/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <stdlib.h>
#include <dali/public-api/dali-core.h>
#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/long-press-gesture-event.h>
-#include <dali/integration-api/system-overlay.h>
+#include <dali/integration-api/render-task-list-integ.h>
#include <dali-test-suite-utils.h>
#include <test-touch-utils.h>
{
GestureReceivedFunctor(SignalData& data) : signalData(data) { }
- void operator()(Actor actor, LongPressGesture longPress)
+ void operator()(Actor actor, const LongPressGesture& longPress)
{
signalData.functorCalled = true;
signalData.receivedGesture = longPress;
{
}
- void operator()( Actor actor, LongPressGesture longPress )
+ void operator()( Actor actor, const LongPressGesture& longPress )
{
GestureReceivedFunctor::operator()( actor, longPress );
}
};
-// Generate a LongPressGestureEvent to send to Core
-Integration::LongPressGestureEvent GenerateLongPress(
- Gesture::State state,
- unsigned int numberOfTouches,
- Vector2 point)
-{
- Integration::LongPressGestureEvent longPress( state );
-
- longPress.numberOfTouches = numberOfTouches;
- longPress.point = point;
-
- return longPress;
-}
-
} // anon namespace
///////////////////////////////////////////////////////////////////////////////
// Positive test case for a method
-int UtcDaliLongPressGestureDetectorConstructor(void)
+int UtcDaliLongPressGestureDetectorConstructorP(void)
{
TestApplication application;
END_TEST;
}
+int UtcDaliLongPressGestureDetectorCopyConstructorP(void)
+{
+ TestApplication application;
+
+ LongPressGestureDetector detector = LongPressGestureDetector::New();;
+
+ LongPressGestureDetector copy( detector );
+ DALI_TEST_CHECK( detector );
+ END_TEST;
+}
+
+int UtcDaliLongPressGestureDetectorAssignmentOperatorP(void)
+{
+ TestApplication application;
+
+ LongPressGestureDetector detector;
+ detector = LongPressGestureDetector::New();;
+
+ LongPressGestureDetector copy;
+ copy = detector;
+ DALI_TEST_CHECK( detector );
+
+ DALI_TEST_CHECK( detector == copy );
+ END_TEST;
+}
int UtcDaliLongPressGestureDetectorNew(void)
{
actor.TouchedSignal().Connect(&application, touchFunctor);
Integration::TouchEvent touchEvent(1);
- TouchPoint point(1, TouchPoint::Down, 20.0f, 20.0f);
+ Integration::Point point;
+ point.SetDeviceId( 1 );
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 20.0f, 20.0f ) );
touchEvent.AddPoint(point);
application.ProcessEvent(touchEvent);
END_TEST;
}
-int UtcDaliLongPressGestureSetTouchesRequired01(void)
-{
- TestApplication application;
-
- LongPressGestureDetector detector = LongPressGestureDetector::New();
-
- unsigned int touches = 3;
-
- DALI_TEST_CHECK(touches != detector.GetMinimumTouchesRequired());
- DALI_TEST_CHECK(touches != detector.GetMaximumTouchesRequired());
-
- detector.SetTouchesRequired(touches);
-
- DALI_TEST_EQUALS(touches, detector.GetMinimumTouchesRequired(), TEST_LOCATION);
- DALI_TEST_EQUALS(touches, detector.GetMaximumTouchesRequired(), TEST_LOCATION);
-
- // Attach an actor and change the required touches
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- detector.Attach(actor);
- detector.DetectedSignal().Connect(&application, functor);
-
- TestGestureManager& gestureManager = application.GetGestureManager();
- gestureManager.Initialize();
-
- detector.SetTouchesRequired(4);
-
- // Gesture detection should have been updated only
- DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
- // Reset values
- gestureManager.Initialize();
-
- // Create a second gesture detector that requires even less maximum touches
- LongPressGestureDetector secondDetector = LongPressGestureDetector::New();
- secondDetector.Attach(actor);
-
- // Gesture detection should have been updated
- DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
- END_TEST;
-}
-
-int UtcDaliLongPressGestureSetTouchesRequired02(void)
-{
- TestApplication application;
-
- LongPressGestureDetector detector = LongPressGestureDetector::New();
-
- unsigned int min = 3;
- unsigned int max = 5;
-
- DALI_TEST_CHECK(min != detector.GetMinimumTouchesRequired());
- DALI_TEST_CHECK(max != detector.GetMaximumTouchesRequired());
-
- detector.SetTouchesRequired(min, max);
-
- DALI_TEST_EQUALS(min, detector.GetMinimumTouchesRequired(), TEST_LOCATION);
- DALI_TEST_EQUALS(max, detector.GetMaximumTouchesRequired(), TEST_LOCATION);
-
- // Attach an actor and change the maximum touches
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- detector.Attach(actor);
- detector.DetectedSignal().Connect(&application, functor);
-
- TestGestureManager& gestureManager = application.GetGestureManager();
- gestureManager.Initialize();
-
- detector.SetTouchesRequired(4, 5);
-
- // Gesture detection should have been updated only
- DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
- // Reset values
- gestureManager.Initialize();
-
- // Create a second gesture detector that requires even less maximum touches
- LongPressGestureDetector secondDetector = LongPressGestureDetector::New();
- secondDetector.Attach(actor);
-
- // Gesture detection should have been updated
- DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
- END_TEST;
-}
-
int UtcDaliLongPressGestureGetMinimumTouchesRequired(void)
{
TestApplication application;
detector.DetectedSignal().Connect(&application, functor);
// Do a long press outside actor's area
- application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, Vector2(112.0f, 112.0f ) ) );
- application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, Vector2(112.0f, 112.0f ) ) );
- application.ProcessEvent( GenerateLongPress( Gesture::Finished, 1u, Vector2(112.0f, 112.0f ) ) );
+ TestGenerateLongPress( application, 112.0f, 112.0f );
+ TestEndLongPress( application, 112.0f, 112.0f);
