#include <stdlib.h>
#include <dali/public-api/dali-core.h>
#include <dali/integration-api/events/hover-event-integ.h>
-#include <dali/integration-api/system-overlay.h>
+#include <dali/integration-api/render-task-list-integ.h>
#include <dali-test-suite-utils.h>
using namespace Dali;
}
};
-Integration::HoverEvent GenerateSingleHover( TouchPoint::State state, Vector2 screenPosition )
+Integration::HoverEvent GenerateSingleHover( TouchPoint::State state, const Vector2& screenPosition )
{
Integration::HoverEvent hoverEvent;
- hoverEvent.points.push_back( TouchPoint ( 0, state, screenPosition.x, screenPosition.y ) );
+ Integration::Point point;
+ point.SetState( static_cast< PointState::Type >( state ) );
+ point.SetScreenPosition( screenPosition );
+ hoverEvent.points.push_back( point );
return hoverEvent;
}
// FrameBufferImage for offscreen RenderTask
FrameBufferImage frameBufferImage( FrameBufferImage::New( stageSize.width, stageSize.height, Pixel::RGBA8888 ) );
- // Create an image actor to display the FrameBufferImage
- ImageActor imageActor ( ImageActor::New( frameBufferImage ) );
- imageActor.SetParentOrigin(ParentOrigin::CENTER);
- imageActor.SetSize( stageSize.x, stageSize.y );
- imageActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
- stage.Add( imageActor );
+ // Create a renderable actor to display the FrameBufferImage
+ Actor renderableActor = CreateRenderableActor( frameBufferImage );
+ renderableActor.SetParentOrigin(ParentOrigin::CENTER);
+ renderableActor.SetSize( stageSize.x, stageSize.y );
+ renderableActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
+ stage.Add( renderableActor );
Actor actor = Actor::New();
actor.SetSize(100.0f, 100.0f);
Stage stage ( Stage::GetCurrent() );
Vector2 stageSize ( stage.GetSize() );
- ImageActor parent = ImageActor::New();
+ Actor parent = CreateRenderableActor();
parent.SetSize( 100.0f, 100.0f );
parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
stage.Add(parent);
- ImageActor actor = ImageActor::New();
+ Actor actor = CreateRenderableActor();
actor.SetSize( 100.0f, 100.0f );
actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- actor.SetSortModifier( 1.0f );
parent.Add(actor);
// Render and notify
END_TEST;
}
-int UtcDaliHoverSystemOverlayActor(void)
-{
- TestApplication application;
- Dali::Integration::Core& core( application.GetCore() );
- Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
- systemOverlay.GetOverlayRenderTasks().CreateTask();
-
- // Create an actor and add it to the system overlay.
- Actor systemActor = Actor::New();
- systemActor.SetSize(100.0f, 100.0f);
- systemActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- systemOverlay.Add( systemActor );
-
- // Create an actor and add it to the stage as per normal, same position and size as systemActor
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Connect to the hover signals.
- SignalData data;
- HoverEventFunctor functor( data );
- systemActor.HoveredSignal().Connect( &application, functor );
- actor.HoveredSignal().Connect( &application, functor );
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Emit a started signal, the system overlay is drawn last so is at the top, should hit the systemActor.
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( systemActor == data.hoveredActor );
- END_TEST;
-}
-
int UtcDaliHoverLeaveActorReadded(void)
{
TestApplication application;
END_TEST;
}
-
-int UtcDaliHoverStencilNonRenderableActor(void)
+int UtcDaliHoverClippingActor(void)
{
TestApplication application;
Stage stage = Stage::GetCurrent();
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stage.Add(actor);
+ actor.SetSize( 100.0f, 100.0f );
+ actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ stage.Add( actor );
- Actor stencil = Actor::New();
- stencil.SetSize(50.0f, 50.0f);
- stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stencil.SetDrawMode( DrawMode::STENCIL );
- stage.Add(stencil);
+ Actor clippingActor = Actor::New();
+ clippingActor.SetSize( 50.0f, 50.0f );
+ clippingActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ clippingActor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+ stage.Add( clippingActor );
- // Render and notify
+ // Add a child to the clipped region.
+ Actor clippingChild = Actor::New();
+ clippingChild.SetSize( 50.0f, 50.0f );
+ clippingChild.SetPosition( 25.0f, 25.0f );
+ clippingChild.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ clippingActor.Add( clippingChild );
+
+ // Render and notify.
application.SendNotification();
application.Render();
- // Connect to actor's hovered signal
+ // Connect to actor's hovered signal.
SignalData data;
HoverEventFunctor functor( data );
actor.HoveredSignal().Connect( &application, functor );
- // Emit an event within stencil area
+ // Emit an event within clipped area - no hit.
application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
data.Reset();
- // Emit an event outside the stencil area but within the actor area, we should have a hit!
+ // Emit an event outside the clipped area but within the actor area, we should have a hit.
application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 60.0f, 60.0f ) ) );
DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
data.Reset();
+ clippingChild.HoveredSignal().Connect( &application, functor );
+
+ // Emit an event inside part of the child which is within the clipped area, we should have a hit.
+ application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 30.0f, 30.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
END_TEST;
}