/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <iostream>
-
+#include <dali-test-suite-utils.h>
+#include <dali/public-api/dali-core.h>
#include <stdlib.h>
+
#include <algorithm>
-#include <dali/public-api/dali-core.h>
-#include <dali-test-suite-utils.h>
+#include <iostream>
using namespace Dali;
test_return_value = TET_PASS;
}
-
int UtcDaliGestureDetectorConstructorN(void)
{
TestApplication application;
detector.Attach(actor);
tet_result(TET_FAIL);
}
- catch (DaliException& e)
+ catch(DaliException& e)
{
- DALI_TEST_ASSERT( e, "detector", TEST_LOCATION );
+ DALI_TEST_ASSERT(e, "detector", TEST_LOCATION);
}
END_TEST;
}
detector.Attach(actor);
tet_result(TET_PASS);
}
- catch (DaliException& e)
+ catch(DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_PRINT_ASSERT(e);
tet_result(TET_FAIL);
}
END_TEST;
detector2.Attach(actor);
tet_result(TET_PASS);
}
- catch (DaliException& e)
+ catch(DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_PRINT_ASSERT(e);
tet_result(TET_FAIL);
}
END_TEST;
GestureDetector detector2 = GestureDetector::DownCast(object);
DALI_TEST_CHECK(detector2);
- GestureDetector detector3 = DownCast< GestureDetector >(object);
+ GestureDetector detector3 = DownCast<GestureDetector>(object);
DALI_TEST_CHECK(detector3);
- BaseHandle unInitializedObject;
+ BaseHandle unInitializedObject;
GestureDetector detector4 = GestureDetector::DownCast(unInitializedObject);
DALI_TEST_CHECK(!detector4);
- GestureDetector detector5 = DownCast< GestureDetector >(unInitializedObject);
+ GestureDetector detector5 = DownCast<GestureDetector>(unInitializedObject);
DALI_TEST_CHECK(!detector5);
END_TEST;
}
bool found = false;
for(size_t i = 0; i < detector.GetAttachedActorCount(); i++)
{
- if( detector.GetAttachedActor(i) == actor )
+ if(detector.GetAttachedActor(i) == actor)
{
tet_result(TET_PASS);
found = true;
detector.Attach(actor);
tet_result(TET_FAIL);
}
- catch (DaliException& e)
+ catch(DaliException& e)
{
- DALI_TEST_ASSERT( e, "actor", TEST_LOCATION );
+ DALI_TEST_ASSERT(e, "actor", TEST_LOCATION);
}
END_TEST;
}
bool found = false;
for(size_t i = 0; i < detector.GetAttachedActorCount(); i++)
{
- if( detector.GetAttachedActor(i) == actor )
+ if(detector.GetAttachedActor(i) == actor)
{
tet_result(TET_PASS);
found = true;
found = false;
for(size_t i = 0; i < detector.GetAttachedActorCount(); i++)
{
- if( detector.GetAttachedActor(i) == actor )
+ if(detector.GetAttachedActor(i) == actor)
{
found = true;
}
detector.Detach(actor);
tet_result(TET_FAIL);
}
- catch (DaliException& e)
+ catch(DaliException& e)
{
- DALI_TEST_ASSERT( e, "actor", TEST_LOCATION );
+ DALI_TEST_ASSERT(e, "actor", TEST_LOCATION);
}
END_TEST;
}
detector.Detach(actor2);
tet_result(TET_PASS);
}
- catch (DaliException& e)
+ catch(DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_PRINT_ASSERT(e);
tet_result(TET_FAIL);
}
END_TEST;
int UtcDaliGestureDetectorDetachN03(void)
{
TestApplication application;
- TestGestureManager& gestureManager = application.GetGestureManager();
// Use pan gesture as GestureDetector cannot be created.
GestureDetector detector = PanGestureDetector::New();
Actor actor = Actor::New();
detector.Attach(actor);
+ DALI_TEST_EQUALS(1, detector.GetAttachedActorCount(), TEST_LOCATION);
+
// Detach an actor twice - no exception should happen.
try
{
detector.Detach(actor);
- DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
-
- gestureManager.Initialize(); // Reset values
detector.Detach(actor);
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
}
- catch (DaliException& e)
+ catch(DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_PRINT_ASSERT(e);
tet_result(TET_FAIL);
}
+
+ DALI_TEST_EQUALS(0, detector.GetAttachedActorCount(), TEST_LOCATION);
+
END_TEST;
}
const unsigned int actorsToAdd = 5;
std::vector<Actor> myActors;
- for (unsigned int i = 0; i < actorsToAdd; ++i)
+ for(unsigned int i = 0; i < actorsToAdd; ++i)
{
Actor actor = Actor::New();
myActors.push_back(actor);
int UtcDaliGestureDetectorDetachAllN(void)
{
TestApplication application;
- TestGestureManager& gestureManager = application.GetGestureManager();
// Use pan gesture as GestureDetector cannot be created.
