DALI_TEST_EQUALS(50.0f, gesture.GetScreenDistance(), TEST_LOCATION);
END_TEST;
}
+
+int UtcDaliPanGestureDynamicAllocation(void)
+{
+ PanGesture* gesture = new PanGesture( Gesture::Started );
+ DALI_TEST_EQUALS(Gesture::Started, gesture->state, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, gesture->numberOfTouches, TEST_LOCATION);
+ DALI_TEST_EQUALS(Gesture::Pan, gesture->type, TEST_LOCATION);
+ delete gesture;
+
+ END_TEST;
+}
+
+int UtcDaliPanGestureDetectorRegisterProperty(void)
+{
+ TestApplication application;
+
+ GestureDetector detector = PanGestureDetector::New();
+
+ Property::Index index = detector.RegisterProperty( "sceneProperty", 0 );
+ DALI_TEST_EQUALS( index, (Property::Index)PROPERTY_CUSTOM_START_INDEX, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector.GetProperty< int32_t >( index ), 0, TEST_LOCATION );
+ detector.SetProperty( index, -99 );
+
+ using Dali::Animation;
+ Animation animation = Animation::New( 1.0f );
+ animation.AnimateTo( Property( detector, index ), 99 );
+ DALI_TEST_EQUALS( detector.GetProperty< int32_t >( index ), -99, TEST_LOCATION );
+
+ // create another pan gesture
+ GestureDetector detector2 = PanGestureDetector::New();
+ DALI_TEST_EQUALS( detector2.GetProperty< int32_t >( index ), 0, TEST_LOCATION );
+
+ // Start the animation
+ animation.Play();
+ application.SendNotification();
+ application.Render( 500 /* 50% progress */);
+ DALI_TEST_EQUALS( detector.GetCurrentProperty< int32_t >( index ), 0 /*half way*/, TEST_LOCATION );
+
+ // register another pan gesture value
+ Property::Index index2 = detector2.RegisterProperty( "sceneProperty2", 12 );
+ DALI_TEST_EQUALS( index2, (Property::Index)PROPERTY_CUSTOM_START_INDEX, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector2.GetProperty< int32_t >( index2 ), 12, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector2.GetCurrentProperty< int32_t >( index2 ), 12, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( detector.GetProperty< int32_t >( index ), 99 /*target*/, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector.GetCurrentProperty< int32_t >( index ), 0, TEST_LOCATION );
+
+ Animation animation2 = Animation::New( 1.0f );
+ animation2.AnimateTo( Property( detector2, index2 ), -99 );
+ // Start the animation
+ animation2.Play();
+ application.SendNotification();
+ application.Render( 1000 /* 100% more progress */);
+
+ DALI_TEST_EQUALS( detector2.GetProperty< int32_t >( index2 ), -99, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector2.GetCurrentProperty< int32_t >( index2 ), -99, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( detector.GetProperty< int32_t >( index ), 99, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector.GetCurrentProperty< int32_t >( index ), 99, TEST_LOCATION );
+
+ END_TEST;
+}
+