(HitTest) Check clipped actor if it is really touchable before using as hit-actor
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-HoverProcessing.cpp
index deac90f..70393de 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  *
  */
 
-#include <iostream>
-
-#include <stdlib.h>
-#include <dali/public-api/dali-core.h>
-#include <dali/integration-api/events/hover-event-integ.h>
-#include <dali/integration-api/system-overlay.h>
 #include <dali-test-suite-utils.h>
+#include <dali/devel-api/events/hover-event-devel.h>
+#include <dali/integration-api/events/hover-event-integ.h>
+#include <dali/integration-api/render-task-list-integ.h>
+#include <dali/public-api/dali-core.h>
+#include <stdlib.h>
+
+#include <iostream>
 
 using namespace Dali;
 
@@ -39,12 +40,11 @@ void utc_dali_hover_processing_cleanup(void)
 
 namespace
 {
-
 // Stores data that is populated in the callback and will be read by the TET cases
 struct SignalData
 {
   SignalData()
-  : functorCalled( false ),
+  : functorCalled(false),
     hoverEvent(),
     hoveredActor()
   {
@@ -53,16 +53,13 @@ struct SignalData
   void Reset()
   {
     functorCalled = false;
-
-    hoverEvent.time = 0u;
-    hoverEvent.points.clear();
-
+    hoverEvent.Reset();
     hoveredActor.Reset();
   }
 
-  bool functorCalled;
+  bool       functorCalled;
   HoverEvent hoverEvent;
-  Actor hoveredActor;
+  Actor      hoveredActor;
 };
 
 // Functor that sets the data when called
@@ -73,23 +70,23 @@ struct HoverEventFunctor
    * @param[in]  data         Reference to the data to store callback information.
    * @param[in]  returnValue  What the functor should return.
    */
-  HoverEventFunctor( SignalData& data, bool returnValue = true )
-  : signalData( data ),
-    returnValue( returnValue )
+  HoverEventFunctor(SignalData& data, bool returnValue = true)
+  : signalData(data),
+    returnValue(returnValue)
   {
   }
 
-  bool operator()( Actor actor, const HoverEvent& hoverEvent )
+  bool operator()(Actor actor, const HoverEvent& hoverEvent)
   {
     signalData.functorCalled = true;
-    signalData.hoveredActor = actor;
-    signalData.hoverEvent = hoverEvent;
+    signalData.hoveredActor  = actor;
+    signalData.hoverEvent    = hoverEvent;
 
     return returnValue;
   }
 
   SignalData& signalData;
-  bool returnValue;
+  bool        returnValue;
 };
 
 // Functor that removes the actor when called.
@@ -100,31 +97,34 @@ struct RemoveActorFunctor : public HoverEventFunctor
    * @param[in]  data         Reference to the data to store callback information.
    * @param[in]  returnValue  What the functor should return.
    */
-  RemoveActorFunctor( SignalData& data, bool returnValue = true )
-  : HoverEventFunctor( data, returnValue )
+  RemoveActorFunctor(SignalData& data, bool returnValue = true)
+  : HoverEventFunctor(data, returnValue)
   {
   }
 
-  bool operator()( Actor actor, const HoverEvent& hoverEvent )
+  bool operator()(Actor actor, const HoverEvent& hoverEvent)
   {
-    Actor parent( actor.GetParent() );
-    if ( parent )
+    Actor parent(actor.GetParent());
+    if(parent)
     {
-      parent.Remove( actor );
+      parent.Remove(actor);
     }
 
-    return HoverEventFunctor::operator()( actor, hoverEvent );
+    return HoverEventFunctor::operator()(actor, hoverEvent);
   }
 };
 
-Integration::HoverEvent GenerateSingleHover( TouchPoint::State state, Vector2 screenPosition )
+Integration::HoverEvent GenerateSingleHover(PointState::Type state, const Vector2& screenPosition)
 {
   Integration::HoverEvent hoverEvent;
-  hoverEvent.points.push_back( TouchPoint ( 0, state, screenPosition.x, screenPosition.y ) );
+  Integration::Point      point;
+  point.SetState(state);
+  point.SetScreenPosition(screenPosition);
+  hoverEvent.points.push_back(point);
   return hoverEvent;
 }
 
-} // anon namespace
+} // namespace
 
 ///////////////////////////////////////////////////////////////////////////////
 
@@ -133,58 +133,84 @@ int UtcDaliHoverNormalProcessing(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data);
+  actor.HoveredSignal().Connect(&application, functor);
 
-  Vector2 screenCoordinates( 10.0f, 10.0f );
+  Vector2 screenCoordinates(10.0f, 10.0f);
   Vector2 localCoordinates;
-  actor.ScreenToLocal( localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y );
+  actor.ScreenToLocal(localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( 1u, data.hoverEvent.GetPointCount(), TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
-  DALI_TEST_EQUALS( localCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.hoverEvent.GetPointCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(screenCoordinates, data.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(localCoordinates, data.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0, data.hoverEvent.GetDeviceId(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(0u, data.hoverEvent.GetTime(), TEST_LOCATION);
+  DALI_TEST_EQUALS(actor, data.hoverEvent.GetHitActor(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(-1, data.hoverEvent.GetDeviceId(1), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::FINISHED, data.hoverEvent.GetState(1), TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2::ZERO, data.hoverEvent.GetScreenPosition(1), 0.1f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2::ZERO, data.hoverEvent.GetLocalPosition(1), 0.1f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Dali::Actor(), data.hoverEvent.GetHitActor(1), TEST_LOCATION);
   data.Reset();
 
