material.SetNormalMapFileName("normal-map.png");
DALI_TEST_EQUALS( material.GetNormalMapFileName(), "normal-map.png", TEST_LOCATION);
- Image diffuseTexture = Image::New("diffuse-texture.png");
+ Image diffuseTexture = ResourceImage::New("diffuse-texture.png");
material.SetDiffuseTexture(diffuseTexture);
DALI_TEST_EQUALS( material.GetDiffuseTexture(), diffuseTexture, TEST_LOCATION );
- Image opacityTexture = Image::New("opacity-texture.png");
+ Image opacityTexture = ResourceImage::New("opacity-texture.png");
material.SetOpacityTexture(opacityTexture);
DALI_TEST_EQUALS( material.GetOpacityTexture(), opacityTexture, TEST_LOCATION);
- Image normalMap = Image::New("normal-map.png");
+ Image normalMap = ResourceImage::New("normal-map.png");
material.SetNormalMap(normalMap);
DALI_TEST_EQUALS( material.GetNormalMap(), normalMap, TEST_LOCATION);
{
Material material = Material::New("material");
- Image image = Image::New( "image.png", Image::Immediate, Image::Never );
+ Image image = ResourceImage::New( "image.png", ResourceImage::IMMEDIATE, Image::NEVER );
DALI_TEST_CHECK(image);
application.SendNotification();
application.Render(16);
{
MeshActor meshActor = MeshActor::New(mesh);
meshActor.SetSize(100, 100);
- meshActor.SetAffectedByLighting(false);
Stage::GetCurrent().Add(meshActor);
application.SendNotification();
application.Render();
{
Material material = Material::New("material");
- Image image = Image::New( "image.png", Image::OnDemand, Image::Unused );
+ Image image = ResourceImage::New( "image.png", ResourceImage::ON_DEMAND, Image::UNUSED );
DALI_TEST_CHECK(image);
application.SendNotification();
application.Render(16);
{
MeshActor meshActor = MeshActor::New(mesh);
meshActor.SetSize(100, 100);
- meshActor.SetAffectedByLighting(false);
Stage::GetCurrent().Add(meshActor);
application.SendNotification();
application.Render();