{
TestApplication application;
- Handle handle = WeightObject::New();;
+ Handle handle = WeightObject::New();
DALI_TEST_CHECK( handle.GetProperty<float>(WeightObject::WEIGHT) == 0.0f );
+ // process the message so scene object is added to update manager
+ application.SendNotification();
+ application.Render(0);
+
+ // no message to release scene object in this scenario
+
+ END_TEST;
+}
+
+int UtcDaliHandleWeightNew2(void)
+{
+ TestApplication application;
+
+ // scope for the weight object
+ {
+ Handle handle = WeightObject::New();
+ DALI_TEST_CHECK( handle.GetProperty<float>(WeightObject::WEIGHT) == 0.0f );
+
+ // process the message so scene object is added to update manager
+ application.SendNotification();
+ application.Render(0);
+ }
+ // handle out of scope so object gets destroyed
+ // process the message so update manager destroys the scene object
+ application.SendNotification();
+ application.Render(0);
+
END_TEST;
}
tet_infoline( "Set the value, retrieve it and ensure both the synchronous and the async version work" );
actor.SetProperty( index, 5.0f );
DALI_TEST_EQUALS( actor.GetProperty< float >( index ), 5.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( actor, index ), startValue, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< float >( index ), startValue, TEST_LOCATION );
tet_infoline( "Render and retrieve values again" );
application.SendNotification();
application.Render(0);
DALI_TEST_EQUALS( actor.GetProperty< float >( index ), 5.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( actor, index ), 5.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< float >( index ), 5.0f, TEST_LOCATION );
END_TEST;
}
{
TestApplication application;
- tet_infoline( "Get a default and non-animatable custom property using the DevelHandle::GetCurrentProperty API" );
+ tet_infoline( "Get a default and non-animatable custom property using the GetCurrentProperty API" );
Actor actor = Actor::New();
Stage::GetCurrent().Add( actor );
- DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< bool >( actor, Actor::Property::VISIBLE ), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< bool >( Actor::Property::VISIBLE ), true, TEST_LOCATION );
Property::Index index = actor.RegisterProperty( "testProperty3", 1.0f, Property::READ_WRITE );
DALI_TEST_EQUALS( actor.GetProperty< float >( index ), 1.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( actor, index ), 1.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< float >( index ), 1.0f, TEST_LOCATION );
actor.SetProperty( index, 2.0f );
DALI_TEST_EQUALS( actor.GetProperty< float >( index ), 2.0f, TEST_LOCATION );
- DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( actor, index ), 2.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.GetCurrentProperty< float >( index ), 2.0f, TEST_LOCATION );
END_TEST;
}