#include <dali/integration-api/render-task-list-integ.h>
#include <dali/devel-api/events/long-press-gesture-detector-devel.h>
#include <dali-test-suite-utils.h>
-#include <test-touch-utils.h>
#include <test-touch-data-utils.h>
using namespace Dali;
};
// Functor for receiving a touch event
-struct TouchEventFunctor
+struct TouchDataFunctor
{
- bool operator()(Actor actor, const TouchEvent& touch)
+ bool operator()(Actor actor, Dali::TouchData touch)
{
//For line coverage
unsigned int points = touch.GetPointCount();
if( points > 0)
{
- const TouchPoint& touchPoint = touch.GetPoint(0);
- tet_printf("Touch Point state = %d\n", touchPoint.state);
+ tet_printf("Touch Point state = %d\n", touch.GetState(0));
}
return false;
}
detector.Attach(actor);
- TouchEventFunctor touchFunctor;
- actor.TouchedSignal().Connect(&application, touchFunctor);
+ TouchDataFunctor touchFunctor;
+ actor.TouchSignal().Connect(&application, touchFunctor);
Integration::TouchEvent touchEvent(1);
Integration::Point point;
application.SendNotification();
application.Render();
- // For line coverage, Initialise default constructor
- TouchEvent touchEvent2;
END_TEST;
}
child.SetProperty( Actor::Property::ORIENTATION, Quaternion(Dali::Degree(90.0f), Vector3::ZAXIS) );
parent.Add(child);
- TouchEventFunctor touchFunctor;
- child.TouchedSignal().Connect(&application, touchFunctor);
-
// Render and notify
application.SendNotification();
application.Render();
END_TEST;
}
+
+int UtcDaliLongPressGestureDisableDetectionDuringLongPressN(void)
+{
+ // Crash occurred when gesture-recognizer was deleted internally during a signal when the attached actor was detached
+
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
+ actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+
+ // Add a detector
+ LongPressGestureDetector detector = LongPressGestureDetector::New();
+ bool functorCalled = false;
+ detector.Attach( actor );
+ detector.DetectedSignal().Connect(
+ &application,
+ [&detector, &functorCalled](Actor actor, const LongPressGesture& gesture)
+ {
+ if( gesture.state == Gesture::Finished )
+ {
+ detector.Detach(actor);
+ functorCalled = true;
+ }
+ });
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Try the gesture, should not crash
+ try
+ {
+ TestGenerateLongPress( application, 50.0f, 10.0f );
+ TestEndLongPress( application, 50.0f, 10.0f );
+
+ DALI_TEST_CHECK( true ); // No crash, test has passed
+ DALI_TEST_EQUALS(functorCalled, true, TEST_LOCATION);
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK( false ); // If we crash, the test has failed
+ }
+
+ END_TEST;
+}
+
+