/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
-
-#include <stdlib.h>
-#include <dali/public-api/dali-core.h>
-#include <dali/integration-api/events/hover-event-integ.h>
-#include <dali/integration-api/system-overlay.h>
#include <dali-test-suite-utils.h>
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/devel-api/events/hover-event-devel.h>
+#include <dali/integration-api/events/hover-event-integ.h>
+#include <dali/integration-api/render-task-list-integ.h>
+#include <dali/public-api/dali-core.h>
+#include <stdlib.h>
+
+#include <iostream>
using namespace Dali;
namespace
{
-
// Stores data that is populated in the callback and will be read by the TET cases
struct SignalData
{
SignalData()
- : functorCalled( false ),
+ : functorCalled(false),
hoverEvent(),
hoveredActor()
{
void Reset()
{
functorCalled = false;
-
- hoverEvent.time = 0u;
- hoverEvent.points.clear();
-
+ hoverEvent.Reset();
hoveredActor.Reset();
}
- bool functorCalled;
+ bool functorCalled;
HoverEvent hoverEvent;
- Actor hoveredActor;
+ Actor hoveredActor;
};
// Functor that sets the data when called
* @param[in] data Reference to the data to store callback information.
* @param[in] returnValue What the functor should return.
*/
- HoverEventFunctor( SignalData& data, bool returnValue = true )
- : signalData( data ),
- returnValue( returnValue )
+ HoverEventFunctor(SignalData& data, bool returnValue = true)
+ : signalData(data),
+ returnValue(returnValue)
{
}
- bool operator()( Actor actor, const HoverEvent& hoverEvent )
+ bool operator()(Actor actor, const HoverEvent& hoverEvent)
{
signalData.functorCalled = true;
- signalData.hoveredActor = actor;
- signalData.hoverEvent = hoverEvent;
+ signalData.hoveredActor = actor;
+ signalData.hoverEvent = hoverEvent;
return returnValue;
}
SignalData& signalData;
- bool returnValue;
+ bool returnValue;
};
// Functor that removes the actor when called.
* @param[in] data Reference to the data to store callback information.
* @param[in] returnValue What the functor should return.
*/
- RemoveActorFunctor( SignalData& data, bool returnValue = true )
- : HoverEventFunctor( data, returnValue )
+ RemoveActorFunctor(SignalData& data, bool returnValue = true)
+ : HoverEventFunctor(data, returnValue)
{
}
- bool operator()( Actor actor, const HoverEvent& hoverEvent )
+ bool operator()(Actor actor, const HoverEvent& hoverEvent)
{
- Actor parent( actor.GetParent() );
- if ( parent )
+ Actor parent(actor.GetParent());
+ if(parent)
{
- parent.Remove( actor );
+ parent.Remove(actor);
}
- return HoverEventFunctor::operator()( actor, hoverEvent );
+ return HoverEventFunctor::operator()(actor, hoverEvent);
}
};
-Integration::HoverEvent GenerateSingleHover( TouchPoint::State state, Vector2 screenPosition )
+Integration::HoverEvent GenerateSingleHover(PointState::Type state, const Vector2& screenPosition)
{
Integration::HoverEvent hoverEvent;
- hoverEvent.points.push_back( TouchPoint ( 0, state, screenPosition.x, screenPosition.y ) );
+ Integration::Point point;
+ point.SetState(state);
+ point.SetScreenPosition(screenPosition);
+ hoverEvent.points.push_back(point);
return hoverEvent;
}
-} // anon namespace
+} // namespace
///////////////////////////////////////////////////////////////////////////////
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data);
+ actor.HoveredSignal().Connect(&application, functor);
- Vector2 screenCoordinates( 10.0f, 10.0f );
+ Vector2 screenCoordinates(10.0f, 10.0f);
Vector2 localCoordinates;
- actor.ScreenToLocal( localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y );
+ actor.ScreenToLocal(localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( 1u, data.hoverEvent.GetPointCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
- DALI_TEST_EQUALS( localCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
-
- TouchPoint point = data.hoverEvent.GetPoint(0);
- DALI_TEST_EQUALS( TouchPoint::Started, point.state, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, point.screen, TEST_LOCATION );
- DALI_TEST_EQUALS( localCoordinates, point.local, 0.1f, TEST_LOCATION );
-
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.hoverEvent.GetPointCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(screenCoordinates, data.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(localCoordinates, data.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0, data.hoverEvent.GetDeviceId(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(0u, data.hoverEvent.GetTime(), TEST_LOCATION);
+ DALI_TEST_EQUALS(actor, data.hoverEvent.GetHitActor(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(-1, data.hoverEvent.GetDeviceId(1), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::FINISHED, data.hoverEvent.GetState(1), TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2::ZERO, data.hoverEvent.GetScreenPosition(1), 0.1f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2::ZERO, data.hoverEvent.GetLocalPosition(1), 0.1f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Dali::Actor(), data.hoverEvent.GetHitActor(1), TEST_LOCATION);
data.Reset();
// Emit a motion signal
screenCoordinates.x = screenCoordinates.y = 11.0f;
- actor.ScreenToLocal( localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, screenCoordinates ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( 1u, data.hoverEvent.GetPointCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Motion, data.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
- DALI_TEST_EQUALS( localCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
+ actor.ScreenToLocal(localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, screenCoordinates));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.hoverEvent.GetPointCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::MOTION, data.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(screenCoordinates, data.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(localCoordinates, data.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0, data.hoverEvent.GetDeviceId(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(0u, data.hoverEvent.GetTime(), TEST_LOCATION);
