/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
-
-#include <stdlib.h>
-#include <dali/public-api/dali-core.h>
+#include <dali-test-suite-utils.h>
+#include <dali/devel-api/events/long-press-gesture-detector-devel.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/input-options.h>
#include <dali/integration-api/render-task-list-integ.h>
-#include <dali/devel-api/events/long-press-gesture-detector-devel.h>
-#include <dali-test-suite-utils.h>
-#include <test-touch-utils.h>
+#include <dali/public-api/dali-core.h>
+#include <stdlib.h>
+#include <test-touch-event-utils.h>
+
+#include <iostream>
using namespace Dali;
///////////////////////////////////////////////////////////////////////////////
namespace
{
-
// Stores data that is populated in the callback and will be read by the TET cases
struct SignalData
{
SignalData()
- : functorCalled( false ),
- voidFunctorCalled( false ),
- receivedGesture( Gesture::Clear ),
+ : functorCalled(false),
+ voidFunctorCalled(false),
+ receivedGesture(),
pressedActor()
- {}
+ {
+ }
void Reset()
{
- functorCalled = false;
+ functorCalled = false;
voidFunctorCalled = false;
- receivedGesture.numberOfTouches = 0u;
- receivedGesture.screenPoint = Vector2(0.0f, 0.0f);
- receivedGesture.localPoint = Vector2(0.0f, 0.0f);
+ receivedGesture.Reset();
pressedActor.Reset();
}
- bool functorCalled;
- bool voidFunctorCalled;
+ bool functorCalled;
+ bool voidFunctorCalled;
LongPressGesture receivedGesture;
- Actor pressedActor;
+ Actor pressedActor;
};
// Functor that sets the data when called
struct GestureReceivedFunctor
{
- GestureReceivedFunctor(SignalData& data) : signalData(data) { }
+ GestureReceivedFunctor(SignalData& data)
+ : signalData(data)
+ {
+ }
void operator()(Actor actor, const LongPressGesture& longPress)
{
- signalData.functorCalled = true;
+ signalData.functorCalled = true;
signalData.receivedGesture = longPress;
- signalData.pressedActor = actor;
+ signalData.pressedActor = actor;
}
void operator()()
// Functor that removes the gestured actor from stage
struct UnstageActorFunctor : public GestureReceivedFunctor
{
- UnstageActorFunctor( SignalData& data, Gesture::State& stateToUnstage )
- : GestureReceivedFunctor( data ),
- stateToUnstage( stateToUnstage )
+ UnstageActorFunctor(SignalData& data, GestureState& stateToUnstage, Integration::Scene scene)
+ : GestureReceivedFunctor(data),
+ stateToUnstage(stateToUnstage),
+ scene(scene)
{
}
- void operator()( Actor actor, const LongPressGesture& longPress )
+ void operator()(Actor actor, const LongPressGesture& longPress)
{
- GestureReceivedFunctor::operator()( actor, longPress );
+ GestureReceivedFunctor::operator()(actor, longPress);
- if ( longPress.state == stateToUnstage )
+ if(longPress.GetState() == stateToUnstage)
{
- Stage::GetCurrent().Remove( actor );
+ scene.Remove(actor);
}
}
- Gesture::State& stateToUnstage;
+ GestureState& stateToUnstage;
+ Integration::Scene scene;
};
// Functor for receiving a touch event
struct TouchEventFunctor
{
- bool operator()(Actor actor, const TouchEvent& touch)
+ bool operator()(Actor actor, Dali::TouchEvent touch)
{
//For line coverage
unsigned int points = touch.GetPointCount();
- if( points > 0)
+ if(points > 0)
{
- const TouchPoint& touchPoint = touch.GetPoint(0);
- tet_printf("Touch Point state = %d\n", touchPoint.state);
+ tet_printf("Touch Point state = %d\n", touch.GetState(0));
}
return false;
}
};
-} // anon namespace
+} // namespace
///////////////////////////////////////////////////////////////////////////////
-
// Positive test case for a method
int UtcDaliLongPressGestureDetectorConstructorP(void)
{
{
TestApplication application;
- LongPressGestureDetector detector = LongPressGestureDetector::New();;
+ LongPressGestureDetector detector = LongPressGestureDetector::New();
+ ;
- LongPressGestureDetector copy( detector );
- DALI_TEST_CHECK( detector );
+ LongPressGestureDetector copy(detector);
+ DALI_TEST_CHECK(detector);
END_TEST;
}
TestApplication application;
LongPressGestureDetector detector;
- detector = LongPressGestureDetector::New();;
+ detector = LongPressGestureDetector::New();
+ ;
LongPressGestureDetector copy;
copy = detector;
- DALI_TEST_CHECK( detector );
+ DALI_TEST_CHECK(detector);
- DALI_TEST_CHECK( detector == copy );
+ DALI_TEST_CHECK(detector == copy);
END_TEST;
}
// Attach an actor and emit a touch event on the actor to ensure complete line coverage
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
actor.TouchedSignal().Connect(&application, touchFunctor);
Integration::TouchEvent touchEvent(1);
- Integration::Point point;
- point.SetDeviceId( 1 );
- point.SetState( PointState::DOWN );
- point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