+
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
detector.DetectedSignal().Connect(&application, functor);
// Do a long press inside actor's area
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 50.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 50.0f)));
+ TestGenerateLongPress( application, 50.0f, 50.0f );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 50.0f)));
+ TestEndLongPress( application, 50.0f, 50.0f);
END_TEST;
}
detector.DetectedSignal().Connect(&application, functor);
// Start long press within the actor's area
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(20.0f, 20.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(20.0f, 20.0f)));
+ TestGenerateLongPress( application, 20.0f, 20.0f );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
DALI_TEST_EQUALS( Vector2(20.0f, 20.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(20.0f, 20.0f)));
+ TestEndLongPress( application, 20.0f, 20.0f);
// repeat the long press within the actor's area - we should still receive the signal
data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 50.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 50.0f)));
+ TestGenerateLongPress( application, 50.0f, 50.0f );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
DALI_TEST_EQUALS( Vector2(50.0f, 50.0f), data.receivedGesture.localPoint, 0.1, TEST_LOCATION);
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 50.0f)));
+ TestEndLongPress( application, 50.0f, 50.0f);
// Detach actor
detector.DetachAll();
// Ensure we are no longer signalled
data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(20.0f, 20.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(20.0f, 20.0f)));
+ TestGenerateLongPress( application, 20.0f, 20.0f );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 50.0f)));
+ TestEndLongPress( application, 50.0f, 50.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
detector.Attach(actor);
// Start long press within the actor's area
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(20.0f, 20.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(20.0f, 20.0f)));
+ TestGenerateLongPress( application, 20.0f, 20.0f );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
// Remove the actor from stage and reset the data
// Actor should now have been destroyed
data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(20.0f, 20.0f)));
+ TestEndLongPress( application, 20.0f, 20.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
Actor actor = Actor::New();
actor.SetSize(100.0f, 100.0f);
- actor.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
+ actor.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
Stage::GetCurrent().Add(actor);
// Render and notify
detector.DetectedSignal().Connect(&application, functor);
// Do a long press
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(5.0f, 5.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(5.0f, 5.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(5.0f, 5.0f)));
+ TestGenerateLongPress( application, 5.0f, 5.0f );
+ TestEndLongPress( application, 5.0f, 5.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION);
// Rotate actor again and render
- actor.SetRotation(Dali::Degree(180.0f), Vector3::ZAXIS);
+ actor.SetOrientation(Dali::Degree(180.0f), Vector3::ZAXIS);
application.SendNotification();
application.Render();
// Do another long press, should still receive event
data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(5.0f, 5.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(5.0f, 5.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(5.0f, 5.0f)));
+ TestGenerateLongPress( application, 5.0f, 5.0f );
+ TestEndLongPress( application, 5.0f, 5.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(1u, data.receivedGesture.numberOfTouches, TEST_LOCATION);
DALI_TEST_EQUALS( Vector2(5.0f, 5.0f), data.receivedGesture.screenPoint, 0.1, TEST_LOCATION);
// Rotate actor again and render
- actor.SetRotation(Dali::Degree(90.0f), Vector3::YAXIS);
+ actor.SetOrientation(Dali::Degree(90.0f), Vector3::YAXIS);
application.SendNotification();
application.Render();
// Do a long press, inside where the actor used to be, Should not receive the event
data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(70.0f, 70.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(70.0f, 70.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(70.0f, 70.0f)));
+ TestGenerateLongPress( application, 70.0f, 70.0f );
+ TestEndLongPress( application, 70.0f, 70.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
child.SetSize(100.0f, 100.0f);
child.SetAnchorPoint(AnchorPoint::CENTER);
child.SetParentOrigin(ParentOrigin::CENTER);
- child.SetRotation(Dali::Degree(90.0f), Vector3::ZAXIS);
+ child.SetOrientation(Dali::Degree(90.0f), Vector3::ZAXIS);
parent.Add(child);
TouchEventFunctor touchFunctor;
detector.DetectedSignal().Connect(&application, functor);
// Do long press - hits child area but parent should still receive it
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 50.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 50.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 50.0f)));
+ TestGenerateLongPress( application, 50.0f, 50.0f );
+ TestEndLongPress( application, 50.0f, 50.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, parent == data.pressedActor, TEST_LOCATION);
DALI_TEST_EQUALS(Vector2(50.0f, 50.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION);
// Do an entire long press, only check finished value
data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(51.0f, 51.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(51.0f, 51.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(51.0f, 51.0f)));
+ TestGenerateLongPress( application, 51.0f, 51.0f );