+ DALI_TEST_EQUALS(actor, data.hoverEvent.GetHitActor(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(-1, data.hoverEvent.GetDeviceId(1), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::FINISHED, data.hoverEvent.GetState(1), TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2::ZERO, data.hoverEvent.GetScreenPosition(1), 0.1f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2::ZERO, data.hoverEvent.GetLocalPosition(1), 0.1f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Dali::Actor(), data.hoverEvent.GetHitActor(1), TEST_LOCATION);
data.Reset();
// Emit a finished signal
screenCoordinates.x = screenCoordinates.y = 12.0f;
- actor.ScreenToLocal( localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Finished, screenCoordinates ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( 1u, data.hoverEvent.GetPointCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Finished, data.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
- DALI_TEST_EQUALS( localCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
+ actor.ScreenToLocal(localCoordinates.x, localCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+ application.ProcessEvent(GenerateSingleHover(PointState::FINISHED, screenCoordinates));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.hoverEvent.GetPointCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::FINISHED, data.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(screenCoordinates, data.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(localCoordinates, data.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+ DALI_TEST_EQUALS(0, data.hoverEvent.GetDeviceId(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(0u, data.hoverEvent.GetTime(), TEST_LOCATION);
+ DALI_TEST_EQUALS(actor, data.hoverEvent.GetHitActor(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(-1, data.hoverEvent.GetDeviceId(1), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::FINISHED, data.hoverEvent.GetState(1), TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2::ZERO, data.hoverEvent.GetScreenPosition(1), 0.1f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Vector2::ZERO, data.hoverEvent.GetLocalPosition(1), 0.1f, TEST_LOCATION);
+ DALI_TEST_EQUALS(Dali::Actor(), data.hoverEvent.GetHitActor(1), TEST_LOCATION);
data.Reset();
// Emit a started signal where the actor is not present
screenCoordinates.x = screenCoordinates.y = 200.0f;
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(!data.hoverEvent);
+
END_TEST;
}
{
TestApplication application;
- Stage stage = Stage::GetCurrent();
- Vector2 stageSize = stage.GetSize();
+ Integration::Scene stage = application.GetScene();
+ Vector2 stageSize = stage.GetSize();
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::CENTER);
- actor.SetParentOrigin(ParentOrigin::CENTER);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
stage.Add(actor);
// Render and notify
application.Render();
// Get the camera's near and far planes
- RenderTaskList taskList = stage.GetRenderTaskList();
- Dali::RenderTask task = taskList.GetTask(0);
- CameraActor camera = task.GetCameraActor();
- float nearPlane = camera.GetNearClippingPlane();
- float farPlane = camera.GetFarClippingPlane();
+ RenderTaskList taskList = stage.GetRenderTaskList();
+ Dali::RenderTask task = taskList.GetTask(0);
+ CameraActor camera = task.GetCameraActor();
+ float nearPlane = camera.GetNearClippingPlane();
+ float farPlane = camera.GetFarClippingPlane();
// Calculate the current distance of the actor from the camera
float tanHalfFov = tanf(camera.GetFieldOfView() * 0.5f);
- float distance = (stageSize.y * 0.5f) / tanHalfFov;
+ float distance = (stageSize.y * 0.5f) / tanHalfFov;
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data);
+ actor.HoveredSignal().Connect(&application, functor);
- Vector2 screenCoordinates( stageSize.x * 0.5f, stageSize.y * 0.5f );
+ Vector2 screenCoordinates(stageSize.x * 0.5f, stageSize.y * 0.5f);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Emit a started signal where actor is just at the camera's near plane
- actor.SetZ(distance - nearPlane);
+ actor.SetProperty(Actor::Property::POSITION_Z, distance - nearPlane);
// Render and notify
application.SendNotification();
application.Render();
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Emit a started signal where actor is closer than the camera's near plane
- actor.SetZ((distance - nearPlane) + 1.0f);
+ actor.SetProperty(Actor::Property::POSITION_Z, (distance - nearPlane) + 1.0f);
// Render and notify
application.SendNotification();
application.Render();
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
// Emit a started signal where actor is just at the camera's far plane
- actor.SetZ(distance - farPlane);
+ actor.SetProperty(Actor::Property::POSITION_Z, distance - farPlane);
// Render and notify
application.SendNotification();
application.Render();
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Emit a started signal where actor is further than the camera's far plane
- actor.SetZ((distance - farPlane) - 1.0f);
+ actor.SetProperty(Actor::Property::POSITION_Z, (distance - farPlane) - 1.0f);
// Render and notify
application.SendNotification();
application.Render();
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
END_TEST;
}
{
// Emit an empty HoverEvent
Integration::HoverEvent event;
- application.ProcessEvent( event );
- tet_result( TET_FAIL );
+ application.ProcessEvent(event);
+ tet_result(TET_FAIL);
}
- catch ( Dali::DaliException& e )
+ catch(Dali::DaliException& e)
{
- DALI_TEST_ASSERT( e, "!event.points.empty()", TEST_LOCATION );
+ DALI_TEST_ASSERT(e, "!event.points.empty()", TEST_LOCATION);
}
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data);
+ actor.HoveredSignal().Connect(&application, functor);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
data.Reset();
// Emit an interrupted signal, we should be signalled regardless of whether there is a hit or not.