+ Integration::Point point;
+ point.SetDeviceId(1);
+ point.SetState(PointState::DOWN);
+ point.SetScreenPosition(Vector2(20.0f, 20.0f));
touchEvent.AddPoint(point);
application.ProcessEvent(touchEvent);
application.SendNotification();
application.Render();
- // For line coverage, Initialise default constructor
- TouchEvent touchEvent2;
END_TEST;
}
LongPressGestureDetector detector2 = LongPressGestureDetector::DownCast(object);
DALI_TEST_CHECK(detector2);
- LongPressGestureDetector detector3 = DownCast< LongPressGestureDetector >(object);
+ LongPressGestureDetector detector3 = DownCast<LongPressGestureDetector>(object);
DALI_TEST_CHECK(detector3);
- BaseHandle unInitializedObject;
+ BaseHandle unInitializedObject;
LongPressGestureDetector detector4 = LongPressGestureDetector::DownCast(unInitializedObject);
DALI_TEST_CHECK(!detector4);
- LongPressGestureDetector detector5 = DownCast< LongPressGestureDetector >(unInitializedObject);
+ LongPressGestureDetector detector5 = DownCast<LongPressGestureDetector>(unInitializedObject);
DALI_TEST_CHECK(!detector5);
- GestureDetector detector6 = LongPressGestureDetector::New();
+ GestureDetector detector6 = LongPressGestureDetector::New();
LongPressGestureDetector detector7 = LongPressGestureDetector::DownCast(detector6);
DALI_TEST_CHECK(detector7);
END_TEST;
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Do a long press outside actor's area
- TestGenerateLongPress( application, 112.0f, 112.0f );
- TestEndLongPress( application, 112.0f, 112.0f);
+ TestGenerateLongPress(application, 112.0f, 112.0f);
+ TestEndLongPress(application, 112.0f, 112.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Do a long press inside actor's area
- TestGenerateLongPress( application, 50.0f, 50.0f );
+ TestGenerateLongPress(application, 50.0f, 50.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
- DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
- TestEndLongPress( application, 50.0f, 50.0f);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION);
+ TestEndLongPress(application, 50.0f, 50.0f);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Start long press within the actor's area
- TestGenerateLongPress( application, 20.0f, 20.0f );
+ TestGenerateLongPress(application, 20.0f, 20.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
- DALI_TEST_EQUALS( Vector2(20.0f, 20.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
- TestEndLongPress( application, 20.0f, 20.0f);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(20.0f, 20.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION);
+ TestEndLongPress(application, 20.0f, 20.0f);
// repeat the long press within the actor's area - we should still receive the signal
data.Reset();
- TestGenerateLongPress( application, 50.0f, 50.0f );
+ TestGenerateLongPress(application, 50.0f, 50.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
- DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
- TestEndLongPress( application, 50.0f, 50.0f);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.GetLocalPoint(), 0.1, TEST_LOCATION);
+ TestEndLongPress(application, 50.0f, 50.0f);
// Detach actor
detector.DetachAll();
// Ensure we are no longer signalled
data.Reset();
- TestGenerateLongPress( application, 20.0f, 20.0f );
+ TestGenerateLongPress(application, 20.0f, 20.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- TestEndLongPress( application, 50.0f, 50.0f);
+ TestEndLongPress(application, 50.0f, 50.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
{
TestApplication application;
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
LongPressGestureDetector detector = LongPressGestureDetector::New();
// Actor lifetime is scoped
{
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
detector.Attach(actor);
// Start long press within the actor's area
- TestGenerateLongPress( application, 20.0f, 20.0f );
+ TestGenerateLongPress(application, 20.0f, 20.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
// Remove the actor from stage and reset the data
- Stage::GetCurrent().Remove(actor);
+ application.GetScene().Remove(actor);
// Render and notify
application.SendNotification();
// Actor should now have been destroyed
data.Reset();
- TestEndLongPress( application, 20.0f, 20.0f);
+ TestEndLongPress(application, 20.0f, 20.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ORIENTATION, Quaternion( Dali::Degree(90.0f), Vector3::ZAXIS ) );
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS));
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Do a long press
- TestGenerateLongPress( application, 5.0f, 5.0f );
- TestEndLongPress( application, 5.0f, 5.0f);
+ TestGenerateLongPress(application, 5.0f, 5.0f);