   // Emit a motion signal
   screenCoordinates.x = screenCoordinates.y = 11.0f;
-  actor.ScreenToLocal( localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, screenCoordinates ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( 1u, data.hoverEvent.GetPointCount(), TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Motion, data.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
-  DALI_TEST_EQUALS( localCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
+  actor.ScreenToLocal(localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, screenCoordinates));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.hoverEvent.GetPointCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::MOTION, data.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(screenCoordinates, data.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(localCoordinates, data.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0, data.hoverEvent.GetDeviceId(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(0u, data.hoverEvent.GetTime(), TEST_LOCATION);
+  DALI_TEST_EQUALS(actor, data.hoverEvent.GetHitActor(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(-1, data.hoverEvent.GetDeviceId(1), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::FINISHED, data.hoverEvent.GetState(1), TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2::ZERO, data.hoverEvent.GetScreenPosition(1), 0.1f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2::ZERO, data.hoverEvent.GetLocalPosition(1), 0.1f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Dali::Actor(), data.hoverEvent.GetHitActor(1), TEST_LOCATION);
   data.Reset();
 
   // Emit a finished signal
   screenCoordinates.x = screenCoordinates.y = 12.0f;
-  actor.ScreenToLocal( localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Finished, screenCoordinates ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( 1u, data.hoverEvent.GetPointCount(), TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Finished, data.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
-  DALI_TEST_EQUALS( localCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
+  actor.ScreenToLocal(localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+  application.ProcessEvent(GenerateSingleHover(PointState::FINISHED, screenCoordinates));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.hoverEvent.GetPointCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::FINISHED, data.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(screenCoordinates, data.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(localCoordinates, data.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+  DALI_TEST_EQUALS(0, data.hoverEvent.GetDeviceId(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(0u, data.hoverEvent.GetTime(), TEST_LOCATION);
+  DALI_TEST_EQUALS(actor, data.hoverEvent.GetHitActor(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(-1, data.hoverEvent.GetDeviceId(1), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::FINISHED, data.hoverEvent.GetState(1), TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2::ZERO, data.hoverEvent.GetScreenPosition(1), 0.1f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Vector2::ZERO, data.hoverEvent.GetLocalPosition(1), 0.1f, TEST_LOCATION);
+  DALI_TEST_EQUALS(Dali::Actor(), data.hoverEvent.GetHitActor(1), TEST_LOCATION);
   data.Reset();
 
   // Emit a started signal where the actor is not present
   screenCoordinates.x = screenCoordinates.y = 200.0f;
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_CHECK(!data.hoverEvent);
+
   END_TEST;
 }
 
@@ -192,13 +218,13 @@ int UtcDaliHoverOutsideCameraNearFarPlanes(void)
 {
   TestApplication application;
 
-  Stage stage = Stage::GetCurrent();
-  Vector2 stageSize = stage.GetSize();
+  Integration::Scene stage     = application.GetScene();
+  Vector2            stageSize = stage.GetSize();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::CENTER);
-  actor.SetParentOrigin(ParentOrigin::CENTER);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+  actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
   stage.Add(actor);
 
   // Render and notify
@@ -206,70 +232,70 @@ int UtcDaliHoverOutsideCameraNearFarPlanes(void)
   application.Render();
 
   // Get the camera's near and far planes
-  RenderTaskList taskList = stage.GetRenderTaskList();
-  Dali::RenderTask task = taskList.GetTask(0);
-  CameraActor camera = task.GetCameraActor();
-  float nearPlane = camera.GetNearClippingPlane();
-  float farPlane = camera.GetFarClippingPlane();
+  RenderTaskList   taskList  = stage.GetRenderTaskList();
+  Dali::RenderTask task      = taskList.GetTask(0);
+  CameraActor      camera    = task.GetCameraActor();
+  float            nearPlane = camera.GetNearClippingPlane();
+  float            farPlane  = camera.GetFarClippingPlane();
 
   // Calculate the current distance of the actor from the camera
   float tanHalfFov = tanf(camera.GetFieldOfView() * 0.5f);
-  float distance = (stageSize.y * 0.5f) / tanHalfFov;
+  float distance   = (stageSize.y * 0.5f) / tanHalfFov;
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data);
+  actor.HoveredSignal().Connect(&application, functor);
 
-  Vector2 screenCoordinates( stageSize.x * 0.5f, stageSize.y * 0.5f );
+  Vector2 screenCoordinates(stageSize.x * 0.5f, stageSize.y * 0.5f);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Emit a started signal where actor is just at the camera's near plane
-  actor.SetZ(distance - nearPlane);
+  actor.SetProperty(Actor::Property::POSITION_Z, distance - nearPlane);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Emit a started signal where actor is closer than the camera's near plane
-  actor.SetZ((distance - nearPlane) + 1.0f);
+  actor.SetProperty(Actor::Property::POSITION_Z, (distance - nearPlane) + 1.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Emit a started signal where actor is just at the camera's far plane
-  actor.SetZ(distance - farPlane);
+  actor.SetProperty(Actor::Property::POSITION_Z, distance - farPlane);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Emit a started signal where actor is further than the camera's far plane
-  actor.SetZ((distance - farPlane) - 1.0f);
+  actor.SetProperty(Actor::Property::POSITION_Z, (distance - farPlane) - 1.0f);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
   END_TEST;
 }
@@ -282,12 +308,12 @@ int UtcDaliHoverEmitEmpty(void)
   {
     // Emit an empty HoverEvent
     Integration::HoverEvent event;
-    application.ProcessEvent( event );
-    tet_result( TET_FAIL );
+    application.ProcessEvent(event);
+    tet_result(TET_FAIL);
   }
-  catch ( Dali::DaliException& e )
+  catch(Dali::DaliException& e)
   {
-    DALI_TEST_ASSERT( e, "!event.points.empty()", TEST_LOCATION );
+    DALI_TEST_ASSERT(e, "!event.points.empty()", TEST_LOCATION);
   }
   END_TEST;
 }
@@ -297,212 +323,212 @@ int UtcDaliHoverInterrupted(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
   data.Reset();
 