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Interrupted, Vector2( 200.0f, 200.0f /* Outside actor */ ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Interrupted, data.hoverEvent.points[0].state, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::INTERRUPTED, Vector2(200.0f, 200.0f /* Outside actor */)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::INTERRUPTED, data.hoverEvent.GetState(0), TEST_LOCATION);
data.Reset();
// Emit another interrupted signal, our signal handler should not be called.
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Interrupted, Vector2( 200.0f, 200.0f ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::INTERRUPTED, Vector2(200.0f, 200.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
int UtcDaliHoverParentConsumer(void)
{
TestApplication application;
- Actor rootActor( Stage::GetCurrent().GetRootLayer() );
+ Actor rootActor(application.GetScene().GetRootLayer());
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data, false );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data, false);
+ actor.HoveredSignal().Connect(&application, functor);
// Connect to root actor's hovered signal
- SignalData rootData;
- HoverEventFunctor rootFunctor( rootData ); // Consumes signal
- rootActor.HoveredSignal().Connect( &application, rootFunctor );
+ SignalData rootData;
+ HoverEventFunctor rootFunctor(rootData); // Consumes signal
+ rootActor.HoveredSignal().Connect(&application, rootFunctor);
- Vector2 screenCoordinates( 10.0f, 10.0f );
+ Vector2 screenCoordinates(10.0f, 10.0f);
Vector2 actorCoordinates, rootCoordinates;
- actor.ScreenToLocal( actorCoordinates.x, actorCoordinates.y, screenCoordinates.x, screenCoordinates.y );
- rootActor.ScreenToLocal( rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y );
+ actor.ScreenToLocal(actorCoordinates.x, actorCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+ rootActor.ScreenToLocal(rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( 1u, data.hoverEvent.GetPointCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( 1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, rootData.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, rootData.hoverEvent.points[0].screen, TEST_LOCATION );
- DALI_TEST_EQUALS( actorCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
- DALI_TEST_EQUALS( rootCoordinates, rootData.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
- DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
- DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.hoverEvent.GetPointCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(screenCoordinates, data.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(screenCoordinates, rootData.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(actorCoordinates, data.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+ DALI_TEST_EQUALS(rootCoordinates, rootData.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+ DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+ DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
data.Reset();
rootData.Reset();
// Emit a motion signal
screenCoordinates.x = screenCoordinates.y = 11.0f;
- actor.ScreenToLocal( actorCoordinates.x, actorCoordinates.y, screenCoordinates.x, screenCoordinates.y );
- rootActor.ScreenToLocal( rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, screenCoordinates ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( 1u, data.hoverEvent.GetPointCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( 1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Motion, data.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Motion, rootData.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, rootData.hoverEvent.points[0].screen, TEST_LOCATION );
- DALI_TEST_EQUALS( actorCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
- DALI_TEST_EQUALS( rootCoordinates, rootData.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
- DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
- DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+ actor.ScreenToLocal(actorCoordinates.x, actorCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+ rootActor.ScreenToLocal(rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, screenCoordinates));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.hoverEvent.GetPointCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::MOTION, data.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::MOTION, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(screenCoordinates, data.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(screenCoordinates, rootData.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(actorCoordinates, data.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+ DALI_TEST_EQUALS(rootCoordinates, rootData.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+ DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+ DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
data.Reset();
rootData.Reset();
// Emit a finished signal
screenCoordinates.x = screenCoordinates.y = 12.0f;
- actor.ScreenToLocal( actorCoordinates.x, actorCoordinates.y, screenCoordinates.x, screenCoordinates.y );
- rootActor.ScreenToLocal( rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Finished, screenCoordinates ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( 1u, data.hoverEvent.GetPointCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( 1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Finished, data.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Finished, rootData.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, data.hoverEvent.points[0].screen, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, rootData.hoverEvent.points[0].screen, TEST_LOCATION );
- DALI_TEST_EQUALS( actorCoordinates, data.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
- DALI_TEST_EQUALS( rootCoordinates, rootData.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
- DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
- DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+ actor.ScreenToLocal(actorCoordinates.x, actorCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+ rootActor.ScreenToLocal(rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+ application.ProcessEvent(GenerateSingleHover(PointState::FINISHED, screenCoordinates));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, data.hoverEvent.GetPointCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::FINISHED, data.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::FINISHED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(screenCoordinates, data.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(screenCoordinates, rootData.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(actorCoordinates, data.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+ DALI_TEST_EQUALS(rootCoordinates, rootData.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+ DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+ DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
data.Reset();
rootData.Reset();
// Emit a started signal where the actor is not present, will hit the root actor though
screenCoordinates.x = screenCoordinates.y = 200.0f;
- rootActor.ScreenToLocal( rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, screenCoordinates ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( 1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, rootData.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( screenCoordinates, rootData.hoverEvent.points[0].screen, TEST_LOCATION );
- DALI_TEST_EQUALS( rootCoordinates, rootData.hoverEvent.points[0].local, 0.1f, TEST_LOCATION );
- DALI_TEST_CHECK( rootActor == rootData.hoverEvent.points[0].hitActor );
+ rootActor.ScreenToLocal(rootCoordinates.x, rootCoordinates.y, screenCoordinates.x, screenCoordinates.y);
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, screenCoordinates));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(1u, rootData.hoverEvent.GetPointCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(screenCoordinates, rootData.hoverEvent.GetScreenPosition(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(rootCoordinates, rootData.hoverEvent.GetLocalPosition(0), 0.1f, TEST_LOCATION);
+ DALI_TEST_CHECK(rootActor == rootData.hoverEvent.GetHitActor(0));
END_TEST;
}
int UtcDaliHoverInterruptedParentConsumer(void)
{
TestApplication application;
- Actor rootActor( Stage::GetCurrent().GetRootLayer() );
+ Actor rootActor(application.GetScene().GetRootLayer());
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data, false );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data, false);
+ actor.HoveredSignal().Connect(&application, functor);
// Connect to root actor's hovered signal
- SignalData rootData;
- HoverEventFunctor rootFunctor( rootData ); // Consumes signal
- rootActor.HoveredSignal().Connect( &application, rootFunctor );
+ SignalData rootData;
+ HoverEventFunctor rootFunctor(rootData); // Consumes signal
+ rootActor.HoveredSignal().Connect(&application, rootFunctor);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, rootData.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
- DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+ DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
data.Reset();
rootData.Reset();
// Emit an interrupted signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Interrupted, Vector2( 200.0f, 200.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Interrupted, data.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Interrupted, rootData.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
- DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+ application.ProcessEvent(GenerateSingleHover(PointState::INTERRUPTED, Vector2(200.0f, 200.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::INTERRUPTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::INTERRUPTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+ DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
data.Reset();
rootData.Reset();
// Emit another started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, rootData.hoverEvent.points[0].state, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
data.Reset();
rootData.Reset();
// Remove actor from Stage
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove(actor);
// Render and notify
application.SendNotification();
application.Render();
// Emit an interrupted signal, only root actor's signal should be called.
