Moving CullFace mode and Blending modes to Pipeline
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-ObjectRegistry.cpp
index 64ae73c..9b77c8b 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
-#include <iostream>
-
-#include <stdlib.h>
 #include <dali-test-suite-utils.h>
 #include <dali/public-api/dali-core.h>
+#include <stdlib.h>
 
-using namespace Dali;
+#include <iostream>
 
-#include "mesh-builder.h"
+using namespace Dali;
 
 namespace
 {
-
 // Functors to test whether Object created/destroyed signal is emitted for different types of Objects
 
 struct TestObjectDestroyedCallback
@@ -48,7 +45,7 @@ struct TestObjectDestroyedCallback
     }
   }
 
-  bool& mSignalVerified;
+  bool&             mSignalVerified;
   Dali::RefObject*& mObjectPointer;
 };
 
@@ -90,24 +87,6 @@ struct TestCameraActorCallback
   bool& mSignalVerified;
 };
 
-struct TestImageActorCallback
-{
-  TestImageActorCallback(bool& signalReceived)
-  : mSignalVerified(signalReceived)
-  {
-  }
-  void operator()(BaseHandle object)
-  {
-    tet_infoline("Verifying TestImageActorCallback()");
-    ImageActor actor = ImageActor::DownCast(object);
-    if(actor)
-    {
-      mSignalVerified = true;
-    }
-  }
-  bool& mSignalVerified;
-};
-
 struct TestLayerCallback
 {
   TestLayerCallback(bool& signalReceived)
@@ -126,60 +105,6 @@ struct TestLayerCallback
   bool& mSignalVerified;
 };
 
-struct TestLightActorCallback
-{
-  TestLightActorCallback(bool& signalReceived)
-  : mSignalVerified(signalReceived)
-  {
-  }
-  void operator()(BaseHandle object)
-  {
-    tet_infoline("Verifying TestLightActorCallback()");
-    LightActor actor = LightActor::DownCast(object);
-    if(actor)
-    {
-      mSignalVerified = true;
-    }
-  }
-  bool& mSignalVerified;
-};
-
-struct TestMeshActorCallback
-{
-  TestMeshActorCallback(bool& signalReceived)
-  : mSignalVerified(signalReceived)
-  {
-  }
-  void operator()(BaseHandle object)
-  {
-    tet_infoline("Verifying TestMeshActorCallback()");
-    MeshActor actor = MeshActor::DownCast(object);
-    if(actor)
-    {
-      mSignalVerified = true;
-    }
-  }
-  bool& mSignalVerified;
-};
-
-struct TestModelCallback
-{
-  TestModelCallback(bool& signalReceived)
-  : mSignalVerified(signalReceived)
-  {
-  }
-  void operator()(BaseHandle object)
-  {
-    tet_infoline("Verifying TestModelCallback()");
-    Model actor = Model::DownCast(object);
-    if(actor)
-    {
-      mSignalVerified = true;
-    }
-  }
-  bool& mSignalVerified;
-};
-
 struct TestAnimationCallback
 {
   TestAnimationCallback(bool& signalReceived)
@@ -198,287 +123,198 @@ struct TestAnimationCallback
   bool& mSignalVerified;
 };
 
-struct TestShaderEffectCallback
-{
-  TestShaderEffectCallback(bool& signalReceived)
-  : mSignalVerified(signalReceived)
-  {
-  }
-  void operator()(BaseHandle object)
-  {
-    tet_infoline("Verifying TestShaderEffectCallback()");
-    ShaderEffect actor = ShaderEffect::DownCast(object);
-    if(actor)
-    {
-      mSignalVerified = true;
-    }
-  }
-  bool& mSignalVerified;
-};
-
-
 } // anonymous namespace
 
-
-
-
 int UtcDaliObjectRegistryGet(void)
 {
   TestApplication application;
 
   ObjectRegistry registry; //  like this for ctor code coverage
-  registry= Stage::GetCurrent().GetObjectRegistry();
+  registry = application.GetCore().GetObjectRegistry();
 
