bool& mSignalVerified;
};
-
-struct TestTextActorCallback
-{
- TestTextActorCallback(bool& signalReceived)
- : mSignalVerified(signalReceived)
- {
- }
- void operator()(BaseHandle object)
- {
- tet_infoline("Verifying TestTextActorCallback()");
- TextActor actor = TextActor::DownCast(object);
- if(actor)
- {
- mSignalVerified = true;
- }
- }
- bool& mSignalVerified;
-};
-
struct TestAnimationCallback
{
TestAnimationCallback(bool& signalReceived)