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Interrupted, Vector2( 200.0f, 200.0f /* Outside actor */ ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Interrupted, rootData.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_CHECK( rootActor == rootData.hoverEvent.points[0].hitActor );
+ application.ProcessEvent(GenerateSingleHover(PointState::INTERRUPTED, Vector2(200.0f, 200.0f /* Outside actor */)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::INTERRUPTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_CHECK(rootActor == rootData.hoverEvent.GetHitActor(0));
data.Reset();
rootData.Reset();
// Emit another interrupted state, none of the signal's should be called.
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Interrupted, Vector2( 200.0f, 200.0f ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( false, rootData.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::INTERRUPTED, Vector2(200.0f, 200.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(false, rootData.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data);
+ actor.HoveredSignal().Connect(&application, functor);
// Set actor to require leave events
- actor.SetLeaveRequired( true );
+ actor.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
data.Reset();
// Emit a motion signal outside of actor, should be signalled with a Leave
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 200.0f, 200.0f )) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Leave, data.hoverEvent.points[0].state, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(200.0f, 200.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::LEAVE, data.hoverEvent.GetState(0), TEST_LOCATION);
data.Reset();
// Another motion outside of actor, no signalling
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 201.0f, 201.0f )) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(201.0f, 201.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
// Another motion event inside actor, signalled with motion
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 10.0f, 10.0f )) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Motion, data.hoverEvent.points[0].state, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::MOTION, data.hoverEvent.GetState(0), TEST_LOCATION);
data.Reset();
// We do not want to listen to leave events anymore
- actor.SetLeaveRequired( false );
+ actor.SetProperty(Actor::Property::LEAVE_REQUIRED, false);
// Another motion event outside of actor, no signalling
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 200.0f, 200.0f )) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(200.0f, 200.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
END_TEST;
}
int UtcDaliHoverLeaveParentConsumer(void)
{
TestApplication application;
- Actor rootActor( Stage::GetCurrent().GetRootLayer() );
+ Actor rootActor(application.GetScene().GetRootLayer());
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data, false );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data, false);
+ actor.HoveredSignal().Connect(&application, functor);
// Connect to root actor's hovered signal
- SignalData rootData;
- HoverEventFunctor rootFunctor( rootData ); // Consumes signal
- rootActor.HoveredSignal().Connect( &application, rootFunctor );
+ SignalData rootData;
+ HoverEventFunctor rootFunctor(rootData); // Consumes signal
+ rootActor.HoveredSignal().Connect(&application, rootFunctor);
// Set actor to require leave events
- actor.SetLeaveRequired( true );
- rootActor.SetLeaveRequired( true );
+ actor.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
+ rootActor.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, rootData.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
- DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+ DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
data.Reset();
rootData.Reset();
// Emit a motion signal outside of actor, should be signalled with a Leave
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 200.0f, 200.0f )) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Leave, data.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Leave, rootData.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
- DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(200.0f, 200.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::LEAVE, data.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::LEAVE, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+ DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
data.Reset();
rootData.Reset();
// Another motion outside of actor, only rootActor signalled
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 201.0f, 201.0f )) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Motion, rootData.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_CHECK( rootActor == rootData.hoverEvent.points[0].hitActor );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(201.0f, 201.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::MOTION, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_CHECK(rootActor == rootData.hoverEvent.GetHitActor(0));
data.Reset();
rootData.Reset();
// Another motion event inside actor, signalled with motion
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 10.0f, 10.0f )) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Motion, data.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Motion, rootData.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
- DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::MOTION, data.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::MOTION, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+ DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
data.Reset();
rootData.Reset();
// We do not want to listen to leave events of actor anymore
- actor.SetLeaveRequired( false );
+ actor.SetProperty(Actor::Property::LEAVE_REQUIRED, false);
// Another motion event outside of root actor, only root signalled
- Vector2 stageSize( Stage::GetCurrent().GetSize() );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( stageSize.width + 10.0f, stageSize.height + 10.0f )) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Leave, rootData.hoverEvent.points[0].state, TEST_LOCATION );
+ Vector2 stageSize(application.GetScene().GetSize());
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(stageSize.width + 10.0f, stageSize.height + 10.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::LEAVE, rootData.hoverEvent.GetState(0), TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data);
+ actor.HoveredSignal().Connect(&application, functor);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
data.Reset();
// Change actor to insensitive
- actor.SetSensitive( false );
+ actor.SetProperty(Actor::Property::SENSITIVE, false);
// Emit a motion signal, signalled with an interrupted
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 200.0f, 200.0f )) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Interrupted, data.hoverEvent.points[0].state, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(200.0f, 200.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::INTERRUPTED, data.hoverEvent.GetState(0), TEST_LOCATION);
