-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
#include <iostream>
#include <stdlib.h>
-#include <dali/dali.h>
+#include <dali/public-api/dali-core.h>
#include <dali-test-suite-utils.h>
using namespace Dali;
{
TestApplication application; // Reset all test adapter return codes
- PanGesture gesture(Gesture::Started);
- DALI_TEST_EQUALS(Gesture::Started, gesture.state, TEST_LOCATION);
+ PanGesture gesture;
+ DALI_TEST_EQUALS(Gesture::Clear, gesture.state, TEST_LOCATION);
DALI_TEST_EQUALS(1u, gesture.numberOfTouches, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Pan, gesture.type, TEST_LOCATION);
- PanGesture gesture2(Gesture::Continuing);
- DALI_TEST_EQUALS(Gesture::Continuing, gesture2.state, TEST_LOCATION);
+ PanGesture gesture2(Gesture::Started);
+ DALI_TEST_EQUALS(Gesture::Started, gesture2.state, TEST_LOCATION);
DALI_TEST_EQUALS(1u, gesture2.numberOfTouches, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Pan, gesture2.type, TEST_LOCATION);
- PanGesture gesture3(Gesture::Finished);
- DALI_TEST_EQUALS(Gesture::Finished, gesture3.state, TEST_LOCATION);
+ PanGesture gesture3(Gesture::Continuing);
+ DALI_TEST_EQUALS(Gesture::Continuing, gesture3.state, TEST_LOCATION);
DALI_TEST_EQUALS(1u, gesture3.numberOfTouches, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Pan, gesture3.type, TEST_LOCATION);
+ PanGesture gesture4(Gesture::Finished);
+ DALI_TEST_EQUALS(Gesture::Finished, gesture4.state, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, gesture4.numberOfTouches, TEST_LOCATION);
+ DALI_TEST_EQUALS(Gesture::Pan, gesture4.type, TEST_LOCATION);
+
// Test copy constructor
- gesture3.numberOfTouches = 3u;
+ gesture4.numberOfTouches = 3u;
- PanGesture pan(gesture3);
+ PanGesture pan(gesture4);
DALI_TEST_EQUALS(Gesture::Finished, pan.state, TEST_LOCATION);
DALI_TEST_EQUALS(3u, pan.numberOfTouches, TEST_LOCATION);
DALI_TEST_EQUALS(Gesture::Pan, pan.type, TEST_LOCATION);
DALI_TEST_EQUALS(50.0f, gesture.GetScreenDistance(), TEST_LOCATION);
END_TEST;
}
+
+int UtcDaliPanGestureDynamicAllocation(void)
+{
+ PanGesture* gesture = new PanGesture( Gesture::Started );
+ DALI_TEST_EQUALS(Gesture::Started, gesture->state, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, gesture->numberOfTouches, TEST_LOCATION);
+ DALI_TEST_EQUALS(Gesture::Pan, gesture->type, TEST_LOCATION);
+ delete gesture;
+
+ END_TEST;
+}
+
+int UtcDaliPanGestureDetectorRegisterProperty(void)
+{
+ TestApplication application;
+
+ GestureDetector detector = PanGestureDetector::New();
+
+ Property::Index index = detector.RegisterProperty( "sceneProperty", 0 );
+ DALI_TEST_EQUALS( index, (Property::Index)PROPERTY_CUSTOM_START_INDEX, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector.GetProperty< int32_t >( index ), 0, TEST_LOCATION );
+ detector.SetProperty( index, -99 );
+
+ using Dali::Animation;
+ Animation animation = Animation::New( 1.0f );
+ animation.AnimateTo( Property( detector, index ), 99 );
+ DALI_TEST_EQUALS( detector.GetProperty< int32_t >( index ), -99, TEST_LOCATION );
+
+ // create another pan gesture
+ GestureDetector detector2 = PanGestureDetector::New();
+ DALI_TEST_EQUALS( detector2.GetProperty< int32_t >( index ), 0, TEST_LOCATION );
+
+ // Start the animation
+ animation.Play();
+ application.SendNotification();
+ application.Render( 500 /* 50% progress */);
+ DALI_TEST_EQUALS( detector.GetCurrentProperty< int32_t >( index ), 0 /*half way*/, TEST_LOCATION );
+
+ // register another pan gesture value
+ Property::Index index2 = detector2.RegisterProperty( "sceneProperty2", 12 );
+ DALI_TEST_EQUALS( index2, (Property::Index)PROPERTY_CUSTOM_START_INDEX, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector2.GetProperty< int32_t >( index2 ), 12, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector2.GetCurrentProperty< int32_t >( index2 ), 12, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( detector.GetProperty< int32_t >( index ), 99 /*target*/, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector.GetCurrentProperty< int32_t >( index ), 0, TEST_LOCATION );
+
+ Animation animation2 = Animation::New( 1.0f );
+ animation2.AnimateTo( Property( detector2, index2 ), -99 );
+ // Start the animation
+ animation2.Play();
+ application.SendNotification();
+ application.Render( 1000 /* 100% more progress */);
+
+ DALI_TEST_EQUALS( detector2.GetProperty< int32_t >( index2 ), -99, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector2.GetCurrentProperty< int32_t >( index2 ), -99, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( detector.GetProperty< int32_t >( index ), 99, TEST_LOCATION );
+ DALI_TEST_EQUALS( detector.GetCurrentProperty< int32_t >( index ), 99, TEST_LOCATION );
+
+ END_TEST;
+}
+