2 localPosition;
Vector2 localDisplacement;
Vector2 localVelocity;
+ bool panning;
bool called;
void Reset()
{
screenPosition = screenDisplacement = screenVelocity = localPosition = localDisplacement = localVelocity = Vector2::ZERO;
+ panning = false;
called = false;
}
};
constraintData.localPosition = inputs[3]->GetVector2();
constraintData.localDisplacement = inputs[4]->GetVector2();
constraintData.localVelocity = inputs[5]->GetVector2();
+ constraintData.panning = inputs[6]->GetBoolean();
constraintData.called = true;
current = Vector3::ZERO;
}
LastTime += PAN_EVENT_TIME_DELTA;
}
-static Vector2 PerformSwipeGestureSwipe(TestApplication& application, Vector2 start, Vector2 direction, int frames, bool finish = true)
+static Vector2 PerformSwipeGestureSwipe(TestApplication& application, Vector2 startPosition, Vector2 direction, int frames, int eventsPerFrame,
+ bool start, bool finish, unsigned int renderInterval = TestApplication::DEFAULT_RENDER_INTERVAL)
{
// Now do a pan starting from (start) and heading (direction)
- Vector2 pos(start);
- SendPan(application, Gesture::Possible, pos);
- SendPan(application, Gesture::Started, pos);
- application.SendNotification();
- application.Render();
+ Vector2 pos(startPosition);
+
+ if( start )
+ {
+ SendPan(application, Gesture::Possible, pos);
+ SendPan(application, Gesture::Started, pos);
+ application.SendNotification();
+ application.Render(renderInterval);
+ }
for(int i = 0;i<frames;i++)
{
- pos += direction; // Move in this direction
- SendPan(application, Gesture::Continuing, pos);
+ for( int j = 0; j < eventsPerFrame; j++ )
+ {
+ pos += direction; // Move in this direction
+ SendPan(application, Gesture::Continuing, pos);
+ }
application.SendNotification();
- application.Render();
+ application.Render(renderInterval);
}
if(finish)
{
SendPan(application, Gesture::Finished, pos);
application.SendNotification();
- application.Render();
+ application.Render(renderInterval);
}
return pos;
{
TestApplication application;
- PanGestureDetector detector = PanGestureDetector::New();;
+ PanGestureDetector detector = PanGestureDetector::New();
PanGestureDetector copy( detector );
DALI_TEST_CHECK( detector );
{
TestApplication application;
- PanGestureDetector detector = PanGestureDetector::New();;
+ PanGestureDetector detector = PanGestureDetector::New();
PanGestureDetector assign;
assign = detector;
}
catch ( Dali::DaliException& e )
{
- DALI_TEST_ASSERT( e, "false", TEST_LOCATION );
+ DALI_TEST_ASSERT( e, "Incorrect state", TEST_LOCATION );
}
END_TEST;
}
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
constraint.Apply();
// Render and notify
Vector2 direction(Vector2::XAXIS * -5.0f);
Vector2 startPosition( 1.0f, 1.0f );
- PerformSwipeGestureSwipe(application, startPosition, direction, PAN_GESTURE_UPDATE_COUNT, true);
+ PerformSwipeGestureSwipe(application, startPosition, direction, PAN_GESTURE_UPDATE_COUNT, 1, true, true);
DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
DALI_TEST_EQUALS( constraintData.screenPosition, startPosition + (direction * PAN_GESTURE_UPDATE_COUNT), 0.1f, TEST_LOCATION );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
constraint.Apply();
// Render and notify
Vector2 direction(Vector2::XAXIS * -5.0f);
Vector2 previousPosition( 20.0f, 20.0f );
Vector2 currentPosition( 20.0f, 10.0f );
- PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, true);
+ PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, 1, true, true);
DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
// Take into account resampling done when prediction is off.