-  DALI_TEST_CHECK( registry );
+  DALI_TEST_CHECK(registry);
   END_TEST;
 }
 
-
-
-int UtcDaliObjectRegistrySignalActorCreated(void)
+int UtcDaliObjectRegistryCopyConstructor(void)
 {
-  tet_infoline("Testing GetObjectRegistry()");
   TestApplication application;
-  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
-  DALI_TEST_CHECK( registry );
 
-  bool verified = false;
-  TestActorCallback test(verified);
+  ObjectRegistry myRegistry;
+  ObjectRegistry anotherRegistry(myRegistry);
 
-  Dali::RefObject* objectPointer = NULL;
-  TestObjectDestroyedCallback test2(verified, objectPointer);
-
-  registry.ObjectCreatedSignal().Connect(&application, test);
-  registry.ObjectDestroyedSignal().Connect(&application, test2);
-
-  {
-    Actor actor = Actor::New();
-    DALI_TEST_CHECK( test.mSignalVerified );
-
-    verified = false;
-    objectPointer = actor.GetObjectPtr();
-  }
-  DALI_TEST_CHECK( test.mSignalVerified );
+  DALI_TEST_EQUALS(myRegistry, anotherRegistry, TEST_LOCATION);
   END_TEST;
 }
 
-int UtcDaliObjectRegistrySignalCameraCreated(void)
+int UtcDaliObjectRegistryMoveConstructor(void)
 {
   TestApplication application;
 
-  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
+  ObjectRegistry registry = application.GetCore().GetObjectRegistry();
+  DALI_TEST_CHECK(registry);
+  DALI_TEST_EQUALS(2, registry.GetBaseObject().ReferenceCount(), TEST_LOCATION);
 
-  bool verified = false;
-  TestCameraActorCallback test(verified);
-
-  Dali::RefObject* objectPointer = NULL;
-  TestObjectDestroyedCallback test2(verified, objectPointer);
+  ObjectRegistry move = std::move(registry);
+  DALI_TEST_CHECK(move);
 
-  registry.ObjectCreatedSignal().Connect(&application, test);
-  registry.ObjectDestroyedSignal().Connect(&application, test2);
+  // Check that object is moved (not copied, so ref count keeps the same)
+  DALI_TEST_EQUALS(2, move.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+  DALI_TEST_CHECK(!registry);
 
-  {
-    CameraActor actor = CameraActor::New();
-    DALI_TEST_CHECK( test.mSignalVerified );
-
-    verified = false;
-    objectPointer = actor.GetObjectPtr();
-  }
-  DALI_TEST_CHECK( test.mSignalVerified );
   END_TEST;
 }
 
-int UtcDaliObjectRegistrySignalImageActorCreated(void)
+int UtcDaliObjectRegistryMoveAssignment(void)
 {
   TestApplication application;
-  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
 
-  static const char* TestImageFilename = "icon_wrt.png";
-  Image image = Image::New(TestImageFilename);
+  ObjectRegistry registry = application.GetCore().GetObjectRegistry();
+  DALI_TEST_CHECK(registry);
+  DALI_TEST_EQUALS(2, registry.GetBaseObject().ReferenceCount(), TEST_LOCATION);
 
-  bool verified = false;
-  TestImageActorCallback test(verified);
-
-  Dali::RefObject* objectPointer = NULL;
-  TestObjectDestroyedCallback test2(verified, objectPointer);
-
-  registry.ObjectCreatedSignal().Connect(&application, test);
-  registry.ObjectDestroyedSignal().Connect(&application, test2);
+  ObjectRegistry move;
+  move = std::move(registry);
+  DALI_TEST_CHECK(move);
 
-  {
-    ImageActor actor = ImageActor::New(image);
-    DALI_TEST_CHECK( test.mSignalVerified );
+  // Check that object is moved (not copied, so ref count keeps the same)
+  DALI_TEST_EQUALS(2, move.GetBaseObject().ReferenceCount(), TEST_LOCATION);
+  DALI_TEST_CHECK(!registry);
 
