-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
#include <iostream>
#include <stdlib.h>
-#include <dali/dali.h>
+#include <dali/public-api/dali-core.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/long-press-gesture-event.h>
#include <dali/integration-api/system-overlay.h>
#include <dali-test-suite-utils.h>
+#include <test-touch-utils.h>
using namespace Dali;
receivedGesture.screenPoint = Vector2(0.0f, 0.0f);
receivedGesture.localPoint = Vector2(0.0f, 0.0f);
- pressedActor = NULL;
+ pressedActor.Reset();
}
bool functorCalled;
application.Render();
// Delete actor as well
- actor = NULL;
+ actor.Reset();
// Render and notify
application.SendNotification();
Vector2 screenCoords( 50.0f, 50.0f );
application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, screenCoords ) );
application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, screenCoords ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliLongPressGestureBehindTouchableSystemOverlay(void)
+{
+ TestApplication application;
+ Dali::Integration::Core& core = application.GetCore();
+ Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
+ systemOverlay.GetOverlayRenderTasks().CreateTask();
+
+ // SystemOverlay actor
+ Actor systemOverlayActor = Actor::New();
+ systemOverlayActor.SetSize(100.0f, 100.0f);
+ systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ systemOverlay.Add(systemOverlayActor);
+
+ // Stage actor
+ Actor stageActor = Actor::New();
+ stageActor.SetSize(100.0f, 100.0f);
+ stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(stageActor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Set system-overlay actor to touchable
+ TouchEventData touchData;
+ TouchEventDataFunctor touchFunctor( touchData );
+ systemOverlayActor.TouchedSignal().Connect(&application, touchFunctor);
+
+ // Set stage actor to receive the gesture
+ SignalData data;
+ GestureReceivedFunctor functor(data);
+
+ LongPressGestureDetector detector = LongPressGestureDetector::New();
+ detector.Attach(stageActor);
+ detector.DetectedSignal().Connect(&application, functor);
+
+ // Start long press within the two actors' area
+ Vector2 screenCoords( 50.0f, 50.0f );
+ application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, screenCoords ) );
+ application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, screenCoords ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
+
+ data.Reset();
+ touchData.Reset();
+
+ // Do touch in the same area
+ application.ProcessEvent( touchFunctor.GenerateSingleTouch( TouchPoint::Down, screenCoords ) );
+ DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliLongPressGestureTouchBehindGesturedSystemOverlay(void)
+{
+ TestApplication application;
+ Dali::Integration::Core& core = application.GetCore();
+ Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
+ systemOverlay.GetOverlayRenderTasks().CreateTask();
+
+ // SystemOverlay actor
+ Actor systemOverlayActor = Actor::New();
+ systemOverlayActor.SetSize(100.0f, 100.0f);
+ systemOverlayActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ systemOverlay.Add(systemOverlayActor);
+
+ // Stage actor
+ Actor stageActor = Actor::New();
+ stageActor.SetSize(100.0f, 100.0f);
+ stageActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(stageActor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Set stage actor to touchable
+ TouchEventData touchData;
+ TouchEventDataFunctor touchFunctor( touchData );
+ stageActor.TouchedSignal().Connect(&application, touchFunctor);
+
+ // Set system-overlay actor to have the gesture
+ SignalData data;
+ GestureReceivedFunctor functor(data);
+
+ LongPressGestureDetector detector = LongPressGestureDetector::New();
+ detector.Attach(systemOverlayActor);
+ detector.DetectedSignal().Connect(&application, functor);
+
+ // Start long press within the two actors' area
+ Vector2 screenCoords( 50.0f, 50.0f );
+ application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, screenCoords ) );
+ application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, screenCoords ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( false, touchData.functorCalled, TEST_LOCATION );
+
+ data.Reset();
+ touchData.Reset();
+
+ // Do touch in the same area
+ application.ProcessEvent( touchFunctor.GenerateSingleTouch( TouchPoint::Down, screenCoords ) );
DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( true, touchData.functorCalled, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliLongPressGestureLayerConsumesTouch(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetSize(100.0f, 100.0f);
+ actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add(actor);
+
+ // Add a detector
+ SignalData data;
+ GestureReceivedFunctor functor(data);
+ LongPressGestureDetector detector = LongPressGestureDetector::New();
+ detector.Attach(actor);
+ detector.DetectedSignal().Connect( &application, functor );
+
+ // Add a layer to overlap the actor
+ Layer layer = Layer::New();
+ layer.SetSize(100.0f, 100.0f);
+ layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Stage::GetCurrent().Add( layer );
+ layer.RaiseToTop();
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ Vector2 screenCoords( 50.0f, 50.0f );
+
+ // Emit signals, should receive
+ application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, screenCoords ) );
+ application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, screenCoords ) );
+ application.ProcessEvent( GenerateLongPress( Gesture::Finished, 1u, screenCoords ) );
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ data.Reset();
+
+ // Set layer to consume all touch
+ layer.SetTouchConsumed( true );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Emit the same signals again, should not receive
+ application.ProcessEvent( GenerateLongPress( Gesture::Possible, 1u, screenCoords ) );
+ application.ProcessEvent( GenerateLongPress( Gesture::Started, 1u, screenCoords ) );
+ application.ProcessEvent( GenerateLongPress( Gesture::Finished, 1u, screenCoords ) );
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ data.Reset();
+
END_TEST;
}