   // Emit an interrupted signal, we should be signalled regardless of whether there is a hit or not.
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Interrupted, Vector2( 200.0f, 200.0f /* Outside actor */ ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Interrupted, data.hoverEvent.points[0].state, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::INTERRUPTED, Vector2(200.0f, 200.0f /* Outside actor */)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::INTERRUPTED, data.hoverEvent.GetState(0), TEST_LOCATION);
   data.Reset();
 
   // Emit another interrupted signal, our signal handler should not be called.
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Interrupted, Vector2( 200.0f, 200.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::INTERRUPTED, Vector2(200.0f, 200.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliHoverParentConsumer(void)
 {
   TestApplication application;
-  Actor rootActor( Stage::GetCurrent().GetRootLayer() );
+  Actor           rootActor(application.GetScene().GetRootLayer());
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data, false );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data, false);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Connect to root actor's hovered signal
-  SignalData rootData;
-  HoverEventFunctor rootFunctor( rootData ); // Consumes signal
-  rootActor.HoveredSignal().Connect( &application, rootFunctor );
+  SignalData        rootData;
+  HoverEventFunctor rootFunctor(rootData); // Consumes signal
+  rootActor.HoveredSignal().Connect(&application, rootFunctor);
 
-  Vector2 screenCoordinates( 10.0f, 10.0f );
+  Vector2 screenCoordinates(10.0f, 10.0f);
   Vector2 actorCoordinates, rootCoordinates;
-  actor.ScreenToLocal( actorCoordinates.x, actorCoordinates.y, screenCoordinates.x, screenCoordinates.y );
-  rootActor.ScreenToLocal( rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y );
+  actor.ScreenToLocal(actorCoordinates.x, actorCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+  rootActor.ScreenToLocal(rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( 1u, data.hoverEvent.GetPointCount(), TEST_LOCATION );
-  DALI_TEST_EQUALS( 1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, rootData.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
-  DALI_TEST_EQUALS( screenCoordinates, rootData.hoverEvent.points[0].screen, TEST_LOCATION );
-  DALI_TEST_EQUALS( actorCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
-  DALI_TEST_EQUALS( rootCoordinates, rootData.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
-  DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
-  DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.hoverEvent.GetPointCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(screenCoordinates, data.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(screenCoordinates, rootData.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(actorCoordinates, data.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+  DALI_TEST_EQUALS(rootCoordinates, rootData.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+  DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
   data.Reset();
   rootData.Reset();
 
   // Emit a motion signal
   screenCoordinates.x = screenCoordinates.y = 11.0f;
-  actor.ScreenToLocal( actorCoordinates.x, actorCoordinates.y, screenCoordinates.x, screenCoordinates.y );
-  rootActor.ScreenToLocal( rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, screenCoordinates ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( 1u, data.hoverEvent.GetPointCount(), TEST_LOCATION );
-  DALI_TEST_EQUALS( 1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Motion, data.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Motion, rootData.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
-  DALI_TEST_EQUALS( screenCoordinates, rootData.hoverEvent.points[0].screen, TEST_LOCATION );
-  DALI_TEST_EQUALS( actorCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
-  DALI_TEST_EQUALS( rootCoordinates, rootData.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
-  DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
-  DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+  actor.ScreenToLocal(actorCoordinates.x, actorCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+  rootActor.ScreenToLocal(rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, screenCoordinates));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.hoverEvent.GetPointCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::MOTION, data.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::MOTION, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(screenCoordinates, data.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(screenCoordinates, rootData.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(actorCoordinates, data.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+  DALI_TEST_EQUALS(rootCoordinates, rootData.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+  DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
   data.Reset();
   rootData.Reset();
 
   // Emit a finished signal
   screenCoordinates.x = screenCoordinates.y = 12.0f;
-  actor.ScreenToLocal( actorCoordinates.x, actorCoordinates.y, screenCoordinates.x, screenCoordinates.y );
-  rootActor.ScreenToLocal( rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Finished, screenCoordinates ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( 1u, data.hoverEvent.GetPointCount(), TEST_LOCATION );
-  DALI_TEST_EQUALS( 1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Finished, data.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Finished, rootData.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
-  DALI_TEST_EQUALS( screenCoordinates, rootData.hoverEvent.points[0].screen, TEST_LOCATION );
-  DALI_TEST_EQUALS( actorCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
-  DALI_TEST_EQUALS( rootCoordinates, rootData.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
-  DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
-  DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+  actor.ScreenToLocal(actorCoordinates.x, actorCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+  rootActor.ScreenToLocal(rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+  application.ProcessEvent(GenerateSingleHover(PointState::FINISHED, screenCoordinates));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, data.hoverEvent.GetPointCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::FINISHED, data.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::FINISHED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(screenCoordinates, data.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(screenCoordinates, rootData.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(actorCoordinates, data.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+  DALI_TEST_EQUALS(rootCoordinates, rootData.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+  DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
   data.Reset();
   rootData.Reset();
 