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
constraint.Apply();
// Render and notify
Vector2 direction(Vector2::XAXIS * -1.0f);
Vector2 previousPosition( 20.0f, 20.0f );
Vector2 currentPosition( 20.0f, 10.0f );
- PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, true);
+ PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, 1, true, true);
DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(1.0f, 1.0f) + (direction * PAN_GESTURE_UPDATE_COUNT), 10.0f, TEST_LOCATION );
END_TEST;
}
-int UtcDaliPanGesturePredictionSmoothing(void)
+int UtcDaliPanGesturePredictionSmoothing01(void)
{
TestApplication application;
Integration::SetPanGesturePredictionMode(1);
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
constraint.Apply();
// Render and notify
Vector2 direction(Vector2::XAXIS * -1.0f);
Vector2 previousPosition( 20.0f, 20.0f );
Vector2 currentPosition( 20.0f, 10.0f );
- PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, true);
+ PerformSwipeGestureSwipe(application, Vector2(1.0f, 1.0f), direction, PAN_GESTURE_UPDATE_COUNT, 1, true, true);
DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(1.0f, 1.0f) + (direction * PAN_GESTURE_UPDATE_COUNT), 10.0f, TEST_LOCATION );
END_TEST;
}
+int UtcDaliPanGesturePredictionSmoothing02(void)
+{
+ TestApplication application;
+ Integration::SetPanGesturePredictionMode( 1 );
+ Integration::SetPanGestureMaximumPredictionAmount( 1 );
+ Integration::SetPanGesturePredictionAmountAdjustment( 2 );
+ Integration::SetPanGestureSmoothingMode( 1 );
+ Integration::SetPanGestureSmoothingAmount( 0.25f );
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Add a pan detector
+ PanGestureDetector detector = PanGestureDetector::New();
+ detector.Attach( actor );
+ SignalData data;
+ GestureReceivedFunctor functor( data );
+ detector.DetectedSignal().Connect( &application, functor );
+
+ Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+ ConstraintData constraintData;
+ Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+ constraint.Apply();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector2 directionX(Vector2::XAXIS);
+ Vector2 directionY(Vector2::YAXIS);
+ Vector2 position = PerformSwipeGestureSwipe(application, Vector2(2.0f, 2.0f), directionX, 10, 1, true, false);
+ position = PerformSwipeGestureSwipe(application, position, directionX * 10.0f, 1, 1, false, false);
+ position = PerformSwipeGestureSwipe(application, position, directionX * -1.0f, 2, 1, false, false);
+ position = PerformSwipeGestureSwipe(application, position, directionX, 10, 1, false, true);
+ position = PerformSwipeGestureSwipe(application, position, directionY, 10, 1, true, false);
+ position = PerformSwipeGestureSwipe(application, position, directionY * -1.0f, 2, 1, false, false);
+ position = PerformSwipeGestureSwipe(application, position, directionY, 10, 1, false, true);
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.localPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+ constraintData.Reset();
+ END_TEST;
+}
+
+int UtcDaliPanGesturePrediction2SmoothingMultiTap01(void)
+{
+ TestApplication application;
+
+ Integration::SetPanGesturePredictionMode( 2 );
+ Integration::SetPanGesturePredictionAmount( 57 );
+ Integration::SetPanGestureSmoothingMode( 2 );
+ Integration::SetPanGestureUseActualTimes( false );
+ Integration::SetPanGestureInterpolationTimeRange( 10 );
+ Integration::SetPanGestureScalarOnlyPredictionEnabled( false );
+ Integration::SetPanGestureTwoPointPredictionEnabled( true );
+ Integration::SetPanGestureTwoPointInterpolatePastTime( 42 );
+ Integration::SetPanGestureTwoPointVelocityBias( 0.35f );
+ Integration::SetPanGestureTwoPointAccelerationBias( 0.10f );
+ Integration::SetPanGestureMultitapSmoothingRange( 34 );
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Add a pan detector
+ PanGestureDetector detector = PanGestureDetector::New();
+ detector.Attach( actor );
+ SignalData data;
+ GestureReceivedFunctor functor( data );
+ detector.DetectedSignal().Connect( &application, functor );
+
+ Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+ ConstraintData constraintData;
+ Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+ constraint.Apply();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector2 direction(Vector2::XAXIS * -1.0f);
+ Vector2 position = PerformSwipeGestureSwipe(application, Vector2(2.0f, 2.0f), direction, 10, 1, true, true);
