// Detach and retrieve attached actors again, the vector should be empty.
detector.DetachAll();
- DALI_TEST_EQUALS(0, detector.GetAttachedActorCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(0u, detector.GetAttachedActorCount(), TEST_LOCATION);
END_TEST;
}
// Detach and retrieve attached actors again, the vector should be empty.
detector.DetachAll();
- DALI_TEST_EQUALS(0, detector.GetAttachedActorCount(), TEST_LOCATION);
+ DALI_TEST_EQUALS(0u, detector.GetAttachedActorCount(), TEST_LOCATION);
DALI_TEST_EQUALS(true, gestureManager.WasCalled(TestGestureManager::UnregisterType), TEST_LOCATION);
// Call DetachAll again, there should not be any exception