   // Emit a started signal where the actor is not present, will hit the root actor though
   screenCoordinates.x = screenCoordinates.y = 200.0f;
-  rootActor.ScreenToLocal( rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( 1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, rootData.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( screenCoordinates, rootData.hoverEvent.points[0].screen, TEST_LOCATION );
-  DALI_TEST_EQUALS( rootCoordinates, rootData.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
-  DALI_TEST_CHECK( rootActor == rootData.hoverEvent.points[0].hitActor );
+  rootActor.ScreenToLocal(rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(screenCoordinates, rootData.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(rootCoordinates, rootData.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+  DALI_TEST_CHECK(rootActor == rootData.hoverEvent.GetHitActor(0));
   END_TEST;
 }
 
 int UtcDaliHoverInterruptedParentConsumer(void)
 {
   TestApplication application;
-  Actor rootActor( Stage::GetCurrent().GetRootLayer() );
+  Actor           rootActor(application.GetScene().GetRootLayer());
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data, false );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data, false);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Connect to root actor's hovered signal
-  SignalData rootData;
-  HoverEventFunctor rootFunctor( rootData ); // Consumes signal
-  rootActor.HoveredSignal().Connect( &application, rootFunctor );
+  SignalData        rootData;
+  HoverEventFunctor rootFunctor(rootData); // Consumes signal
+  rootActor.HoveredSignal().Connect(&application, rootFunctor);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, rootData.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
-  DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+  DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
   data.Reset();
   rootData.Reset();
 
   // Emit an interrupted signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Interrupted, Vector2( 200.0f, 200.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Interrupted, data.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Interrupted, rootData.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
-  DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+  application.ProcessEvent(GenerateSingleHover(PointState::INTERRUPTED, Vector2(200.0f, 200.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::INTERRUPTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::INTERRUPTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+  DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
   data.Reset();
   rootData.Reset();
 
   // Emit another started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, rootData.hoverEvent.points[0].state, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
   data.Reset();
   rootData.Reset();
 
   // Remove actor from Stage
-  Stage::GetCurrent().Remove( actor );
+  application.GetScene().Remove(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Emit an interrupted signal, only root actor's signal should be called.
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Interrupted, Vector2( 200.0f, 200.0f /* Outside actor */ ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Interrupted, rootData.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_CHECK( rootActor == rootData.hoverEvent.points[0].hitActor );
+  application.ProcessEvent(GenerateSingleHover(PointState::INTERRUPTED, Vector2(200.0f, 200.0f /* Outside actor */)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::INTERRUPTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_CHECK(rootActor == rootData.hoverEvent.GetHitActor(0));
   data.Reset();
   rootData.Reset();
 
   // Emit another interrupted state, none of the signal's should be called.
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Interrupted, Vector2( 200.0f, 200.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( false, rootData.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::INTERRUPTED, Vector2(200.0f, 200.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(false, rootData.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
@@ -511,51 +537,51 @@ int UtcDaliHoverLeave(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Set actor to require leave events
-  actor.SetLeaveRequired( true );
+  actor.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
   data.Reset();
 
   // Emit a motion signal outside of actor, should be signalled with a Leave
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 200.0f, 200.0f )) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Leave, data.hoverEvent.points[0].state, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(200.0f, 200.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::LEAVE, data.hoverEvent.GetState(0), TEST_LOCATION);
   data.Reset();
 
   // Another motion outside of actor, no signalling
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 201.0f, 201.0f )) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(201.0f, 201.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Another motion event inside actor, signalled with motion
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 10.0f, 10.0f )) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Motion, data.hoverEvent.points[0].state, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::MOTION, data.hoverEvent.GetState(0), TEST_LOCATION);
   data.Reset();
 
   // We do not want to listen to leave events anymore
-  actor.SetLeaveRequired( false );
+  actor.SetProperty(Actor::Property::LEAVE_REQUIRED, false);
 
   // Another motion event outside of actor, no signalling
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 200.0f, 200.0f )) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(200.0f, 200.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
   END_TEST;
 }
@@ -563,82 +589,82 @@ int UtcDaliHoverLeave(void)
 int UtcDaliHoverLeaveParentConsumer(void)
 {
   TestApplication application;
-  Actor rootActor( Stage::GetCurrent().GetRootLayer() );
+  Actor           rootActor(application.GetScene().GetRootLayer());
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data, false );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data, false);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Connect to root actor's hovered signal
-  SignalData rootData;
-  HoverEventFunctor rootFunctor( rootData ); // Consumes signal
-  rootActor.HoveredSignal().Connect( &application, rootFunctor );
+  SignalData        rootData;
+  HoverEventFunctor rootFunctor(rootData); // Consumes signal
+  rootActor.HoveredSignal().Connect(&application, rootFunctor);
 
   // Set actor to require leave events
-  actor.SetLeaveRequired( true );
-  rootActor.SetLeaveRequired( true );
+  actor.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
+  rootActor.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, rootData.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
-  DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+  DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
   data.Reset();
   rootData.Reset();
 
   // Emit a motion signal outside of actor, should be signalled with a Leave
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 200.0f, 200.0f )) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Leave, data.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Leave, rootData.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
-  DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(200.0f, 200.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::LEAVE, data.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::LEAVE, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+  DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
   data.Reset();
   rootData.Reset();
 