data.Reset();
END_TEST;
}
int UtcDaliHoverActorBecomesInsensitiveParentConsumer(void)
{
TestApplication application;
- Actor rootActor( Stage::GetCurrent().GetRootLayer() );
+ Actor rootActor(application.GetScene().GetRootLayer());
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data, false );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data, false);
+ actor.HoveredSignal().Connect(&application, functor);
// Connect to root actor's hovered signal
- SignalData rootData;
- HoverEventFunctor rootFunctor( rootData ); // Consumes signal
- rootActor.HoveredSignal().Connect( &application, rootFunctor );
+ SignalData rootData;
+ HoverEventFunctor rootFunctor(rootData); // Consumes signal
+ rootActor.HoveredSignal().Connect(&application, rootFunctor);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, data.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Started, rootData.hoverEvent.points[0].state, TEST_LOCATION );
- DALI_TEST_CHECK( actor == data.hoverEvent.points[0].hitActor );
- DALI_TEST_CHECK( actor == rootData.hoverEvent.points[0].hitActor );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+ DALI_TEST_CHECK(actor == data.hoverEvent.GetHitActor(0));
+ DALI_TEST_CHECK(actor == rootData.hoverEvent.GetHitActor(0));
data.Reset();
rootData.Reset();
// Remove actor from Stage
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove(actor);
// Render and notify
application.SendNotification();
application.Render();
// Make root actor insensitive
- rootActor.SetSensitive( false );
+ rootActor.SetProperty(Actor::Property::SENSITIVE, false);
// Emit a motion signal, signalled with an interrupted (should get interrupted even if within root actor)
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2 ( 200.0f, 200.0f )) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( true, rootData.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Interrupted, rootData.hoverEvent.points[0].state, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(200.0f, 200.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(true, rootData.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::INTERRUPTED, rootData.hoverEvent.GetState(0), TEST_LOCATION);
+ END_TEST;
+}
+
+int UtcDaliHoverActorBecomesUserInteractionDisabled(void)
+{
+ TestApplication application;
+
+ Actor actor = Actor::New();
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Connect to actor's hovered signal
+ SignalData data;
+ HoverEventFunctor functor(data);
+ actor.HoveredSignal().Connect(&application, functor);
+
+ // Emit a started signal
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::STARTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+ data.Reset();
+
+ // Change actor to disable user interaction.
+ actor.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, false);
+
+ // Emit a motion signal, signalled with an interrupted
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(200.0f, 200.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::INTERRUPTED, data.hoverEvent.GetState(0), TEST_LOCATION);
+ data.Reset();
END_TEST;
}
int UtcDaliHoverMultipleLayers(void)
{
TestApplication application;
- Actor rootActor( Stage::GetCurrent().GetRootLayer() );
+ Actor rootActor(application.GetScene().GetRootLayer());
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
+ SignalData data;
+ HoverEventFunctor functor(data);
- Layer layer1 ( Layer::New() );
- layer1.SetSize(100.0f, 100.0f);
- layer1.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add( layer1 );
+ Layer layer1(Layer::New());
+ layer1.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ layer1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(layer1);
- Actor actor1 ( Actor::New() );
- actor1.SetSize( 100.0f, 100.0f );
- actor1.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- actor1.SetZ( 1.0f ); // Should hit actor1 in this layer
- layer1.Add( actor1 );
+ Actor actor1(Actor::New());
+ actor1.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ actor1.SetProperty(Actor::Property::POSITION_Z, 1.0f); // Should hit actor1 in this layer
+ layer1.Add(actor1);
// Render and notify
application.SendNotification();
application.Render();
// Connect to layer1 and actor1
- layer1.HoveredSignal().Connect( &application, functor );
- actor1.HoveredSignal().Connect( &application, functor );
+ layer1.HoveredSignal().Connect(&application, functor);
+ actor1.HoveredSignal().Connect(&application, functor);
// Hit in hittable area, actor1 should be hit
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.hoveredActor == actor1 );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(data.hoveredActor == actor1);
data.Reset();
// Make layer1 insensitive, nothing should be hit
- layer1.SetSensitive( false );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ layer1.SetProperty(Actor::Property::SENSITIVE, false);
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
// Make layer1 sensitive again, again actor1 will be hit
- layer1.SetSensitive( true );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.hoveredActor == actor1 );
+ layer1.SetProperty(Actor::Property::SENSITIVE, true);
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(data.hoveredActor == actor1);
data.Reset();
// Make rootActor insensitive, nothing should be hit
- rootActor.SetSensitive( false );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ rootActor.SetProperty(Actor::Property::SENSITIVE, false);
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
// Make rootActor sensitive
- rootActor.SetSensitive( true );
+ rootActor.SetProperty(Actor::Property::SENSITIVE, true);
// Add another layer
- Layer layer2 ( Layer::New() );
- layer2.SetSize(100.0f, 100.0f );
- layer2.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- layer2.SetZ( 10.0f ); // Should hit layer2 in this layer rather than actor2
- Stage::GetCurrent().Add( layer2 );
+ Layer layer2(Layer::New());
+ layer2.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ layer2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ layer2.SetProperty(Actor::Property::POSITION_Z, 10.0f); // Should hit layer2 in this layer rather than actor2
+ application.GetScene().Add(layer2);
- Actor actor2 ( Actor::New() );
- actor2.SetSize(100.0f, 100.0f);
- actor2.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- layer2.Add( actor2 );
+ Actor actor2(Actor::New());
+ actor2.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ layer2.Add(actor2);
// Render and notify
application.SendNotification();
application.Render();
// Connect to layer2 and actor2
- layer2.HoveredSignal().Connect( &application, functor );
- actor2.HoveredSignal().Connect( &application, functor );
+ layer2.HoveredSignal().Connect(&application, functor);
+ actor2.HoveredSignal().Connect(&application, functor);
// Emit an event, should hit layer2
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
//DALI_TEST_CHECK( data.hoveredActor == layer2 ); // TODO: Uncomment this after removing renderable hack!
