*
*/
-#include <iostream>
-
-#include <stdlib.h>
-#include <dali/public-api/dali-core.h>
#include <dali-test-suite-utils.h>
+#include <dali/public-api/dali-core.h>
+#include <stdlib.h>
+
+#include <iostream>
using namespace Dali;
*
* Check rendered vertex buffer is the right size for the initial property buffer
*
- * Check PropertyBuffer set via SetData can be read thru property system
- * Check PropertyBuffer property setters / getters
- * Check vertex PropertyBuffer set via properties renders as expected
- * Check Index propertyBuffer set via properties renders as expected
+ * Check VertexBuffer set via SetData renders as expected
+ * Check IndexBuffer set via properties renders as expected
*
* Check geometry type renders correctly as the matching GL draw call and type
*