   // Another motion outside of actor, only rootActor signalled
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 201.0f, 201.0f )) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Motion, rootData.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_CHECK( rootActor == rootData.hoverEvent.points[0].hitActor );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(201.0f, 201.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::MOTION, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_CHECK(rootActor == rootData.hoverEvent.GetHitActor(0));
   data.Reset();
   rootData.Reset();
 
   // Another motion event inside actor, signalled with motion
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 10.0f, 10.0f )) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Motion, data.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Motion, rootData.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
-  DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::MOTION, data.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::MOTION, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+  DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
   data.Reset();
   rootData.Reset();
 
   // We do not want to listen to leave events of actor anymore
-  actor.SetLeaveRequired( false );
+  actor.SetProperty(Actor::Property::LEAVE_REQUIRED, false);
 
   // Another motion event outside of root actor, only root signalled
-  Vector2 stageSize( Stage::GetCurrent().GetSize() );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( stageSize.width + 10.0f, stageSize.height + 10.0f )) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Leave, rootData.hoverEvent.points[0].state, TEST_LOCATION );
+  Vector2 stageSize(application.GetScene().GetSize());
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(stageSize.width + 10.0f, stageSize.height + 10.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::LEAVE, rootData.hoverEvent.GetState(0), TEST_LOCATION);
   END_TEST;
 }
 
@@ -647,32 +673,32 @@ int UtcDaliHoverActorBecomesInsensitive(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
   data.Reset();
 
   // Change actor to insensitive
-  actor.SetSensitive( false );
+  actor.SetProperty(Actor::Property::SENSITIVE, false);
 
   // Emit a motion signal, signalled with an interrupted
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 200.0f, 200.0f )) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Interrupted, data.hoverEvent.points[0].state, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(200.0f, 200.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::INTERRUPTED, data.hoverEvent.GetState(0), TEST_LOCATION);
   data.Reset();
   END_TEST;
 }
@@ -680,334 +706,334 @@ int UtcDaliHoverActorBecomesInsensitive(void)
 int UtcDaliHoverActorBecomesInsensitiveParentConsumer(void)
 {
   TestApplication application;
-  Actor rootActor( Stage::GetCurrent().GetRootLayer() );
+  Actor           rootActor(application.GetScene().GetRootLayer());
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data, false );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data, false);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Connect to root actor's hovered signal
-  SignalData rootData;
-  HoverEventFunctor rootFunctor( rootData ); // Consumes signal
-  rootActor.HoveredSignal().Connect( &application, rootFunctor );
+  SignalData        rootData;
+  HoverEventFunctor rootFunctor(rootData); // Consumes signal
+  rootActor.HoveredSignal().Connect(&application, rootFunctor);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Started, rootData.hoverEvent.points[0].state, TEST_LOCATION );
-  DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
-  DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::STARTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+  DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
   data.Reset();
   rootData.Reset();
 
   // Remove actor from Stage
-  Stage::GetCurrent().Remove( actor );
+  application.GetScene().Remove(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Make root actor insensitive
-  rootActor.SetSensitive( false );
+  rootActor.SetProperty(Actor::Property::SENSITIVE, false);
 
   // Emit a motion signal, signalled with an interrupted (should get interrupted even if within root actor)
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 200.0f, 200.0f )) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Interrupted, rootData.hoverEvent.points[0].state, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(200.0f, 200.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::INTERRUPTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
   END_TEST;
 }
 
 int UtcDaliHoverMultipleLayers(void)
 {
   TestApplication application;
-  Actor rootActor( Stage::GetCurrent().GetRootLayer() );
+  Actor           rootActor(application.GetScene().GetRootLayer());
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
+  SignalData        data;
+  HoverEventFunctor functor(data);
 
-  Layer layer1 ( Layer::New() );
-  layer1.SetSize(100.0f, 100.0f);
-  layer1.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add( layer1 );
+  Layer layer1(Layer::New());
+  layer1.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  layer1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(layer1);
 
-  Actor actor1 ( Actor::New() );
-  actor1.SetSize( 100.0f, 100.0f );
-  actor1.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  actor1.SetZ( 1.0f ); // Should hit actor1 in this layer
-  layer1.Add( actor1 );
+  Actor actor1(Actor::New());
+  actor1.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  actor1.SetProperty(Actor::Property::POSITION_Z, 1.0f); // Should hit actor1 in this layer
+  layer1.Add(actor1);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to layer1 and actor1
-  layer1.HoveredSignal().Connect( &application, functor );
-  actor1.HoveredSignal().Connect( &application, functor );
+  layer1.HoveredSignal().Connect(&application, functor);
+  actor1.HoveredSignal().Connect(&application, functor);
 
   // Hit in hittable area, actor1 should be hit
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( data.hoveredActor == actor1 );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_CHECK(data.hoveredActor == actor1);
   data.Reset();
 
   // Make layer1 insensitive, nothing should be hit
-  layer1.SetSensitive( false );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  layer1.SetProperty(Actor::Property::SENSITIVE, false);
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Make layer1 sensitive again, again actor1 will be hit
-  layer1.SetSensitive( true );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( data.hoveredActor == actor1 );
+  layer1.SetProperty(Actor::Property::SENSITIVE, true);
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_CHECK(data.hoveredActor == actor1);
   data.Reset();
 
   // Make rootActor insensitive, nothing should be hit
-  rootActor.SetSensitive( false );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  rootActor.SetProperty(Actor::Property::SENSITIVE, false);
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Make rootActor sensitive
-  rootActor.SetSensitive( true );
+  rootActor.SetProperty(Actor::Property::SENSITIVE, true);
 