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.localPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+ constraintData.Reset();
+ END_TEST;
+}
+
+int UtcDaliPanGesturePrediction2SmoothingMultiTap02(void)
+{
+ TestApplication application;
+
+ Integration::SetPanGesturePredictionMode( 2 );
+ Integration::SetPanGestureSmoothingMode( 2 );
+ Integration::SetPanGestureUseActualTimes( true );
+ Integration::SetPanGestureInterpolationTimeRange( 10 );
+ Integration::SetPanGestureScalarOnlyPredictionEnabled( true );
+ Integration::SetPanGestureTwoPointPredictionEnabled( true );
+ Integration::SetPanGestureTwoPointInterpolatePastTime( 42 );
+ Integration::SetPanGestureTwoPointVelocityBias( 0.35f );
+ Integration::SetPanGestureTwoPointAccelerationBias( 0.10f );
+ Integration::SetPanGestureMultitapSmoothingRange( 34 );
+
+ Integration::EnableProfiling( Integration::PROFILING_TYPE_PAN_GESTURE );
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Add a pan detector
+ PanGestureDetector detector = PanGestureDetector::New();
+ detector.Attach( actor );
+ SignalData data;
+ GestureReceivedFunctor functor( data );
+ detector.DetectedSignal().Connect( &application, functor );
+
+ Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+ ConstraintData constraintData;
+ Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+ constraint.Apply();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector2 direction(Vector2::XAXIS * -1.0f);
+ Vector2 position = PerformSwipeGestureSwipe(application, Vector2(2.0f, 2.0f), direction, 10, 3, true, false);
+ position = PerformSwipeGestureSwipe(application, position, direction, 10, 0, false, false);
+ position = PerformSwipeGestureSwipe(application, position, direction, 10, 1, false, false, 0);
+ position = PerformSwipeGestureSwipe(application, position, direction, 10, 1, false, true);
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.localPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+ constraintData.Reset();
+ END_TEST;
+}
+
+int UtcDaliPanGesturePrediction2Smoothing(void)
+{
+ TestApplication application;
+
+ Integration::SetPanGesturePredictionMode( 2 );
+ Integration::SetPanGesturePredictionAmount( 57 );
+ Integration::SetPanGestureSmoothingMode( 1 );
+ Integration::SetPanGestureUseActualTimes( false );
+ Integration::SetPanGestureInterpolationTimeRange( 10 );
+ Integration::SetPanGestureScalarOnlyPredictionEnabled( true );
+ Integration::SetPanGestureTwoPointPredictionEnabled( true );
+ Integration::SetPanGestureTwoPointInterpolatePastTime( 42 );
+ Integration::SetPanGestureTwoPointVelocityBias( 0.35f );
+ Integration::SetPanGestureTwoPointAccelerationBias( 0.10f );
+ Integration::SetPanGestureMultitapSmoothingRange( 34 );
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Add a pan detector
+ PanGestureDetector detector = PanGestureDetector::New();
+ detector.Attach( actor );
+ SignalData data;
+ GestureReceivedFunctor functor( data );
+ detector.DetectedSignal().Connect( &application, functor );
+
+ Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+
+ ConstraintData constraintData;
+ Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::SCREEN_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+ constraint.Apply();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector2 direction(Vector2::XAXIS * -1.0f);
+ Vector2 position = PerformSwipeGestureSwipe(application, Vector2(2.0f, 2.0f), direction, 10, 1, true, false);
+ position = PerformSwipeGestureSwipe(application, position, direction, 1, 3, false, false);
+ position = PerformSwipeGestureSwipe(application, position, direction, 5, 0, false, false);
+ position = PerformSwipeGestureSwipe(application, position, direction, 10, 1, false, true);
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.called, true, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.screenPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( constraintData.localPosition, Vector2(2.0f, 2.0f) + position, 10.0f, TEST_LOCATION );
+
+ constraintData.Reset();
+ END_TEST;
+}
+
int UtcDaliPanGestureSetProperties(void)
{
TestApplication application;
detector.DetectedSignal().Connect( &application, functor );
Property::Index property = actor.RegisterProperty( "Dummy Property", Vector3::ZERO );
+ Property::Index animatableGestureProperty = detector.RegisterProperty( "Dummy Property", Vector3::ZERO ); // For code coverage
ConstraintData constraintData;