+ TestEndLongPress(application, 5.0f, 5.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
- DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(5.0f, 5.0f), data.receivedGesture.GetScreenPoint(), 0.1, TEST_LOCATION);
// Rotate actor again and render
- actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS) );
+ actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(180.0f), Vector3::ZAXIS));
application.SendNotification();
application.Render();
// Do another long press, should still receive event
data.Reset();
- TestGenerateLongPress( application, 5.0f, 5.0f );
- TestEndLongPress( application, 5.0f, 5.0f);
+ TestGenerateLongPress(application, 5.0f, 5.0f);
+ TestEndLongPress(application, 5.0f, 5.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
- DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.receivedGesture.GetNumberOfTouches(), TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(5.0f, 5.0f), data.receivedGesture.GetScreenPoint(), 0.1, TEST_LOCATION);
// Rotate actor again and render
- actor.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::YAXIS) );
+ actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::YAXIS));
application.SendNotification();
application.Render();
// Do a long press, inside where the actor used to be, Should not receive the event
data.Reset();
- TestGenerateLongPress( application, 70.0f, 70.0f );
- TestEndLongPress( application, 70.0f, 70.0f);
+ TestGenerateLongPress(application, 70.0f, 70.0f);
+ TestEndLongPress(application, 70.0f, 70.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor parent = Actor::New();
- parent.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- parent.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(parent);
+ parent.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(parent);
// Set child to completely cover parent.
// Change rotation of child to be different from parent so that we can check if our local coordinate
// conversion of the parent actor is correct.
Actor child = Actor::New();
- child.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- child.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER);
- child.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
- child.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS) );
+ child.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ child.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ child.SetProperty(Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS));
parent.Add(child);
- TouchEventFunctor touchFunctor;
- child.TouchedSignal().Connect(&application, touchFunctor);
-
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// Do long press - hits child area but parent should still receive it
- TestGenerateLongPress( application, 50.0f, 50.0f );
- TestEndLongPress( application, 50.0f, 50.0f);
+ TestGenerateLongPress(application, 50.0f, 50.0f);
+ TestEndLongPress(application, 50.0f, 50.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, parent == data.pressedActor, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.GetScreenPoint(), 0.01f, TEST_LOCATION);
// Attach child and generate same touch points
// (Also proves that you can detach and then re-attach another actor)
// Do an entire long press, only check finished value
data.Reset();
- TestGenerateLongPress( application, 51.0f, 51.0f );
- TestEndLongPress( application, 51.0f, 51.0f);
+ TestGenerateLongPress(application, 51.0f, 51.0f);
+ TestEndLongPress(application, 51.0f, 51.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, child == data.pressedActor, TEST_LOCATION);
- DALI_TEST_EQUALS(Vector2(51.0f, 51.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2(51.0f, 51.0f), data.receivedGesture.GetScreenPoint(), 0.01f, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor first = Actor::New();
- first.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- first.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(first);
+ first.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ first.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(first);
Actor second = Actor::New();
- second.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- second.SetProperty( Actor::Property::POSITION_X, 100.0f);
- second.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(second);
+ second.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ second.SetProperty(Actor::Property::POSITION_X, 100.0f);
+ second.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(second);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// LongPress within second actor's area
- TestGenerateLongPress( application, 120.0f, 10.0f );
- TestEndLongPress( application, 120.0f, 10.0f);
+ TestGenerateLongPress(application, 120.0f, 10.0f);
