}
};
-Integration::HoverEvent GenerateSingleHover( TouchPoint::State state, Vector2 screenPosition )
+Integration::HoverEvent GenerateSingleHover( TouchPoint::State state, const Vector2& screenPosition )
{
Integration::HoverEvent hoverEvent;
- hoverEvent.points.push_back( TouchPoint ( 0, state, screenPosition.x, screenPosition.y ) );
+ Integration::Point point;
+ point.SetState( static_cast< PointState::Type >( state ) );
+ point.SetScreenPosition( screenPosition );
+ hoverEvent.points.push_back( point );
return hoverEvent;
}
DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
DALI_TEST_EQUALS( localCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
+
+ TouchPoint point = data.hoverEvent.GetPoint(0);
+ DALI_TEST_EQUALS( TouchPoint::Started, point.state, TEST_LOCATION );
+ DALI_TEST_EQUALS( screenCoordinates, point.screen, TEST_LOCATION );
+ DALI_TEST_EQUALS( localCoordinates, point.local, 0.1f, TEST_LOCATION );
+
data.Reset();
// Emit a motion signal
// FrameBufferImage for offscreen RenderTask
FrameBufferImage frameBufferImage( FrameBufferImage::New( stageSize.width, stageSize.height, Pixel::RGBA8888 ) );
- // Create an image actor to display the FrameBufferImage
- ImageActor imageActor ( ImageActor::New( frameBufferImage ) );
- imageActor.SetParentOrigin(ParentOrigin::CENTER);
- imageActor.SetSize( stageSize.x, stageSize.y );
- imageActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
- stage.Add( imageActor );
+ // Create a renderable actor to display the FrameBufferImage
+ Actor renderableActor = CreateRenderableActor( frameBufferImage );
+ renderableActor.SetParentOrigin(ParentOrigin::CENTER);
+ renderableActor.SetSize( stageSize.x, stageSize.y );
+ renderableActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
+ stage.Add( renderableActor );
Actor actor = Actor::New();
actor.SetSize(100.0f, 100.0f);
Stage stage ( Stage::GetCurrent() );
Vector2 stageSize ( stage.GetSize() );
- Actor parent = ImageActor::New();
- parent.SetSize(100.0f, 100.0f);
+ Actor parent = CreateRenderableActor();
+ parent.SetSize( 100.0f, 100.0f );
parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
stage.Add(parent);
- Actor actor = ImageActor::New();
- actor.SetSize(100.0f, 100.0f);
+ Actor actor = CreateRenderableActor();
+ actor.SetSize( 100.0f, 100.0f );
actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
parent.Add(actor);
END_TEST;
}
-int UtcDaliHoverStencil(void)
+int UtcDaliHoverClippingActor(void)
{
TestApplication application;
Stage stage = Stage::GetCurrent();
- Actor actor = ImageActor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stage.Add(actor);
-
- Actor stencil = Actor::New();
- stencil.SetSize(50.0f, 50.0f);
- stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stencil.SetDrawMode( DrawMode::STENCIL );
- stage.Add(stencil);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
-
- // Emit an event within stencil area
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- data.Reset();
-
- // Emit an event outside the stencil area but within the actor area
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 60.0f, 60.0f ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- data.Reset();
-
- END_TEST;
-}
-
-int UtcDaliHoverStencilInActorHierarchy(void)
-{
- TestApplication application;
- Stage stage = Stage::GetCurrent();
-
- ImageActor parent = ImageActor::New();
- parent.SetSize(100.0f, 100.0f);
- parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stage.Add(parent);
-
- ImageActor child = ImageActor::New();
- child.SetSize(25.0f, 25.0f);
- child.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- parent.Add(child);
-
- Actor stencil = Actor::New();
- stencil.SetSize(50.0f, 50.0f);
- stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stencil.SetDrawMode( DrawMode::STENCIL );
- stage.Add(stencil);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Connect to hover signals
- SignalData parentData;
- parent.HoveredSignal().Connect( &application, HoverEventFunctor(parentData) );
- SignalData childData;
- child.HoveredSignal().Connect( &application, HoverEventFunctor(childData) );
-
- // Emit an event within stencil area
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, childData.functorCalled, TEST_LOCATION );
- parentData.Reset();
- childData.Reset();
-
- // Emit an event outside child area and within stencil area
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 40.0f, 40.0f ) ) );
- DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
- parentData.Reset();
- childData.Reset();
-
- // Emit an event outside stencil are but within parent area
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 60.0f, 60.0f ) ) );
- DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
- parentData.Reset();
- childData.Reset();
-
- // Readd actor (so that stencil is the first child)
- stage.Remove(parent);
- application.SendNotification();
- application.Render();
- stage.Add(parent);
- application.SendNotification();
- application.Render();
-
- // Redo hit in same area...
