}
};
-Integration::HoverEvent GenerateSingleHover( TouchPoint::State state, Vector2 screenPosition )
+Integration::HoverEvent GenerateSingleHover( TouchPoint::State state, const Vector2& screenPosition )
{
Integration::HoverEvent hoverEvent;
- hoverEvent.points.push_back( TouchPoint ( 0, state, screenPosition.x, screenPosition.y ) );
+ Integration::Point point;
+ point.SetState( static_cast< PointState::Type >( state ) );
+ point.SetScreenPosition( screenPosition );
+ hoverEvent.points.push_back( point );
return hoverEvent;
}
END_TEST;
}
-
-int UtcDaliHoverStencilNonRenderableActor(void)
+int UtcDaliHoverClippingActor(void)
{
TestApplication application;
Stage stage = Stage::GetCurrent();
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stage.Add(actor);
+ actor.SetSize( 100.0f, 100.0f );
+ actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ stage.Add( actor );
- Actor stencil = Actor::New();
- stencil.SetSize(50.0f, 50.0f);
- stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stencil.SetDrawMode( DrawMode::STENCIL );
- stage.Add(stencil);
+ Actor clippingActor = Actor::New();
+ clippingActor.SetSize( 50.0f, 50.0f );
+ clippingActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ clippingActor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+ stage.Add( clippingActor );
- // Render and notify
+ // Add a child to the clipped region.
+ Actor clippingChild = Actor::New();
+ clippingChild.SetSize( 50.0f, 50.0f );
+ clippingChild.SetPosition( 25.0f, 25.0f );
+ clippingChild.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ clippingActor.Add( clippingChild );
+
+ // Render and notify.
application.SendNotification();
application.Render();
- // Connect to actor's hovered signal
+ // Connect to actor's hovered signal.
SignalData data;
HoverEventFunctor functor( data );
actor.HoveredSignal().Connect( &application, functor );
- // Emit an event within stencil area
+ // Emit an event within clipped area - no hit.
application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
data.Reset();
- // Emit an event outside the stencil area but within the actor area, we should have a hit!
+ // Emit an event outside the clipped area but within the actor area, we should have a hit.
application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 60.0f, 60.0f ) ) );
DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
data.Reset();
+ clippingChild.HoveredSignal().Connect( &application, functor );
+
+ // Emit an event inside part of the child which is within the clipped area, we should have a hit.
+ application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 30.0f, 30.0f ) ) );
+ DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ data.Reset();
+
END_TEST;
}