data.Reset();
// Make layer2 insensitive, should hit actor1
- layer2.SetSensitive( false );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.hoveredActor == actor1 );
+ layer2.SetProperty(Actor::Property::SENSITIVE, false);
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(data.hoveredActor == actor1);
data.Reset();
// Make layer2 sensitive again, should hit layer2
- layer2.SetSensitive( true );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ layer2.SetProperty(Actor::Property::SENSITIVE, true);
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
//DALI_TEST_CHECK( data.hoveredActor == layer2 ); // TODO: Uncomment this after removing renderable hack!
data.Reset();
// Make layer2 invisible, render and notify
- layer2.SetVisible( false );
+ layer2.SetProperty(Actor::Property::VISIBLE, false);
application.SendNotification();
application.Render();
// Should hit actor1
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( data.hoveredActor == actor1 );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(data.hoveredActor == actor1);
data.Reset();
// Make rootActor invisible, render and notify
- rootActor.SetVisible( false );
+ rootActor.SetProperty(Actor::Property::VISIBLE, false);
application.SendNotification();
application.Render();
// Should not hit anything
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
END_TEST;
}
int UtcDaliHoverMultipleRenderTasks(void)
{
- TestApplication application;
- Stage stage ( Stage::GetCurrent() );
- Vector2 stageSize ( stage.GetSize() );
+ TestApplication application;
+ Integration::Scene stage(application.GetScene());
+ Vector2 stageSize(stage.GetSize());
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
stage.Add(actor);
// Create render task
- Viewport viewport( stageSize.width * 0.5f, stageSize.height * 0.5f, stageSize.width * 0.5f, stageSize.height * 0.5f );
- RenderTask renderTask ( Stage::GetCurrent().GetRenderTaskList().CreateTask() );
- renderTask.SetViewport( viewport );
- renderTask.SetInputEnabled( true );
+ Viewport viewport(stageSize.width * 0.5f, stageSize.height * 0.5f, stageSize.width * 0.5f, stageSize.height * 0.5f);
+ RenderTask renderTask(application.GetScene().GetRenderTaskList().CreateTask());
+ renderTask.SetViewport(viewport);
+ renderTask.SetInputEnabled(true);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data);
+ actor.HoveredSignal().Connect(&application, functor);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Ensure renderTask actor can be hit too.
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( viewport.x + 5.0f, viewport.y + 5.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(viewport.x + 5.0f, viewport.y + 5.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Disable input on renderTask, should not be hittable
- renderTask.SetInputEnabled( false );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( viewport.x + 5.0f, viewport.y + 5.0f ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ renderTask.SetInputEnabled(false);
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(viewport.x + 5.0f, viewport.y + 5.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
END_TEST;
}
int UtcDaliHoverMultipleRenderTasksWithChildLayer(void)
{
- TestApplication application;
- Stage stage ( Stage::GetCurrent() );
- Vector2 stageSize ( stage.GetSize() );
+ TestApplication application;
+ Integration::Scene stage(application.GetScene());
+ Vector2 stageSize(stage.GetSize());
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
stage.Add(actor);
Layer layer = Layer::New();
- layer.SetSize(100.0f, 100.0f);
- layer.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ layer.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ layer.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
actor.Add(layer);
// Create render task
- Viewport viewport( stageSize.width * 0.5f, stageSize.height * 0.5f, stageSize.width * 0.5f, stageSize.height * 0.5f );
- RenderTask renderTask ( Stage::GetCurrent().GetRenderTaskList().CreateTask() );
- renderTask.SetViewport( viewport );
- renderTask.SetInputEnabled( true );
- renderTask.SetSourceActor( actor );
+ Viewport viewport(stageSize.width * 0.5f, stageSize.height * 0.5f, stageSize.width * 0.5f, stageSize.height * 0.5f);
+ RenderTask renderTask(application.GetScene().GetRenderTaskList().CreateTask());
+ renderTask.SetViewport(viewport);
+ renderTask.SetInputEnabled(true);
+ renderTask.SetSourceActor(actor);
// Render and notify
application.SendNotification();
application.Render();
// Connect to layer's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
- layer.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data);
+ actor.HoveredSignal().Connect(&application, functor);
+ layer.HoveredSignal().Connect(&application, functor);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Ensure renderTask actor can be hit too.