+ TestEndLongPress( application, 51.0f, 51.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, child == data.pressedActor, TEST_LOCATION);
DALI_TEST_EQUALS(Vector2(51.0f, 51.0f), data.receivedGesture.screenPoint, 0.01f, TEST_LOCATION);
detector.DetectedSignal().Connect(&application, functor);
// LongPress within second actor's area
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(120.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(120.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(120.0f, 10.0f)));
+ TestGenerateLongPress( application, 120.0f, 10.0f );
+ TestEndLongPress( application, 120.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, second == data.pressedActor, TEST_LOCATION);
// LongPress within first actor's area
data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(20.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(20.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(20.0f, 10.0f)));
+ TestGenerateLongPress( application, 20.0f, 10.0f );
+ TestEndLongPress( application, 20.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, first == data.pressedActor, TEST_LOCATION);
// second actor shouldn't receive event
data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(120.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(120.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(120.0f, 10.0f)));
+ TestGenerateLongPress( application, 120.0f, 10.0f );
+ TestEndLongPress( application, 120.0f, 10.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// first actor should continue receiving event
data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(20.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(20.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(20.0f, 10.0f)));
+ TestGenerateLongPress( application, 20.0f, 10.0f );
+ TestEndLongPress( application, 20.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
END_TEST;
}
detector.DetectedSignal().Connect(&application, functor);
// LongPress in actor's area
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateLongPress( application, 50.0f, 10.0f );
+ TestEndLongPress( application, 50.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
// Actor becomes invisible - actor should not receive the next long press
// LongPress in the same area, shouldn't receive event
data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateLongPress( application, 50.0f, 10.0f );
+ TestEndLongPress( application, 50.0f, 10.0f);
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
-int UtcDaliLongPressGestureSignalReceptionMultipleGestureDetectors(void)
-{
- TestApplication application;
- Dali::TestGestureManager& gestureManager = application.GetGestureManager();
-
- Actor first = Actor::New();
- first.SetSize(100.0f, 100.0f);
- first.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(first);
-
- Actor second = Actor::New();
- second.SetSize(100.0f, 100.0f);
- second.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- second.SetX(100.0f);
- first.Add(second);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- LongPressGestureDetector firstDetector = LongPressGestureDetector::New();
- firstDetector.Attach(first);
- firstDetector.DetectedSignal().Connect(&application, functor);
-
- // secondDetector is scoped
- {
- // Reset gestureManager statistics
- gestureManager.Initialize();
-
- LongPressGestureDetector secondDetector = LongPressGestureDetector::New();
- secondDetector.SetTouchesRequired(2);
- secondDetector.Attach(second);
- secondDetector.DetectedSignal().Connect(&application, functor);
-
- DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
- // LongPress within second actor's area
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 2u, Vector2(150.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 2u, Vector2(150.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 2u, Vector2(150.0f, 10.0f)));
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(true, second == data.pressedActor, TEST_LOCATION);
-
- // LongPress continues as single touch gesture - we should not receive any gesture
- data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(150.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(150.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(150.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
- // Single touch long press starts - first actor should receive gesture
- data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(true, first == data.pressedActor, TEST_LOCATION);
-
- // long press changes to double-touch - we shouldn't receive event
- data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 2u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 2u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 2u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
- // Reset gesture manager statistics
- gestureManager.Initialize();
- }
-
- // secondDetector has now been deleted. Gesture detection should have been updated only
- DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UpdateType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::RegisterType), TEST_LOCATION);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
- END_TEST;
-}
-
int UtcDaliLongPressGestureSignalReceptionMultipleDetectorsOnActor(void)
{
TestApplication application;
secondDetector.DetectedSignal().Connect(&application, secondFunctor);
// LongPress in actor's area - both detector's functors should be called
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(true, firstData.functorCalled, TEST_LOCATION);
DALI_TEST_EQUALS(true, secondData.functorCalled, TEST_LOCATION);
END_TEST;
detector.DetectedSignal().Connect( &application, functor );
// LongPress possible in actor's area.