-    verified = false;
-    objectPointer = actor.GetObjectPtr();
-  }
-  DALI_TEST_CHECK( test.mSignalVerified );
   END_TEST;
 }
 
-int UtcDaliObjectRegistrySignalLayerCreated(void)
+int UtcDaliObjectRegistrySignalActorCreated(void)
 {
+  tet_infoline("Testing GetObjectRegistry()");
   TestApplication application;
-  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
+  ObjectRegistry  registry = application.GetCore().GetObjectRegistry();
+  DALI_TEST_CHECK(registry);
 
-  bool verified = false;
-  TestLayerCallback test(verified);
+  bool              verified = false;
+  TestActorCallback test(verified);
 
-  Dali::RefObject* objectPointer = NULL;
+  Dali::RefObject*            objectPointer = NULL;
   TestObjectDestroyedCallback test2(verified, objectPointer);
 
   registry.ObjectCreatedSignal().Connect(&application, test);
   registry.ObjectDestroyedSignal().Connect(&application, test2);
 
   {
-    Layer actor = Layer::New();
-    DALI_TEST_CHECK( test.mSignalVerified );
+    Actor actor = Actor::New();
+    DALI_TEST_CHECK(test.mSignalVerified);
 
-    verified = false;
+    verified      = false;
     objectPointer = actor.GetObjectPtr();
   }
-  DALI_TEST_CHECK( test.mSignalVerified );
+  DALI_TEST_CHECK(test.mSignalVerified);
   END_TEST;
 }
 
-int UtcDaliObjectRegistrySignalLightActorCreated(void)
+int UtcDaliObjectRegistrySignalCameraCreated(void)
 {
   TestApplication application;
-  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
 
-  bool verified = false;
-  TestLightActorCallback test(verified);
+  ObjectRegistry registry = application.GetCore().GetObjectRegistry();
+
+  bool                    verified = false;
+  TestCameraActorCallback test(verified);
 
-  Dali::RefObject* objectPointer = NULL;
+  Dali::RefObject*            objectPointer = NULL;
   TestObjectDestroyedCallback test2(verified, objectPointer);
 
   registry.ObjectCreatedSignal().Connect(&application, test);
   registry.ObjectDestroyedSignal().Connect(&application, test2);
 
   {
-    LightActor actor = LightActor::New();
-    DALI_TEST_CHECK( test.mSignalVerified );
+    CameraActor actor = CameraActor::New();
+    DALI_TEST_CHECK(test.mSignalVerified);
 
-    verified = false;
+    verified      = false;
     objectPointer = actor.GetObjectPtr();
   }
-  DALI_TEST_CHECK( test.mSignalVerified );
+  DALI_TEST_CHECK(test.mSignalVerified);
   END_TEST;
 }
 
-int UtcDaliObjectRegistrySignalMeshActorCreated(void)
+int UtcDaliObjectRegistrySignalLayerCreated(void)
 {
   TestApplication application;
-  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
+  ObjectRegistry  registry = application.GetCore().GetObjectRegistry();
 
-  bool verified = false;
-  TestMeshActorCallback test(verified);
+  bool              verified = false;
+  TestLayerCallback test(verified);
 
-  Dali::RefObject* objectPointer = NULL;
+  Dali::RefObject*            objectPointer = NULL;
   TestObjectDestroyedCallback test2(verified, objectPointer);
 
   registry.ObjectCreatedSignal().Connect(&application, test);
   registry.ObjectDestroyedSignal().Connect(&application, test2);
 
-  Mesh mesh = ConstructMesh(60);
-
   {
-    MeshActor actor = MeshActor::New(mesh);
-
-    DALI_TEST_CHECK(actor);
-    DALI_TEST_CHECK( test.mSignalVerified );
+    Layer actor = Layer::New();
+    DALI_TEST_CHECK(test.mSignalVerified);
 