+ TestEndLongPress(application, 120.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, second == data.pressedActor, TEST_LOCATION);
// LongPress within first actor's area
data.Reset();
- TestGenerateLongPress( application, 20.0f, 10.0f );
- TestEndLongPress( application, 20.0f, 10.0f);
+ TestGenerateLongPress(application, 20.0f, 10.0f);
+ TestEndLongPress(application, 20.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, first == data.pressedActor, TEST_LOCATION);
// second actor shouldn't receive event
data.Reset();
- TestGenerateLongPress( application, 120.0f, 10.0f );
- TestEndLongPress( application, 120.0f, 10.0f);
+ TestGenerateLongPress(application, 120.0f, 10.0f);
+ TestEndLongPress(application, 120.0f, 10.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// first actor should continue receiving event
data.Reset();
- TestGenerateLongPress( application, 20.0f, 10.0f );
- TestEndLongPress( application, 20.0f, 10.0f);
+ TestGenerateLongPress(application, 20.0f, 10.0f);
+ TestEndLongPress(application, 20.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
+ SignalData data;
GestureReceivedFunctor functor(data);
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.DetectedSignal().Connect(&application, functor);
// LongPress in actor's area
- TestGenerateLongPress( application, 50.0f, 10.0f );
- TestEndLongPress( application, 50.0f, 10.0f);
+ TestGenerateLongPress(application, 50.0f, 10.0f);
+ TestEndLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
// Actor becomes invisible - actor should not receive the next long press
- actor.SetProperty( Actor::Property::VISIBLE,false);
+ actor.SetProperty(Actor::Property::VISIBLE, false);
// Render and notify
application.SendNotification();
// LongPress in the same area, shouldn't receive event
data.Reset();
- TestGenerateLongPress( application, 50.0f, 10.0f );
- TestEndLongPress( application, 50.0f, 10.0f);
+ TestGenerateLongPress(application, 50.0f, 10.0f);
+ TestEndLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Attach actor to one detector
- SignalData firstData;
- GestureReceivedFunctor firstFunctor(firstData);
+ SignalData firstData;
+ GestureReceivedFunctor firstFunctor(firstData);
LongPressGestureDetector firstDetector = LongPressGestureDetector::New();
firstDetector.Attach(actor);
firstDetector.DetectedSignal().Connect(&application, firstFunctor);
// Attach actor to another detector
- SignalData secondData;
- GestureReceivedFunctor secondFunctor(secondData);
+ SignalData secondData;
+ GestureReceivedFunctor secondFunctor(secondData);
LongPressGestureDetector secondDetector = LongPressGestureDetector::New();
secondDetector.Attach(actor);
secondDetector.DetectedSignal().Connect(&application, secondFunctor);
// LongPress in actor's area - both detector's functors should be called
- TestGenerateLongPress( application, 50.0f, 10.0f );
+ TestGenerateLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
END_TEST;
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Attach actor to detector
- SignalData data;
- GestureReceivedFunctor functor( data );
+ SignalData data;
+ GestureReceivedFunctor functor(data);
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
+ detector.DetectedSignal().Connect(&application, functor);
// LongPress possible in actor's area.
- TestStartLongPress( application, 50.0f, 10.0f );
+ TestStartLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Move actor somewhere else
- actor.SetProperty( Actor::Property::POSITION, Vector2( 100.0f, 100.0f ));
+ actor.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 100.0f));
// Render and notify
application.SendNotification();
application.Render();
// Emit Started event, we should not receive the long press.
- TestTriggerLongPress( application );
- TestGenerateLongPress( application, 50.0f, 10.0f );
+ TestTriggerLongPress(application);
+ TestGenerateLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// LongPress possible in empty area.
- TestStartLongPress( application, 50.0f, 10.0f );
+ TestStartLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Move actor in to the long press position.
- actor.SetProperty( Actor::Property::POSITION, Vector2( 0.0f, 0.0f ));
+ actor.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
// Render and notify
application.SendNotification();
application.Render();
- // Emit Started event, we should not receive the long press.
- TestTriggerLongPress( application );
- TestEndLongPress( application, 50.0f, 10.0f );
+ // Emit STARTED event, we should not receive the long press.
+ TestTriggerLongPress(application);
+ TestEndLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Normal long press in actor's area for completeness.
