#include <stdlib.h>
#include <dali/public-api/dali-core.h>
#include <dali/integration-api/events/hover-event-integ.h>
-#include <dali/integration-api/system-overlay.h>
+#include <dali/integration-api/render-task-list-integ.h>
#include <dali-test-suite-utils.h>
using namespace Dali;
END_TEST;
}
-int UtcDaliHoverSystemOverlayActor(void)
-{
- TestApplication application;
- Dali::Integration::Core& core( application.GetCore() );
- Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
- systemOverlay.GetOverlayRenderTasks().CreateTask();
-
- // Create an actor and add it to the system overlay.
- Actor systemActor = Actor::New();
- systemActor.SetSize(100.0f, 100.0f);
- systemActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- systemOverlay.Add( systemActor );
-
- // Create an actor and add it to the stage as per normal, same position and size as systemActor
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Connect to the hover signals.
- SignalData data;
- HoverEventFunctor functor( data );
- systemActor.HoveredSignal().Connect( &application, functor );
- actor.HoveredSignal().Connect( &application, functor );
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Emit a started signal, the system overlay is drawn last so is at the top, should hit the systemActor.
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( systemActor == data.hoveredActor );
- END_TEST;
-}
-
int UtcDaliHoverLeaveActorReadded(void)
{
TestApplication application;
clippingActor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
stage.Add( clippingActor );
+ // Add a child to the clipped region.
+ Actor clippingChild = Actor::New();
+ clippingChild.SetSize( 50.0f, 50.0f );
+ clippingChild.SetPosition( 25.0f, 25.0f );
+ clippingChild.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ clippingActor.Add( clippingChild );
+
// Render and notify.
application.SendNotification();
application.Render();
HoverEventFunctor functor( data );
actor.HoveredSignal().Connect( &application, functor );
- // Emit an event within clipped area.
+ // Emit an event within clipped area - no hit.
application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
data.Reset();
// Emit an event outside the clipped area but within the actor area, we should have a hit.
DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
data.Reset();
+ clippingChild.HoveredSignal().Connect( &application, functor );
+
+ // Emit an event inside part of the child which is within the clipped area, we should have a hit.
+ application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 30.0f, 30.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
END_TEST;
}