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* Check rendered vertex buffer is the right size for the initial property buffer
*
- * Check VertexBuffer set via SetData renders as expected
- * Check IndexBuffer set via properties renders as expected
+ * Check PropertyBuffer set via SetData can be read thru property system
+ * Check PropertyBuffer property setters / getters
+ * Check vertex PropertyBuffer set via properties renders as expected
+ * Check Index propertyBuffer set via properties renders as expected
*
* Check geometry type renders correctly as the matching GL draw call and type
*