receivedGesture.screenPoint = Vector2(0.0f, 0.0f);
receivedGesture.localPoint = Vector2(0.0f, 0.0f);
- pressedActor = NULL;
+ pressedActor.Reset();
}
bool functorCalled;
application.Render();
// Delete actor as well
- actor = NULL;
+ actor.Reset();
// Render and notify
application.SendNotification();