- TestGenerateLongPress( application, 50.0f, 10.0f );
- TestEndLongPress( application, 50.0f, 10.0f);
+ TestGenerateLongPress(application, 50.0f, 10.0f);
+ TestEndLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Attach actor to detector
- SignalData data;
- GestureReceivedFunctor functor( data );
+ SignalData data;
+ GestureReceivedFunctor functor(data);
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
+ detector.DetectedSignal().Connect(&application, functor);
// Send a possible followed by a cancel, we should not be signalled
- TestStartLongPress( application, 50.0f, 10.0f );
+ TestStartLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- TestMovePan( application, Vector2( 50.0f, 10.0f ) );
+ TestMovePan(application, Vector2(50.0f, 10.0f));
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Attach actor to detector
- SignalData data;
- GestureReceivedFunctor functor( data );
+ SignalData data;
+ GestureReceivedFunctor functor(data);
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
+ detector.DetectedSignal().Connect(&application, functor);
// Emit initial signal
- TestGenerateLongPress( application, 50.0f, 10.0f );
+ TestGenerateLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Detach actor
detector.Detach(actor);
- // Emit Finished, no signal
- TestEndLongPress( application, 50.0f, 10.0f );
+ // Emit FINISHED, no signal
+ TestEndLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// State to remove actor in.
- Gesture::State stateToUnstage( Gesture::Started );
+ GestureState stateToUnstage(GestureState::STARTED);
// Attach actor to detector
- SignalData data;
- UnstageActorFunctor functor( data, stateToUnstage );
+ SignalData data;
+ UnstageActorFunctor functor(data, stateToUnstage, application.GetScene());
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
+ detector.DetectedSignal().Connect(&application, functor);
// Emit signals
- TestGenerateLongPress( application, 50.0f, 10.0f );
+ TestGenerateLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- TestEndLongPress( application, 50.0f, 10.0f );
+ TestEndLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Render and notify
application.Render();
// Re-add actor to stage
- Stage::GetCurrent().Add(actor);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
- // Change state to Gesture::Continuing to remove
- stateToUnstage = Gesture::Finished;
+ // Change state to GestureState::CONTINUING to remove
+ stateToUnstage = GestureState::FINISHED;
// Emit signals
- TestGenerateLongPress( application, 50.0f, 10.0f );
+ TestGenerateLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- TestEndLongPress( application, 50.0f, 10.0f );
+ TestEndLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- tet_result( TET_PASS ); // If we get here then we have handled actor stage removal gracefully.
+ tet_result(TET_PASS); // If we get here then we have handled actor stage removal gracefully.
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Create and add a second actor so that GestureDetector destruction does not come into play.
- Actor dummyActor( Actor::New() );
- dummyActor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- dummyActor.SetProperty( Actor::Property::POSITION, Vector2( 100.0f, 100.0f ));
- dummyActor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(dummyActor);
+ Actor dummyActor(Actor::New());
+ dummyActor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ dummyActor.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 100.0f));
+ dummyActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(dummyActor);
// Render and notify
application.SendNotification();
application.Render();
// State to remove actor in.
- Gesture::State stateToUnstage( Gesture::Started );
+ GestureState stateToUnstage(GestureState::STARTED);
// Attach actor to detector
- SignalData data;
- UnstageActorFunctor functor( data, stateToUnstage );
+ SignalData data;
+ UnstageActorFunctor functor(data, stateToUnstage, application.GetScene());
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.Attach(actor);
detector.Attach(dummyActor);
- detector.DetectedSignal().Connect( &application, functor );
+ detector.DetectedSignal().Connect(&application, functor);
- // Here we are testing a Started actor which is removed in the Started callback, but then added back
+ // Here we are testing a STARTED actor which is removed in the STARTED callback, but then added back
// before we get a finished state. As we were removed from the stage, even if we're at the same
// position, we should still not be signalled.
// Emit signals
- TestGenerateLongPress( application, 50.0f, 10.0f );
+ TestGenerateLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
application.Render();
// Re add to the stage, we should not be signalled
- Stage::GetCurrent().Add(actor);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Continue signal emission
- TestEndLongPress( application, 50.0f, 10.0f );
+ TestEndLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
// Here we delete an actor in started, we should not receive any subsequent signalling.