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
+ TestStartLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Move actor somewhere else
application.Render();
// Emit Started event, we should not receive the long press.
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+ TestTriggerLongPress( application );
+ TestGenerateLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// LongPress possible in empty area.
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
+ TestStartLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Move actor in to the long press position.
application.Render();
// Emit Started event, we should not receive the long press.
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+ TestTriggerLongPress( application );
+ TestEndLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Normal long press in actor's area for completeness.
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- END_TEST;
-}
-
-int UtcDaliLongPressGestureEmitIncorrectStateClear(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Attach actor to detector
- SignalData data;
- GestureReceivedFunctor functor( data );
- LongPressGestureDetector detector = LongPressGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
-
- // Try a Clear state
- try
- {
- application.ProcessEvent(GenerateLongPress(Gesture::Clear, 1u, Vector2(50.0f, 10.0f)));
- tet_result(TET_FAIL);
- }
- catch ( Dali::DaliException& e )
- {
- DALI_TEST_ASSERT( e, "false", TEST_LOCATION );
- }
- END_TEST;
-}
-
-int UtcDaliLongPressGestureEmitIncorrectStateContinuing(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Attach actor to detector
- SignalData data;
- GestureReceivedFunctor functor( data );
- LongPressGestureDetector detector = LongPressGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
-
- // Try a Continuing state
- try
- {
- application.ProcessEvent(GenerateLongPress(Gesture::Continuing, 1u, Vector2(50.0f, 10.0f)));
- tet_result(TET_FAIL);
- }
- catch ( Dali::DaliException& e )
- {
- DALI_TEST_ASSERT( e, "false", TEST_LOCATION );
- }
- END_TEST;
-}
-
-int UtcDaliLongPressGestureRepeatedState(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Attach actor to detector
- SignalData data;
- GestureReceivedFunctor functor( data );
- LongPressGestureDetector detector = LongPressGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect( &application, functor );
-
- // Two possibles
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
- // ... Send some finished states, still no signal
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
- // Send two Started states, should be signalled
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateLongPress( application, 50.0f, 10.0f );
+ TestEndLongPress( application, 50.0f, 10.0f);
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- data.Reset();
-
- // Send two cancelled states, should not be signalled
- application.ProcessEvent(GenerateLongPress(Gesture::Cancelled, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- application.ProcessEvent(GenerateLongPress(Gesture::Cancelled, 1u, Vector2(50.0f, 10.0f)));
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
detector.DetectedSignal().Connect( &application, functor );
// Send a possible followed by a cancel, we should not be signalled
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
+ TestStartLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- application.ProcessEvent(GenerateLongPress(Gesture::Cancelled, 1u, Vector2(50.0f, 10.0f)));
+ TestMovePan( application, Vector2( 50.0f, 10.0f ) );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
detector.DetectedSignal().Connect( &application, functor );
// Emit initial signal
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
detector.Detach(actor);
// Emit Finished, no signal
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+ TestEndLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
detector.DetectedSignal().Connect( &application, functor );
// Emit signals
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+ TestEndLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
// Render and notify
stateToUnstage = Gesture::Finished;
// Emit signals
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+ TestEndLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
tet_result( TET_PASS ); // If we get here then we have handled actor stage removal gracefully.
END_TEST;
// position, we should still not be signalled.
// Emit signals
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
application.Render();
// Continue signal emission
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+ TestEndLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
// Here we delete an actor in started, we should not receive any subsequent signalling.