GestureDetector detector = PanGestureDetector::New();
const unsigned int actorsToAdd = 5;
std::vector<Actor> myActors;
- for (unsigned int i = 0; i < actorsToAdd; ++i)
+ for(unsigned int i = 0; i < actorsToAdd; ++i)
{
Actor actor = Actor::New();
myActors.push_back(actor);
detector.DetachAll();
DALI_TEST_EQUALS(0u, detector.GetAttachedActorCount(), TEST_LOCATION);
- DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
// Call DetachAll again, there should not be any exception
try
{
- gestureManager.Initialize(); // Reset values
detector.DetachAll();
- DALI_TEST_EQUALS(false, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
}
- catch (DaliException& e)
+ catch(DaliException& e)
{
- DALI_TEST_PRINT_ASSERT( e );
+ DALI_TEST_PRINT_ASSERT(e);
tet_result(TET_FAIL);
}
END_TEST;
// Attach another five actors
std::vector<Actor> myActors;
- for (unsigned int i = 0; i < 5; ++i)
+ for(unsigned int i = 0; i < 5; ++i)
{
Actor actor = Actor::New();
myActors.push_back(actor);
// Use pinch gesture as that doen't currently have any properties. Will need to change it if default properties are added.
GestureDetector detector = PinchGestureDetector::New();
- DALI_TEST_EQUALS( detector.GetPropertyCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS(detector.GetPropertyCount(), 0u, TEST_LOCATION);
Property::IndexContainer indices;
- detector.GetPropertyIndices( indices );
- DALI_TEST_EQUALS( indices.Size(), 0u, TEST_LOCATION );
+ detector.GetPropertyIndices(indices);
+ DALI_TEST_EQUALS(indices.Size(), 0u, TEST_LOCATION);
- DALI_TEST_EQUALS( detector.IsPropertyWritable( DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX ), false, TEST_LOCATION );
- DALI_TEST_EQUALS( detector.IsPropertyAnimatable( DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX ), false, TEST_LOCATION );
- DALI_TEST_EQUALS( detector.IsPropertyAConstraintInput( DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX ), false, TEST_LOCATION );
- DALI_TEST_EQUALS( detector.GetPropertyType( DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX ), Property::NONE, TEST_LOCATION );
- DALI_TEST_EQUALS( detector.GetPropertyIndex( "InvalidIndex" ), Property::INVALID_INDEX, TEST_LOCATION );
+ DALI_TEST_EQUALS(detector.IsPropertyWritable(DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX), false, TEST_LOCATION);
+ DALI_TEST_EQUALS(detector.IsPropertyAnimatable(DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX), false, TEST_LOCATION);
+ DALI_TEST_EQUALS(detector.IsPropertyAConstraintInput(DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX), false, TEST_LOCATION);
+ DALI_TEST_EQUALS(detector.GetPropertyType(DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX), Property::NONE, TEST_LOCATION);
+ DALI_TEST_EQUALS(detector.GetPropertyIndex("InvalidIndex"), Property::INVALID_INDEX, TEST_LOCATION);
- Property::Value propValue = detector.GetProperty( DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX );
- DALI_TEST_EQUALS( propValue.GetType(), Property::NONE, TEST_LOCATION );
+ Property::Value propValue = detector.GetProperty(DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX);
+ DALI_TEST_EQUALS(propValue.GetType(), Property::NONE, TEST_LOCATION);
- DALI_TEST_CHECK( detector.GetPropertyName( DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX ).empty() );
+ DALI_TEST_CHECK(detector.GetPropertyName(DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX).empty());
// For coverage only, not testable
- detector.SetProperty( DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX, true );
+ detector.SetProperty(DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX, true);
END_TEST;
}
GestureDetector detector = PinchGestureDetector::New();
- Property::Index index = detector.RegisterProperty( "sceneProperty", 0 );
- DALI_TEST_EQUALS( index, (Property::Index)PROPERTY_CUSTOM_START_INDEX, TEST_LOCATION );
- DALI_TEST_EQUALS( detector.GetProperty< int32_t >( index ), 0, TEST_LOCATION );
+ Property::Index index = detector.RegisterProperty("sceneProperty", 0);
+ DALI_TEST_EQUALS(index, (Property::Index)PROPERTY_CUSTOM_START_INDEX, TEST_LOCATION);
+ DALI_TEST_EQUALS(detector.GetProperty<int32_t>(index), 0, TEST_LOCATION);
- detector.SetProperty( index, -123 );
- DALI_TEST_EQUALS( detector.GetProperty< int32_t >( index ), -123, TEST_LOCATION );
+ detector.SetProperty(index, -123);
+ DALI_TEST_EQUALS(detector.GetProperty<int32_t>(index), -123, TEST_LOCATION);
using Dali::Animation;
- Animation animation = Animation::New( 1.0f );
- animation.AnimateTo( Property( detector, index ), 99 );
+ Animation animation = Animation::New(1.0f);
+ animation.AnimateTo(Property(detector, index), 99);
- DALI_TEST_EQUALS( detector.GetProperty< int32_t >( index ), -123, TEST_LOCATION );
+ DALI_TEST_EQUALS(detector.GetProperty<int32_t>(index), -123, TEST_LOCATION);
// Start the animation
animation.Play();
application.SendNotification();
- application.Render( 1000 /* 100% progress */);
- DALI_TEST_EQUALS( detector.GetProperty< int32_t >( index ), 99, TEST_LOCATION );
+ application.Render(1000 /* 100% progress */);
+ DALI_TEST_EQUALS(detector.GetProperty<int32_t>(index), 99, TEST_LOCATION);
END_TEST;
}