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( viewport.x + 5.0f, viewport.y + 5.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(viewport.x + 5.0f, viewport.y + 5.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Disable input on renderTask, should not be hittable
- renderTask.SetInputEnabled( false );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( viewport.x + 5.0f, viewport.y + 5.0f ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ renderTask.SetInputEnabled(false);
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(viewport.x + 5.0f, viewport.y + 5.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
END_TEST;
}
int UtcDaliHoverOffscreenRenderTasks(void)
{
- TestApplication application;
- Stage stage ( Stage::GetCurrent() );
- Vector2 stageSize ( stage.GetSize() );
+ TestApplication application;
+ Integration::Scene stage(application.GetScene());
+ Vector2 stageSize(stage.GetSize());
// FrameBufferImage for offscreen RenderTask
- FrameBufferImage frameBufferImage( FrameBufferImage::New( stageSize.width, stageSize.height, Pixel::RGBA8888 ) );
+ FrameBuffer frameBuffer = FrameBuffer::New(stageSize.width, stageSize.height);
- // Create an image actor to display the FrameBufferImage
- ImageActor imageActor ( ImageActor::New( frameBufferImage ) );
- imageActor.SetParentOrigin(ParentOrigin::CENTER);
- imageActor.SetSize( stageSize.x, stageSize.y );
- imageActor.ScaleBy( Vector3(1.0f, -1.0f, 1.0f) ); // FIXME
- stage.Add( imageActor );
+ // Create a renderable actor to display the FrameBufferImage
+ Actor renderableActor = CreateRenderableActor(frameBuffer.GetColorTexture());
+ renderableActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ renderableActor.SetProperty(Actor::Property::SIZE, Vector2(stageSize.x, stageSize.y));
+ renderableActor.ScaleBy(Vector3(1.0f, -1.0f, 1.0f)); // FIXME
+ stage.Add(renderableActor);
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stage.Add( actor );
- application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); // Ensure framebuffer connects
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ stage.Add(actor);
+ application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE); // Ensure framebuffer connects
- stage.GetRenderTaskList().GetTask( 0u ).SetScreenToFrameBufferFunction( RenderTask::FULLSCREEN_FRAMEBUFFER_FUNCTION );
+ stage.GetRenderTaskList().GetTask(0u).SetScreenToFrameBufferFunction(RenderTask::FULLSCREEN_FRAMEBUFFER_FUNCTION);
// Create a RenderTask
RenderTask renderTask = stage.GetRenderTaskList().CreateTask();
- renderTask.SetSourceActor( actor );
- renderTask.SetTargetFrameBuffer( frameBufferImage );
- renderTask.SetInputEnabled( true );
+ renderTask.SetSourceActor(actor);
+ renderTask.SetFrameBuffer(frameBuffer);
+ renderTask.SetInputEnabled(true);
// Create another RenderTask
- RenderTask renderTask2( stage.GetRenderTaskList().CreateTask() );
- renderTask2.SetInputEnabled( true );
+ RenderTask renderTask2(stage.GetRenderTaskList().CreateTask());
+ renderTask2.SetInputEnabled(true);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data);
+ actor.HoveredSignal().Connect(&application, functor);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
END_TEST;
}
int UtcDaliHoverMultipleRenderableActors(void)
{
- TestApplication application;
- Stage stage ( Stage::GetCurrent() );
- Vector2 stageSize ( stage.GetSize() );
+ TestApplication application;
+ Integration::Scene stage(application.GetScene());
+ Vector2 stageSize(stage.GetSize());
- Actor parent = ImageActor::New();
- parent.SetSize( 100.0f, 100.0f );
- parent.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Actor parent = CreateRenderableActor();
+ parent.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
stage.Add(parent);
- Actor actor = ImageActor::New();
- actor.SetSize( 100.0f, 100.0f );
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ Actor actor = CreateRenderableActor();
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
parent.Add(actor);
// Render and notify
application.Render();
// Connect to layer's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- parent.HoveredSignal().Connect( &application, functor );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data);
+ parent.HoveredSignal().Connect(&application, functor);
+ actor.HoveredSignal().Connect(&application, functor);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( actor == data.hoveredActor );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_CHECK(actor == data.hoveredActor);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- RemoveActorFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ RemoveActorFunctor functor(data);
+ actor.HoveredSignal().Connect(&application, functor);
// Register for leave events
- actor.SetLeaveRequired( true );
+ actor.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Re-add, render and notify
- Stage::GetCurrent().Add(actor);
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
// Emit another signal outside of actor's area, should not get anything as the scene has changed.
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 210.0f, 210.0f ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(210.0f, 210.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Render and notify
application.Render();
// Emit another signal outside of actor's area, should not get anything as the scene has changed.
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 210.0f, 210.0f ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(210.0f, 210.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
// Re-add actor back to stage, render and notify
- Stage::GetCurrent().Add(actor);
+ application.GetScene().Add(actor);
application.SendNotification();
application.Render();
// Emit another started event
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Completely delete the actor
actor.Reset();
// Emit event, should not crash and should not receive an event.
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 210.0f, 210.0f ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(210.0f, 210.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data, false );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data, false);
+ actor.HoveredSignal().Connect(&application, functor);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
END_TEST;
}
TestApplication application;
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ application.GetScene().Add(actor);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data);
+ actor.HoveredSignal().Connect(&application, functor);
// Emit a started signal
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Remove actor from stage
- Stage::GetCurrent().Remove( actor );
+ application.GetScene().Remove(actor);
// Render and notify
application.SendNotification();
application.Render();
// Emit a move at the same point, we should not be signalled.