   // Add another layer
-  Layer layer2 ( Layer::New() );
-  layer2.SetSize(100.0f, 100.0f );
-  layer2.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  layer2.SetZ( 10.0f ); // Should hit layer2 in this layer rather than actor2
-  Stage::GetCurrent().Add( layer2 );
+  Layer layer2(Layer::New());
+  layer2.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  layer2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  layer2.SetProperty(Actor::Property::POSITION_Z, 10.0f); // Should hit layer2 in this layer rather than actor2
+  application.GetScene().Add(layer2);
 
-  Actor actor2 ( Actor::New() );
-  actor2.SetSize(100.0f, 100.0f);
-  actor2.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  layer2.Add( actor2 );
+  Actor actor2(Actor::New());
+  actor2.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  layer2.Add(actor2);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to layer2 and actor2
-  layer2.HoveredSignal().Connect( &application, functor );
-  actor2.HoveredSignal().Connect( &application, functor );
+  layer2.HoveredSignal().Connect(&application, functor);
+  actor2.HoveredSignal().Connect(&application, functor);
 
   // Emit an event, should hit layer2
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   //DALI_TEST_CHECK( data.hoveredActor == layer2 ); // TODO: Uncomment this after removing renderable hack!
   data.Reset();
 
   // Make layer2 insensitive, should hit actor1
-  layer2.SetSensitive( false );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( data.hoveredActor == actor1 );
+  layer2.SetProperty(Actor::Property::SENSITIVE, false);
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_CHECK(data.hoveredActor == actor1);
   data.Reset();
 
   // Make layer2 sensitive again, should hit layer2
-  layer2.SetSensitive( true );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  layer2.SetProperty(Actor::Property::SENSITIVE, true);
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   //DALI_TEST_CHECK( data.hoveredActor == layer2 ); // TODO: Uncomment this after removing renderable hack!
   data.Reset();
 
   // Make layer2 invisible, render and notify
-  layer2.SetVisible( false );
+  layer2.SetProperty(Actor::Property::VISIBLE, false);
   application.SendNotification();
   application.Render();
 
   // Should hit actor1
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( data.hoveredActor == actor1 );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_CHECK(data.hoveredActor == actor1);
   data.Reset();
 
   // Make rootActor invisible, render and notify
-  rootActor.SetVisible( false );
+  rootActor.SetProperty(Actor::Property::VISIBLE, false);
   application.SendNotification();
   application.Render();
 
   // Should not hit anything
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
   END_TEST;
 }
 
 int UtcDaliHoverMultipleRenderTasks(void)
 {
-  TestApplication application;
-  Stage stage ( Stage::GetCurrent() );
-  Vector2 stageSize ( stage.GetSize() );
+  TestApplication    application;
+  Integration::Scene stage(application.GetScene());
+  Vector2            stageSize(stage.GetSize());
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
   stage.Add(actor);
 
   // Create render task
-  Viewport viewport( stageSize.width * 0.5f, stageSize.height * 0.5f, stageSize.width * 0.5f, stageSize.height * 0.5f );
-  RenderTask renderTask ( Stage::GetCurrent().GetRenderTaskList().CreateTask() );
-  renderTask.SetViewport( viewport );
-  renderTask.SetInputEnabled( true );
+  Viewport   viewport(stageSize.width * 0.5f, stageSize.height * 0.5f, stageSize.width * 0.5f, stageSize.height * 0.5f);
+  RenderTask renderTask(application.GetScene().GetRenderTaskList().CreateTask());
+  renderTask.SetViewport(viewport);
+  renderTask.SetInputEnabled(true);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Ensure renderTask actor can be hit too.
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( viewport.x + 5.0f, viewport.y + 5.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(viewport.x + 5.0f, viewport.y + 5.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Disable input on renderTask, should not be hittable
-  renderTask.SetInputEnabled( false );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( viewport.x + 5.0f, viewport.y + 5.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  renderTask.SetInputEnabled(false);
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(viewport.x + 5.0f, viewport.y + 5.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
   END_TEST;
 }
 
 int UtcDaliHoverMultipleRenderTasksWithChildLayer(void)
 {
-  TestApplication application;
-  Stage stage ( Stage::GetCurrent() );
-  Vector2 stageSize ( stage.GetSize() );
+  TestApplication    application;
+  Integration::Scene stage(application.GetScene());
+  Vector2            stageSize(stage.GetSize());
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
   stage.Add(actor);
 
   Layer layer = Layer::New();
-  layer.SetSize(100.0f, 100.0f);
-  layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  layer.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
   actor.Add(layer);
 
   // Create render task
-  Viewport viewport( stageSize.width * 0.5f, stageSize.height * 0.5f, stageSize.width * 0.5f, stageSize.height * 0.5f );
-  RenderTask renderTask ( Stage::GetCurrent().GetRenderTaskList().CreateTask() );
-  renderTask.SetViewport( viewport );
-  renderTask.SetInputEnabled( true );
-  renderTask.SetSourceActor( actor );
+  Viewport   viewport(stageSize.width * 0.5f, stageSize.height * 0.5f, stageSize.width * 0.5f, stageSize.height * 0.5f);
+  RenderTask renderTask(application.GetScene().GetRenderTaskList().CreateTask());
+  renderTask.SetViewport(viewport);
+  renderTask.SetInputEnabled(true);
+  renderTask.SetSourceActor(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to layer's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
-  layer.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data);
+  actor.HoveredSignal().Connect(&application, functor);
+  layer.HoveredSignal().Connect(&application, functor);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Ensure renderTask actor can be hit too.
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( viewport.x + 5.0f, viewport.y + 5.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(viewport.x + 5.0f, viewport.y + 5.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Disable input on renderTask, should not be hittable
-  renderTask.SetInputEnabled( false );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( viewport.x + 5.0f, viewport.y + 5.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  renderTask.SetInputEnabled(false);
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(viewport.x + 5.0f, viewport.y + 5.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
   END_TEST;
 }
 
 int UtcDaliHoverOffscreenRenderTasks(void)
 {
-  TestApplication application;
-  Stage stage ( Stage::GetCurrent() );
-  Vector2 stageSize ( stage.GetSize() );
+  TestApplication    application;
+  Integration::Scene stage(application.GetScene());
+  Vector2            stageSize(stage.GetSize());
 