// Emit signals
- application.ProcessEvent(GenerateLongPress(Gesture::Possible, 1u, Vector2(50.0f, 10.0f)));
- application.ProcessEvent(GenerateLongPress(Gesture::Started, 1u, Vector2(50.0f, 10.0f)));
+ TestGenerateLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
application.Render();
// Continue signal emission
- application.ProcessEvent(GenerateLongPress(Gesture::Finished, 1u, Vector2(50.0f, 10.0f)));
+ TestEndLongPress( application, 50.0f, 10.0f );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
-int UtcDaliLongPressGestureSystemOverlay(void)
-{
- TestApplication application;
- Dali::Integration::Core& core = application.GetCore();
- Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
- systemOverlay.GetOverlayRenderTasks().CreateTask();
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- systemOverlay.Add(actor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- LongPressGestureDetector detector = LongPressGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect(&application, functor);
-
- // Do a long press inside actor's area
- Vector2 screenCoords( 50.0f, 50.0f );
- application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, screenCoords ) );
- application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, screenCoords ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- END_TEST;
-}
-
-int UtcDaliLongPressGestureBehindTouchableSystemOverlay(void)
-{
- TestApplication application;
- Dali::Integration::Core& core = application.GetCore();
- Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
- systemOverlay.GetOverlayRenderTasks().CreateTask();
-
- // SystemOverlay actor
- Actor systemOverlayActor = Actor::New();
- systemOverlayActor.SetSize(100.0f, 100.0f);
- systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- systemOverlay.Add(systemOverlayActor);
-
- // Stage actor
- Actor stageActor = Actor::New();
- stageActor.SetSize(100.0f, 100.0f);
- stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(stageActor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Set system-overlay actor to touchable
- TouchEventData touchData;
- TouchEventDataFunctor touchFunctor( touchData );
- systemOverlayActor.TouchedSignal().Connect(&application, touchFunctor);
-
- // Set stage actor to receive the gesture
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- LongPressGestureDetector detector = LongPressGestureDetector::New();
- detector.Attach(stageActor);
- detector.DetectedSignal().Connect(&application, functor);
-
- // Start long press within the two actors' area
- Vector2 screenCoords( 50.0f, 50.0f );
- application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, screenCoords ) );
- application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, screenCoords ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
-
- data.Reset();
- touchData.Reset();
-
- // Do touch in the same area
- application.ProcessEvent( touchFunctor.GenerateSingleTouch( TouchPoint::Down, screenCoords ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
-
- END_TEST;
-}
-
-int UtcDaliLongPressGestureTouchBehindGesturedSystemOverlay(void)
-{
- TestApplication application;
- Dali::Integration::Core& core = application.GetCore();
- Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
- systemOverlay.GetOverlayRenderTasks().CreateTask();
-
- // SystemOverlay actor
- Actor systemOverlayActor = Actor::New();
- systemOverlayActor.SetSize(100.0f, 100.0f);
- systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- systemOverlay.Add(systemOverlayActor);
-
- // Stage actor
- Actor stageActor = Actor::New();
- stageActor.SetSize(100.0f, 100.0f);
- stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(stageActor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Set stage actor to touchable
- TouchEventData touchData;
- TouchEventDataFunctor touchFunctor( touchData );
- stageActor.TouchedSignal().Connect(&application, touchFunctor);
-
- // Set system-overlay actor to have the gesture
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- LongPressGestureDetector detector = LongPressGestureDetector::New();
- detector.Attach(systemOverlayActor);
- detector.DetectedSignal().Connect(&application, functor);
-
- // Start long press within the two actors' area
- Vector2 screenCoords( 50.0f, 50.0f );
- application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, screenCoords ) );
- application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, screenCoords ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
-
- data.Reset();
- touchData.Reset();
-
- // Do touch in the same area
- application.ProcessEvent( touchFunctor.GenerateSingleTouch( TouchPoint::Down, screenCoords ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
-
- END_TEST;
-}
-
int UtcDaliLongPressGestureLayerConsumesTouch(void)
{
TestApplication application;
application.SendNotification();
application.Render();
- Vector2 screenCoords( 50.0f, 50.0f );
-
// Emit signals, should receive
- application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, screenCoords ) );
- application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, screenCoords ) );
- application.ProcessEvent( GenerateLongPress( Gesture::Finished, 1u, screenCoords ) );
+ TestGenerateLongPress( application, 50.0f, 50.0f );
+ TestEndLongPress( application, 50.0f, 50.0f );
DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
application.Render();
// Emit the same signals again, should not receive
- application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, screenCoords ) );
- application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, screenCoords ) );
- application.ProcessEvent( GenerateLongPress( Gesture::Finished, 1u, screenCoords ) );
+ TestGenerateLongPress( application, 50.0f, 50.0f );
+ TestEndLongPress( application, 50.0f, 50.0f );
DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();