Constraint constraint = Constraint::New<Vector3>( actor, property, PanConstraint( constraintData ) );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
+ constraint.AddSource( Source( detector, animatableGestureProperty ) );
constraint.Apply();
// Render and notify
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_POSITION ) );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_DISPLACEMENT ) );
constraint.AddSource( Source( detector, PanGestureDetector::Property::LOCAL_VELOCITY ) );
+ constraint.AddSource( Source( detector, PanGestureDetector::Property::PANNING ) );
constraint.Apply();
// Render and notify
END_TEST;
}
+namespace
+{
+struct PropertyStringIndex
+{
+ const char * const name;
+ const Property::Index index;
+ const Property::Type type;
+ const Property::Value value;
+};
+
+const PropertyStringIndex PROPERTY_TABLE[] =
+{
+ { "screenPosition", PanGestureDetector::Property::SCREEN_POSITION, Property::VECTOR2, Vector2::ZERO },
+ { "screenDisplacement", PanGestureDetector::Property::SCREEN_DISPLACEMENT, Property::VECTOR2, Vector2::ZERO },
+ { "screenVelocity", PanGestureDetector::Property::SCREEN_VELOCITY, Property::VECTOR2, Vector2::ZERO },
+ { "localPosition", PanGestureDetector::Property::LOCAL_POSITION, Property::VECTOR2, Vector2::ZERO },
+ { "localDisplacement", PanGestureDetector::Property::LOCAL_DISPLACEMENT, Property::VECTOR2, Vector2::ZERO },
+ { "localVelocity", PanGestureDetector::Property::LOCAL_VELOCITY, Property::VECTOR2, Vector2::ZERO },
+ { "panning", PanGestureDetector::Property::PANNING, Property::BOOLEAN, false },
+};
+const unsigned int PROPERTY_TABLE_COUNT = sizeof( PROPERTY_TABLE ) / sizeof( PROPERTY_TABLE[0] );
+} // unnamed namespace
+
+
+int UtcDaliPanGestureProperties(void)
+{
+ TestApplication application;
+ PanGestureDetector detector = PanGestureDetector::New();
+
+ for( unsigned int i = 0; i < PROPERTY_TABLE_COUNT; ++i )
+ {
+ DALI_TEST_EQUALS( detector.GetPropertyName( PROPERTY_TABLE[ i ].index ), std::string( PROPERTY_TABLE[ i ].name ), TEST_LOCATION );
+ DALI_TEST_EQUALS( detector.GetPropertyIndex( PROPERTY_TABLE[ i ].name ), PROPERTY_TABLE[ i ].index, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector.GetPropertyType( PROPERTY_TABLE[ i ].index ), PROPERTY_TABLE[ i ].type, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector.IsPropertyWritable( PROPERTY_TABLE[ i ].index ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector.IsPropertyAnimatable( PROPERTY_TABLE[ i ].index ), false, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector.IsPropertyAConstraintInput( PROPERTY_TABLE[ i ].index ), true, TEST_LOCATION );
+ detector.SetProperty( PROPERTY_TABLE[ i ].index, Property::Value() ); // Just for Coverage
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPanGestureGetProperty(void)
+{
+ TestApplication application;
+ PanGestureDetector detector = PanGestureDetector::New();
+
+ for( unsigned int i = 0; i < PROPERTY_TABLE_COUNT; ++i )
+ {
+ if( PROPERTY_TABLE[ i ].type == Property::VECTOR2 )
+ {
+ bool value = detector.GetProperty( PROPERTY_TABLE[ i ].index ).Get< bool >();
+ DALI_TEST_EQUALS( PROPERTY_TABLE[ i ].value.Get< bool >(), value, TEST_LOCATION );
+ }
+ else if( PROPERTY_TABLE[ i ].type == Property::BOOLEAN )
+ {
+ Vector2 value = detector.GetProperty( PROPERTY_TABLE[ i ].index ).Get< Vector2 >();
+ DALI_TEST_EQUALS( PROPERTY_TABLE[ i ].value.Get< Vector2 >(), value, TEST_LOCATION );
+ }
+ }
+
+ END_TEST;
+}
+
+int UtcDaliPanGestureGetPropertyWithSceneObject(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Add a pan detector
+ PanGestureDetector detector = PanGestureDetector::New();
+ detector.Attach( actor );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ for( unsigned int i = 0; i < PROPERTY_TABLE_COUNT; ++i )
+ {
+ detector.SetProperty( PROPERTY_TABLE[ i ].index, Property::Value() ); // Just for Coverage
+
+ if( PROPERTY_TABLE[ i ].type == Property::VECTOR2 )
+ {
+ bool value = detector.GetProperty( PROPERTY_TABLE[ i ].index ).Get< bool >();
+ DALI_TEST_EQUALS( PROPERTY_TABLE[ i ].value.Get< bool >(), value, TEST_LOCATION );
+ }
+ else if( PROPERTY_TABLE[ i ].type == Property::BOOLEAN )
+ {
+ Vector2 value = detector.GetProperty( PROPERTY_TABLE[ i ].index ).Get< Vector2 >();
+ DALI_TEST_EQUALS( PROPERTY_TABLE[ i ].value.Get< Vector2 >(), value, TEST_LOCATION );
+ }
+ }
+
+ END_TEST;
+}
+
int UtcDaliPanGestureLayerConsumesTouch(void)
{
TestApplication application;