-
- // Emit an event within stencil area
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, childData.functorCalled, TEST_LOCATION );
- parentData.Reset();
- childData.Reset();
-
- // Emit an event outside child area and within stencil area
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 40.0f, 40.0f ) ) );
- DALI_TEST_EQUALS( true, parentData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
- parentData.Reset();
- childData.Reset();
-
- // Emit an event outside stencil are but within parent area
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 60.0f, 60.0f ) ) );
- DALI_TEST_EQUALS( false, parentData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( false, childData.functorCalled, TEST_LOCATION );
- parentData.Reset();
- childData.Reset();
-
- END_TEST;
-}
-
-int UtcDaliHoverMultipleStencils(void)
-{
- TestApplication application;
- Stage stage = Stage::GetCurrent();
-
- ImageActor actor = ImageActor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stage.Add(actor);
+ Actor actor = Actor::New();
+ actor.SetSize( 100.0f, 100.0f );
+ actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ stage.Add( actor );
- Actor stencil = Actor::New();
- stencil.SetSize(50.0f, 50.0f);
- stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stencil.SetDrawMode( DrawMode::STENCIL );
- stage.Add(stencil);
+ Actor clippingActor = Actor::New();
+ clippingActor.SetSize( 50.0f, 50.0f );
+ clippingActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ clippingActor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+ stage.Add( clippingActor );
- Actor stencil2 = Actor::New();
- stencil2.SetSize(50.0f, 50.0f);
- stencil2.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stencil2.SetDrawMode( DrawMode::STENCIL );
- stencil2.SetPosition(50.0f, 50.0f);
- stage.Add(stencil2);
+ // Add a child to the clipped region.
+ Actor clippingChild = Actor::New();
+ clippingChild.SetSize( 50.0f, 50.0f );
+ clippingChild.SetPosition( 25.0f, 25.0f );
+ clippingChild.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ clippingActor.Add( clippingChild );
- // Render and notify
+ // Render and notify.
application.SendNotification();
application.Render();
- // Connect to actor's hovered signal
+ // Connect to actor's hovered signal.
SignalData data;
HoverEventFunctor functor( data );
actor.HoveredSignal().Connect( &application, functor );
- // Emit an event within stencil area
+ // Emit an event within clipped area - no hit.
application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
data.Reset();
- // Emit an event inside the second stencil area
+ // Emit an event outside the clipped area but within the actor area, we should have a hit.
application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 60.0f, 60.0f ) ) );
DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
data.Reset();
- // Emit an event outside both stencil areas but within the actor area
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 60.0f ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- data.Reset();
-
- END_TEST;
-}
-
-int UtcDaliHoverStencilNonRenderableActor(void)
-{
- TestApplication application;
- Stage stage = Stage::GetCurrent();
-
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stage.Add(actor);
-
- Actor stencil = Actor::New();
- stencil.SetSize(50.0f, 50.0f);
- stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stencil.SetDrawMode( DrawMode::STENCIL );
- stage.Add(stencil);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
-
- // Emit an event within stencil area
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- data.Reset();
+ clippingChild.HoveredSignal().Connect( &application, functor );
- // Emit an event outside the stencil area but within the actor area, we should have a hit!
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 60.0f, 60.0f ) ) );
+ // Emit an event inside part of the child which is within the clipped area, we should have a hit.
+ application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 30.0f, 30.0f ) ) );
DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
data.Reset();