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
data.Reset();
END_TEST;
}
-int UtcDaliHoverSystemOverlayActor(void)
-{
- TestApplication application;
- Dali::Integration::Core& core( application.GetCore() );
- Dali::Integration::SystemOverlay& systemOverlay( core.GetSystemOverlay() );
- systemOverlay.GetOverlayRenderTasks().CreateTask();
-
- // Create an actor and add it to the system overlay.
- Actor systemActor = Actor::New();
- systemActor.SetSize(100.0f, 100.0f);
- systemActor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- systemOverlay.Add( systemActor );
-
- // Create an actor and add it to the stage as per normal, same position and size as systemActor
- Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- Stage::GetCurrent().Add(actor);
-
- // Connect to the hover signals.
- SignalData data;
- HoverEventFunctor functor( data );
- systemActor.HoveredSignal().Connect( &application, functor );
- actor.HoveredSignal().Connect( &application, functor );
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- // Emit a started signal, the system overlay is drawn last so is at the top, should hit the systemActor.
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_CHECK( systemActor == data.hoveredActor );
- END_TEST;
-}
-
int UtcDaliHoverLeaveActorReadded(void)
{
- TestApplication application;
- Stage stage = Stage::GetCurrent();
+ TestApplication application;
+ Integration::Scene stage = application.GetScene();
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
stage.Add(actor);
// Set actor to receive hover-events
- actor.SetLeaveRequired( true );
+ actor.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
// Render and notify
application.SendNotification();
application.Render();
// Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
+ SignalData data;
+ HoverEventFunctor functor(data);
+ actor.HoveredSignal().Connect(&application, functor);
// Emit a started and motion
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 11.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(11.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Remove actor from stage and add again
- stage.Remove( actor );
- stage.Add( actor );
+ stage.Remove(actor);
+ stage.Add(actor);
// Emit a motion within the actor's bounds
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 12.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(12.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
// Emit a motion outside the actor's bounds
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Motion, Vector2( 200.0f, 200.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
- DALI_TEST_EQUALS( TouchPoint::Leave, data.hoverEvent.points[0].state, TEST_LOCATION );
+ application.ProcessEvent(GenerateSingleHover(PointState::MOTION, Vector2(200.0f, 200.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ DALI_TEST_EQUALS(PointState::LEAVE, data.hoverEvent.GetState(0), TEST_LOCATION);
data.Reset();
END_TEST;
}
-
-int UtcDaliHoverStencilNonRenderableActor(void)
+int UtcDaliHoverClippingActor(void)
{
- TestApplication application;
- Stage stage = Stage::GetCurrent();
+ TestApplication application;
+ Integration::Scene stage = application.GetScene();
Actor actor = Actor::New();
- actor.SetSize(100.0f, 100.0f);
- actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
+ actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+ actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
stage.Add(actor);
- Actor stencil = Actor::New();
- stencil.SetSize(50.0f, 50.0f);
- stencil.SetAnchorPoint(AnchorPoint::TOP_LEFT);
- stencil.SetDrawMode( DrawMode::STENCIL );
- stage.Add(stencil);
+ Actor clippingActor = Actor::New();
+ clippingActor.SetProperty(Actor::Property::SIZE, Vector2(50.0f, 50.0f));
+ clippingActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ clippingActor.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
+ stage.Add(clippingActor);
- // Render and notify
+ // Add a child to the clipped region.
+ Actor clippingChild = Actor::New();
+ clippingChild.SetProperty(Actor::Property::SIZE, Vector2(50.0f, 50.0f));
+ clippingChild.SetProperty(Actor::Property::POSITION, Vector2(25.0f, 25.0f));
+ clippingChild.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ clippingActor.Add(clippingChild);
+
+ // Render and notify.
application.SendNotification();
application.Render();
- // Connect to actor's hovered signal
- SignalData data;
- HoverEventFunctor functor( data );
- actor.HoveredSignal().Connect( &application, functor );
+ // Connect to actor's hovered signal.
+ SignalData data;
+ HoverEventFunctor functor(data);
+ actor.HoveredSignal().Connect(&application, functor);
+
+ // Emit an event within clipped area - we should have a hit.
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(10.0f, 10.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+ data.Reset();
- // Emit an event within stencil area
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 10.0f, 10.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ // Emit an event outside the clipped area but within the actor area, we should have a hit.
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(60.0f, 60.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
- // Emit an event outside the stencil area but within the actor area, we should have a hit!
- application.ProcessEvent( GenerateSingleHover( TouchPoint::Started, Vector2( 60.0f, 60.0f ) ) );
- DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
+ clippingChild.HoveredSignal().Connect(&application, functor);
+
+ // Emit an event inside part of the child which is within the clipped area, we should have a hit.
+ application.ProcessEvent(GenerateSingleHover(PointState::STARTED, Vector2(30.0f, 30.0f)));
+ DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
data.Reset();
END_TEST;
}
+
+int UtcDaliHoverEventCreate(void)
+{
+ TestApplication application;
+
+ Dali::HoverEvent hoverEvent = DevelHoverEvent::New(100);
+ DALI_TEST_CHECK(hoverEvent);
+
+ // Emit a started signal
+ DALI_TEST_EQUALS(100, hoverEvent.GetTime(), TEST_LOCATION);
+ DALI_TEST_EQUALS(0, hoverEvent.GetPointCount(), TEST_LOCATION);
+
+ END_TEST;
+}