   // FrameBufferImage for offscreen RenderTask
-  FrameBufferImage frameBufferImage( FrameBufferImage::New( stageSize.width, stageSize.height, Pixel::RGBA8888 ) );
+  FrameBuffer frameBuffer = FrameBuffer::New(stageSize.width, stageSize.height);
 
-  // Create an image actor to display the FrameBufferImage
-  ImageActor imageActor ( ImageActor::New( frameBufferImage ) );
-  imageActor.SetParentOrigin(ParentOrigin::CENTER);
-  imageActor.SetSize( stageSize.x, stageSize.y );
-  imageActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
-  stage.Add( imageActor );
+  // Create a renderable actor to display the FrameBufferImage
+  Actor renderableActor = CreateRenderableActor(frameBuffer.GetColorTexture());
+  renderableActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+  renderableActor.SetProperty(Actor::Property::SIZE, Vector2(stageSize.x, stageSize.y));
+  renderableActor.ScaleBy(Vector3(1.0f, -1.0f, 1.0f)); // FIXME
+  stage.Add(renderableActor);
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stage.Add( actor );
-  application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); // Ensure framebuffer connects
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  stage.Add(actor);
+  application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE); // Ensure framebuffer connects
 
-  stage.GetRenderTaskList().GetTask( 0u ).SetScreenToFrameBufferFunction( RenderTask::FULLSCREEN_FRAMEBUFFER_FUNCTION );
+  stage.GetRenderTaskList().GetTask(0u).SetScreenToFrameBufferFunction(RenderTask::FULLSCREEN_FRAMEBUFFER_FUNCTION);
 
   // Create a RenderTask
   RenderTask renderTask = stage.GetRenderTaskList().CreateTask();
-  renderTask.SetSourceActor( actor );
-  renderTask.SetTargetFrameBuffer( frameBufferImage );
-  renderTask.SetInputEnabled( true );
+  renderTask.SetSourceActor(actor);
+  renderTask.SetFrameBuffer(frameBuffer);
+  renderTask.SetInputEnabled(true);
 
   // Create another RenderTask
-  RenderTask renderTask2( stage.GetRenderTaskList().CreateTask() );
-  renderTask2.SetInputEnabled( true );
+  RenderTask renderTask2(stage.GetRenderTaskList().CreateTask());
+  renderTask2.SetInputEnabled(true);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
   END_TEST;
 }
 
 int UtcDaliHoverMultipleRenderableActors(void)
 {
-  TestApplication application;
-  Stage stage ( Stage::GetCurrent() );
-  Vector2 stageSize ( stage.GetSize() );
+  TestApplication    application;
+  Integration::Scene stage(application.GetScene());
+  Vector2            stageSize(stage.GetSize());
 
-  Actor parent = ImageActor::New();
-  parent.SetSize( 100.0f, 100.0f );
-  parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Actor parent = CreateRenderableActor();
+  parent.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
   stage.Add(parent);
 
-  Actor actor = ImageActor::New();
-  actor.SetSize( 100.0f, 100.0f );
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  Actor actor = CreateRenderableActor();
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
   parent.Add(actor);
 
   // Render and notify
@@ -1015,15 +1041,15 @@ int UtcDaliHoverMultipleRenderableActors(void)
   application.Render();
 
   // Connect to layer's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  parent.HoveredSignal().Connect( &application, functor );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data);
+  parent.HoveredSignal().Connect(&application, functor);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( actor == data.hoveredActor );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_CHECK(actor == data.hoveredActor);
   END_TEST;
 }
 
@@ -1032,40 +1058,40 @@ int UtcDaliHoverActorRemovedInSignal(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  RemoveActorFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData         data;
+  RemoveActorFunctor functor(data);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Register for leave events
-  actor.SetLeaveRequired( true );
+  actor.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Re-add, render and notify
-  Stage::GetCurrent().Add(actor);
+  application.GetScene().Add(actor);
   application.SendNotification();
   application.Render();
 
   // Emit another signal outside of actor's area, should not get anything as the scene has changed.
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 210.0f, 210.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(210.0f, 210.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Render and notify
@@ -1073,26 +1099,26 @@ int UtcDaliHoverActorRemovedInSignal(void)
   application.Render();
 
   // Emit another signal outside of actor's area, should not get anything as the scene has changed.
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 210.0f, 210.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(210.0f, 210.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Re-add actor back to stage, render and notify
-  Stage::GetCurrent().Add(actor);
+  application.GetScene().Add(actor);
   application.SendNotification();
   application.Render();
 
   // Emit another started event
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Completely delete the actor
   actor.Reset();
 
   // Emit event, should not crash and should not receive an event.
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 210.0f, 210.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(210.0f, 210.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
@@ -1101,22 +1127,22 @@ int UtcDaliHoverActorSignalNotConsumed(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data, false );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data, false);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   END_TEST;
 }
 