-    verified = false;
+    verified      = false;
     objectPointer = actor.GetObjectPtr();
   }
-  DALI_TEST_CHECK( test.mSignalVerified );
+  DALI_TEST_CHECK(test.mSignalVerified);
   END_TEST;
 }
 
-int UtcDaliObjectRegistrySignalModelCreated(void)
+int UtcDaliObjectRegistrySignalAnimationCreated(void)
 {
   TestApplication application;
-  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
+  ObjectRegistry  registry = application.GetCore().GetObjectRegistry();
 
-  bool verified = false;
-  TestModelCallback test(verified);
+  bool                  verified = false;
+  TestAnimationCallback test(verified);
 
-  Dali::RefObject* objectPointer = NULL;
+  Dali::RefObject*            objectPointer = NULL;
   TestObjectDestroyedCallback test2(verified, objectPointer);
 
   registry.ObjectCreatedSignal().Connect(&application, test);
   registry.ObjectDestroyedSignal().Connect(&application, test2);
 
   {
-    Model model = Model::New("blah");
-    DALI_TEST_CHECK( test.mSignalVerified );
+    Animation animation = Animation::New(1.0f);
+    DALI_TEST_CHECK(test.mSignalVerified);
 
-    verified = false;
-    objectPointer = model.GetObjectPtr();
+    verified      = false;
+    objectPointer = animation.GetObjectPtr();
   }
-  DALI_TEST_CHECK( test.mSignalVerified );
+  DALI_TEST_CHECK(test.mSignalVerified);
   END_TEST;
 }
 
-int UtcDaliObjectRegistrySignalAnimationCreated(void)
+int UtcDaliObjectRegistryObjectCreatedSignalNegative(void)
 {
-  TestApplication application;
-  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
-
-  bool verified = false;
-  TestAnimationCallback test(verified);
-
-  Dali::RefObject* objectPointer = NULL;
-  TestObjectDestroyedCallback test2(verified, objectPointer);
-
-  registry.ObjectCreatedSignal().Connect(&application, test);
-  registry.ObjectDestroyedSignal().Connect(&application, test2);
-
+  TestApplication      application;
+  Dali::ObjectRegistry instance;
+  try
   {
-    Animation animation = Animation::New(1.0f);
-    DALI_TEST_CHECK( test.mSignalVerified );
-
-    verified = false;
-    objectPointer = animation.GetObjectPtr();
+    instance.ObjectCreatedSignal();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
   }
-  DALI_TEST_CHECK( test.mSignalVerified );
   END_TEST;
 }
 
-int UtcDaliObjectRegistrySignalShaderEffectCreated(void)
+int UtcDaliObjectRegistryObjectDestroyedSignalNegative(void)
 {
-  TestApplication application;
-  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
-
-  static const char* VertexSource =
-  "void main()\n"
-  "{\n"
-  "  gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\n"
-  "  vTexCoord = aTexCoord;\n"
-  "}\n";
-
-  static const char* FragmentSource =
-  "void main()\n"
-  "{\n"
-  "  gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n"
-  "}\n";
-
-  bool verified = false;
-  TestShaderEffectCallback test(verified);
-
-  Dali::RefObject* objectPointer = NULL;
-  TestObjectDestroyedCallback test2(verified, objectPointer);
-
-  registry.ObjectCreatedSignal().Connect(&application, test);
-  registry.ObjectDestroyedSignal().Connect(&application, test2);
-
+  TestApplication      application;
+  Dali::ObjectRegistry instance;
+  try
   {
-    ShaderEffect effect = ShaderEffect::New( VertexSource, FragmentSource );
-    DALI_TEST_CHECK( test.mSignalVerified );
-
-    verified = false;
-    objectPointer = effect.GetObjectPtr();
+    instance.ObjectDestroyedSignal();
+    DALI_TEST_CHECK(false); // Should not get here
+  }
+  catch(...)
+  {
+    DALI_TEST_CHECK(true); // We expect an assert
   }
-  DALI_TEST_CHECK( test.mSignalVerified );
   END_TEST;
 }