// Emit signals
- TestGenerateLongPress( application, 50.0f, 10.0f );
+ TestGenerateLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
application.Render();
// Continue signal emission
- TestEndLongPress( application, 50.0f, 10.0f );
+ TestEndLongPress(application, 50.0f, 10.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Add a detector
- SignalData data;
- GestureReceivedFunctor functor(data);
+ SignalData data;
+ GestureReceivedFunctor functor(data);
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
+ detector.DetectedSignal().Connect(&application, functor);
// Add a layer to overlap the actor
Layer layer = Layer::New();
- layer.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- layer.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add( layer );
+ layer.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(layer);
layer.RaiseToTop();
// Render and notify
application.Render();
// Emit signals, should receive
- TestGenerateLongPress( application, 50.0f, 50.0f );
- TestEndLongPress( application, 50.0f, 50.0f );
+ TestGenerateLongPress(application, 50.0f, 50.0f);
+ TestEndLongPress(application, 50.0f, 50.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Set layer to consume all touch
- layer.SetProperty( Layer::Property::CONSUMES_TOUCH, true );
+ layer.SetProperty(Layer::Property::CONSUMES_TOUCH, true);
// Render and notify
application.SendNotification();
application.Render();
// Emit the same signals again, should not receive
- TestGenerateLongPress( application, 50.0f, 50.0f );
- TestEndLongPress( application, 50.0f, 50.0f );
+ TestGenerateLongPress(application, 50.0f, 50.0f);
+ TestEndLongPress(application, 50.0f, 50.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
const uint32_t kMinumumHolding1 = 5000;
const uint32_t kMinumumHolding2 = 3000;
- Integration::SetLongPressMinimumHoldingTime( kMinumumHolding1 );
+ Integration::SetLongPressMinimumHoldingTime(kMinumumHolding1);
+
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ SignalData data;
+ GestureReceivedFunctor functor(data);
+
+ LongPressGestureDetector detector = LongPressGestureDetector::New();
+ detector.Attach(actor);
+ detector.DetectedSignal().Connect(&application, functor);
+
+ DALI_TEST_EQUALS(DevelLongPressGestureDetector::GetMinimumHoldingTime(detector), kMinumumHolding1, TEST_LOCATION);
+
+ Integration::SetLongPressMinimumHoldingTime(kMinumumHolding2);
+ DALI_TEST_EQUALS(DevelLongPressGestureDetector::GetMinimumHoldingTime(detector), kMinumumHolding2, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliLongPressGestureInterruptedWhenTouchConsumed(void)
+{
+ TestApplication application;
Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
- Stage::GetCurrent().Add( actor );
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+
+ bool consume = false;
+ TouchEventFunctorConsumeSetter touchFunctor(consume);
+ actor.TouchedSignal().Connect(&application, touchFunctor);
// Render and notify
application.SendNotification();
application.Render();
- SignalData data;
- GestureReceivedFunctor functor( data );
+ SignalData data;
+ GestureReceivedFunctor functor(data);
LongPressGestureDetector detector = LongPressGestureDetector::New();
detector.Attach(actor);
detector.DetectedSignal().Connect(&application, functor);
- DALI_TEST_EQUALS( DevelLongPressGestureDetector::GetMinimumHoldingTime( detector ), kMinumumHolding1, TEST_LOCATION );
+ // Start gesture within the actor's area, we should receive the gesture as the touch is NOT being consumed
+ TestGenerateLongPress(application, 50.0f, 50.0f);
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ data.Reset();
+ TestEndLongPress(application, 50.0f, 50.0f);
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ data.Reset();
+
+ // Another gesture in the same location, this time we will not receive it as touch is being consumed
+ consume = true;
+ TestGenerateLongPress(application, 50.0f, 50.0f);
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ data.Reset();
+ TestEndLongPress(application, 50.0f, 50.0f);
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliLongPressGestureDisableDetectionDuringLongPressN(void)
+{
+ // Crash occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
- Integration::SetLongPressMinimumHoldingTime( kMinumumHolding2 );
- DALI_TEST_EQUALS( DevelLongPressGestureDetector::GetMinimumHoldingTime( detector ), kMinumumHolding2, TEST_LOCATION );
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+
+ // Add a detector
+ LongPressGestureDetector detector = LongPressGestureDetector::New();
+ bool functorCalled = false;
+ detector.Attach(actor);
+ detector.DetectedSignal().Connect(
+ &application,
+ [&detector, &functorCalled](Actor actor, const LongPressGesture& gesture) {
+ if(gesture.GetState() == GestureState::FINISHED)
+ {
+ detector.Detach(actor);
+ functorCalled = true;
+ }
+ });
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Try the gesture, should not crash
+ try
+ {
+ TestGenerateLongPress(application, 50.0f, 10.0f);
+ TestEndLongPress(application, 50.0f, 10.0f);
+
+ DALI_TEST_CHECK(true); // No crash, test has passed
+ DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(false); // If we crash, the test has failed
+ }
END_TEST;
}