@@ -1125,155 +1151,146 @@ int UtcDaliHoverActorUnStaged(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Emit a started signal
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Remove actor from stage
-  Stage::GetCurrent().Remove( actor );
+  application.GetScene().Remove(actor);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Emit a move at the same point, we should not be signalled.
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
   data.Reset();
   END_TEST;
 }
 
-int UtcDaliHoverSystemOverlayActor(void)
-{
-  TestApplication application;
-  Dali::Integration::Core& core( application.GetCore() );
-  Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
-  systemOverlay.GetOverlayRenderTasks().CreateTask();
-
-  // Create an actor and add it to the system overlay.
-  Actor systemActor = Actor::New();
-  systemActor.SetSize(100.0f, 100.0f);
-  systemActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  systemOverlay.Add( systemActor );
-
-  // Create an actor and add it to the stage as per normal, same position and size as systemActor
-  Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  Stage::GetCurrent().Add(actor);
-
-  // Connect to the hover signals.
-  SignalData data;
-  HoverEventFunctor functor( data );
-  systemActor.HoveredSignal().Connect( &application, functor );
-  actor.HoveredSignal().Connect( &application, functor );
-
-  // Render and notify
-  application.SendNotification();
-  application.Render();
-
-  // Emit a started signal, the system overlay is drawn last so is at the top, should hit the systemActor.
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_CHECK( systemActor == data.hoveredActor );
-  END_TEST;
-}
-
 int UtcDaliHoverLeaveActorReadded(void)
 {
-  TestApplication application;
-  Stage stage = Stage::GetCurrent();
+  TestApplication    application;
+  Integration::Scene stage = application.GetScene();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
   stage.Add(actor);
 
   // Set actor to receive hover-events
-  actor.SetLeaveRequired( true );
+  actor.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
 
   // Render and notify
   application.SendNotification();
   application.Render();
 
   // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
+  SignalData        data;
+  HoverEventFunctor functor(data);
+  actor.HoveredSignal().Connect(&application, functor);
 
   // Emit a started and motion
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 11.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(11.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Remove actor from stage and add again
-  stage.Remove( actor );
-  stage.Add( actor );
+  stage.Remove(actor);
+  stage.Add(actor);
 
   // Emit a motion within the actor's bounds
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 12.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(12.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   // Emit a motion outside the actor's bounds
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 200.0f, 200.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
-  DALI_TEST_EQUALS( TouchPoint::Leave, data.hoverEvent.points[0].state, TEST_LOCATION );
+  application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(200.0f, 200.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(PointState::LEAVE, data.hoverEvent.GetState(0), TEST_LOCATION);
   data.Reset();
 
   END_TEST;
 }
 
-
-int UtcDaliHoverStencilNonRenderableActor(void)
+int UtcDaliHoverClippingActor(void)
 {
-  TestApplication application;
-  Stage stage = Stage::GetCurrent();
+  TestApplication    application;
+  Integration::Scene stage = application.GetScene();
 
   Actor actor = Actor::New();
-  actor.SetSize(100.0f, 100.0f);
-  actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
   stage.Add(actor);
 
-  Actor stencil = Actor::New();
-  stencil.SetSize(50.0f, 50.0f);
-  stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
-  stencil.SetDrawMode( DrawMode::STENCIL );
-  stage.Add(stencil);
+  Actor clippingActor = Actor::New();
+  clippingActor.SetProperty(Actor::Property::SIZE, Vector2(50.0f, 50.0f));
+  clippingActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  clippingActor.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
+  stage.Add(clippingActor);
 
-  // Render and notify
+  // Add a child to the clipped region.
+  Actor clippingChild = Actor::New();
+  clippingChild.SetProperty(Actor::Property::SIZE, Vector2(50.0f, 50.0f));
+  clippingChild.SetProperty(Actor::Property::POSITION, Vector2(25.0f, 25.0f));
+  clippingChild.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  clippingActor.Add(clippingChild);
+
+  // Render and notify.
   application.SendNotification();
   application.Render();
 
-  // Connect to actor's hovered signal
-  SignalData data;
-  HoverEventFunctor functor( data );
-  actor.HoveredSignal().Connect( &application, functor );
+  // Connect to actor's hovered signal.
+  SignalData        data;
+  HoverEventFunctor functor(data);
+  actor.HoveredSignal().Connect(&application, functor);
+
+  // Emit an event within clipped area - we should have a hit.
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  data.Reset();
 
-  // Emit an event within stencil area
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  // Emit an event outside the clipped area but within the actor area, we should have a hit.
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(60.0f, 60.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
-  // Emit an event outside the stencil area but within the actor area, we should have a hit!
-  application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 60.0f, 60.0f ) ) );
-  DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+  clippingChild.HoveredSignal().Connect(&application, functor);
+
+  // Emit an event inside part of the child which is within the clipped area, we should have a hit.
+  application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(30.0f, 30.0f)));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
   data.Reset();
 
   END_TEST;
 }
+
+int UtcDaliHoverEventCreate(void)
+{
+  TestApplication application;
+
+  Dali::HoverEvent hoverEvent = DevelHoverEvent::New(100);
+  DALI_TEST_CHECK(hoverEvent);
+
+  // Emit a started signal
+  DALI_TEST_EQUALS(100, hoverEvent.GetTime(), TEST_LOCATION);
+  DALI_TEST_EQUALS(0, hoverEvent.GetPointCount(), TEST_LOCATION);
+
+  END_TEST;
+}